![levels] level35 [level35] name = promzona caption = "promzona" offset = 2500.0, 1200.0, 2500.0 weathers = [default] id = 35 ![level_maps_single] promzona = [promzona] global_rect = 656.0, 1234.0, 835.0, 1413.0 music_tracks = promzona_musics weathers = atmosfear [promzona_musics]:background_music_mix_normal_maps ![levels] level36 [level36] name = grimwood caption = "grimwood" offset = 1115.0, 1100.0, 3000.0 weathers = [default] id = 36 ![level_maps_single] grimwood = [grimwood] global_rect = 210, 1293, 399, 1459 music_tracks = grimwood_musics weathers = atmosfear [grimwood_musics]:background_music_mix_normal_maps ; dead city offset ![level11] offset = 100.0, 1000.0, 3000.0 ![levels] level37 [level37] name = poselok_ug caption = "poselok_ug" offset = 3240.0, 1000.0, 1500.0 weathers = [default] id = 37 ![level_maps_single] poselok_ug = [poselok_ug] global_rect = 513, 1545, 763, 1795 music_tracks = poselok_ug_musics weathers = atmosfear [poselok_ug_musics]:background_music_mix_normal_maps ; dark valley offset ![level06] offset = 4550.0, 1000.0, 1000.0 ; truck cemetery offset ![level32] offset = 4500.0, 1000.0, 2000.0 ![levels] level38 [level38] name = bunker_a1 caption = "bunker_a1" offset = 2500.0, 100.0, 2500.0 weathers = indoor id = 38 ![level_maps_single] bunker_a1 = [bunker_a1] global_rect = 0, 0, 0, 0 music_tracks = underground_musics weathers = w_indoor_default ![levels] level39 [level39] name = collaider caption = "collaider" offset = 2500.0, 500.0, 2500.0 weathers = indoor id = 39 ![level_maps_single] collaider = [collaider] global_rect = 0, 0, 0, 0 music_tracks = underground_musics weathers = w_indoor_default