![dialogs] >files = dialogs_redemption_storyline ![profiles] >files = npc_profile_poselok_ug, npc_profile_redemption_storyline >specific_characters_files = character_desc_poselok_ug, character_desc_redemption_storyline [freedom_poselok_ug_trader]:stalker_strong $spawn = "respawn\freedom_poselok_ug_trader" story_id = freedom_poselok_ug_trader character_profile = freedom_poselok_ug_trader spec_rank = regular community = freedom [freedom_poselok_ug_medic]:stalker_strong $spawn = "respawn\freedom_poselok_ug_medic" story_id = freedom_poselok_ug_medic character_profile = freedom_poselok_ug_medic spec_rank = novice community = freedom [bandit_poselok_ug_trader]:stalker_strong $spawn = "respawn\bandit_poselok_ug_trader" story_id = bandit_poselok_ug_trader character_profile = bandit_poselok_ug_trader spec_rank = regular community = bandit [bandit_poselok_ug_bodyguard]:stalker_strong $spawn = "respawn\bandit_poselok_ug_bodyguard" story_id = bandit_poselok_ug_bodyguard character_profile = bandit_poselok_ug_bodyguard spec_rank = veteran community = bandit ; block for promzone [promzone_block_1]:physic_object $spawn = "dynamic_objects\scene_objects\promzone_block_1" visual = dynamics\scene_objects\hospital\hospital_wooden_board_01.ogf fixed_bones = link story_id = promzone_block_1 custom_data = models\objects\ignore_static.ltx [promzone_block_2]:physic_object $spawn = "dynamic_objects\scene_objects\promzone_block_2" visual = dynamics\scene_objects\hospital\hospital_wooden_board_01.ogf fixed_bones = link story_id = promzone_block_2 custom_data = models\objects\ignore_static.ltx [promzone_block_3]:physic_object $spawn = "dynamic_objects\scene_objects\promzone_block_3" visual = dynamics\scene_objects\hospital\hospital_wooden_board_01.ogf fixed_bones = link story_id = promzone_block_3 custom_data = models\objects\ignore_static.ltx [promzone_block_4]:physic_object $spawn = "dynamic_objects\scene_objects\promzone_block_4" visual = dynamics\balon\bochka_close_4 fixed_bones = barrel story_id = promzone_block_4 custom_data = models\objects\ignore_static.ltx ; //////////////////////// Redemption storyline //////////////////////// ; -------- items / targets / objects -------- ; for blocking: dynamics\fence\wood_fence_2; dynamics\wood_doski\wood_doska1; dynamics\scene_objects\hospital\hospital_wooden_board_01 [redemption_dummy_target]:space_restrictor story_id = redemption_dummy_target [redemption_3_device_obj]:physic_object $spawn = "dynamic_objects\scene_objects\redemption_3_device_obj" visual = dynamics\equipments\quest\memory_module.ogf fixed_bones = link story_id = redemption_3_device_obj [redemption_4_basement_block_1]:physic_object $spawn = "dynamic_objects\scene_objects\redemption_4_basement_block_1" visual = dynamics\scene_objects\hospital\hospital_wooden_board_01.ogf fixed_bones = link story_id = redemption_4_basement_block_1 custom_data = models\objects\ignore_static.ltx [redemption_4_basement_block_2]:redemption_4_basement_block_1 $spawn = "dynamic_objects\scene_objects\redemption_4_basement_block_2" visual = dynamics\scene_objects\hospital\hospital_wooden_board_01.ogf story_id = redemption_4_basement_block_2 [redemption_4_basement_block_3]:redemption_4_basement_block_1 $spawn = "dynamic_objects\scene_objects\redemption_4_basement_block_3" visual = dynamics\scene_objects\hospital\hospital_wooden_board_01.ogf story_id = redemption_4_basement_block_3 [redemption_4_stoves_fire]:campfire $spawn = "dynamic_objects\scene_objects\redemption_4_stoves_fire" story_id = redemption_4_stoves_fire [redemption_4_inv_box]:inventory_box radius = 1 story_id = redemption_4_inv_box [redemption_6_block_1]:physic_object $spawn = "dynamic_objects\scene_objects\redemption_6_block_1" visual = dynamics\scene_objects\hospital\hospital_wooden_board_01.ogf fixed_bones = link story_id = redemption_6_block_1 custom_data = models\objects\ignore_static.ltx [redemption_6_block_2]:physic_object $spawn = "dynamic_objects\scene_objects\redemption_6_block_2" visual = dynamics\scene_objects\hospital\hospital_wooden_board_01.ogf fixed_bones = link story_id = redemption_6_block_2 custom_data = models\objects\ignore_static.ltx [redemption_6_block_3]:physic_object $spawn = "dynamic_objects\scene_objects\redemption_6_block_3" visual = dynamics\balon\bochka_close_4 fixed_bones = barrel story_id = redemption_6_block_3 custom_data = models\objects\ignore_static.ltx [redemption_6_block_4]:physic_object $spawn = "dynamic_objects\scene_objects\redemption_6_block_4" visual = dynamics\balon\bochka_close_4 fixed_bones = barrel story_id = redemption_6_block_4 custom_data = models\objects\ignore_static.ltx ; -------- task 1 -------- [redemption_task_1_eco]:stalker_strong $spawn = "respawn\redemption_task_1_eco" story_id = redemption_task_1_eco character_profile = redemption_task_1_eco spec_rank = novice community = ecolog ; -------- task 2 -------- [redemption_task_2_bandit]:stalker $spawn = "respawn\redemption_task_2_bandit" story_id = redemption_task_2_bandit character_profile = redemption_task_2_bandit spec_rank = novice community = bandit custom_data = scripts\redemption_task_2_bandit.ltx [redemption_task_2_hare]:stalker_strong $spawn = "respawn\redemption_task_2_hare" story_id = redemption_task_2_hare character_profile = redemption_task_2_hare spec_rank = novice community = stalker custom_data = scripts\redemption_task_2_hare.ltx ; -------- task 3 -------- [redemption_task_3_eco_1]:stalker $spawn = "respawn\redemption_task_3_eco_1" story_id = redemption_task_3_eco_1 character_profile = redemption_task_3_eco_1 spec_rank = novice community = ecolog [redemption_task_3_eco_2]:stalker $spawn = "respawn\redemption_task_3_eco_2" story_id = redemption_task_3_eco_2 character_profile = redemption_task_3_eco_2 spec_rank = novice community = ecolog [redemption_task_3_hare]:stalker_strong $spawn = "respawn\redemption_task_3_hare" story_id = redemption_task_3_hare character_profile = redemption_task_3_hare spec_rank = novice community = stalker custom_data = scripts\redemption_task_3_hare.ltx [redemption_task_3_monolith_1]:stalker_strong $spawn = "respawn\redemption_task_3_monolith_1" story_id = redemption_task_3_monolith_1 character_profile = redemption_task_3_monolith_1 spec_rank = veteran community = monolith custom_data = scripts\redemption_task_3_monolith.ltx [redemption_task_3_monolith_2]:stalker_strong $spawn = "respawn\redemption_task_3_monolith_2" story_id = redemption_task_3_monolith_2 character_profile = redemption_task_3_monolith_2 spec_rank = veteran community = monolith custom_data = scripts\redemption_task_3_monolith.ltx [redemption_task_3_monolith_3]:stalker_strong $spawn = "respawn\redemption_task_3_monolith_3" story_id = redemption_task_3_monolith_3 character_profile = redemption_task_3_monolith_3 spec_rank = veteran community = monolith custom_data = scripts\redemption_task_3_monolith.ltx [redemption_task_3_illeon]:stalker_strong $spawn = "respawn\redemption_task_3_illeon" story_id = redemption_task_3_illeon character_profile = redemption_task_3_illeon spec_rank = veteran community = stalker custom_data = scripts\redemption_task_3_illeon.ltx [redemption_task_3_illeon_stalker]:stalker_strong $spawn = "respawn\redemption_task_3_illeon_stalker" story_id = redemption_task_3_illeon_stalker character_profile = redemption_task_3_illeon_stalker spec_rank = veteran community = stalker immunities_sect = illeon_stalker_immunities [illeon_stalker_immunities] burn_immunity = 0.15 strike_immunity = 0.15 shock_immunity = 0.15 wound_immunity = 0.15 radiation_immunity = 0.15 telepatic_immunity = 0.15 chemical_burn_immunity = 0.15 explosion_immunity = 0.15 fire_wound_immunity = 0.15 wound_2_immunity = 0.15 ; -------- task 4 -------- [redemption_task_4_bandit_1]:stalker $spawn = "respawn\redemption_task_4_bandit_1" story_id = redemption_task_4_bandit_1 character_profile = redemption_task_4_bandit_1 spec_rank = regular community = bandit ph_box0_size = 0.3, 0.9, 0.3 ph_box1_size = 0.3, 0.6, 0.3 custom_data = scripts\redemption_task_4_bandits.ltx [redemption_task_4_bandit_2]:stalker $spawn = "respawn\redemption_task_4_bandit_2" story_id = redemption_task_4_bandit_2 character_profile = redemption_task_4_bandit_2 spec_rank = regular community = bandit custom_data = scripts\redemption_task_4_bandits.ltx [redemption_task_4_stalker_1]:stalker $spawn = "respawn\redemption_task_4_stalker_1" story_id = redemption_task_4_stalker_1 character_profile = redemption_task_4_stalker_1 spec_rank = novice community = stalker [redemption_task_4_stalker_2]:stalker $spawn = "respawn\redemption_task_4_stalker_2" story_id = redemption_task_4_stalker_2 character_profile = redemption_task_4_stalker_2 spec_rank = novice community = stalker ; -------- task 5 -------- [redemption_task_5_illeon]:stalker_strong $spawn = "respawn\redemption_task_5_illeon" story_id = redemption_task_5_illeon character_profile = redemption_task_5_illeon spec_rank = veteran community = stalker immunities_sect = illeon_5_immunities [illeon_5_immunities] burn_immunity = 0.15 strike_immunity = 0.15 shock_immunity = 0.15 wound_immunity = 0.15 radiation_immunity = 0.15 telepatic_immunity = 0.15 chemical_burn_immunity = 0.15 explosion_immunity = 0.15 fire_wound_immunity = 0.15 wound_2_immunity = 0.15 [redemption_task_5_dutier]:stalker_strong $spawn = "respawn\redemption_task_5_dutier" story_id = redemption_task_5_dutier character_profile = redemption_task_5_dutier spec_rank = novice community = dolg [redemption_task_5_duty_captain]:stalker_strong $spawn = "respawn\redemption_task_5_duty_captain" story_id = redemption_task_5_duty_captain character_profile = redemption_task_5_duty_captain spec_rank = veteran community = dolg custom_data = scripts\redemption_task_5_meeting.ltx [redemption_task_5_duty_1]:stalker_strong $spawn = "respawn\redemption_task_5_duty_1" story_id = redemption_task_5_duty_1 character_profile = redemption_task_5_duty_1 spec_rank = regular community = dolg custom_data = scripts\redemption_task_5_meeting.ltx [redemption_task_5_freedom_captain]:stalker_strong $spawn = "respawn\redemption_task_5_freedom_captain" story_id = redemption_task_5_freedom_captain character_profile = redemption_task_5_freedom_captain spec_rank = veteran community = freedom custom_data = scripts\redemption_task_5_meeting.ltx [redemption_task_5_freedom_1]:stalker_strong $spawn = "respawn\redemption_task_5_freedom_1" story_id = redemption_task_5_freedom_1 character_profile = redemption_task_5_freedom_1 spec_rank = regular community = freedom custom_data = scripts\redemption_task_5_meeting.ltx ; -------- task 6 -------- [redemption_task_6_duty_captain]:stalker_strong $spawn = "respawn\redemption_task_6_duty_captain" story_id = redemption_task_6_duty_captain character_profile = redemption_task_6_duty_captain spec_rank = veteran community = dolg immunities_sect = duty_6_immunities [duty_6_immunities] burn_immunity = 0.2 strike_immunity = 0.2 shock_immunity = 0.2 wound_immunity = 0.2 radiation_immunity = 0.2 telepatic_immunity = 0.2 chemical_burn_immunity = 0.2 explosion_immunity = 0.2 fire_wound_immunity = 0.2 wound_2_immunity = 0.2 [redemption_task_6_freedom_captain]:stalker_strong $spawn = "respawn\redemption_task_6_freedom_captain" story_id = redemption_task_6_freedom_captain character_profile = redemption_task_6_freedom_captain spec_rank = veteran community = freedom immunities_sect = freedom_6_immunities [freedom_6_immunities] burn_immunity = 0.2 strike_immunity = 0.2 shock_immunity = 0.2 wound_immunity = 0.2 radiation_immunity = 0.2 telepatic_immunity = 0.2 chemical_burn_immunity = 0.2 explosion_immunity = 0.2 fire_wound_immunity = 0.2 wound_2_immunity = 0.2 [redemption_task_6_stalker]:stalker_strong $spawn = "respawn\redemption_task_6_stalker" story_id = redemption_task_6_stalker character_profile = redemption_task_6_stalker spec_rank = novice community = stalker [redemption_task_6_monolith_vakhar]:stalker $spawn = "respawn\redemption_task_6_monolith_vakhar" story_id = redemption_task_6_monolith_vakhar character_profile = redemption_task_6_monolith_vakhar spec_rank = veteran community = monolith immunities_sect = mono_6_immunities damage = mono_6_damage [mono_6_immunities] burn_immunity = 0.05 strike_immunity = 0.05 shock_immunity = 0.05 wound_immunity = 0.05 radiation_immunity = 0.05 telepatic_immunity = 0.05 chemical_burn_immunity = 0.05 explosion_immunity = 0.05 fire_wound_immunity = 0.05 wound_2_immunity = 0.05 [mono_6_damage] default = 0.5, -1, 0.5 bip01_pelvis = 0.9, 1, 0.6 bip01_spine = 1, 1, 0.7 bip01_spine1 = 1, 1, 0.8 bip01_spine2 = 1, 1, 0.8 bip01_neck = 1.5, 0, 1.0 bip01_head = 2, 0, 1.0 , 3 eyelid_1 = 2, 0, 1.0 , 3 eye_left = 2, 0, 1.0 , 3 eye_right = 2, 0, 1.0 , 3 jaw_1 = 2, 0, 1.0 bip01_l_clavicle = 0.9, 10, 0.6 bip01_l_upperarm = 0.7, 10, 0.5 bip01_l_forearm = 0.5, 10, 0.4 bip01_l_hand = 0.25, -1, 0.2 bip01_l_finger0 = 0.1, -1, 0.1 bip01_l_finger01 = 0.1, -1, 0.1 bip01_l_finger02 = 0.1, -1, 0.1 bip01_l_finger1 = 0.1, -1, 0.1 bip01_l_finger11 = 0.1, -1, 0.1 bip01_l_finger12 = 0.1, -1, 0.1 bip01_l_finger2 = 0.1, -1, 0.1 bip01_l_finger21 = 0.1, -1, 0.1 bip01_l_finger22 = 0.1, -1, 0.1 bip01_r_clavicle = 0.9, 8, 0.6 bip01_r_upperarm = 0.7, 8, 0.5 bip01_r_forearm = 0.5, 8, 0.4 bip01_r_hand = 0.25, -1, 0.2 bip01_r_finger0 = 0.1, -1, 0.1 bip01_r_finger01 = 0.1, -1, 0.1 bip01_r_finger02 = 0.1, -1, 0.1 bip01_r_finger1 = 0.1, -1, 0.1 bip01_r_finger11 = 0.1, -1, 0.1 bip01_r_finger12 = 0.1, -1, 0.1 bip01_r_finger2 = 0.1, -1, 0.1 bip01_r_finger21 = 0.1, -1, 0.1 bip01_r_finger22 = 0.1, -1, 0.1 bip01_l_thigh = 0.8, 4, 0.6 bip01_l_calf = 0.6, 4, 0.4 bip01_l_foot = 0.25, 4, 0.2 bip01_l_toe0 = 0.1, -1, 0.1 bip01_r_thigh = 0.8, 6, 0.6 bip01_r_calf = 0.6, 6, 0.4 bip01_r_foot = 0.25, 6, 0.2 bip01_r_toe0 = 0.1, -1, 0.1 [redemption_task_6_mono_insane_1]:stalker $spawn = "respawn\redemption_task_6_mono_insane_1" story_id = redemption_task_6_mono_insane_1 character_profile = redemption_task_6_mono_insane_1 spec_rank = novice community = monolith custom_data = scripts\redemption_task_6_mono_insane.ltx [redemption_task_6_mono_insane_2]:stalker $spawn = "respawn\redemption_task_6_mono_insane_2" story_id = redemption_task_6_mono_insane_2 character_profile = redemption_task_6_mono_insane_2 spec_rank = novice community = monolith custom_data = scripts\redemption_task_6_mono_insane.ltx [redemption_task_6_mono_dead_1]:stalker $spawn = "respawn\redemption_task_6_mono_dead_1" story_id = redemption_task_6_mono_dead_1 character_profile = redemption_task_6_mono_dead_1 spec_rank = novice community = monolith [redemption_task_6_mono_dead_2]:stalker $spawn = "respawn\redemption_task_6_mono_dead_2" story_id = redemption_task_6_mono_dead_2 character_profile = redemption_task_6_mono_dead_2 spec_rank = novice community = monolith