Set waypoint here Move waypoint here Remove current waypoint Placed Waypoint Proceed to your chosen waypoint Placed waypoint was missing from current save, so the task was cancelled to avoid a crash. This is a safety catch and shouldn't happen again after your next save. Adjustable Waypoint General Settings Map Pins Context Menus Keybinds / Mouse Enable Personal Adjustable Waypoint System Enabling this option will clear all current waypoint data, remove all waypoint map markers, and cancel any active waypoint task. Integrate with Milspec PDA addon Enables integration/compatibility with the Milspec PDA addon. \n\nhttps://www.moddb.com/mods/stalker-anomaly/addons/milspec-pda-for-anomaly-151-152-and-gamma Enable debug logging For troubleshooting. If you encounter a crash or other issue with PAW, please:\n1. Enable this option\n2. Reproduce the issue\n3. Upload a copy of the log for me to examine\n\nWithout debug logging it is unlikely that your log will show anything useful. Add pin to map here Remove this pin Rename this pin Remove all map icons from this spot Clear ALL of your pins - cannot be undone Keypress to toggle the current active waypoint When pressed, this key will toggle off the current waypoint (if one is active), or reactivate the last waypoint if none is currently active. It has no effect if you haven't set a waypoint. Keypress to drop a Quick Pin When pressed, this key will place a Quick Pin at the nearest valid smart terrain point to the player's current location. If you have the Fair Fast Travel addon, Quick Pins can optionally be used as fast travel points. Key bind for Cartography Mode While held, this key will enable Cartography Mode, which displays all valid smart terrain points and other tools allowing the player to set and manage their Pins. The default hold can be changed to a toggle. Use a custom mapspot icon for map pins If enabled, PAW will attempt to use the specified mapspot ID for pin icons. Valid mapspots are in map_spots.xml or its includes. If you put something invalid here, it will probably crash your game. Use at your own risk. Custom mapspot ID to use If you know the name of a valid mapspot ID from the mapspots files, enter it here. WARNING: invalid values will very likely crash your game. Reset it to "user_defined" if nothing else works; it's simple and easy to remember. Pinned Map Location Quick Pin Quick pin dropped at current location You already have a pin at nearest smart %s Enable Waypoint and Pin functionality on PDA 1.0 If enabled, PDA 1.0 will be allowed to use all Waypoint and Pin functionality. If disabled, existing Pins will be preserved, but cannot be displayed until a compatible device is equipped. Enable Waypoint and Pin functionality on PDA 2.0 If enabled, PDA 2.0 will be allowed to use all Waypoint and Pin functionality. Enable Waypoint and Pin functionality on PDA 3.1 If enabled, PDA 3.1 will be allowed to use all Waypoint and Pin functionality. Enable Waypoint and Pin functionality on the Milspec PDA If enabled, the Milspec PDA (if installed and available) will be allowed to use all Waypoint and Pin functionality. Default icon for Pins When the Pins icon set is active, this option determines which icon is assigned to a map pin at the time it is created. Each map pin can have a different icon. Default icon for Faction Patches When the Faction Patches icon set is active, this option determines which icon is assigned to a map pin at the time it is created. Each map pin can have a different icon. Default icon for BW Hi-res POIs When the BW Hi-res POIs icon set is active, this option determines which icon is assigned to a map pin at the time it is created. Each map pin can have a different icon. Default icon for Favorites When the Favorites icon set is active, this option determines which icon is assigned to a map pin at the time it is created. Each map pin can have a different icon.\n\nNote: you can customize the Favorites, or any other icon set, by editing configs\scripts\paw\icon_set_*.ltx Favorites There is no previous or active waypoint to toggle Red Round Pin Stalker Cursor-style Pin Modern GMaps-style Pin Red Push Pin Yellow Push Pin White Minimalist Loner Military Bandit Clear Sky Duty Ecologist Freedom Mercenary Monolith Sin UNISG Renegade Cartography Only Normal Only Always Disabled Active Pin icon set Each set of icons below (e.g. Pins, Patches) has an icon that is currently selected in their drop-down list. This radio button determines which of those sets' icons will be used when placing any new pin.\n\nThe Favorites set will always be placed at the top of the list, and you can freely edit which icons it contains in:\n configs\scripts\paw\icon_set_faves.ltx. Pin-Style Icons Faction Patch Icons This menu allows you to customize PAW's in-game context menus. You can disable each of the following options to de-clutter your menu, or choose whether each of them appears Always, only when Cartography Mode is active, or only when it is not (Normal PDA view). Set Waypoint Move Waypoint Remove Waypoint Add Pin Remove Pin Rename Pin Clear All Pins Clear All at This Spot BW Hi-res POIs BWHR Info BWHR Signal Source BWHR Loot/Valuables BWHR Danger BWHR Weapons BWHR Ammo BWHR Biohazard BWHR Radiation BWHR Warning BWHR Magnifying Glass HR Loner HR Military HR Bandit HR Clear Sky HR Duty HR Ecologist HR Freedom HR Mercenary HR Monolith HR Sin HR UNISG HR Renegade UHR Loner UHR Military UHR Bandit UHR Clear Sky UHR Duty UHR Ecologist UHR Freedom UHR Mercenary UHR Monolith UHR Sin UHR UNISG UHR Renegade Map Ping - Right-click to set waypoint or pin Ping the map Play sound effect when pinging the map Customize body icon used by Milspec PDA This optional feature allows you configure the body marker icon used by Milspec PDA's Kill Tracker feature, if you have that addon installed.\n\nDisabled: MilPDA operates normally\n\nVictim Faction Patch: dead stalkers will have a faction patch for their body marker, all others use the default from the Body Markers set\n\nBody Markers set: MilPDA will use the current default icon from the Body Markers set for all bodies Requires Milspec PDA 1.7.3 or higher:\nhttps://www.moddb.com/mods/stalker-anomaly/addons/milspec-pda-for-anomaly-151-152-and-gamma Body Markers Default icon for Body Markers Resolution used for faction patches This option determines which icon quality is used for faction patches: the low-res vanilla inventory icons, PAW's hi-res 64x64 patches, or 128x128 versions with a white outline. The low-res and hi-res mapspots are the same size; the UHR versions are about 25% bigger. Low-Res (vanilla inventory icon) Hi-Res (from clean master) Ultra Hi-Res (with white outline) Customize body icon used by Milspec PDA Disabled Victim Faction Patch Body Markers set Rename waypoint Change waypoint description Small BWHR Death Blue Circle White Crosshairs Red Crosshairs Green Crosshairs Green Crosshairs Green Stash Icon White Stash Icon Purple Stash Icon Red Stash Icon Wipe all pin data Removes all pins from the map and wipes the pin database. This cannot be undone. [MPDA] Small Blue Dot [MPDA] Medium Blue Dot [MPDA] Large Blue Dot [MPDA] White X Mark [MPDA] Small Plain Skull Behavior of the Cartography Mode keybind Toggle Hold Mouse wheel support (requires modded binaries) When enabled, the mouse wheel can be scrolled up and down to cycle through the active icons or sets.\n This feature requires modded binaries version 20230701 or newer. GAMMA also supports this from 0.9.1 onward. Display a message when changing mouse wheel mode Modded binaries by demonized (required for mouse wheel support):\n https://github.com/themrdemonized/STALKER-Anomaly-modded-exes/ Active Set changed to %s.\n Active Icon is now Cycle to next set Optional keybind to cycle to the next set Cycle to previous set Optional keybind to cycle to the previous set Cycle to next icon in active set Optional keybind to cycle to the next icon in the active set Cycle to previous icon in active set Optional keybind to cycle to the previous icon in the active set Hold to change sets with mouse wheel While this key is held, scrolling the mouse wheel will cycle through the list of sets if mouse scrolling is enabled. Hold to change icons with mouse wheel While this key is held, scrolling the mouse wheel will cycle through the icons in the active set if mouse scrolling is enabled. Mouse wheel is now cycling sets Mouse wheel is now cycling icons Mouse wheel returned to default behavior HUD Widget Enable HUD widget Autohide delay in seconds (0 never hides) Play sound effects for UI interactions Play sound effect when pinging the map Widget visual theme (see below for descriptions) Use the custom position below instead of theme default The HUD widget displays the current active icon and, depending on the theme, can also display other information. Sets the X (horizontal) coordinate of the widget's upper left corner. 0,0 is the upper left corner of the screen, 1024,768 is the lower right. The game converts this to your display resolution. Sets the Y (vertical) coordinate of the widget's upper left corner. 0,0 is the upper left corner of the screen, 1024,768 is the lower right. The game converts this to your display resolution. X (horizontal, left to right) coordinate Y (vertical, top to bottom) coordinate You can read a full description of each available theme below.\n Classic Stalker, Auto-Switch: 138x75 (default pos 890,620)\n Icon and Set text, Next/Current/Prev icons\n Auto-switches to Classic Vertical Right when PDA is open\n Select "Classic" theme if you don't want the auto-switch\n Recommended default Classic Stalker, Horizontal: 138x75 (default pos 890,620)\n Icon and Set text, Next/Current/Prev icons\n Does not auto-switch, but blocked by PDA in its default position Classic Vertical, Right-aligned: 100x154 (default pos 922,440)\n Icon text, Next/Current/Prev icons\n PDA mode for Classic Stalker Auto-Switch, but can be used on its own Classic Vertical, Left-aligned: 100x154 (default pos 4,570)\n Icon text, Next/Current/Prev icons\n Can block news messages in its default position\n Custom position recommended GAMMA Style, Right-aligned: 136x150 (default pos 888,440)\n Icon and Set text, Next/Current/Prev icons\n Visible both with and without PDA open GAMMA Style, Left-aligned: 136x150 (default pos 4,440)\n Icon and Set text, Next/Current/Prev icons\n Can block news messages in its default position\n Custom position recommended Minimalist, Horizontal: 94x52 (default pos 924,645)\n Icon text, Next/Current/Prev icons on drop shadow\n Blocked by PDA in its default position\n Custom position recommended Minimalist, Vertical: 92x112 (default pos 924,440)\n Icon text, Next/Current/Prev icons on drop shadow\n No left-aligned version Minimalist, Compact: 38x38 (default pos 890,440)\n Displays current icon only, on drop shadow\n blocked by PDA in its default position Compact, No UI Frame: 32x32 (default pos 890,440)\n Displays current icon only, no other UI or background\n Suitable for positioning nearly anywhere, easy to integrate with custom HUDs Classic Stalker, H/V Auto Switch Classic Stalker, Horizontal (890,620) Classic, Vertical, Right-Aligned (922,440) Classic, Vertical, Left-Aligned (4,570) GAMMA Style, Right-Aligned (888,440) GAMMA Style, Left-Aligned (4,574) Minimalist, Horizontal (890,650) Minimalist, Vertical (890,440) Minimalist, Compact (820,725) Compact, No UI Frame (820,725) Enabled Current waypoint cleared PAW: https://www.moddb.com/mods/stalker-anomaly/addons/personal-adjustable-waypoint-for-anomaly-151-152-and-gamma Milspec PDA: https://www.moddb.com/mods/stalker-anomaly/addons/milspec-pda-for-anomaly-151-152-and-gamma Disable immediate MCM updates When you change the current icon/set during gameplay, PAW updates the same setting in MCM. This is so that your changes will be saved even if the game crashes, but it can cause a performance impact on some machines. Enabling this setting will turn off this feature, but the settings will still be stored when you save your game. However, changes will not be reflected in MCM if you enter its menu before saving. Show All Pins Hide All Pins Waypoint autoclear distance (in meters) Show waypoint marker on HUD Don't show PAW welcome message on savegame load $clr_prp[ Personal Adjustable Waypoint System initialized ]$clr_wht \n \n • Right-click on any visible map icon to set a custom quest marker ($clr_lblwaypoint$clr_wht) or place and label map markers called $clr_lblpins$clr_wht.\n • Press $clr_yel%s$clr_wht to toggle the waypoint on or off at any time. If you don't want a visible HUD marker, you can disable it in MCM.\n • Press $clr_yel%s$clr_wht to mark the map with a $clr_lblQuick Pin$clr_wht at your current location.\n • Hold $clr_yel%s$clr_wht to enter $clr_lblCartography Mode$clr_wht for more map functions, like $clr_lblpinging$clr_wht the map to display temporary markers for precise pin and waypoint placement.\n \n You'll find all this and more in MCM under $clr_lblAdjustable Waypoint$clr_wht.\n \n This message won't bother you again. Good hunting, %s. Show Pin on HUD Hide Pin from HUD PAW System is disabled Active Pin: When you place a pin, it uses the Default icon from the Current Active Set. You can change them here, or cycle through pins and sets in-game using keybinds of your choice. Cartography Mode is a toggle By default, you must hold down the key for Cartography Mode. If this option is enabled, it operates as a toggle instead. Cartography Mode shows smart terrains By default, Cartography Mode shows an icon (white map with a magnifying glass) to indicate smart terrain spots. If you don't need or want to see these for any reason, you can turn them off with this option. m Unknown stash squad You are currently using an NPC's looted PDA, not your own. Equip a player PDA to make use of waypoints, map pins, or other PAW System functionality. Show distance on waypoint HUD marker Choose when the waypoint HUD marker should show an indicator for distance: never, always, only when Cartography Mode is active, or only when it is not (Normal PDA view). Has no effect when the HUD marker is not enabled. Show distance on pin HUD markers Choose when markers for pins on the HUD should show an indicator for distance: never, always, only when Cartography Mode is active, or only when it is not (Normal PDA view). Has no effect if there are no pins set visible on the HUD. Show label on pin HUD markers Choose when markers for pins on the HUD should display their text label above the icon: never, always, only when Cartography Mode is active, or only when it is not (Normal PDA view). Has no effect if there are no pins set visible on the HUD. NPCs and Services Default icon for NPCs and Services Friendly (diamond style) Neutral (diamond style) Enemy (diamond style) Friendly (chevron style) Neutral (chevron style) Enemy (chevron style) Friendly (flag style) Neutral (flag style) Enemy (flag style) NPC Mechanic NPC Trader NPC Guide NPC Food Trader NPC Medic Sleeping Area Briefcase Object Locked Object Cartography Mode Cartography Mode enables additional mapping functionality without cluttering the HUD or menu during normal play. You can configure what functions appear in this mode (or in normal PDA mode) in the Context Menus MCM submenu. Mouse Wheel Support Waypointing and Pins - Crosshair Targeting Waypointing and Pins - Crosshair Targeting The first two keybinds allow you to use waypoints and pins on whatever object is currently under your crosshair. In order for the game to register this, the object must be exactly under the center of the crosshair. For a stalker, this means centered enough for the crosshair identification to activate. Waypointing and Pins - General Keybinds Keypress to set waypoint on the target object When this key is pressed, the waypoint will be set--or moved--to the object under the player's crosshair. If it was already set to the target object, it will be disabled. Keypress to set a pin on the target object When this key is pressed, a pin will be placed on the object under the player's crosshair if there isn't one already, using the current active icon. If a pin already exists for the target, it will be removed. Pins created by targeting default to visible on the HUD If a pin was created by targeting an object with the crosshairs (whether manually or with Autotag), it will automatically be shown on the HUD. You can show or hide pins on the HUD at any time using your PDA. Pin $clr_yel%s$clr_wht removed from $clr_lbl%s$clr_wht. Pin added to $clr_lbl%s$clr_wht using icon: $clr_lbl%s$clr_wht.\n You can change the current active icon with $clr_yel%s$clr_wht/$clr_yel%s$clr_wht. Pin $clr_yel%s$clr_wht removed from $clr_lbl%s$clr_wht. Show news tip when changing icons or sets using keybinds Pin near fade-out distance (in meters) When the player comes within this distance of a pin, it will begin to fade out. Pin far fade-out distance (in meters) When the player gets this far away from a pin, it will begin to fade out. Pin far hide distance (in meters) If the player is more than this far beyond where the fade-out begins, a pin will disappear completely. Pins on the HUD never fade out while in Cartography Mode If there are any pins on the HUD, and they are normally set to fade out, they won't do so while Cartography Mode is active. Lock Pin Unlock Pin Show smart reticle when a valid object is targeted This setting controls when the smart reticle can appear: always, only when Cartography Mode is active, or never (disabled). Reticle transparency The reticle's maximum alpha (transparency) value, with 0 being completely hidden and 255 being fully opaque. Fade-in duration for object reticle The time, in milliseconds, that it takes for the reticle to finish fading in when targeting a valid object. Fade-out duration for object reticle The time, in milliseconds, that it takes for the reticle to finish fading out after the crosshair no longer has a target. Aspect ratio for the screen preview below 4:3 (Standard Definition) 16:10 (1920x1200, 2560x1600) 16:9 (1080p, 1440p, 2160p) 21:9 (Ultrawide) Example resolutions in this aspect ratio:\n \n1024x768\n1600x1200 \n1920x1080\n1280x720\n1600x900\n2560x1440\n3840x2160 \n1280x800\n1920x1200\n2560x1600\n3840x2400 \n2560x1080\n3440x1440\n3840x1600 Reticle / Autotag Enable automatic smart tagging on reticle ID When this feature is enabled, PAW's HUD reticle will automatically "tag" valid target objects with an appropriate pin once they are identified, as configured below. Use pins and waypoints on any valid object under your crosshairs using configurable hotkeys. By default, the reticle fades in and out to indicate when you are targeting a valid object. To instead mark targeted objects automatically, see the "Autotag" setting below. Autotag will automatically mark certain types of objects with pre-defined pins of your choice once they are positively identified. This allows you to free up keybinds, and focus on the Zone instead of your PDA or menus. It functions similarly to the Faction Identification addon, reading its MCM settings so that PAW and FacID can work together. Changes that you make in FacID's MCM menu will be respected by PAW. Smart Pins Default icon for Smart Pins Enable Autotagging for friendly stalkers Human (friendly) icon Autotag will assign this icon to friendly stalkers. Enable Autotagging for neutral stalkers Human (neutral) icon Autotag will assign this icon to neutral stalkers. Enable Autotagging for enemy stalkers Human (enemy) icon Autotag will assign this icon to enemy stalkers. Enable Autotagging for monsters Monsters Autotag will assign this icon to mutants, monsters, and other nonhuman creatures. Enable Autotagging for stash containers Stash container icon Autotag will assign this icon to stashes and other inventory boxes. Only active while using scope/binoculars If this option is enabled, the reticle (and its tagging features) will only be enabled while zoomed with binoculars or a scoped weapon. This is recommended so that tags won't be created just from walking up to or talking to an NPC. Manually targeted pins are also smart If this option is enabled, reticle pins created by manually triggering the associated keybind will also use the Autotag settings below, assigning the selected icon for the targeted object instead of the current active icon. Red Beast Skull Gradient Crosshairs The $clr_yelPersonal Adjustable Waypoint$clr_wht addon $clr_redfailed to load its texture data$clr_wht, and has disabled itself in order to protect your game from crashes. \n \n Check the game log for errors, and ensure that nothing loads after PAW which modifies the file $clr_yelmap_spots_relations.xml$clr_wht. \n \n This only requires a change in load order, and is usually easy to resolve. However, if you never intend to use PAW's features, and don't care that something else is breaking it, you can disable this error message under the $clr_yelAdjustable Waypoint$clr_wht menu in MCM. WARNING: mapspot texture data missing. To avoid crashes, both PAW and many parts of its MCM menus have been disabled until this issue is resolved. Personal Adjustable Waypoint could not load texture data from map_spots_relations.xml. This is almost ALWAYS caused by loading another addon after PAW which modifies that file. Examples include (but are not limited to) Kill Tracker or Milspec PDA. If you are using Mod Organizer 2 (or a modpack such as GAMMA that uses it), adjust your load order so that PAW loads after (below) any and all addons which modify map_spots_relations.xml. If you are not using MO2, you should do so. Disable the in-game warning for this error (NOT recommended) Autotag pins are persistent Unless this option is enabled, all pins added by autotagging will be temporary--that is, they will automatically disappear on next map change or savegame load, or when timed out after the below number of seconds. Autotag expiration time (in seconds) If Autotag persistence is not enabled, tags will be automatically cleared after this many seconds. Setting this to zero will disable the timeout, but temporary tags will still be cleared on the next map change or savegame load. $clr_yelPAW$clr_wht isn't just a waypoint marker--it's a suite of mapping and navigation tools that give you more control over your map and HUD, letting you mark your own path through the Zone. $clr_yelAll of these features are optional and customizable to your liking.$clr_wht \n \n •$clr_lbl Set your own quest marker anywhere, anytime, and customize its text$clr_wht \n •$clr_lbl Place, rename, and remove map markers ("pins") anywhere on the map with your choice of icon$clr_wht \n •$clr_lbl Automatically tag ID'd targets with "smart" pins of your choice, and display them on the HUD$clr_wht \n \n $clr_yelDon't let NPCs tell you where to go--put your PAW down and make the map yours.$clr_wht When the player comes within this distance of the waypoint marker, it will automatically be cleared. Setting this to zero will disable the autoclear setting entirely. Show Map Label Hide Map Label Pin Settings A R G B Customize color Default Settings BWHR Target Tag Convert to Pin and Customize Open or close the pin and set control sidebar Waypoint Settings Target Waypoint is active None Customize icon for player backpack stashes If enabled, when placing a backpack stash, PAW will attempt to replace the usual generic stash icon with one of your choosing. Icon to use from Favorites set If you don't see the icon you want here, edit configs\ui\icon_set_faves.ltx and add it to the list. Backpack Stash BWHR Stash Icon $clr_whtOpen or close the$clr_yel Icon Library Sidebar$clr_wht, which lets you browse through all of your sets and replace the pin's current icon with any other. You can scroll your mouse wheel while hovering certain controls to cycle through sets and icons. $clr_whtClicking this button will$clr_orn immediately and permanently remove this pin.$clr_wht There is no confirmation, and this cannot be undone.\nYou can$clr_yel lock$clr_wht a pin to protect it from accidental deletion. $clr_whtAccept any changes to this pin and close the dialog. $clr_whtDiscard any changes to this pin and close the dialog. $clr_whtToggle $clr_yelUI sound effects on or off$clr_wht. This can also be set in PAW's MCM menu. $clr_whtA$clr_yel locked$clr_wht pin is protected from any and all changes other than the pin data wipe in MCM. Even the$clr_yel Clear All Pins$clr_wht context action will ignore it. $clr_whtShow or hide the pin's text as a$clr_yel visible label$clr_wht on the PDA map. $clr_whtShow or hide a$clr_yel visible HUD marker$clr_wht for this pin. $clr_whtClick here to$clr_yel edit the label$clr_wht for this pin. $clr_whtEnable or disable$clr_yel color and transparency customization$clr_wht for this pin's icon. Note that all changes are relative to the starting color of the icon--some changes will look better than others, but only black-and-white icons can be made any color. $clr_whtClick here to$clr_yel edit the Alpha (transparency)$clr_wht for this pin's icon. Setting it to 0 will make the pin invisible; 255 is completely opaque. $clr_whtClick here to$clr_yel edit the Red channel$clr_wht for this pin's icon color. This change is relative to the starting color of the icon--only black-and-white icons can be made any color. $clr_whtClick here to$clr_yel edit the Green channel$clr_wht for this pin's icon color. This change is relative to the starting color of the icon--only black-and-white icons can be made any color. $clr_whtClick here to$clr_yel edit the Blue channel$clr_wht for this pin's icon color. This change is relative to the starting color of the icon--only black-and-white icons can be made any color. $clr_whtResets all waypoint settings back to their defaults, including any text customizations above. The current waypoint, if any, is preserved. Waypoint near fade-out distance (in meters) When the player comes within this distance of the waypoint, it will begin to fade out. Waypoint far fade-out distance (in meters) When the player gets this far away from the waypoint, it will begin to fade out. Waypoint far hide distance (in meters) If the player is more than this far beyond where the fade-out begins, the waypoint will disappear completely. Tooltip Mode Use Pin Text Use Object Name