[_effect] action_count = 3 flags = 1 max_particles = 2 version = 1 [action_0000] action_name = killold action_type = 10 bool_0000 = off flags = 1 flt_0000 = 0.000000 version = 1 [action_0001] action_name = source action_type = 21 bool_0000 = on bool_0001 = off flags = 1 flt_0000 = 0.000000 flt_0001 = 1.000000 flt_0002 = 0.000000 flt_0003 = 100.000000 flt_0004 = 0.000000 version = 1 [action_0002] action_name = move action_type = 12 flags = 3 version = 1 [domain_action_0001_0000] type = 0 v0 = 0.000000, 1.000000, 0.000000 v1 = 1.000000, 1.000000, 1.000000 v2 = 1.000000, 1.000000, 1.000000 [domain_action_0001_0001] type = 0 v0 = 0.000000, 0.000000, 0.000000 v1 = 0.000000, 0.000000, 0.000000 v2 = 0.000000, 0.000000, 0.000000 [domain_action_0001_0002] type = 0 v0 = 0.000000, 0.000000, 0.000000 v1 = 0.000000, 0.000000, 0.000000 v2 = 0.000000, 0.000000, 0.000000 [domain_action_0001_0003] type = 0 v0 = 0.040000, 0.040000, 1.000000 v1 = 0.000000, 0.000000, 0.000000 v2 = 0.000000, 0.000000, 0.000000 [domain_action_0001_0004] type = 0 v0 = 0.000000, 0.000000, 0.000000 v1 = 0.000000, 0.000000, 0.000000 v2 = 0.000000, 0.000000, 0.000000 [sprite] shader = particles\alpha_add texture = lights\lights_spot01