op = { id = "weapon_cover_tilt", sh = true, gr = { {id = "banner", type = "slide", text = "ui_mcm_weapon_cover_tilt_title", size = {512, 50}, spacing = 20}, {id = "enabled", type = "check", val = 1, def = true}, {id = "animation_speed", type = "track", val = 2, min = 9, max = 20, step = 0.1, def = 11.5}, {id = "animation_weight_coeff", type = "track", val = 2, min = 0, max = 2, step = 0.1, def = 1}, {id = "trigger_radius", type = "track", val = 2, min = 0.5, max = 1.5, step = 0.01, def = 0.61}, {id = "trigger_radius_magnitude", type = "track", val = 2, min = 0, max = 5, step = 0.1, def = 1}, {id = "consider_silencer", type = "check", val = 1, def = true}, {id = "tilt_rattle", type = "check", val = 1, def = true}, {id = "offset_x", type = "track", val = 2, min = -0.2, max = 0.2, step = 0.002, def = 0}, {id = "offset_y", type = "track", val = 2, min = -0.5, max = 0.5, step = 0.005, def = 0}, {id = "offset_z", type = "track", val = 2, min = -0.5, max = 0.5, step = 0.005, def = 0}, {id = "yaw_variation", type = "track", val = 2, min = 0, max = 30, step = 1, def = 10}, {id = "roll_variation", type = "track", val = 2, min = 0, max = 30, step = 1, def = 10}, -- Keybinds {id = "divider", type = "line" }, {id = "enable_manual_tilt", type = "check", val = 1, def = false}, {id = "manual_tilt_key_bind", type = "key_bind", val = 2, def = DIK_keys.DIK_COMMA}, } } function on_mcm_load() return op end