;; ===========================< Loadout >============================= ;; To add items in the item lists: ;; ------------------------------- ;; add a new line: "item_section = value_1,value_2,value3" under the correct section below ;; "item_section": is the section name of the your item. NOTE: don't make lines with the same "item_section", only the last one will be read ;; "value_1": (boolean value, must be true or false) determines wether this item should be added to player's inventory list (false) or to the loadout pick list (true) ;; "value_2": (number) the amount of the said item ;; "value_3": (number) how many points it requires ;; "value_4": (number) what progression difficulty is this item locked at (2 means it's available for difficulty 1 and 2) [no value means its available for all difficulties] ;; ======================================================== ;; put your custom items under "custom" section, they will always appear to pick from ;; NOTE: you will get a single bolt only no matter how many you put in here, due to technical engine reasons [points] total_points_eco_1 = 50 total_points_eco_2 = 30 total_points_eco_3 = 20 [custom] [shared]:custom cash = false,1,0 device_pda_1 = false,1,0 device_flashlight = false,1,0 itm_backpack = false,1,0 box_matches = false,1,0 flask = false,1,0 device_glowstick = false,1,0 device_glowstick_orange = true,1,2 device_glowstick_red = true,1,2 device_glowstick_blue = true,1,2 cigarettes_lucky = true,1,5 cigarettes_lucky = true,1,5 cigarettes_russian = true,1,2 vodka = true,2,4 bread = true,2,4 energy_drink = true,2,4 ration_ru = true,1,2 beans = true,1,1 tomato = true,1,1 kolbasa = true,2,2 batteries_dead = true,3,6 detector_radio = true,1,10 detector_geiger = true,1,10 lead_box = true,1,10 grooming = true,1,10 charcoal = true,1,5 cooking = true,1,10 detector_simple = true,1,12,2 bandage = true,2,2 stimpack = true,2,4 stimpack_army = true,2,5 medkit = true,2,2 medkit_army = true,1,4 medkit_scientic = true,1,5,2 antirad = true,1,6 drug_anabiotic = true,1,4 drug_psy_blockade = true,1,6 grenade_f1 = true,1,10 ps01 = true,1,4,1 acog = true,1,4,1 [stalker_loadout]:shared helm_resp = false,1,0 novice_outfit = false,1,0 wpn_pm_bas = false,1,0 wpn_knife = false,1,0 stalker_patch = false,1,0 bolt = false,1,0 bread = false,1,0 wpn_toz106 = true,1,6,1 wpn_toz106_m1 = true,1,6,1 ;wpn_ak74_old = true,1,500,1 wpn_ak74u_n1 = true,1,15,1 wpn_walther_p99 = true,1,8 wpn_vz61_scorpion = true,1,10 wpn_remington700_bas = true,1,18,2 wpn_mp153_bas = true,1,15,2 wpn_m1a1 = true,1,15,2 [bandit_loadout]:shared helm_cloth_mask = false,1,0 trenchcoat_outfit = false,1,0 wpn_pm_bas = false,1,0 wpn_knife = false,1,0 bandit_patch = false,1,0 bolt_bullet = false,1,0 vodka = false,1,0 wpn_ak74_n1 = true,1,15,1 wpn_mp133_bas = true,1,15 wpn_vz61_scorpion = true,1,8 wpn_kar98_mod = true,1,10 wpn_svd_m1 = true,1,18,1 [ecolog_loadout]:shared helm_resp = false,1,0 novice_outfit = false,1,0 wpn_glock17 = false,1,0 wpn_knife = false,1,0 ecolog_patch = false,1,0 bolt = false,1,0 antirad = false,1,0 wpn_pp2000 = true,1,12,1 wpn_kiparis = true,1,12,1 wpn_vz61 = true,1,12,1 wpn_ak74u_n1 = true,1,15,1 wpn_kar98_mod = true,1,10 wpn_vz61_scorpion = true,1,8 wpn_remington700_bas = true,1,15,2 wpn_mp153_bas = true,1,15,2 [dolg_loadout]:shared helm_resp = false,1,0 dolg_novice_outfit = false,1,0 wpn_pm_bas = false,1,0 wpn_knife2 = false,1,0 dolg_patch = false,1,0 bolt_bullet = false,1,0 stimpack = false,1,0 wpn_ak74u_n1 = true,1,15 wpn_aks74 = true,1,15,1 wpn_ak12_bas = true,1,18,1 wpn_ak74_n = true,1,15,1 [freedom_loadout]:shared helm_resp = false,1,0 svoboda_light_outfit = false,1,0 wpn_glock17 = false,1,0 wpn_knife = false,1,0 freedom_patch = false,1,0 bolt_bullet = false,1,0 marijuana = false,1,0 wpn_g36 = true,1,18,1 wpn_l85 = true,1,18,1 wpn_remington700_bas = true,1,15,2 wpn_mp153_bas = true,1,15,2 [killer_loadout]:shared helm_rp_bala = false,1,0 merc_outfit = false,1,0 wpn_glock17 = false,1,0 wpn_knife = false,1,0 killer_patch = false,1,0 bolt = false,1,0 swiss_knife = false,1,0 wpn_m4_tac = true,1,18,1 wpn_ak105 = true,1,15,1 [army_loadout]:shared helm_bandana = false,1,0 army_outfit = false,1,0 wpn_pm_bas = false,1,0 wpn_knife2 = false,1,0 army_patch = false,1,0 bolt_bullet = false,1,0 cigarettes_russian = false,1,0 wpn_ak74u_n1 = true,1,15,1 wpn_aks74 = true,1,15,1 wpn_remington700_bas = true,1,15,2 wpn_m4a1_siber = true,1,18,1 [monolith_loadout]:shared helm_resp = false,1,0 monolith_outfit = false,1,0 wpn_glock17 = false,1,0 wpn_knife2 = false,1,0 monolith_patch = false,1,0 bolt = false,1,0 grenade_gd-05 = false,1,0 wpn_ak12_custom = true,1,18,1 wpn_ak12_bas = true,1,18,1 wpn_ak74_n = true,1,18,1 [csky_loadout]:shared helm_cloth_mask = false,1,0 cs_novice_outfit = false,1,0 wpn_pm_bas = false,1,0 wpn_knife = false,1,0 csky_patch = false,1,0 bolt = false,1,0 batteries_dead = false,1,0 wpn_sks_molot = true,1,12,1 wpn_toz106 = true,1,10,1 wpn_vityaz = true,1,10 wpn_vz61_scorpion = true,1,10 wpn_remington700_bas = true,1,15,2 wpn_svd_m1 = true,1,18,1 wpn_mp153_bas = true,1,15,2 [renegade_loadout]:shared helm_cloth_mask = false,1,0 renegademerc_outfit = false,1,0 wpn_pm_bas = false,1,0 wpn_knife = false,1,0 renegade_patch = false,1,0 bolt_bullet = false,1,0 vodka = false,1,0 wpn_mp133 = true,1,12,1 wpn_svd_m1 = true,1,15,2 wpn_ak12_bas = true,1,18,1 wpn_ak74_n = true,1,18,1 [greh_loadout]:shared helm_cloth_mask = false,1,0 greh_trenchcoat_outfit = false,1,0 wpn_toz106 = false,1,0 wpn_knife = false,1,0 greh_patch = false,1,0 bolt = false,1,0 hide_pseudodog = false,1,0 wpn_ak74u_n1 = true,1,15,1 [isg_loadout]:shared helm_cloth_mask = false,1,0 isg_outfit = false,1,0 wpn_beretta_camo = false,1,0 wpn_knife = false,1,0 isg_patch = false,1,0 bolt_bullet = false,1,0 cleaning_kit_u = false,1,0 grenade_gd-05 = false,1,0 wpn_ak74u_isg = false,1,0 wpn_mp5sd = true,1,15,1 wpn_p90 = true,1,15,1 wpn_famas3 = true,1,18,1 [zombied_loadout]:shared,stalker_loadout ;; ===========================< Ammo >============================= ;-- defined ammo type per weapon here (weapon section = ammo section) - Example: wpn_glock = ammo_9x19_fmj_bad ;-- when a weapon in this section found in your inventory, you will be given the ammo stated for it ;-- otherwise, ammo type will be the first one define in weapon's config [ammo_type_per_wpn] ;-- define ammo count per ammo section (section = count) here - Example: ammo_9x19_fmj_bad = 60 ;-- When an ammo type is picked for a weapon in your inventory, it will be given to player by the count defined here ;-- otherwise, ammo's count will be a full box size [ammo_count] ;; ===========================< Money >============================= [stalker_money] money = 500 [bandit_money] money = 500 [ecolog_money] money = 500 [dolg_money] money = 500 [freedom_money] money = 1200 [killer_money] money = 1000 [army_money] money = 1200 [monolith_money] money = 1500 [csky_money] money = 500 [renegade_money] money = 800 [greh_money] money = 0 [isg_money] money = 3000 [zombied_money] money = 1000