;0.6 BAS------------------------------------------------------------------------------------------------ [wpn_ace52]:identity_immunities,weapon_probability,default_weapon_params,wpn_galil_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\ak-74" scheduled = off cform = skeleton parent_section = wpn_ace52 class = WP_AK74 slot = 2 animation_slot = 2 ef_main_weapon_type = 2 ef_weapon_type = 8 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true icons_texture = ui\ui_icon_ace52 inv_grid_height = 2 inv_grid_width = 5 inv_grid_x = 0 inv_grid_y = 0 inv_name = st_wpn_ace52 inv_name_short = st_wpn_ace52 description = st_wpn_ace52_descr kind = w_rifle inv_weight = 3.6 cost = 38580 repair_type = rifle_7 weapon_class = assault_rifle hud = wpn_ace52_hud visual = dynamics\weapons\wpn_ace52\wpn_ace52.ogf position = -0.026, 0.11, -0.25 orientation = 0, 0, 0 fire_point = 0, 0.218, 0.656 fire_point2 = 0, 0.161, 0.583 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.07, -0.24, -0.2 strap_orientation = 0, 0, 110 ph_mass = 4 flame_particles = weapons\generic_weapon05 smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 ; shell_point = 0,0.216,0.174 ; shell_dir = 0,0,0.4 ; shell_particles = weapons\762x51 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 5 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgr_icon_path = ui\ui_icon_ace52 upgrades = up_gr_firstab_ace52, up_gr_firstcd_ace52, up_gr_firstef_ace52, up_gr_seconab_ace52, up_gr_seconcd_ace52, up_gr_seconef_ace52, up_gr_thirdab_ace52 installed_upgrades = upgrade_scheme = upgrade_scheme_ak74 upgr_icon_x = 300 upgr_icon_y = 600 upgr_icon_width = 300 upgr_icon_height = 100 fire_modes = 1, -1 ammo_class = ammo_7.62x51_fmj, ammo_7.62x51_fmj_bad, ammo_7.62x51_fmj_verybad, ammo_7.62x51_ap, ammo_7.62x51_ap_bad, ammo_7.62x51_ap_verybad ammo_elapsed = 25 ammo_mag_size = 25 startup_ammo = 90 scope_status = 0 scope_zoom_factor = 0 scopes = ac10632, acog, eot, c-more, 0kp2, aim_low, aimpoint, point_aimpro, compm4s, deltapoint, d0cter, e0t2, ekp8_18, gauss_sight, kemper, leupold, marchf, mark8_rmr, mepro, pn23, rakurs, rmr, specter, susat silencer_name = wpn_sil_nato silencer_status = 2 silencer_x = 220 silencer_y = 24 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad grenade_launcher_name = wpn_addon_grenade_launcher grenade_launcher_status = 0 grenade_launcher_x = 126 grenade_launcher_y = 24 launch_speed = 0 hit_impulse = 37 hit_power = 0.76, 0.76, 0.76, 0.76 hit_type = fire_wound fire_distance = 800 bullet_speed = 835 rpm = 620 rpm_empty_click = 200 use_aim_bullet = false time_to_aim = 0.0 ; 3.0 zoom_dof = 0.5, 1.0, 180 zoom_enabled = true zoom_rotate_time = 0.25 reload_dof = 0.0, 0.5, 5, 2 control_inertion_factor = 1.0f crosshair_inertion = 6.3 fire_dispersion_base = 0.195 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.0005 misfire_start_condition = 0.7 ; 0.68 misfire_start_prob = 0.06 misfire_end_condition = 0.1 misfire_end_prob = 0.1 condition_queue_shot_dec = 0.0009 condition_shot_dec = 0.0009 cam_return = 0 cam_relax_speed = 9 cam_dispersion = 1.6 cam_dispersion_frac = 1.0 cam_dispersion_inc = 0.0875 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 3.35 zoom_cam_relax_speed = 9 zoom_cam_dispersion = 3.3 zoom_cam_dispersion_frac = 0.7 zoom_cam_dispersion_inc = 0.0775 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 2.03 PDM_disp_accel_factor = 2.75 PDM_disp_base = 1.25 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 2.75 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 360 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 0 kill_msg_y = 28 kill_msg_width = 84 kill_msg_height = 28 snd_empty = weapons\ace52\empty snd_draw = weapons\ace52\draw snd_holster = weapons\ace52\holster snd_reload = weapons\ace52\reload snd_bore = weapons\ace52\inspect snd_reload_misfire = weapons\ace52\unjam snd_switch_mode = weapons\ace52\switch_mode snd_reload_empty = weapons\ace52\reload_empty [wpn_ace52_hud]:hud_base item_visual = anomaly_weapons\wpn_ace52\wpn_ace52_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_position = 0.0, 0.0, 0.017301 hands_position_16x9 = 0.0, 0.0, 0.017301 hands_orientation = 0.0, 0.0, 0.0 hands_orientation_16x9 = 0.0, 0.0, 0.0 aim_hud_offset_pos = -0.066246, 0.01542, -0.037006 aim_hud_offset_pos_16x9 = -0.066246, 0.01542, -0.037006 aim_hud_offset_rot = 0.0, 0.0, 0.0 aim_hud_offset_rot_16x9 = -0.011644, 0.000477, 0 lowered_hud_offset_pos = 0.039731, -0.011574, 0.011684 lowered_hud_offset_pos_16x9 = 0.039731, -0.011574, 0.011684 lowered_hud_offset_rot = -0.1,-0.6,0.4 lowered_hud_offset_rot_16x9 = -0.081037,-0.705504,0.4 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_pos_16x9 = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 gl_hud_offset_rot_16x9 = 0, 0, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_bore = ace52_new_inspect, inspect anm_show = ace52_new_draw, idle anm_hide = ace52_new_holster, idle anm_idle = ace52_new_idle, idle anm_idle_aim_moving = ace52_new_walk, idle anm_idle_aim_moving_crouch = ace52_new_walk, idle, 0.8 anm_idle_moving = ace52_new_walk, idle, 0.95 anm_idle_moving_crouch = ace52_new_walk, idle anm_idle_sprint = ace52_new_sprint, idle, 1.2 anm_reload = ace52_new_reload, reload anm_reload_empty = ace52_new_reload_empty, reload_empty anm_reload_misfire = ace52_new_unjam, unjam anm_switch_mode = ace52_new_switch_mode, switch_mode anm_shots = ace52_new_shoot anm_idle_aim = ace52_new_aim, aim ; Transition/Intermediate Animations anm_walk2sprint = ace52_new_walk2sprint, idle, 1.1 anm_sprint2walk = ace52_new_sprint2walk anm_idle2aim = ace52_new_idle2aim ; Transition Definitions ts_pattern_walk2sprint = .+, anm_idle_sprint, anm_walk2sprint, 1 ts_pattern_sprint2walk = anm_idle_sprint, ^anm_idle.*, anm_sprint2walk, 1 ts_pattern_sprint2walk_aim = anm_walk2sprint, ^anm_idle_aim.*, anm_sprint2walk, 1 ts_strict_sprint2walk_idle = anm_walk2sprint, anm_idle, anm_sprint2walk ts_strict_sprint2walk_move = anm_walk2sprint, anm_idle_moving, anm_sprint2walk ;ts_pattern_idle2aim = ^anm_idle.*, ^anm_idle_aim$, anm_idle2aim, 1 ts_strict_sprint2aim = anm_idle_sprint, anm_idle_aim, anm_sprint2walk ts_strict_sprint2inspect = anm_idle_sprint, anm_bore, anm_sprint2walk ts_strict_walk2sprint_inspect = anm_walk2sprint, anm_bore, anm_sprint2walk fire_point = 0.0,-0.00,0.0 fire_bone = muzzle [wpn_ace52_longscope_hud]:wpn_ace52_hud anm_hide = ace52_new_holster_scope, idle ;------------------------------------------------------------------------------------------------ [wpn_ace52_ac10632]:wpn_ace52 inv_grid_x = 15 inv_grid_y = 10 inv_weight = 3.795 hud = wpn_ace52_ac10632_hud ; visual = dynamics\weapons\wpn_ace52\wpn_ace52_ac10632.ogf [wpn_ace52_ac10632_hud]:wpn_ace52_hud item_visual = anomaly_weapons\wpn_ace52\wpn_ace52_ac10632_hud.ogf aim_hud_offset_pos = -0.066246, 0.000794, -0.037006 aim_hud_offset_pos_16x9 = -0.066246, 0.000794, -0.037006 aim_hud_offset_rot = 0.0, 0.0, 0.0 aim_hud_offset_rot_16x9 = -0.011644, 0.000477, 0 ;------------------------------------------------------------------------------------------------ [wpn_ace52_acog]:wpn_ace52 inv_grid_x = 10 inv_grid_y = 10 inv_weight = 3.88 hud = wpn_ace52_acog_hud ; visual = dynamics\weapons\wpn_ace52\wpn_ace52_acog.ogf scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_acog scope_zoom_factor = 18 zoom_rotate_time = 0.25 use_alt_aim_hud = true [wpn_ace52_acog_hud]:wpn_ace52_hud,hud_low_interia item_visual = anomaly_weapons\wpn_ace52\wpn_ace52_acog_hud.ogf aim_hud_offset_pos = -0.065981, 0.002924, -0.037006 aim_hud_offset_pos_16x9 = -0.065981, 0.002924, -0.037006 aim_hud_offset_rot = 0.0, 0.0, 0.0 aim_hud_offset_rot_16x9 = -0.011644, 0.000477, 0 aim_hud_offset_alt_pos_16x9 = -0.09173, -0.06077, -0.037006 aim_hud_offset_alt_rot_16x9 = -0.011644, 0.000477, 0.7 ;------------------------------------------------------------------------------------------------ [wpn_ace52_eot]:wpn_ace52 inv_grid_x = 10 inv_grid_y = 4 inv_weight = 3.88 hud = wpn_ace52_eot_hud ; visual = dynamics\weapons\wpn_ace52\wpn_ace52_eot.ogf [wpn_ace52_eot_hud]:wpn_ace52_hud item_visual = anomaly_weapons\wpn_ace52\wpn_ace52_eot_hud.ogf aim_hud_offset_pos = -0.066246, -0.00, -0.037006 aim_hud_offset_pos_16x9 = -0.065387, -0.00, -0.037006 aim_hud_offset_rot = -0.011573, -0.001981, -0.003836 aim_hud_offset_rot_16x9 = -0.011573, -0.001981, -0.003836 ;------------------------------------------------------------------------------------------------ [wpn_ace52_c-more]:wpn_ace52 inv_grid_x = 15 inv_grid_y = 2 inv_weight = 3.76 hud = wpn_ace52_c-more_hud ; visual = dynamics\weapons\wpn_ace52\wpn_ace52_c-more.ogf [wpn_ace52_c-more_hud]:wpn_ace52_hud item_visual = anomaly_weapons\wpn_ace52\wpn_ace52_c-more_hud.ogf aim_hud_offset_pos = -0.066246, 0.002498, -0.037006 aim_hud_offset_pos_16x9 = -0.066246, 0.002498, -0.037006 aim_hud_offset_rot = 0.0, 0.0, 0.0 aim_hud_offset_rot_16x9 = -0.011644, 0.000477, 0 ;------------------------------------------------------------------------------------------------ [wpn_ace52_0kp2]:wpn_ace52 inv_grid_x = 0 inv_grid_y = 12 inv_weight = 3.76 hud = wpn_ace52_0kp2_hud ; visual = dynamics\weapons\wpn_ace52\wpn_ace52_0kp2.ogf [wpn_ace52_0kp2_hud]:wpn_ace52_hud item_visual = anomaly_weapons\wpn_ace52\wpn_ace52_0kp2_hud.ogf aim_hud_offset_pos = -0.066246, 0.002498, -0.037006 aim_hud_offset_pos_16x9 = -0.066246, 0.002498, -0.037006 aim_hud_offset_rot = 0.0, 0.0, 0.0 aim_hud_offset_rot_16x9 = -0.011644, 0.000477, 0 ;------------------------------------------------------------------------------------------------ [wpn_ace52_aim_low]:wpn_ace52 inv_grid_x = 5 inv_grid_y = 10 inv_weight = 3.76 hud = wpn_ace52_aim_low_hud ; visual = dynamics\weapons\wpn_ace52\wpn_ace52_aim_low.ogf [wpn_ace52_aim_low_hud]:wpn_ace52_hud item_visual = anomaly_weapons\wpn_ace52\wpn_ace52_aim_low_hud.ogf aim_hud_offset_pos = -0.066246, 0.002498, -0.037006 aim_hud_offset_pos_16x9 = -0.065871, 0.011091, -0.037006 aim_hud_offset_rot = -0.019099, 0.0, 0 aim_hud_offset_rot_16x9 = -0.019099, 0.0, 0 ;------------------------------------------------------------------------------------------------ [wpn_ace52_aimpoint]:wpn_ace52 inv_grid_x = 0 inv_grid_y = 10 inv_weight = 3.76 hud = wpn_ace52_aimpoint_hud ; visual = dynamics\weapons\wpn_ace52\wpn_ace52_aimpoint.ogf [wpn_ace52_aimpoint_hud]:wpn_ace52_hud item_visual = anomaly_weapons\wpn_ace52\wpn_ace52_aimpoint_hud.ogf aim_hud_offset_pos = -0.066246, -0.002827, -0.037006 aim_hud_offset_pos_16x9 = -0.066246, -0.002827, -0.037006 aim_hud_offset_rot = 0.0, 0.0, 0.0 aim_hud_offset_rot_16x9 = -0.011644, 0.000477, 0 ;------------------------------------------------------------------------------------------------ [wpn_ace52_point_aimpro]:wpn_ace52 inv_grid_x = 15 inv_grid_y = 0 inv_weight = 3.76 hud = wpn_ace52_point_aimpro_hud ; visual = dynamics\weapons\wpn_ace52\wpn_ace52_point_aimpro.ogf [wpn_ace52_point_aimpro_hud]:wpn_ace52_hud item_visual = anomaly_weapons\wpn_ace52\wpn_ace52_aimpoint_pro_hud.ogf aim_hud_offset_pos = -0.066246, 0.002498, -0.037006 aim_hud_offset_pos_16x9 = -0.065928, -0.009502, -0.037006 aim_hud_offset_rot = 0.0, 0.0, 0.0 aim_hud_offset_rot_16x9 = -0.011644, 0.000477, 0 ;------------------------------------------------------------------------------------------------ [wpn_ace52_compm4s]:wpn_ace52 inv_grid_x = 15 inv_grid_y = 4 inv_weight = 3.76 hud = wpn_ace52_compm4s_hud ; visual = dynamics\weapons\wpn_ace52\wpn_ace52_compm4s.ogf [wpn_ace52_compm4s_hud]:wpn_ace52_hud item_visual = anomaly_weapons\wpn_ace52\wpn_ace52_compm4s_hud.ogf aim_hud_offset_pos = -0.066246, 0.002401, -0.037006 aim_hud_offset_pos_16x9 = -0.066246, 0.002401, -0.037006 aim_hud_offset_rot = 0.0, 0.0, 0.0 aim_hud_offset_rot_16x9 = -0.011644, 0.000477, 0 ;------------------------------------------------------------------------------------------------ [wpn_ace52_deltapoint]:wpn_ace52 inv_grid_x = 15 inv_grid_y = 6 inv_weight = 3.76 hud = wpn_ace52_deltapoint_hud ; visual = dynamics\weapons\wpn_ace52\wpn_ace52_deltapoint.ogf [wpn_ace52_deltapoint_hud]:wpn_ace52_hud item_visual = anomaly_weapons\wpn_ace52\wpn_ace52_deltapoint_hud.ogf aim_hud_offset_pos = -0.066246, 0.012238, -0.037006 aim_hud_offset_pos_16x9 = -0.066297, 0.008475, -0.037006 aim_hud_offset_rot = 0.0, 0.0, 0.0 aim_hud_offset_rot_16x9 = -0.011644, 0.000477, 0 ;------------------------------------------------------------------------------------------------ [wpn_ace52_d0cter]:wpn_ace52 inv_grid_x = 15 inv_grid_y = 8 inv_weight = 3.76 hud = wpn_ace52_d0cter_hud ; visual = dynamics\weapons\wpn_ace52\wpn_ace52_docter.ogf [wpn_ace52_d0cter_hud]:wpn_ace52_hud item_visual = anomaly_weapons\wpn_ace52\wpn_ace52_docter_hud.ogf aim_hud_offset_pos = -0.066299, 0.012652, -0.037006 aim_hud_offset_pos_16x9 = -0.066299, 0.012652, -0.037006 aim_hud_offset_rot = 0.0, 0.0, 0.0 aim_hud_offset_rot_16x9 = -0.011644, 0.000477, 0 ;------------------------------------------------------------------------------------------------ [wpn_ace52_e0t2]:wpn_ace52 inv_grid_x = 10 inv_grid_y = 8 inv_weight = 3.76 hud = wpn_ace52_e0t2_hud ; visual = dynamics\weapons\wpn_ace52\wpn_ace52_e0t2.ogf [wpn_ace52_e0t2_hud]:wpn_ace52_hud item_visual = anomaly_weapons\wpn_ace52\wpn_ace52_e0t2_hud.ogf aim_hud_offset_pos = -0.066246, 0.002498, -0.037006 aim_hud_offset_pos_16x9 = -0.066246, 0.00051, -0.037006 aim_hud_offset_rot = 0.0, 0.0, 0.0 aim_hud_offset_rot_16x9 = -0.011644, 0.000477, 0 ;------------------------------------------------------------------------------------------------ [wpn_ace52_ekp8_18]:wpn_ace52 inv_grid_x = 10 inv_grid_y = 6 inv_weight = 3.76 hud = wpn_ace52_ekp8_18_hud ; visual = dynamics\weapons\wpn_ace52\wpn_ace52_ekp8_18.ogf [wpn_ace52_ekp8_18_hud]:wpn_ace52_hud item_visual = anomaly_weapons\wpn_ace52\wpn_ace52_ekp8_18_hud.ogf aim_hud_offset_pos = -0.066246, 0.002498, -0.037006 aim_hud_offset_pos_16x9 = -0.066246, -0.00375, -0.037006 aim_hud_offset_rot = 0.0, 0.0, 0.0 aim_hud_offset_rot_16x9 = -0.011644, 0.000477, 0 ;------------------------------------------------------------------------------------------------ [wpn_ace52_gauss_sight]:wpn_ace52 inv_grid_x = 10 inv_grid_y = 2 inv_weight = 4.76 scope_status = 1 scope_texture = wpn_crosshair_gauss scope_zoom_factor = 12 zoom_rotate_time = 0.25 scope_dynamic_zoom = off scope_zoom_factor_alt = 0 use_alt_aim_hud = true hud = wpn_ace52_gauss_sight_hud ; visual = dynamics\weapons\wpn_ace52\wpn_ace52_gauss.ogf [wpn_ace52_gauss_sight_hud]:wpn_ace52_longscope_hud item_visual = anomaly_weapons\wpn_ace52\wpn_ace52_gauss_hud.ogf aim_hud_offset_pos = -0.066246, 0.002498, -0.037006 aim_hud_offset_pos_16x9 = -0.066246, 0.002498, -0.037006 aim_hud_offset_rot = 0.0, 0.0, 0.0 aim_hud_offset_rot_16x9 = -0.011644, 0.000477, 0 aim_hud_offset_alt_pos_16x9 = -0.09173, -0.06077, -0.037006 aim_hud_offset_alt_rot_16x9 = -0.011644, 0.000477, 0.7 ;------------------------------------------------------------------------------------------------ [wpn_ace52_kemper]:wpn_ace52 inv_grid_x = 10 inv_grid_y = 0 inv_weight = 3.76 hud = wpn_ace52_kemper_hud ; visual = dynamics\weapons\wpn_ace52\wpn_ace52_kemper.ogf [wpn_ace52_kemper_hud]:wpn_ace52_hud item_visual = anomaly_weapons\wpn_ace52\wpn_ace52_kemper_hud.ogf aim_hud_offset_pos = -0.066246, 0.00588, -0.037006 aim_hud_offset_pos_16x9 = -0.066246, -0.00588, -0.037006 aim_hud_offset_rot = 0.0, 0.0, 0.0 aim_hud_offset_rot_16x9 = -0.011644, 0.000477, 0 ;------------------------------------------------------------------------------------------------ [wpn_ace52_leupold]:wpn_ace52 inv_grid_x = 5 inv_grid_y = 2 inv_weight = 3.80 scope_status = 1 scope_texture = wpn_crosshair_leupold_rmr scope_zoom_factor = 7 zoom_rotate_time = 0.25 scope_dynamic_zoom = off scope_zoom_factor_alt = 0 use_alt_aim_hud = true hud = wpn_ace52_leupold_hud ; visual = dynamics\weapons\wpn_ace52\wpn_ace52_leupold.ogf [wpn_ace52_leupold_hud]:wpn_ace52_longscope_hud item_visual = anomaly_weapons\wpn_ace52\wpn_ace52_leupold_hud.ogf aim_hud_offset_pos = -0.066246, 0.002498, -0.037006 aim_hud_offset_pos_16x9 = -0.066246, 0.002498, -0.037006 aim_hud_offset_rot = 0.0, 0.0, 0.0 aim_hud_offset_rot_16x9 = -0.011644, 0.000477, 0 aim_hud_offset_alt_pos_16x9 = -0.09173, -0.06077, -0.037006 aim_hud_offset_alt_rot_16x9 = -0.011644, 0.000477, 0.7 ;------------------------------------------------------------------------------------------------ [wpn_ace52_marchf]:wpn_ace52 inv_grid_x = 5 inv_grid_y = 0 inv_weight = 3.86 scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_marchf scope_zoom_factor = 6 scope_zoom_factor_alt = 0 use_alt_aim_hud = true hud = wpn_ace52_marchf_hud ; visual = dynamics\weapons\wpn_ace52\wpn_ace52_marchf.ogf [wpn_ace52_marchf_hud]:wpn_ace52_longscope_hud item_visual = anomaly_weapons\wpn_ace52\wpn_ace52_marchf_hud.ogf aim_hud_offset_pos = -0.066246, 0.002498, -0.037006 aim_hud_offset_pos_16x9 = -0.066246, 0.002498, -0.037006 aim_hud_offset_rot = 0.0, 0.0, 0.0 aim_hud_offset_rot_16x9 = -0.011644, 0.000477, 0 aim_hud_offset_alt_pos_16x9 = -0.09173, -0.06077, -0.037006 aim_hud_offset_alt_rot_16x9 = -0.011644, 0.000477, 0.7 ;------------------------------------------------------------------------------------------------ [wpn_ace52_mark8_rmr]:wpn_ace52 inv_grid_x = 5 inv_grid_y = 4 inv_weight = 3.76 scope_status = 1 scope_texture = wpn_crosshair_leupold_rmr scope_zoom_factor = 25 zoom_rotate_time = 0.25 scope_dynamic_zoom = off scope_zoom_factor_alt = 0 use_alt_aim_hud = true hud = wpn_ace52_mark8_rmr_hud ; visual = dynamics\weapons\wpn_ace52\wpn_ace52_mark8_rmr.ogf [wpn_ace52_mark8_rmr_hud]:wpn_ace52_longscope_hud item_visual = anomaly_weapons\wpn_ace52\wpn_ace52_mark8_rmr_hud.ogf aim_hud_offset_pos = -0.066246, 0.002498, -0.037006 aim_hud_offset_pos_16x9 = -0.066246, 0.002498, -0.037006 aim_hud_offset_rot = 0.0, 0.0, 0.0 aim_hud_offset_rot_16x9 = -0.011644, 0.000477, 0 aim_hud_offset_alt_pos_16x9 = -0.032649, 0.0224, -0.037006 aim_hud_offset_alt_rot_16x9 = -0.011644, 0.000477, -0.3 ;------------------------------------------------------------------------------------------------ [wpn_ace52_mepro]:wpn_ace52 inv_grid_x = 5 inv_grid_y = 6 inv_weight = 3.76 hud = wpn_ace52_mepro_hud ; visual = dynamics\weapons\wpn_ace52\wpn_ace52_mepro.ogf [wpn_ace52_mepro_hud]:wpn_ace52_hud item_visual = anomaly_weapons\wpn_ace52\wpn_ace52_mepro_hud.ogf aim_hud_offset_pos = -0.066246, -0.003111, -0.037006 aim_hud_offset_pos_16x9 = -0.066246, -0.003111, -0.037006 aim_hud_offset_rot = 0.0, 0.0, 0.0 aim_hud_offset_rot_16x9 = -0.011644, 0.000477, 0 ;------------------------------------------------------------------------------------------------ [wpn_ace52_pn23]:wpn_ace52 inv_grid_x = 5 inv_grid_y = 8 nv_scope_status = 1 inv_weight = 3.850 scope_status = 1 scope_texture = wpn_crosshair_pn23 scope_zoom_factor = 25 zoom_rotate_time = 0.25 use_alt_aim_hud = true hud = wpn_ace52_pn23_hud ; visual = dynamics\weapons\wpn_ace52\wpn_ace52_pn23.ogf [wpn_ace52_pn23_hud]:wpn_ace52_hud item_visual = anomaly_weapons\wpn_ace52\wpn_ace52_pn23_hud.ogf aim_hud_offset_pos = -0.066246, 0.002498, -0.037006 aim_hud_offset_pos_16x9 = -0.065928, -0.013836, -0.037006 aim_hud_offset_rot = 0.0, 0.0, 0.0 aim_hud_offset_rot_16x9 = -0.011644, 0.000477, 0 aim_hud_offset_alt_pos_16x9 = -0.09173, -0.06077, -0.037006 aim_hud_offset_alt_rot_16x9 = -0.011644, 0.000477, 0.7 ;------------------------------------------------------------------------------------------------ [wpn_ace52_rakurs]:wpn_ace52 inv_grid_x = 0 inv_grid_y = 8 inv_weight = 3.76 hud = wpn_ace52_rakurs_hud ; visual = dynamics\weapons\wpn_ace52\wpn_ace52_rakurs.ogf [wpn_ace52_rakurs_hud]:wpn_ace52_hud item_visual = anomaly_weapons\wpn_ace52\wpn_ace52_rakurs_hud.ogf aim_hud_offset_pos = -0.066193, 0.010806, -0.037006 aim_hud_offset_pos_16x9 = -0.066193, 0.010806, -0.037006 aim_hud_offset_rot = 0.000142, 0.000583, 0 aim_hud_offset_rot_16x9 = 0.000142, 0.000583, 0 ;------------------------------------------------------------------------------------------------ [wpn_ace52_rmr]:wpn_ace52 inv_grid_x = 0 inv_grid_y = 6 inv_weight = 3.76 hud = wpn_ace52_rmr_hud ; visual = dynamics\weapons\wpn_ace52\wpn_ace52_rmr.ogf [wpn_ace52_rmr_hud]:wpn_ace52_hud item_visual = anomaly_weapons\wpn_ace52\wpn_ace52_rmr_hud.ogf aim_hud_offset_pos = -0.066138, 0.012096, -0.037006 aim_hud_offset_pos_16x9 = -0.066138, 0.012096, -0.037006 aim_hud_offset_rot = -0.017963, 0.000583, 0 aim_hud_offset_rot_16x9 = -0.017963, 0.000583, 0 ;------------------------------------------------------------------------------------------------ [wpn_ace52_specter]:wpn_ace52 inv_grid_x = 0 inv_grid_y = 4 inv_weight = 3.870 scope_status = 1 scope_texture = wpn_crosshair_specter scope_zoom_factor = 25 zoom_rotate_time = 0.25 scope_dynamic_zoom = off scope_zoom_factor_alt = 0 use_alt_aim_hud = true hud = wpn_ace52_specter_hud ; visual = dynamics\weapons\wpn_ace52\wpn_ace52_specter.ogf [wpn_ace52_specter_hud]:wpn_ace52_hud item_visual = anomaly_weapons\wpn_ace52\wpn_ace52_specter_hud.ogf aim_hud_offset_pos = -0.066246, -0.00588, -0.037006 aim_hud_offset_pos_16x9 = -0.066246, -0.00588, -0.037006 aim_hud_offset_rot = 0.0, 0.0, 0.0 aim_hud_offset_rot_16x9 = -0.011644, 0.000477, 0 aim_hud_offset_alt_pos_16x9 = -0.066034, -0.024347, -0.037006 aim_hud_offset_alt_rot_16x9 = -0.002059, 0.000795, 0 ;------------------------------------------------------------------------------------------------ [wpn_ace52_susat]:wpn_ace52 inv_grid_x = 0 inv_grid_y = 2 inv_weight = 3.76 scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_susat scope_zoom_factor = 25 scope_zoom_factor_alt = 0 use_alt_aim_hud = true hud = wpn_ace52_susat_hud ; visual = dynamics\weapons\wpn_ace52\wpn_ace52_susat.ogf [wpn_ace52_susat_hud]:wpn_ace52_hud item_visual = anomaly_weapons\wpn_ace52\wpn_ace52_susat_hud.ogf aim_hud_offset_pos = -0.066246, -0.00588, -0.037006 aim_hud_offset_pos_16x9 = -0.066246, -0.00588, -0.037006 aim_hud_offset_rot = 0.0, 0.0, 0.0 aim_hud_offset_rot_16x9 = -0.011644, 0.000477, 0 aim_hud_offset_alt_pos_16x9 = -0.066087, -0.022429, -0.037006 aim_hud_offset_alt_rot_16x9 = 0.004045, 0.000689, 0