[_effect] action_count = 9 flags = 21505 max_particles = 20 version = 1 [action_0000] action_name = killold action_type = 10 bool_0000 = off flags = 1 flt_0000 = 0.700000 version = 1 [action_0001] action_name = source action_type = 21 bool_0000 = on bool_0001 = off flags = 1 flt_0000 = 0.000000 flt_0001 = 0.300000 flt_0002 = 0.000000 flt_0003 = 20.000000 flt_0004 = 0.000000 version = 1 [action_0002] action_name = targetvelocity action_type = 27 bool_0000 = on flags = 1 flt_0000 = 0.010000 vec_0000 = 0.000000, 0.010000, 0.010000 version = 1 [action_0003] action_name = targetsize action_type = 24 flags = 1 vec_0000 = 0.240000, 0.240000, 0.240000 vec_0001 = 3.000000, 3.000000, 3.000000 version = 1 [action_0004] action_name = targetcolor action_type = 23 flags = 1 flt_0000 = 0.100000 flt_0001 = 5.000000 flt_0002 = 0.000000 flt_0003 = 1.000000 vec_0000 = 0.737255, 0.737255, 0.737255 version = 1 [action_0005] action_name = targetrotate action_type = 25 flags = 1 flt_0000 = 0.050000 vec_0000 = -42.454300, 0.000000, 0.000000 version = 1 [action_0006] action_name = move action_type = 12 flags = 1 version = 1 [action_0007] action_name = gravity action_type = 8 bool_0000 = on flags = 1 vec_0000 = 0.000000, 0.500000, 0.000000 version = 1 [action_0008] action_name = turbulence action_type = 30 flags = 1 flt_0000 = 0.010000 flt_0001 = 1.000000 flt_0002 = 1.000000 int_0000 = 4 vec_0000 = 1.000000, 1.000000, 1.000000 version = 1 [domain_action_0001_0000] type = 0 v0 = 0.125490, 0.109804, 0.168627 v1 = 0.000000, 0.000000, 0.000000 v2 = 0.000000, 0.000000, 0.000000 [domain_action_0001_0001] type = 3 v0 = 0.000000, 0.000000, 0.000000 v1 = 0.000000, 0.000000, 0.000000 v2 = 0.000000, 0.000000, 0.000000 [domain_action_0001_0002] type = 1 v0 = -1.000000, -1.000000, -1.000000 v1 = 1.000000, 1.000000, 1.000000 v2 = 1.000000, 0.000000, 0.000000 [domain_action_0001_0003] type = 0 v0 = 0.100000, 0.100000, 0.100000 v1 = 0.000000, 0.000000, 0.000000 v2 = 0.000000, 0.000000, 0.000000 [domain_action_0001_0004] type = 1 v0 = 0.000000, 0.000000, 0.200000 v1 = 0.000000, 0.000000, 0.800000 v2 = 0.000000, 0.000000, 0.000000 [frame] dim_x = 4 frame_count = 8 reserved = 128.000000, 128.000000 speed = 1.000000 tex_size = 0.250000, 0.500000 [sprite] shader = particles\blend texture = pfx\pfx_smokepuffs1 [timelimit] value = 1.000000