;------------------------------------------------------------------------------------------------ [wpn_kiparis]:identity_immunities,weapon_probability,default_weapon_params,wpn_kiparis_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\mp5" scheduled = off cform = skeleton kind = w_smg ;w_pistol class = WP_LR300 slot = 2 animation_slot = 8 ef_main_weapon_type = 2 ef_weapon_type = 6 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true inv_grid_height = 2 inv_grid_width = 3 inv_grid_x = 44 inv_grid_y = 64 inv_name = st_wpn_kiparis inv_name_short = st_wpn_kiparis description = st_wpn_kiparis_descr inv_weight = 1.6 cost = 16880 repair_type = pistol weapon_class = assault_rifle hud = wpn_kiparis_hud visual = dynamics\weapons\wpn_kiparis\wpn_kiparis.ogf position = -0.026, -0.125, -0.03 orientation = 0, -10, 0 fire_point = 0.0, 0.188, 0.392 fire_point2 = 0.0, 0.188, 0.392 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.16, -0.36, 0.15 strap_orientation = -10, -5, 10 ph_mass = 3 flame_particles = weapons\generic_weapon05 smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 shell_point = 0.0, 0.188, 0.082 shell_dir = 0.0, 1.0, 0.0 shell_particles = weapons\9x18 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 5 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_kiparis, up_gr_seconab_kiparis, up_gr_thirdab_kiparis, up_gr_fourtab_kiparis, up_gr_fifthab_kiparis, up_gr_fifthcd_kiparis installed_upgrades = upgrade_scheme = upgrade_scheme_beretta upgr_icon_x = 750 upgr_icon_y = 1850 upgr_icon_width = 150 upgr_icon_height = 100 fire_modes = 1, -1 ammo_class = ammo_9x18_fmj, ammo_9x18_fmj_bad, ammo_9x18_fmj_verybad, ammo_9x18_pmm, ammo_9x18_pmm_bad, ammo_9x18_pmm_verybad, ammo_9x18_ap, ammo_9x18_ap_bad, ammo_9x18_ap_verybad ammo_elapsed = 30 ammo_mag_size = 30 startup_ammo = 90 scope_status = 0 scope_zoom_factor = 0 silencer_name = wpn_sil_9mm silencer_status = 2 silencer_x = 135 silencer_y = 11 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad grenade_launcher_status = 0 launch_speed = 0 hit_impulse = 20 hit_power = 0.46, 0.46, 0.46, 0.46 hit_type = fire_wound fire_distance = 300 bullet_speed = 330 rpm = 850 rpm_empty_click = 200 ap_modifier = 1.1 use_aim_bullet = false time_to_aim = 0.0 ; 3.0 zoom_dof = 0.5, 1.0, 180 zoom_enabled = true zoom_rotate_time = 0.2 reload_dof = 0.0, 0.5, 5, 2 control_inertion_factor = 1.0f crosshair_inertion = 2.9 fire_dispersion_base = 0.59 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.81 misfire_start_prob = 0.007 misfire_end_condition = 0.15 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0012 condition_shot_dec = 0.0012 cam_return = 0 cam_relax_speed = 10 cam_dispersion = 0.48 cam_dispersion_frac = 1.0 cam_dispersion_inc = 0.0425 cam_max_angle = 31.0 cam_max_angle_horz = 31.0 cam_step_angle_horz = 1.44 zoom_cam_relax_speed = 10 zoom_cam_dispersion = 0.27 zoom_cam_dispersion_frac = 1.0 zoom_cam_dispersion_inc = 0.0325 zoom_cam_max_angle = 31.0 zoom_cam_max_angle_horz = 31.0 zoom_cam_step_angle_horz = 1.42 PDM_disp_accel_factor = 1.155 PDM_disp_base = 0.65 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 1.15 cam_relax_speed_ai = 120.75 zoom_cam_relax_speed_ai = 120.75 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 72 kill_msg_y = 82 kill_msg_width = 56 kill_msg_height = 23 [wpn_kiparis_hud]:hud_base item_visual = anomaly_weapons\wpn_kiparis\wpn_kiparis_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_position = 0.063, -0.05, 0.08 hands_position_16x9 = 0.063, -0.05, 0.08 hands_orientation = 2, 2, 0 hands_orientation_16x9 = 2, 2, 0 aim_hud_offset_pos = -0.0654, 0.045, -0.1 aim_hud_offset_pos_16x9 = -0.0654, 0.045, -0.1 aim_hud_offset_rot = 0.036, 0.033, -0.004 aim_hud_offset_rot_16x9 = 0.036, 0.033, -0.004 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_pos_16x9 = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 gl_hud_offset_rot_16x9 = 0, 0, 0 lowered_hud_offset_pos = 0, -0.01,-0.1 lowered_hud_offset_rot_16x9 = 0.1,-0.2,0.1 lowered_hud_offset_pos_16x9 = 0, -0.01,-0.1 lowered_hud_offset_rot_16x9 = 0.1,-0.2,0.1 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_bore = blnd_kiparis_afk_arms anm_bore_empty = blnd_kiparis_afk_arms, idle_empty anm_hide = blnd_kiparis_holster_arms, holster, 1.1 anm_hide_empty = blnd_kiparis_holster_arms, holster_empty, 1.1 anm_idle = blnd_kiparis_idle_arms, idle, 0.75 anm_idle_empty = blnd_kiparis_idle_arms, idle_empty, 0.75 anm_idle_aim = blnd_kiparis_idleads_arms, idle, 0.80 anm_idle_aim_empty = blnd_kiparis_idleads_arms, idle_empty, 0.80 anm_idle_aim_moving = blnd_kiparis_idle_arms, idle, 0.90 anm_idle_aim_moving_empty = blnd_kiparis_idle_arms, idle, 0.90 anm_idle_aim_moving_crouch = blnd_kiparis_idle_arms, idle, 0.95 anm_idle_aim_moving_crouch_empty = blnd_kiparis_idle_arms, idle, 0.95 anm_idle_moving = blnd_kiparis_walk_arms, idle, 0.87 anm_idle_moving_empty = blnd_kiparis_walk_arms, idle_empty, 0.87 anm_idle_sprint = blnd_kiparis_sprint_arms, idle, 1.2 anm_idle_sprint_empty = blnd_kiparis_sprint_arms, idle_empty, 1.2 anm_reload = blnd_kiparis_reload_arms, reload, 1.1 anm_reload_empty = blnd_kiparis_reloadempty_arms, reload_empty, 1.1 anm_shot_l = blnd_kiparis_shoot_arms, shoot_empty anm_shots = blnd_kiparis_shoot_arms, shoot anm_show = blnd_kiparis_draw_arms, draw, 1.1 anm_show_empty = blnd_kiparis_draw_arms, draw_empty, 1.1 anm_reload_misfire = blnd_kiparis_unjam_arms, unjam, 1.12 anm_switch_mode = blnd_kiparis_firemode_arms shell_bone = gilza shell_dir = 0.0, 1.0, 0.0 shell_point = 0, 0, 0 fire_bone = muzzle fire_bone2 = wpn_body fire_point = 0, 0, 0 fire_point2 = 0, 0, 0 [wpn_kiparis_sk1_hud]:wpn_kiparis_hud item_visual = anomaly_weapons\wpn_kiparis\wpn_kiparis_sk1_hud.ogf