#include "common.h"

struct 	v2p
{
 	half4 	tc0: 		TEXCOORD0;	// base
 	half4 	tc1: 		TEXCOORD1;	// environment
  	half4	c0:			COLOR0;		// sun.(fog*fog)
};

//////////////////////////////////////////////////////////////////////////////////////////

half4 	main_ps_1_4	( v2p I )	: COLOR
{
	half4	t_base 	= tex2D	(s_base,I.tc0);	
	t_base.g += clamp(0.5-abs(m_actor_params.y-0.5), 0, 0.5)*t_base.a;	
	t_base.r += (1-m_actor_params.y)*t_base.a;	
	
	//ïîëó÷àåì ïèêñåëü øóìà è ìàñøòàáèðóåì åãî â ñîîòâåòñòâèè ñ òåêóùèì óðîâíåì ïðîáëåì
	half4 t_noise = tex2D(s_lmap, I.tc0) * m_affects.x * 2; 	
	t_base.rgb += t_noise.rgb;	
	
	return  half4	(t_base.r, t_base.g, t_base.b, 1);	
}