;------------------------------------------------------------------------------------------------ [wpn_adar2_15]:identity_immunities,weapon_probability,default_weapon_params;wpn_m4_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\lr-300" scheduled = off cform = skeleton parent_section = wpn_adar2_15 class = WP_AK74 slot = 2 animation_slot = 2 ef_main_weapon_type = 2 ef_weapon_type = 8 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true icons_texture = ui\ui_icon_bas inv_grid_width = 5 inv_grid_height = 2 inv_grid_x = 9 inv_grid_y = 36 inv_name = st_wpn_adar2_15 inv_name_short = st_wpn_adar2_15 description = st_wpn_adar2_15_descr kind = w_rifle inv_weight = 2.880 cost = 19600 repair_type = rifle_5 weapon_class = assault_rifle hud = wpn_adar2_15_hud visual = dynamics\weapons\wpn_adar2_15\wpn_adar2_15_world.ogf position = -0.07, 0.097, -0.094 orientation = 0, 0, 0 fire_point = 0.05, -0.06, 0.575 fire_point2 = 0, 0.199, 0.575 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.15, -0.15, 0.2 strap_orientation = -10, -5, 10 ph_mass = 3 flame_particles = weapons\generic_weapon05 ;smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 shell_point = 0.12,0,0.07 shell_dir = 0,0,0.4 shell_particles = weapons\556x45 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 5 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.1 upgrades = up_gr_firstab_g36, up_gr_seconab_g36, up_gr_thirdab_g36, up_gr_fourtab_g36, up_gr_fourtcd_g36, up_gr_fourtef_g36 installed_upgrades = upgrade_scheme = upgrade_scheme_g36 upgr_icon_x = 600 upgr_icon_y = 300 upgr_icon_width = 300 upgr_icon_height = 100 fire_modes = 1 ammo_class = ammo_5.56x45_fmj, ammo_5.56x45_fmj_bad, ammo_5.56x45_fmj_verybad, ammo_5.56x45_ss190, ammo_5.56x45_ss190_bad, ammo_5.56x45_ss190_verybad, ammo_5.56x45_ap, ammo_5.56x45_ap_bad, ammo_5.56x45_ap_verybad ammo_elapsed = 30 ammo_mag_size = 30 startup_ammo = 90 scopes = acog, eot, ac10632, specter ,c-more ,point_aimpro, leupold, aimpoint, e0t2, pn23, compm4s, marchf, kemper, triji, mark8_rmr, spec_alt, mepro, ekp8_18 scope_status = 0 scope_zoom_factor = 0 silencer_name = wpn_sil_m42k silencer_status = 2 silencer_x = 228 ; offset in inventory icon silencer_y = 4 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 ;-------------------------------------------------------------------------Particles--------------------------------------------------------------------- ;silencer_smoke_particles = weapons\generic_shoot_00 smoke_particles = ghost_particles\weapons\flame_eft_ak silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil ;------------------------------------------------------------------------------------------------------------------------------------------------------- grenade_class = ammo_m209, ammo_m209_bad, ammo_m209_verybad grenade_launcher_name = wpn_addon_grenade_launcher_m203 grenade_launcher_status = 0 grenade_launcher_x = 132 grenade_launcher_y = 22 launch_speed = 0 hit_impulse = 29 hit_power = 0.478, 0.478, 0.478, 0.478 hit_type = fire_wound fire_distance = 500 bullet_speed = 866 rpm = 700 rpm_empty_click = 200 use_aim_bullet = false time_to_aim = 0.0 ; 2.0 zoom_dof = 0.5, 1.0, 180 zoom_enabled = true zoom_rotate_time = 0.25 reload_dof = 0.0, 0.5, 5, 2 control_inertion_factor = 1.0f crosshair_inertion = 5.3 fire_dispersion_base = 0.24 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.004 misfire_start_condition = 0.7 ; 0.81 misfire_start_prob = 0.007 misfire_end_condition = 0.11 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0008 condition_shot_dec = 0.0008 cam_return = 0 cam_relax_speed = 10 cam_dispersion = 0.556 cam_dispersion_frac = 1.0 cam_dispersion_inc = 0.0775 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 0.9 zoom_cam_relax_speed = 10 zoom_cam_dispersion = 0.5 zoom_cam_dispersion_frac = 1.1 zoom_cam_dispersion_inc = 0.0625 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 0.85 PDM_disp_accel_factor = 2.3 PDM_disp_base = 0.8 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 2.3 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 360 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 175 kill_msg_y = 0 kill_msg_width = 82 kill_msg_height = 28 hud_fov = 0.78 ;-------------------------------------------------------------------SOUNDS----------------------------------------------------------------------------- snd_bore = weapons\aksu_prince\aksu_tact_boring snd_draw = weapons\scar_yang_prince\scar_inspect snd_holster = weapons\scar_yang_prince\scar_inspect snd_reload = weapons\m4a1_ras\m4a1_reload snd_reload_empty = weapons\m4a1_ras\m4a1_reload_empty snd_shoot = weapons\m4_young_prince\m4_shoot1 snd_shoot1 = weapons\m4_young_prince\m4_shoot2 snd_shoot2 = weapons\m4_young_prince\m4_shoot3 snd_shoot3 = weapons\m4_young_prince\m4_shoot4 snd_silncer_shot = weapons\m4a1_ras\m4a1_sil-1 snd_switch = weapons\m4a1_ras\m4a1_switch snd_empty = weapons\generic\ar_empty, 0.7 snd_reload_misfire = weapons\m4a1_ras\m4a1_misfire snd_reload_grenade = weapons\m4a1_ras\m4a1_grenload snd_shoot_grenade = weapons\m203\m203_grenshoot snd_switch_mode = weapons\ru556\ru556_firemode ;---------------------------------------------------------------------HUD------------------------------------------------------------------------------- [wpn_adar2_15_hud]:hud_base item_visual = dynamics\weapons\wpn_adar2_15\wpn_adar2_15_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true hands_position = 0.01, -0.01, 0.01 hands_orientation = -0.014, 0, 0 aim_hud_offset_pos = -0.0522, 0.0125, -0.035 aim_hud_offset_rot = -0.014, 0, 0 gl_hud_offset_pos = -0.092, -0.024, -0.07 gl_hud_offset_rot = 0.065, 0.015, 0.25 ;----------- hands_position_16x9 = 0.016500,-0.017180,0.036000 hands_orientation_16x9 = 0.511000,0.580000,0.000000 aim_hud_offset_pos_16x9 = -0.058419,0.018690,-0.032785 aim_hud_offset_rot_16x9 = 0.010500,0.009800,0.000000 item_position = 0, 0, 0 item_orientation = 0, 0, 0 ;----------- gl_hud_offset_pos_16x9 = -0.088000,-0.061101,-0.100701 gl_hud_offset_rot_16x9 = -0.017000,0.061000,0.250000 lowered_hud_offset_pos_16x9 = 0.05, -0.01, 0 lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.1 anm_hide = ras_m4a1_hand_out, idle anm_idle = ras_m4a1_hand_idle, idle anm_idle_aim = ras_m4a1_hand_idle_aim, idle anm_idle_aim_moving = ras_m4a1_hand_idle_walk,idle anm_idle_moving_crouch = ras_m4a1_hand_crouch, idle anm_idle_aim_moving_crouch = ras_m4a1_hand_crouch, idle anm_idle_moving = ras_m4a1_hand_walk, idle anm_idle_sprint = ras_m4a1_hand_run, idle anm_reload = ras_m4a1_hand_reload, ras_m4a1_reload anm_reload_empty = ras_m4a1_hand_reload_empty, ras_m4a1_reload_empty anm_shots = ras_m4a1_hand_shot, ras_m4a1_shot anm_show = ras_m4a1_hand_in, idle anm_reload_misfire = ras_m4a1_hand_misfire, ras_m4a1_misfire anm_bore = ras_m4a1_hand_inspect, idle ;EMPTY anm_hide_empty = ras_m4a1_hand_out, ras_m4a1_idle_w_gl_empty anm_idle_empty = ras_m4a1_hand_idle, ras_m4a1_idle_w_gl_empty anm_idle_aim_empty = ras_m4a1_hand_idle_aim, ras_m4a1_idle_w_gl_empty anm_idle_aim_moving_empty = ras_m4a1_hand_idle_walk, ras_m4a1_idle_w_gl_empty anm_idle_moving_crouch_empty = ras_m4a1_hand_crouch, ras_m4a1_idle_w_gl_empty anm_idle_aim_moving_crouch_empty = ras_m4a1_hand_crouch, ras_m4a1_idle_w_gl_empty anm_idle_moving_empty = ras_m4a1_hand_walk, ras_m4a1_idle_w_gl_empty anm_idle_sprint_empty = ras_m4a1_hand_run, ras_m4a1_idle_w_gl_empty anm_shots_empty = ras_m4a1_hand_shot, ras_m4a1_idle_w_gl_empty anm_show_empty = ras_m4a1_hand_in, ras_m4a1_idle_w_gl_empty anm_bore_empty = ras_m4a1_hand_inspect, ras_m4a1_idle_w_gl_empty shell_bone = gilza shell_dir = 0, 1, 0 shell_point = 0, -0.03, 0 fire_bone = muzzle fire_bone2 = muzzle_gl fire_point = 0, 0, 0 fire_point2 = 0, 0, 0 freelook_z_offset_mul = 0.15 ;---------------------------------------------------------------------------Addons---------------------------------------------------------------------- [wpn_adar2_15_acog]:wpn_adar2_15 inv_weight = 3.230 hud = wpn_adar2_15_acog_hud 1icon_layer = acog 1icon_layer_x = 74 1icon_layer_y = -12 scope_status = 1 scope_texture = wpn_crosshair_acog scope_zoom_factor = 25 zoom_rotate_time = 0.25 scope_dynamic_zoom = off visual = dynamics\weapons\wpn_adar2_15\wpn_adar2_15_world.ogf [wpn_adar2_15_acog_hud]:wpn_adar2_15_hud item_visual = dynamics\weapons\wpn_adar2_15\wpn_adar2_15_acog_hud.ogf aim_hud_offset_pos_16x9 = -0.058719,0.017590,-0.055385 aim_hud_offset_rot_16x9 = 0.010500,0.009800,0.000000 ;------------------------------------------------------------------------------- [wpn_adar2_15_ac10632]:wpn_adar2_15 1icon_layer = ac10632 1icon_layer_x = 80 1icon_layer_y = -12 inv_weight = 2.995 hud = wpn_adar2_15_ac10632_hud visual = dynamics\weapons\wpn_adar2_15\wpn_adar2_15_world.ogf [wpn_adar2_15_ac10632_hud]:wpn_adar2_15_hud item_visual = dynamics\weapons\wpn_adar2_15\wpn_adar2_15_ac10632_hud.ogf aim_hud_offset_pos_16x9 = -0.058419,0.021190,-0.032785 aim_hud_offset_rot_16x9 = 0.022000,0.009800,0.000000 ;------------------------------------------------------------------------------- [wpn_adar2_15_eot]:wpn_adar2_15 1icon_layer = eot 1icon_layer_x = 86 1icon_layer_y = -12 inv_weight = 3.180 hud = wpn_adar2_15_eot_hud visual = dynamics\weapons\wpn_adar2_15\wpn_adar2_15_world.ogf [wpn_adar2_15_eot_hud]:wpn_adar2_15_hud item_visual = dynamics\weapons\wpn_adar2_15\wpn_adar2_15_eot_hud.ogf aim_hud_offset_pos_16x9 = -0.058219,0.014090,-0.032785 aim_hud_offset_rot_16x9 = 0.019000,0.009300,0.000000 ;----------------------------------------------------------------------------- [wpn_adar2_15_c-more]:wpn_adar2_15 visual = dynamics\weapons\wpn_adar2_15\wpn_adar2_15_world.ogf hud = wpn_adar2_15_c-more_hud 1icon_layer = c-more 1icon_layer_x = 86 1icon_layer_y = -10 inv_weight = 3.180 [wpn_adar2_15_c-more_hud]:wpn_adar2_15_hud item_visual = dynamics\weapons\wpn_adar2_15\wpn_adar2_15_c-more_hud.ogf aim_hud_offset_pos_16x9 = -0.058719,0.025390,-0.032785 aim_hud_offset_rot_16x9 = 0.027500,0.009800,0.000000 ;-------------------------------------------------------------------------------- [wpn_adar2_15_specter]:wpn_adar2_15 visual = dynamics\weapons\wpn_adar2_15\wpn_adar2_15_world.ogf hud = wpn_adar2_15_specter_hud 1icon_layer = specter 1icon_layer_x = 56 1icon_layer_y = -14 inv_weight = 3.550 scope_status = 1 scope_texture = wpn_crosshair_specter scope_zoom_factor = 25 zoom_rotate_time = 0.25 scope_dynamic_zoom = off scope_zoom_factor_alt = 0 use_alt_aim_hud = true [wpn_adar2_15_specter_hud]:wpn_adar2_15_hud item_visual = dynamics\weapons\wpn_adar2_15\wpn_adar2_15_specter_hud.ogf aim_hud_offset_pos_16x9 = -0.058619,0.016590,-0.032785 aim_hud_offset_rot_16x9 = 0.010500,0.008300,0.000000 aim_hud_offset_alt_pos_16x9 = -0.058419,-0.006810,-0.032785 aim_hud_offset_alt_rot_16x9 = 0.013000,0.009800,0.000000 ;-------------------------------------------------------------------------------- [wpn_adar2_15_mepro]:wpn_adar2_15 visual = dynamics\weapons\wpn_adar2_15\wpn_adar2_15_world.ogf hud = wpn_adar2_15_mepro_hud inv_weight = 3.250 1icon_layer = mepro 1icon_layer_x = 90 1icon_layer_y = -8 [wpn_adar2_15_mepro_hud]:wpn_adar2_15_hud item_visual = dynamics\weapons\wpn_adar2_15\wpn_adar2_15_mepro_hud.ogf aim_hud_offset_pos_16x9 = -0.058919,0.011190,-0.032785 aim_hud_offset_rot_16x9 = 0.010500,0.009800,0.000000 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_adar2_15_leupold]:wpn_adar2_15 visual = dynamics\weapons\wpn_adar2_15\wpn_adar2_15_world.ogf hud = wpn_adar2_15_leupold_hud 1icon_layer = leupold 1icon_layer_x = 65 1icon_layer_y = -10 inv_weight = 3.560 scope_status = 1 scope_texture = wpn_crosshair_leupold scope_zoom_factor = 7 zoom_rotate_time = 0.25 scope_dynamic_zoom = on [wpn_adar2_15_leupold_hud]:wpn_adar2_15_hud item_visual = dynamics\weapons\wpn_adar2_15\wpn_adar2_15_leupold_hud.ogf aim_hud_offset_pos_16x9 = -0.058819,0.016190,-0.054685 aim_hud_offset_rot_16x9 = 0.010500,0.009800,0.000000 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_adar2_15_aimpoint]:wpn_adar2_15 visual = dynamics\weapons\wpn_adar2_15\wpn_adar2_15_world.ogf hud = wpn_adar2_15_aimpoint_hud inv_weight = 3.010 1icon_layer = aimpoint 1icon_layer_x = 90 1icon_layer_y = -14 [wpn_adar2_15_aimpoint_hud]:wpn_adar2_15_hud item_visual = dynamics\weapons\wpn_adar2_15\wpn_adar2_15_aimpoint_hud.ogf aim_hud_offset_pos_16x9 = -0.058619,0.015390,-0.032785 aim_hud_offset_rot_16x9 = 0.010500,0.009800,0.000000 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_adar2_15_point_aimpro]:wpn_adar2_15 visual = dynamics\weapons\wpn_adar2_15\wpn_adar2_15_world.ogf hud = wpn_adar2_15_point_aimpro_hud inv_weight = 3.210 1icon_layer = point_aimpro 1icon_layer_x = 90 1icon_layer_y = -16 [wpn_adar2_15_point_aimpro_hud]:wpn_adar2_15_hud item_visual = dynamics\weapons\wpn_adar2_15\wpn_adar2_15_aimpoint_pro_hud.ogf aim_hud_offset_pos_16x9 = -0.058419,0.012190,-0.032785 aim_hud_offset_rot_16x9 = 0.010500,0.009800,0.000000 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_adar2_15_ekp8_18]:wpn_adar2_15 visual = dynamics\weapons\wpn_adar2_15\wpn_adar2_15_world.ogf hud = wpn_adar2_15_ekp8_18_hud inv_weight = 3.155 1icon_layer = ekp8_18 1icon_layer_x = 86 1icon_layer_y = -4 [wpn_adar2_15_ekp8_18_hud]:wpn_adar2_15_hud item_visual = dynamics\weapons\wpn_adar2_15\wpn_adar2_15_ekp8_18_hud.ogf aim_hud_offset_pos_16x9 = -0.058619,0.012290,-0.032785 aim_hud_offset_rot_16x9 = 0.010500,0.009800,0.000000 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_adar2_15_e0t2]:wpn_adar2_15 visual = dynamics\weapons\wpn_adar2_15\wpn_adar2_15_world.ogf hud = wpn_adar2_15_e0t2_hud inv_weight = 3.130 1icon_layer = e0t2 1icon_layer_x = 88 1icon_layer_y = -14 [wpn_adar2_15_e0t2_hud]:wpn_adar2_15_hud item_visual = dynamics\weapons\wpn_adar2_15\wpn_adar2_15_e0t2_hud.ogf aim_hud_offset_pos_16x9 = -0.058519,0.019790,-0.032785 aim_hud_offset_rot_16x9 = 0.022500,0.009800,0.000000 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_adar2_15_pn23]:wpn_adar2_15 visual = dynamics\weapons\wpn_adar2_15\wpn_adar2_15_world.ogf hud = wpn_adar2_15_pn23_hud 1icon_layer = pn23 1icon_layer_x = 50 1icon_layer_y = -18 ;installed_upgrades = up_fourte_svd_nimble ;scope_nightvision = scope_nightvision_3gen nv_scope_status = 1 inv_weight = 3.530 scope_status = 1 scope_texture = wpn_crosshair_pn23 scope_zoom_factor = 25 zoom_rotate_time = 0.25 [wpn_adar2_15_pn23_hud]:wpn_adar2_15_hud item_visual = dynamics\weapons\wpn_adar2_15\wpn_adar2_15_pn23_hud.ogf aim_hud_offset_pos_16x9 = -0.058619,0.006190,-0.038985 aim_hud_offset_rot_16x9 = 0.010500,0.009800,0.000000 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_adar2_15_compm4s]:wpn_adar2_15 hud = wpn_adar2_15_compm4s_hud visual = dynamics\weapons\wpn_adar2_15\wpn_adar2_15_world.ogf 1icon_layer = compm4s 1icon_layer_x = 94 1icon_layer_y = -16 inv_weight = 3.260 [wpn_adar2_15_compm4s_hud]:wpn_adar2_15_hud item_visual = dynamics\weapons\wpn_adar2_15\wpn_adar2_15_compm4s_hud.ogf aim_hud_offset_pos_16x9 = -0.058519,0.016090,-0.032785 aim_hud_offset_rot_16x9 = 0.010500,0.009800,0.000000 ;-------------------------------------------------------------------------------------------- [wpn_adar2_15_marchf]:wpn_adar2_15 1icon_layer = marchf 1icon_layer_x = 75 1icon_layer_y = -8 inv_weight = 3.520 hud = wpn_adar2_15_marchf_hud visual = dynamics\weapons\wpn_adar2_15\wpn_adar2_15_world.ogf scope_status = 1 scope_dynamic_zoom = on scope_texture = wpn_crosshair_marchf scope_zoom_factor = 6 [wpn_adar2_15_marchf_hud]:wpn_adar2_15_hud item_visual = dynamics\weapons\wpn_adar2_15\wpn_adar2_15_marchf_hud.ogf aim_hud_offset_pos_16x9 = -0.058419,0.015190,-0.027585 aim_hud_offset_rot_16x9 = 0.010500,0.009800,0.000000 ;------------------------------------------------------------------------------------------------ [wpn_adar2_15_kemper]:wpn_adar2_15 inv_weight = 3.150 hud = wpn_adar2_15_kemper_hud 1icon_layer = kemper 1icon_layer_x = 88 1icon_layer_y = -14 visual = dynamics\weapons\wpn_adar2_15\wpn_adar2_15_world.ogf scope_status = 0 scope_dynamic_zoom = off [wpn_adar2_15_kemper_hud]:wpn_adar2_15_hud item_visual = dynamics\weapons\wpn_adar2_15\wpn_adar2_15_kemper_hud.ogf aim_hud_offset_pos_16x9 = -0.058619,0.018390,-0.032785 aim_hud_offset_rot_16x9 = 0.025500,0.009800,0.000000 ;------------------------------------------------------------------------------------------------ [wpn_adar2_15_triji]:wpn_adar2_15 visual = dynamics\weapons\wpn_adar2_15\wpn_adar2_15_world.ogf inv_grid_width = 5 inv_grid_height = 2 inv_grid_x = 158 inv_grid_y = 40 inv_weight = 3.275 scope_status = 1 scope_texture = wpn_crosshair_acog_rmr scope_zoom_factor = 25 zoom_rotate_time = 0.25 hud = wpn_adar2_15_triji_hud scope_zoom_factor_alt = 0 use_alt_aim_hud = true [wpn_adar2_15_triji_hud]:wpn_adar2_15_hud item_visual = dynamics\weapons\wpn_adar2_15\wpn_adar2_15_trijicon_rmr_hud.ogf aim_hud_offset_pos_16x9 = -0.058719,0.017590,-0.055385 aim_hud_offset_rot_16x9 = 0.010500,0.009800,0.000000 aim_hud_offset_alt_pos_16x9 = -0.082719,-0.038210,-0.028185 aim_hud_offset_alt_rot_16x9 = 0.010500,0.009800,0.779008 ;---------------------------------------------------------------------------------------------------------------------------- [wpn_adar2_15_spec_alt]:wpn_adar2_15 visual = dynamics\weapons\wpn_adar2_15\wpn_adar2_15_world.ogf hud = wpn_adar2_15_spec_alt_hud inv_grid_width = 5 inv_grid_height = 2 inv_grid_x = 153 inv_grid_y = 40 inv_weight = 3.590 scope_status = 1 scope_texture = wpn_crosshair_specter scope_zoom_factor = 25 zoom_rotate_time = 0.25 scope_dynamic_zoom = off scope_zoom_factor_alt = 0 use_alt_aim_hud = true [wpn_adar2_15_spec_alt_hud]:wpn_adar2_15_hud item_visual = dynamics\weapons\wpn_adar2_15\wpn_adar2_15_spec_alt_hud.ogf aim_hud_offset_pos_16x9 = -0.058619,0.016590,-0.032785 aim_hud_offset_rot_16x9 = 0.010500,0.008300,0.000000 aim_hud_offset_alt_pos_16x9 = -0.082719,-0.038210,-0.028185 aim_hud_offset_alt_rot_16x9 = 0.010500,0.009800,0.779008 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_adar2_15_mark8_rmr]:wpn_adar2_15 visual = dynamics\weapons\wpn_adar2_15\wpn_adar2_15_world.ogf hud = wpn_adar2_15_mark8_rmr_hud inv_grid_width = 5 inv_grid_height = 2 inv_grid_x = 148 inv_grid_y = 40 inv_weight = 3.600 scope_status = 1 scope_texture = wpn_crosshair_leupold_rmr scope_zoom_factor = 25 zoom_rotate_time = 0.25 scope_dynamic_zoom = off scope_zoom_factor_alt = 0 use_alt_aim_hud = true [wpn_adar2_15_mark8_rmr_hud]:wpn_adar2_15_hud item_visual = dynamics\weapons\wpn_adar2_15\wpn_adar2_15_mark8_rmr_hud.ogf aim_hud_offset_pos_16x9 = -0.058819,0.016190,-0.054685 aim_hud_offset_rot_16x9 = 0.010500,0.009800,0.000000 aim_hud_offset_alt_pos_16x9 = -0.082719,-0.038210,-0.028185 aim_hud_offset_alt_rot_16x9 = 0.010500,0.009800,0.779008 ;-------------------------------------------------------------------------------------------------------------------------------