;------------------------------------------------------------------------------------------------ [wpn_usp_tac]:identity_immunities,weapon_probability,default_weapon_params GroupControlSection = spawn_group discovery_dependency = $npc = on $prefetch = 8 $spawn = "weapons\usp" scheduled = off cform = skeleton parent_section = wpn_usp_tac scopes = d0cter, aim_low, rmr, deltapoint class = WP_PM slot = 1 animation_slot = 1 ef_main_weapon_type = 5 ef_weapon_type = 5 hand_dependence = 1 single_handed = 1 default_to_ruck = false sprint_allowed = true icons_texture = ui\ui_icon_bas inv_grid_width = 2 inv_grid_height = 1 inv_grid_x = 62 inv_grid_y = 1 inv_name = st_wpn_usp_tac inv_name_short = st_wpn_usp_tac description = st_wpn_usp_tac_descr kind = w_pistol inv_weight = 0.96 cost = 54600 repair_type = pistol hud = wpn_usp_tac_hud visual = dynamics\weapons\wpn_usp_tac\wpn_usp_tac_world.ogf position = -0.021, -0.085, 0.0 orientation = 0, 0, 0 fire_point = 0.0, 0.133, 0.161 fire_point2 = 0.0, 0.133, 0.161 ph_mass = 1 flame_particles = weapons\generic_weapon03 ;smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 smoke_particles = ghost_particles\weapons\flame_eft_sks ;particles remade incomp. shell_point = 0.0, 0.133, 0.047 shell_dir = 0.0, 0.0, 0.4 shell_particles = weapons\9x19 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 3.0 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_fn57, up_gr_seconab_fn57, up_gr_thirdab_fn57, up_gr_fourtab_fn57, up_gr_fifthab_fn57 installed_upgrades = upgrade_scheme = upgrade_scheme_walther upgr_icon_x = 1150 upgr_icon_y = 1000 upgr_icon_width = 150 upgr_icon_height = 100 fire_modes = 1 ammo_class = ammo_9x19_fmj, ammo_9x19_fmj_bad, ammo_9x19_fmj_verybad, ammo_9x19_pbp, ammo_9x19_pbp_bad, ammo_9x19_pbp_verybad, ammo_9x19_ap, ammo_9x19_ap_bad, ammo_9x19_ap_verybad ammo_elapsed = 22 ammo_mag_size = 22 startup_ammo = 90 scope_status = 0 scope_zoom_factor = 0 silencer_name = wpn_sil_black_box silencer_x = 59 silencer_y = -18 silencer_status = 2 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad grenade_launcher_name = wpn_addon_grenade_launcher grenade_launcher_status = 0 grenade_launcher_x = 126 grenade_launcher_y = 24 launch_speed = 0 hit_impulse = 40 hit_power = 0.55, 0.55, 0.55, 0.55 hit_type = fire_wound fire_distance = 300 bullet_speed = 260 rpm = 640 rpm_empty_click = 250 use_aim_bullet = false time_to_aim = 0.0 ; 1.0 zoom_dof = -1000, 1.0, 1000 zoom_enabled = true zoom_rotate_time = 0.25 reload_dof = 0.0, 0.5, 5, 1.7 control_inertion_factor = 1.0f crosshair_inertion = 3.8 fire_dispersion_base = 0.40 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.86 misfire_start_prob = 0.007 misfire_end_condition = 0.1 misfire_end_prob = 0.08 condition_queue_shot_dec = 0.0015 condition_shot_dec = 0.0015 cam_return = 0 cam_relax_speed = 8 cam_dispersion = 0.56 cam_dispersion_frac = 1.0 cam_dispersion_inc = 0.04 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 0.42 zoom_cam_dispersion = 1.2 PDM_disp_accel_factor = 1.055 PDM_disp_base = 0.65 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 1.05 cam_relax_speed_ai = 360 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 134 kill_msg_y = 177 kill_msg_width = 31 kill_msg_height = 25 weapon_lower_speed = 0.2 scope_zoom_factor_alt = 0 use_alt_aim_hud = true hud_fov = 0.78 laser_status = true ;-------------------------------------------------------------------Sounds------------------------------------------------------------------------------ snd_draw = weapons\usp_tac\walther_draw snd_holster = weapons\usp_tac\pistol_holster snd_shoot = weapons\usp_tac\ump45_shoot snd_shoot1 = weapons\usp_tac\ump45_shoot1 snd_shoot2 = weapons\usp_tac\ump45_shoot2 snd_shoot3 = weapons\usp_tac\ump45_shoot3 snd_shoot4 = weapons\usp_tac\ump45_shoot4 snd_empty = weapons\usp_tac\walther_empty snd_reload = eft_wp\glock17\glock17_reload_speed, 1.5 snd_reload_empty = eft_wp\glock17\glock17_reload_empty_speed, 1.5 snd_silncer_shot = weapons\usp_tac\usp_shot_sil ;---------------------------------------------------------------------HUD------------------------------------------------------------------------------- [wpn_usp_tac_hud]:hud_base item_visual = dynamics\weapons\wpn_usp_tac\wpn_usp_tac_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true hands_position = -0.031, -0.17, 0 hands_orientation = -0.5, 1., 1.15 safemode_anm = safemode_anm2 = lowered_hud_offset_pos = 0,0.1,0 lowered_hud_offset_rot = 0.3,-0.1,0.1 lowered_hud_offset_pos_16x9 = 0,0.05,0 lowered_hud_offset_rot_16x9 = 0.3,-0.1,0.1 aim_hud_offset_pos = -0.0987, 0.06, -0.05 aim_hud_offset_rot = 0.017, 0.0125, -0.015 ;---- hands_position_16x9 = -0.078900,-0.143100,-0.310000 hands_orientation_16x9 = -0.918997,0.543006,0.150000 aim_hud_offset_pos_16x9 = -0.048300,0.029625,-0.060000 aim_hud_offset_rot_16x9 = 0.010375,0.008600,-0.020750 item_position = 0.000789,-0.000199,0.000311 item_orientation = 1.239378,-0.134046,-2.052052 ;---- aim_hud_offset_alt_pos_16x9 = -0.061609,-0.064930,-0.058501 aim_hud_offset_alt_rot_16x9 = 0.001400,0.013150,0.758048 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_show = glock_eft_ins_draw, idle anm_show_empty = glock_eft_ins_draw, idle_empty anm_hide = glock_eft_ins_hide, idle anm_hide_empty = glock_eft_ins_hide, idle_empty anm_idle = glock_eft_ins_idle, idle anm_idle_empty = glock_eft_ins_idle, idle_empty anm_shots = glock_eft_ins_shoot, shoot anm_shot_l = glock_eft_ins_shoot_last, shoot_last anm_idle_aim = glock_eft_ins_idle_aim, idle anm_idle_aim_empty = glock_eft_ins_idle_aim, idle_empty anm_reload = glock_eft_ins_reload, reload ,1.5 anm_reload_empty = glock_eft_ins_reload_empty, reload_empty ,1.4 anm_idle_moving = glock_eft_ins_idle_moving, idle ,0.7 anm_idle_moving_empty = glock_eft_ins_idle_moving, idle_empty ,0.7 anm_idle_moving_crouch = glock_eft_ins_idle_crouch, idle anm_idle_moving_crouch_empty = glock_eft_ins_idle_crouch, idle_empty anm_idle_sprint = glock_eft_ins_idle_sprint_v4, idle anm_idle_sprint_empty = glock_eft_ins_idle_sprint_v4, idle_empty anm_bore = glock_eft_ins_idle_aim, idle anm_bore_empty = glock_eft_ins_idle_aim, idle_empty shell_bone = gilza shell_point = -0.02, -0.05, 0.03 fire_bone = muzzle fire_point = 0, 0, 0 ;-----------------------------------------------------------------Addons-------------------------------------------------------------------------------- [wpn_usp_tac_d0cter]:wpn_usp_tac inv_weight = 1.2 hud = wpn_usp_tac_d0cter_hud 1icon_layer = d0cter 1icon_layer_x = 60 1icon_layer_y = 8 visual = dynamics\weapons\wpn_usp_tac\wpn_usp_tac_world.ogf scope_status = 0 scope_dynamic_zoom = off [wpn_usp_tac_d0cter_hud]:wpn_usp_tac_hud item_visual = dynamics\weapons\wpn_usp_tac\wpn_usp_tac_docter_hud.ogf aim_hud_offset_pos_16x9 = -0.048100,0.002945,-0.050000 aim_hud_offset_rot_16x9 = 0.002375,0.008250,-0.020750 ;------------------------------------------------------------------------------------------------------------------------------------------------------- [wpn_usp_tac_aim_low]:wpn_usp_tac inv_weight = 1.305 hud = wpn_usp_tac_aim_low_hud 1icon_layer = aim_low 1icon_layer_x = 55 1icon_layer_y = 8 visual = dynamics\weapons\wpn_usp_tac\wpn_usp_tac_world.ogf scope_status = 0 scope_dynamic_zoom = off [wpn_usp_tac_aim_low_hud]:wpn_usp_tac_hud item_visual = dynamics\weapons\wpn_usp_tac\wpn_usp_tac_aim_low_hud.ogf aim_hud_offset_pos_16x9 = -0.048100,0.004125,-0.050000 aim_hud_offset_rot_16x9 = 0.002625,0.008000,-0.020750 ;------------------------------------------------------------------------------------------------------------------------------------------------------- [wpn_usp_tac_rmr]:wpn_usp_tac inv_weight = 0.994 hud = wpn_usp_tac_rmr_hud 1icon_layer = rmr 1icon_layer_x = 60 1icon_layer_y = 8 visual = dynamics\weapons\wpn_usp_tac\wpn_usp_tac_world.ogf scope_status = 0 scope_dynamic_zoom = off [wpn_usp_tac_rmr_hud]:wpn_usp_tac_hud item_visual = dynamics\weapons\wpn_usp_tac\wpn_usp_tac_rmr_hud.ogf aim_hud_offset_pos_16x9 = -0.047600,0.001225,-0.050000 aim_hud_offset_rot_16x9 = 0.002025,0.008200,-0.020750 ;--------------------------------------------------------------------------------------------------------------------------------------------------- [wpn_usp_tac_deltapoint]:wpn_usp_tac inv_weight = 1.001 hud = wpn_usp_tac_deltapoint_hud 1icon_layer = deltapoint 1icon_layer_x = 60 1icon_layer_y = 8 visual = dynamics\weapons\wpn_usp_tac\wpn_usp_tac_world.ogf scope_status = 0 scope_dynamic_zoom = off [wpn_usp_tac_deltapoint_hud]:wpn_usp_tac_hud item_visual = dynamics\weapons\wpn_usp_tac\wpn_usp_tac_deltapoint_hud.ogf aim_hud_offset_pos_16x9 = -0.048000,-0.001975,-0.050000 aim_hud_offset_rot_16x9 = 0.001925,0.008300,-0.020750 ;---------------------------------------------------------------------------------------------------------------------------------------------------