; UNUSED -- it works the same as wpn_binoc_inv and all traders sell that one, so this cannot be obtained normally ; since most properties are defined here i'd say in 1.6 to delete the _inv version and keep and use this one instead [wpn_binoc]:identity_immunities,weapon_probability,default_weapon_params,wpn_binoc_sounds GroupControlSection = spawn_group discovery_dependency = $npc = on $prefetch = 8 $spawn = "weapons\binocular" scheduled = off cform = skeleton class = WP_BINOC slot = 4 animation_slot = 13 ef_main_weapon_type = 5 ef_weapon_type = 0 hand_dependence = 2 single_handed = 0 default_to_ruck = true sprint_allowed = true show_ammo = false show_condition = false inv_grid_height = 1 inv_grid_width = 2 inv_grid_x = 14 inv_grid_y = 9 inv_name = st_binocular_name inv_name_short = st_binocular_name description = st_binocular_descr highlight_equipped = true anim_item = true kind = w_misc inv_weight = 1.0 cost = 1580 repair_type = lens hud = wpn_binoc_hud visual = dynamics\devices\dev_binoculars\dev_binoculars.ogf normal = 0, 1, 0 position = -0.08, -0.05, 0.05 orientation = 0, -90, 70 direction = 0, 0, 1 fire_point = 0.0, 0.133, 0.161 ph_mass = 1 attach_bone_name = bip01_r_hand attach_position_offset = 0.080000, 0.021273, 0.100000 attach_angle_offset = 3.080506, -1.493053, -1.202040 auto_attach = false catch_snd = none found_snd = none vis_frame_color = 0.0, 0.0, 0.0, 0.0 vis_frame_speed = 0 vision_present = true flame_particles = weapons\generic_weapon05 smoke_particles = weapons\generic_shoot_00 light_color = 0.6, 0.5, 0.3 light_range = 3.0 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_binoc, up_gr_seconab_binoc, up_gr_thirdab_binoc installed_upgrades = upgrade_scheme = upgrade_scheme_binoculars upgr_icon_x = 300 upgr_icon_y = 1950 upgr_icon_width = 150 upgr_icon_height = 100 upgr_icon_path = ui\ui_actor_weapons ammo_class = ammo_binoc ammo_current = 0 ammo_elapsed = 0 ammo_limit = 0 ammo_mag_size = 0 scope_status = 1 scope_texture = wpn_crosshair_bino scope_zoom_factor = 20 scope_dynamic_zoom = true silencer_status = 0 grenade_launcher_status = 0 hit_impulse = 0 hit_power = 0 hit_type = fire_wound fire_distance = 0 bullet_speed = 0 rpm = 0 rpm_empty_click = 0 zoom_enabled = true reload_dof = 0.0, 0.5, 5, 1.7 control_inertion_factor = 1.1 fire_dispersion_base = 1 fire_dispersion_condition_factor = 0 misfire_start_condition = 0 misfire_start_prob = 0.003 misfire_end_condition = 0 misfire_end_prob = 0.02 condition_queue_shot_dec = 0 condition_shot_dec = 0 cam_return = 0 cam_relax_speed = 7 cam_dispersion = 1.9 cam_dispersion_frac = 1.1 cam_dispersion_inc = 1.9 cam_max_angle = 10.0 cam_max_angle_horz = 10.0 cam_step_angle_horz = 1.2 PDM_disp_accel_factor = 1.1 PDM_disp_base = 0.5 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 1.1 disp_crouch_factor = 0 disp_jump_factor = 0 disp_vel_factor = 0 cam_relax_speed_ai = 360 min_radius = 0 max_radius = 500 snd_close = weapons\generic_close snd_on_take = other can_be_lowered = false hud_fov = 0.6 [wpn_binoc_hud]:hud_base item_visual = dynamics\devices\dev_binoculars\dev_binoculars_hud attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0, 0, 0 item_orientation = 180, 0, 0 hands_position = 0, -0.155, 0.0 hands_position_16x9 = 0, -0.155, -0.1 hands_orientation = 0, 0, 0 hands_orientation_16x9 = 0, 0, 0 aim_hud_offset_pos = 0, 0, 0 aim_hud_offset_pos_16x9 = 0, 0, 0 aim_hud_offset_rot = 0.0, 0.0, 0.0 aim_hud_offset_rot_16x9 = 0.0, 0.0, 0.0 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_hide = binoculars_holster anm_idle = binoculars_idle anm_idle_aim = binoculars_idle_aim anm_idle_moving = binoculars_idle_moving anm_idle_moving_crouch = binoculars_idle_moving, idle, 0.75 anm_idle_sprint = binoculars_idle_sprint anm_show = binoculars_draw freelook_z_offset_mul = 0.75 ;------------------------------------------------------------------------------------------------ [wpn_binoc_inv]:identity_immunities,weapon_probability,default_weapon_params,wpn_binoc animation_slot = 13 hand_dependence = 1 hud = wpn_binoculars_hud ph_mass = 3 control_inertion_factor = 1.28 fire_dispersion_base = 1 holder_fov_modifier = 0.7 holder_range_modifier = 2.0 anim_item = false [wpn_binoculars_hud]:wpn_binoc_hud attach_place_idx = 0