;------------------------------------------------------------------------------------------------ [grenade_f1]:identity_immunities,weapon_probability,default_weapon_params,grenade_f1_sounds GroupControlSection = spawn_group discovery_dependency = $prefetch = 128 $spawn = "weapons\grenades\f1" cform = skeleton class = G_F1 slot = 3 animation_slot = 7 ef_weapon_type = 4 single_handed = 1 default_to_ruck = false sprint_allowed = true inv_grid_height = 1 inv_grid_width = 1 inv_grid_x = 6 inv_grid_y = 5 inv_name = st_grenade_f1 inv_name_short = st_grenade_f1 description = st_grenade_f1_descr highlight_equipped = true kind = w_explosive inv_weight = 0.6 cost = 1900 hud = grenade_f1_hud visual = dynamics\weapons\wpn_grenades\wpn_f1.ogf attach_bone_name = attach_position_offset = -0.053, -0.089, 0.0 attach_angle_offset = 0, 0, 0 third_person_throw_point_offset = -0.198, 1.8, -0.833 throw_dir = 0, 0, 1 throw_point = 0.4, 0.3, 0.1 up_throw_factor = 1.2 force_min = 10 force_const = 25 force_max = 30 force_grow_speed = 20 destroy_time = 2500 grenade_remove_time = 60000 detonation_threshold_hit = 200 light_color = 1.9, 1.4, 0.5 light_range = 25.0 light_time = 0.85 wallmark_section = explosion_marks wm_size = 0.1 upgr_icon_x = 450 upgr_icon_y = 1950 upgr_icon_width = 150 upgr_icon_height = 100 upgr_icon_path = ui\ui_actor_weapons hit_type_blast = explosion hit_type_frag = fire_wound blast = 3 blast_r = 8 blast_impulse = 150 blast_impulse_factor = 1 frag_hit = 0.27 frag_hit_impulse = 150 frags = 127 frags_r = 45 fragment_speed = 50 explode_duration = 3 explode_particles = explosions\explosion_01 control_inertion_factor = 1 snd_on_take = grenade kill_msg_x = 1 kill_msg_y = 232 kill_msg_width = 13 kill_msg_height = 23 hud_fov = 0.6 [grenade_f1_hud]:hud_base item_visual = anomaly_weapons\wpn_grenades\wpn_f1_hud.ogf attach_place_idx = 0 item_position = -0.001, 0.004, 0 item_orientation = 18.5, 1.5, 0 hands_position = -0.061, -0.16, 0.1 hands_position_16x9 = -0.061, -0.16, -0.1 hands_orientation = -0.5, 1.0, -2.0 hands_orientation_16x9 = -0.5, 1.0, -2.0 anm_bore = lancew_f1_no_reload anm_hide = lancew_f1_holster anm_idle = lancew_f1_idle, idle anm_idle_moving = lancew_f1_moving, moving anm_idle_sprint = lancew_f1_sprint, sprint anm_show = lancew_f1_draw anm_throw = lancew_f1_throw, throw anm_throw_begin = lancew_f1_throw_begin, throw_begin anm_throw_idle = lancew_f1_throw_idle, throw_idle fire_bone = wpn_body fire_point = 0, 0, 0 third_person_throw_point_offset = -0.05, 0.848, 0.706 throw_dir = 0, 0, 1 throw_point = 0, 0.4, 0.3 freelook_z_offset_mul = 0.15