;------------------------------------------------------------------------------------------------ [grenade_gd-05]:identity_immunities,weapon_probability,default_weapon_params GroupControlSection = spawn_group discovery_dependency = $prefetch = 128 $spawn = "weapons\grenades\gd-05" cform = skeleton class = G_F1_S slot = 3 animation_slot = 7 ef_weapon_type = 4 single_handed = 1 default_to_ruck = false sprint_allowed = true inv_grid_height = 1 inv_grid_width = 1 inv_grid_x = 7 inv_grid_y = 5 inv_name = st_grenade_thermite inv_name_short = st_grenade_thermite description = st_grenade_thermite_descr highlight_equipped = true kind = w_explosive inv_weight = 0.198 cost = 1789 hud = grenade_gd-05_hud visual = dynamics\weapons\wpn_grenades\wpn_gd5.ogf attach_bone_name = attach_position_offset = -0.053, -0.089, 0.0 attach_angle_offset = 0, 0, 0 bone_name = bip01_r_hand position_offset = 0.0, 0.0, 0.0 angle_offset = 1.570790, 1.570790, 3.92699 third_person_throw_point_offset = -0.198, 1.8, -0.833 throw_dir = 0, 0, 0 throw_point = 0.2, 0.3, 0.1 up_throw_factor = 0 force_min = 15 force_const = 25 force_max = 35 force_grow_speed = 20 destroy_time = 2500 grenade_remove_time = 60000 detonation_threshold_hit = 200 light_color = 1.9, 1.4, 0.5 light_range = 14.0 light_time = 0.85 wallmark_section = explosion_marks wm_size = 0.02 hit_type_blast = explosion hit_type_frag = fire_wound blast = 4 blast_r = 9 blast_impulse = 160 blast_impulse_factor = 1 frag_hit = 0.24 frag_hit_impulse = 32 frags = 117 frags_r = 36.0 fragment_speed = 150 explode_duration = 4.0 explode_particles = explosions\explosion_barrel zoom_dof = 0.5, 1.0, 180 reload_dof = 0.0, 0.5, 5, 1.7 control_inertion_factor = 1 snd_checkout = weapons\gd5\generic_checkout snd_explode = weapons\explo\thermite_explosion snd_on_take = grenade kill_msg_x = 240 kill_msg_y = 123 kill_msg_width = 14 kill_msg_height = 23 hud_fov = 0.6 [grenade_gd-05_hud]:hud_base item_visual = anomaly_weapons\wpn_grenades\wpn_gd5_hud.ogf attach_place_idx = 0 item_position = -0.001, 0.004, 0.0 item_orientation = 18.5, 1.5, 0.0 hands_position = -0.0965, -0.163, 0.139 hands_position_16x9 = -0.0965, -0.163, -0.1 hands_orientation = -4.4, 1.0, -2.0 hands_orientation_16x9 = -4.4, 1.0, -2.0 aim_hud_offset_pos = 0, 0, 0 aim_hud_offset_rot = 0, 0, 0 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_bore = lancew_f1_no_reload anm_hide = lancew_f1_holster anm_idle = lancew_f1_idle, idle_1 anm_idle_moving = lancew_f1_moving, moving anm_idle_sprint = lancew_f1_sprint, sprint anm_show = lancew_f1_draw anm_throw = lancew_f1_throw, throw anm_throw_begin = lancew_f1_throw_begin, throw_begin anm_throw_idle = lancew_f1_throw_idle, throw_idle fire_bone = wpn_body fire_point = 0, 0, 0 throw_dir = 0, 0, 1 throw_point = 0.0, 0.4, 0.3 freelook_z_offset_mul = 0.3