;------------------------------------------------------------------------------------------------ [wpn_knife]:identity_immunities,weapon_probability,default_weapon_params,wpn_knife_sounds GroupControlSection = spawn_group discovery_dependency = $npc = on $prefetch = 8 $spawn = "weapons\knife" scheduled = off cform = skeleton class = WP_KNIFE slot = 0 animation_slot = 5 ef_weapon_type = 1 hand_dependence = 1 single_handed = 1 quest_item = false default_to_ruck = false sprint_allowed = true can_trade = true show_ammo = false inv_grid_height = 1 inv_grid_width = 2 inv_grid_x = 8 inv_grid_y = 10 inv_name = st_knife_6x4 inv_name_short = st_knife_6x4 description = st_knife_6x4_descr highlight_equipped = true kind = w_melee inv_weight = 0.182 cost = 2085 repair_type = knife hud = wpn_knife_hud visual = dynamics\weapons\wpn_knife\wpn_knife.ogf position = -0.021, -0.085, 0.024 orientation = 0, 90, 0 fire_point = 0.0, 0.133, 0.161 ph_mass = 4 spash1_dist = 1.5 spash1_radius = 0.5 spash2_dist = 1.5 spash2_radius = 0.25 splash1_direction = 0.0, -0.3, 1.0 splash1_hits_count = 3 splash1_pervictim_hcount = 1 splash2_direction = 0.0, 0.0, 1.0 splash2_hits_count = 2 splash_hit_divide_factor = 0.75 flame_particles = smoke_particles = light_disabled = true wm_size = 0.058 upgr_icon_x = 500 upgr_icon_y = 1700 upgr_icon_width = 200 upgr_icon_height = 150 ammo_class = ammo_knife ammo_current = 96 ammo_elapsed = 16 ammo_limit = 120 ammo_mag_size = 1 startup_ammo = 1000 scope_status = 0 silencer_status = 0 grenade_launcher_status = 0 hit_impulse = 0.1 hit_impulse_2 = 0.1 hit_power = 0.305, 0.305, 0.305, 0.305 hit_power_2 = 0.525, 0.525, 0.525, 0.525 hit_power_critical_2 = 0.75, 0.75, 0.75, 0.75 hit_type = wound hit_type_2 = wound fire_distance = 3.75 bullet_speed = 5000 rpm = 1000 rpm_empty_click = 1000 use_aim_bullet = false time_to_aim = 1.0 zoom_dof = 0.5, 1.0, 180 zoom_enabled = false reload_dof = 0.0, 0.5, 5, 1.7 control_inertion_factor = 1 crosshair_inertion = 0.01 fire_dispersion_base = 0.5 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.001 misfire_start_condition = 0.002 misfire_start_prob = 0.003 misfire_end_condition = 0.001 misfire_end_prob = 0.02 condition_queue_shot_dec = 0.12 condition_shot_dec = 0.12 cam_relax_speed = 8 cam_dispersion = 0.65 cam_dispersion_frac = 1.0 cam_dispersion_inc = 0.0 cam_max_angle = 20.0 cam_max_angle_horz = 10.0 cam_step_angle_horz = 0.9 PDM_disp_accel_factor = 0.8 PDM_disp_base = 1.0 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 0.8 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 ; value already imported from [weapon_probability], no need to redefine hit_probability_gd_stalker = 1.00 ; value already imported from [weapon_probability], no need to redefine hit_probability_gd_veteran = 1.00 ; value already imported from [weapon_probability], no need to redefine hit_probability_gd_master = 1.00 ; value already imported from [weapon_probability], no need to redefine snd_on_take = knife kill_msg_x = 197 kill_msg_y = 177 kill_msg_width = 53 kill_msg_height = 16 can_be_lowered = false hud_fov = 0.78 [wpn_knife_hud]:hud_base item_visual = dynamics\weapons\wpn_knife\wpn_knife_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0, 0, 0 item_orientation = 10, 0, 0 hands_position = 0.033, -0.155, 0.1 hands_position_16x9 = 0.033, -0.16, -0.16 hands_orientation = 0, 0, 0 hands_orientation_16x9 = 0, 0, 0 aim_hud_offset_pos = -0.077000, 0.022000, 0.000000 aim_hud_offset_rot = 0.000000, 0.005000, -0.015000 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_attack = knife_kick anm_attack2 = knife_kick_2 anm_attack2_e = knife_kick_end2 anm_attack_e = knife_kick_end1 anm_bore = knife_idle_bore anm_hide = knife_holster anm_idle = knife_idle anm_idle_aim = knife_idle anm_idle_moving = knife_idle_moving anm_idle_sprint = knife_idle_sprint anm_show = knife_draw anm_show_empty = knife_draw shell_bone = wpn_body shell_point = 0, 0, 0 fire_bone = knife fire_point = 0.004500, 0.062500, -0.178499 ;------------------------------------------------------------------------------------------------ [wpn_knife2]:wpn_knife,wpn_knife_sounds GroupControlSection = spawn_group discovery_dependency = $npc = off $prefetch = 8 $spawn = "weapons\knife" inv_grid_height = 1 inv_grid_width = 2 inv_grid_x = 0 inv_grid_y = 10 inv_name = st_knife_needle inv_name_short = st_knife_needle description = st_knife_needle_descr inv_weight = 0.263 cost = 3960 repair_type = knife hud = wpn_knife2_hud visual = dynamics\weapons\wpn_knife\wpn_knife_nr40.ogf wm_size = 0.073 ammo_class = ammo_knife_2 hit_impulse = 4.0 hit_impulse_2 = 9.0 hit_power = 0.45, 0.45, 0.45, 0.45 hit_power_2 = 0.55, 0.55, 0.55, 0.55 hit_power_critical_2 = 0.67, 0.67, 0.67, 0.67 hit_type = wound hit_type_2 = wound fire_distance = 6 bullet_speed = 5000 rpm = 1000 rpm_empty_click = 1000 use_aim_bullet = false time_to_aim = 1.0 crosshair_inertion = 0.01 fire_dispersion_base = 0.5 fire_dispersion_condition_factor = 0.0 misfire_probability = 0.0 misfire_start_condition = 0.002 misfire_start_prob = 0.003 misfire_end_condition = 0.001 misfire_end_prob = 0.02 condition_queue_shot_dec = 0.075 condition_shot_dec = 0.075 cam_relax_speed = 8 cam_dispersion = 0.65 cam_dispersion_frac = 1.0 cam_dispersion_inc = 0.0 cam_max_angle = 20.0 cam_max_angle_horz = 10.0 cam_step_angle_horz = 0.9 PDM_disp_accel_factor = 0.8 PDM_disp_base = 1.0 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 0.8 hit_probability_gd_novice = 1.00 ; value already imported from [weapon_probability], no need to redefine hit_probability_gd_stalker = 1.00 ; value already imported from [weapon_probability], no need to redefine hit_probability_gd_veteran = 1.00 ; value already imported from [weapon_probability], no need to redefine hit_probability_gd_master = 1.00 ; value already imported from [weapon_probability], no need to redefine [wpn_knife2_hud]:wpn_knife_hud item_visual = dynamics\weapons\wpn_knife\wpn_knife_nr40_hud.ogf ;------------------------------------------------------------------------------------------------ [wpn_knife3]:wpn_knife,wpn_knife_sounds GroupControlSection = spawn_group discovery_dependency = $npc = off $prefetch = 8 $spawn = "weapons\knife" inv_grid_height = 1 inv_grid_width = 2 inv_grid_x = 2 inv_grid_y = 10 inv_name = st_knife_hunting inv_name_short = st_knife_hunting description = st_knife_hunting_descr inv_weight = 0.302 cost = 6825 hud = wpn_knife3_hud visual = dynamics\weapons\wpn_knife\wpn_knife_hunting.ogf wm_size = 0.065 ammo_class = ammo_knife_3 hit_impulse = 4.5 hit_impulse_2 = 11.5 hit_power = 0.42, 0.42, 0.42, 0.42 hit_power_2 = 0.71, 0.71, 0.71, 0.71 hit_power_critical_2 = 1.04, 1.04, 1.04, 1.04 hit_type = wound hit_type_2 = wound fire_distance = 6 bullet_speed = 1000 rpm = 1000 rpm_empty_click = 1000 use_aim_bullet = false time_to_aim = 1.0 crosshair_inertion = 0.01 fire_dispersion_base = 0.5 fire_dispersion_condition_factor = 0.0 misfire_probability = 0.0 misfire_start_condition = 0.002 misfire_start_prob = 0.003 misfire_end_condition = 0.001 misfire_end_prob = 0.02 condition_queue_shot_dec = 0.065 condition_shot_dec = 0.065 cam_relax_speed = 8 cam_dispersion = 0.65 cam_dispersion_frac = 1.0 cam_dispersion_inc = 0.0 cam_max_angle = 20.0 cam_max_angle_horz = 10.0 cam_step_angle_horz = 0.9 PDM_disp_accel_factor = 0.8 PDM_disp_base = 1.0 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 0.8 hit_probability_gd_novice = 1.00 ; value already imported from [weapon_probability], no need to redefine hit_probability_gd_stalker = 1.00 ; value already imported from [weapon_probability], no need to redefine hit_probability_gd_veteran = 1.00 ; value already imported from [weapon_probability], no need to redefine hit_probability_gd_master = 1.00 ; value already imported from [weapon_probability], no need to redefine [wpn_knife3_hud]:wpn_knife_hud item_visual = dynamics\weapons\wpn_knife\wpn_knife_hunting_hud.ogf ;------------------------------------------------------------------------------------------------ [wpn_knife4]:wpn_knife,wpn_knife_sounds can_stealth_stab = true GroupControlSection = spawn_group discovery_dependency = $npc = off $prefetch = 8 $spawn = "weapons\knife" inv_grid_height = 1 inv_grid_width = 2 inv_grid_x = 4 inv_grid_y = 10 inv_name = st_knife_swat inv_name_short = st_knife_swat description = st_knife_swat_descr inv_weight = 0.366 cost = 12425 hud = wpn_knife4_hud visual = dynamics\weapons\wpn_knife\wpn_knife_swat.ogf wm_size = 0.067 upgr_icon_x = 700 upgr_icon_y = 1700 upgr_icon_width = 200 upgr_icon_height = 150 ammo_class = ammo_knife_4 hit_impulse = 10.5 hit_impulse_2 = 11 hit_power = 0.54, 0.54, 0.54, 0.54 hit_power_2 = 0.78, 0.78, 0.78, 0.78 hit_power_critical_2 = 1.09, 1.09, 1.09, 1.09 hit_type = wound hit_type_2 = wound fire_distance = 6 bullet_speed = 5000 rpm = 1000 rpm_empty_click = 1000 use_aim_bullet = false time_to_aim = 1.0 crosshair_inertion = 0.01 fire_dispersion_base = 0.5 fire_dispersion_condition_factor = 0.0 misfire_probability = 0.0 misfire_start_condition = 0.002 misfire_start_prob = 0.003 misfire_end_condition = 0.001 misfire_end_prob = 0.02 condition_queue_shot_dec = 0.008 condition_shot_dec = 0.008 cam_relax_speed = 8 cam_dispersion = 0.65 cam_dispersion_frac = 1.0 cam_dispersion_inc = 0.0 cam_max_angle = 20.0 cam_max_angle_horz = 10.0 cam_step_angle_horz = 0.9 PDM_disp_accel_factor = 0.8 PDM_disp_base = 1.0 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 0.8 hit_probability_gd_novice = 1.00 ; value already imported from [weapon_probability], no need to redefine hit_probability_gd_stalker = 1.00 ; value already imported from [weapon_probability], no need to redefine hit_probability_gd_veteran = 1.00 ; value already imported from [weapon_probability], no need to redefine hit_probability_gd_master = 1.00 ; value already imported from [weapon_probability], no need to redefine [wpn_knife4_hud]:wpn_knife_hud item_visual = dynamics\weapons\wpn_knife\wpn_knife_swat_hud.ogf ;------------------------------------------------------------------------------------------------ [wpn_knife5]:wpn_knife,wpn_knife_sounds GroupControlSection = spawn_group discovery_dependency = $npc = off $prefetch = 8 $spawn = "weapons\knife" scheduled = off ef_weapon_type = 1 inv_grid_height = 1 inv_grid_width = 2 inv_grid_x = 6 inv_grid_y = 10 inv_name = st_knife_combat inv_name_short = st_knife_combat description = st_knife_combat_descr inv_weight = 0.279 cost = 15585 hud = wpn_knife5_hud visual = dynamics\weapons\wpn_knife\wpn_knife_combat.ogf wm_size = 0.084 ammo_class = ammo_knife_5 hit_impulse = 10.5 hit_impulse_2 = 11.5 hit_power = 0.48, 0.48, 0.48, 0.48 hit_power_2 = 0.87, 0.87, 0.87, 0.87 hit_power_critical_2 = 1.22, 1.22, 1.22, 1.22 hit_type = wound hit_type_2 = wound fire_distance = 6 bullet_speed = 1000 rpm = 1000 rpm_empty_click = 1000 use_aim_bullet = false time_to_aim = 1.0 crosshair_inertion = 0.01 fire_dispersion_base = 0.5 fire_dispersion_condition_factor = 0.0 misfire_probability = 0.0 misfire_start_condition = 0.002 misfire_start_prob = 0.003 misfire_end_condition = 0.001 misfire_end_prob = 0.02 condition_queue_shot_dec = 0.025 condition_shot_dec = 0.025 cam_relax_speed = 8 cam_dispersion = 0.65 cam_dispersion_frac = 1.0 cam_dispersion_inc = 0.0 cam_max_angle = 20.0 cam_max_angle_horz = 10.0 cam_step_angle_horz = 0.9 PDM_disp_accel_factor = 0.8 PDM_disp_base = 1.0 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 0.8 hit_probability_gd_novice = 1.00 ; value already imported from [weapon_probability], no need to redefine hit_probability_gd_stalker = 1.00 ; value already imported from [weapon_probability], no need to redefine hit_probability_gd_veteran = 1.00 ; value already imported from [weapon_probability], no need to redefine hit_probability_gd_master = 1.00 ; value already imported from [weapon_probability], no need to redefine [wpn_knife5_hud]:wpn_knife_hud item_visual = dynamics\weapons\wpn_knife\wpn_knife_combat_hud.ogf ;------------------------------------------------------------------------------------------------------------------ [wpn_knife6]:wpn_knife,wpn_knife_sounds can_stealth_stab = true GroupControlSection = spawn_group discovery_dependency = $spawn = "weapons\knife" ; option for Level Editor $npc = off ; option for Level Editor $prefetch = 8 scheduled = off ; option for ALife Simulator inv_name = st_knifebf4 inv_name_short = st_knifebf4 description = st_knifebf4_descr ef_weapon_type = 1 cost = 20585;15390 W; inv_weight = 0.3 ammo_class = ammo_knife_5 icons_texture = ui\ui_icon_bas inv_grid_width = 2 inv_grid_height = 1 inv_grid_x = 130 inv_grid_y = 2 fire_dispersion_base = 0.5 crosshair_inertion = 0.01 cam_relax_speed = 8 cam_dispersion = 0.65 cam_dispersion_inc = 0.0 cam_dispersion_frac = 1.0 cam_max_angle = 20.0 cam_max_angle_horz = 10.0 cam_step_angle_horz = 0.9 fire_dispersion_condition_factor = 0.0 ; = 5 misfire_probability = 0.0 misfire_start_condition = 0.002 misfire_end_condition = 0.001 misfire_start_prob = 0.003 ; = 0.002 misfire_end_prob = 0.02 ; = 0.001 condition_shot_dec = 0.025 condition_queue_shot_dec = 0.025 hit_power = 0.7, 0.7, 0.7, 0.7 hit_impulse = 11.5 ;10 hit_type = wound hit_power_2 = 1.3, 1.3, 1.3, 1.3 hit_power_critical_2 = 1.5, 1.5, 1.5, 1.5 hit_impulse_2 = 12.5 ;50 hit_type_2 = wound hit_probability_gd_novice = 1.00 ; = 0.80 hit_probability_gd_stalker = 1.00 ; = 0.80 hit_probability_gd_veteran = 1.00 ; = 0.80 hit_probability_gd_master = 1.00 ; = 0.80 PDM_disp_base = 1.0 PDM_disp_vel_factor = 0.8 PDM_disp_accel_factor = 0.8 PDM_disp_crouch = 1.0 ; = 1.0 PDM_disp_crouch_no_acc = 1.0 ; = 1.0 use_aim_bullet = false ;true time_to_aim = 1.0 fire_distance = 6 ; 4.2 ;1.4 bullet_speed = 1000 rpm = 1000 rpm_empty_click = 1000 hud = wpn_knife6_hud visual = dynamics\weapons\wpn_knife\wpn_knifebf4.ogf wm_size = 0.084 hit_probability_gd_novice = 1.00 ; value already imported from [weapon_probability], no need to redefine hit_probability_gd_stalker = 1.00 ; value already imported from [weapon_probability], no need to redefine hit_probability_gd_veteran = 1.00 ; value already imported from [weapon_probability], no need to redefine hit_probability_gd_master = 1.00 ; value already imported from [weapon_probability], no need to redefine [wpn_knife6_hud]:wpn_knife_hud item_visual = dynamics\weapons\wpn_knife\wpn_knifebf4_hud.ogf ;------------------------------------------------------------------------------- [wpn_knife7]:wpn_knife,wpn_knife_sounds can_stealth_stab = true GroupControlSection = spawn_group discovery_dependency = $spawn = "weapons\knife" ; option for Level Editor $npc = off ; option for Level Editor $prefetch = 8 scheduled = off ; option for ALife Simulator inv_name = st_tactical_knife inv_name_short = st_tactical_knife description = st_tactical_knife_descr ef_weapon_type = 1 cost = 35585;15390 W; inv_weight = 0.7 ammo_class = ammo_knife_5 icons_texture = ui\ui_icon_bas inv_grid_width = 2 inv_grid_height = 1 inv_grid_x = 130 inv_grid_y = 1 fire_dispersion_base = 0.5 crosshair_inertion = 0.01 cam_relax_speed = 8 cam_dispersion = 0.65 cam_dispersion_inc = 0.0 cam_dispersion_frac = 1.0 cam_max_angle = 20.0 cam_max_angle_horz = 10.0 cam_step_angle_horz = 0.9 fire_dispersion_condition_factor = 0.0 ; = 5 misfire_probability = 0.0 misfire_start_condition = 0.002 misfire_end_condition = 0.001 misfire_start_prob = 0.003 ; = 0.002 misfire_end_prob = 0.02 ; = 0.001 condition_shot_dec = 0.025 condition_queue_shot_dec = 0.025 hit_power = 1.9, 1.9, 1.9, 1.9 hit_impulse = 14.6 ;10 hit_type = wound hit_power_2 = 2.5, 2.5, 2.5, 2.5 hit_power_critical_2 = 2.7, 2.7, 2.7, 2.7 hit_impulse_2 = 16.9 ;50 hit_type_2 = wound hit_probability_gd_novice = 1.00 ; = 0.80 hit_probability_gd_stalker = 1.00 ; = 0.80 hit_probability_gd_veteran = 1.00 ; = 0.80 hit_probability_gd_master = 1.00 ; = 0.80 PDM_disp_base = 1.0 PDM_disp_vel_factor = 0.8 PDM_disp_accel_factor = 0.8 PDM_disp_crouch = 1.0 ; = 1.0 PDM_disp_crouch_no_acc = 1.0 ; = 1.0 use_aim_bullet = false ;true time_to_aim = 1.0 fire_distance = 6 ; 4.2 ;1.4 bullet_speed = 1000 rpm = 1000 rpm_empty_click = 1000 hud = wpn_knife7_hud visual = dynamics\weapons\wpn_knife\wpn_tactical_knife.ogf wm_size = 0.084 hit_probability_gd_novice = 1.00 ; value already imported from [weapon_probability], no need to redefine hit_probability_gd_stalker = 1.00 ; value already imported from [weapon_probability], no need to redefine hit_probability_gd_veteran = 1.00 ; value already imported from [weapon_probability], no need to redefine hit_probability_gd_master = 1.00 ; value already imported from [weapon_probability], no need to redefine [wpn_knife7_hud]:wpn_knife_hud item_visual = dynamics\weapons\wpn_knife\wpn_tactical_knife_hud.ogf ;------------------------------------------------------------------------------- ;------------------------------------------------------------------------------- [wpn_knife8]:wpn_knife,wpn_knife_sounds can_stealth_stab = true GroupControlSection = spawn_group discovery_dependency = $spawn = "weapons\knife" ; option for Level Editor $npc = off ; option for Level Editor $prefetch = 8 scheduled = off ; option for ALife Simulator inv_name = st_kukri inv_name_short = st_kukri description = st_kukri_descr ef_weapon_type = 1 cost = 30585;15390 W; inv_weight = 0.7 ammo_class = ammo_knife_5 icons_texture = ui\ui_icon_bas inv_grid_width = 2 inv_grid_height = 1 inv_grid_x = 130 inv_grid_y = 3 fire_dispersion_base = 0.5 crosshair_inertion = 0.01 cam_relax_speed = 8 cam_dispersion = 0.65 cam_dispersion_inc = 0.0 cam_dispersion_frac = 1.0 cam_max_angle = 20.0 cam_max_angle_horz = 10.0 cam_step_angle_horz = 0.9 fire_dispersion_condition_factor = 0.0 ; = 5 misfire_probability = 0.0 misfire_start_condition = 0.002 misfire_end_condition = 0.001 misfire_start_prob = 0.003 ; = 0.002 misfire_end_prob = 0.02 ; = 0.001 condition_shot_dec = 0.025 condition_queue_shot_dec = 0.025 hit_power = 2.1, 2.1, 2.1, 2.1 hit_impulse = 15.1 ;10 hit_type = wound hit_power_2 = 2.6, 2.6, 2.6, 2.6 hit_power_critical_2 = 2.8, 2.8, 2.8, 2.8 hit_impulse_2 = 17.5 ;50 hit_type_2 = wound hit_probability_gd_novice = 1.00 ; = 0.80 hit_probability_gd_stalker = 1.00 ; = 0.80 hit_probability_gd_veteran = 1.00 ; = 0.80 hit_probability_gd_master = 1.00 ; = 0.80 PDM_disp_base = 1.0 PDM_disp_vel_factor = 0.8 PDM_disp_accel_factor = 0.8 PDM_disp_crouch = 1.0 ; = 1.0 PDM_disp_crouch_no_acc = 1.0 ; = 1.0 use_aim_bullet = false ;true time_to_aim = 1.0 fire_distance = 6 ; 4.2 ;1.4 bullet_speed = 1000 rpm = 1000 rpm_empty_click = 1000 hud = wpn_knife8_hud visual = dynamics\weapons\wpn_knife\wpn_kukri.ogf wm_size = 0.084 hit_probability_gd_novice = 1.00 ; value already imported from [weapon_probability], no need to redefine hit_probability_gd_stalker = 1.00 ; value already imported from [weapon_probability], no need to redefine hit_probability_gd_veteran = 1.00 ; value already imported from [weapon_probability], no need to redefine hit_probability_gd_master = 1.00 ; value already imported from [weapon_probability], no need to redefine [wpn_knife8_hud]:wpn_knife_hud item_visual = dynamics\weapons\wpn_knife\wpn_kukri_hud.ogf ;------------------------------------------------------------------------------- ;------------------------------------------------------------------------------- [wpn_knife9]:wpn_knife,wpn_knife_sounds can_stealth_stab = true GroupControlSection = spawn_group discovery_dependency = $spawn = "weapons\knife" ; option for Level Editor $npc = off ; option for Level Editor $prefetch = 8 scheduled = off ; option for ALife Simulator inv_name = st_tomahawk inv_name_short = st_tomahawk description = st_tomahawk_descr ef_weapon_type = 1 cost = 33585 inv_weight = 1.861 ammo_class = ammo_knife_5 icons_texture = ui\ui_icon_bas inv_grid_width = 2 inv_grid_height = 1 inv_grid_x = 130 inv_grid_y = 0 fire_dispersion_base = 0.5 crosshair_inertion = 0.01 cam_relax_speed = 8 cam_dispersion = 0.65 cam_dispersion_inc = 0.0 cam_dispersion_frac = 1.0 cam_max_angle = 20.0 cam_max_angle_horz = 10.0 cam_step_angle_horz = 0.9 fire_dispersion_condition_factor = 0.0 ; = 5 misfire_probability = 0.0 misfire_start_condition = 0.002 misfire_end_condition = 0.001 misfire_start_prob = 0.003 ; = 0.002 misfire_end_prob = 0.02 ; = 0.001 condition_shot_dec = 0.025 condition_queue_shot_dec = 0.025 hit_power = 1.5, 1.5, 1.5, 1.5 hit_impulse = 16.1 hit_type = wound hit_power_2 = 2.8, 2.8, 2.8, 2.8 hit_power_critical_2 = 2.8, 2.8, 2.8, 2.8 hit_impulse_2 = 17.5 ;50 hit_type_2 = wound hit_probability_gd_novice = 1.00 ; = 0.80 hit_probability_gd_stalker = 1.00 ; = 0.80 hit_probability_gd_veteran = 1.00 ; = 0.80 hit_probability_gd_master = 1.00 ; = 0.80 PDM_disp_base = 1.0 PDM_disp_vel_factor = 0.8 PDM_disp_accel_factor = 0.8 PDM_disp_crouch = 1.0 ; = 1.0 PDM_disp_crouch_no_acc = 1.0 ; = 1.0 use_aim_bullet = false ;true time_to_aim = 1.0 fire_distance = 6 ; 4.2 ;1.4 bullet_speed = 1000 rpm = 1000 rpm_empty_click = 1000 hud = wpn_knife9_hud visual = dynamics\weapons\wpn_knife\wpn_tomahawk_world.ogf wm_size = 0.084 hit_probability_gd_novice = 1.00 ; value already imported from [weapon_probability], no need to redefine hit_probability_gd_stalker = 1.00 ; value already imported from [weapon_probability], no need to redefine hit_probability_gd_veteran = 1.00 ; value already imported from [weapon_probability], no need to redefine hit_probability_gd_master = 1.00 ; value already imported from [weapon_probability], no need to redefine [wpn_knife9_hud]:wpn_knife_hud item_visual = dynamics\weapons\wpn_knife\wpn_tomahawk_hud.ogf hands_position_16x9 = 0.033000,-0.148700,-0.1600 hands_orientation_16x9 = 0.0000,0.0000,0.0000 item_position = -0.039214,0.016196,0.165597 item_orientation = 9.171247,0.560673,-5.661963 ;------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------ ;-- Axe ;------------------------------------------------------------------------------------------------ [wpn_axe]:wpn_knife,wpn_axe_sounds GroupControlSection = spawn_group discovery_dependency = $npc = off $prefetch = 8 $spawn = "weapons\knife" slot = 1 animation_slot = 5 ef_main_weapon_type = 1 ef_weapon_type = 4 hand_dependence = 1 single_handed = 1 inv_grid_height = 1 inv_grid_width = 3 inv_grid_x = 25 inv_grid_y = 81 inv_name = st_axe inv_name_short = st_axe description = st_axe_descr inv_weight = 1.012 cost = 10550 hud = wpn_axe_hud visual = dynamics\weapons\wpn_knife_m\wpn_axe.ogf position = -0.01, 0.085, 0.024 orientation = 0, -90, -130 fire_point = 0.0, 0.133, 0.161 fire_point2 = 0, 0, 0 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = 0, 0, 0 strap_orientation = 0, 0, 0 spash1_dist = 2.1 spash1_radius = 0.7 spash2_dist = 1.7 spash2_radius = 0.5 splash1_direction = 0.0, -0.3, 1.0 splash1_hits_count = 3 splash1_pervictim_hcount = 1 splash2_direction = 0.0, 0.0, 1.0 splash2_hits_count = 2 splash_hit_divide_factor = 0.75 upgr_icon_x = 300 upgr_icon_y = 1850 upgr_icon_width = 200 upgr_icon_height = 100 scope_zoom_factor = 60 hit_impulse = 60 hit_power = 1.6 hit_type = wound fire_distance = 3.5 bullet_speed = 1000 rpm = 1000 zoom_enabled = false zoom_rotate_time = 0.25 cam_relax_speed = 8 cam_dispersion = 0.65 cam_dispersion_frac = 1.0 cam_dispersion_inc = 0.0 cam_max_angle = 20.0 cam_max_angle_horz = 10.0 cam_step_angle_horz = 0.9 zoom_cam_relax_speed = 0 zoom_cam_dispersion = 0.0 zoom_cam_dispersion_frac = 0.0 zoom_cam_dispersion_inc = 0.0 zoom_cam_max_angle = 1 zoom_cam_max_angle_horz = 1 zoom_cam_step_angle_horz = 1 PDM_disp_accel_factor = 0.8 PDM_disp_base = 1.0 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 0.8 cam_relax_speed_ai = 360.0 zoom_cam_relax_speed_ai = 360.0 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 0.90 snd_on_take = other can_be_lowered = true weapon_lower_speed = 0.2 [wpn_axe_hud]:wpn_knife_hud item_visual = dynamics\weapons\wpn_knife_m\wpn_axe_hud.ogf item_position = 0.003164, -0.002989, 0.000906 item_orientation = 175, 0, -360 hands_position = -0.021000, -0.180000, 0.08 hands_position_16x9 = -0.021000, -0.180000, -0.15 hands_orientation = -0.500000, 1.000000, 10 hands_orientation_16x9 = -0.500000, 1.000000, 10 aim_hud_offset_pos = -0.077000, 0.022000, 0.000000 aim_hud_offset_rot = 0.000000, 0.005000, -0.015000 safemode_anm = safemode_anm2 = lowered_hud_offset_pos = 0.2,0.05,0 lowered_hud_offset_rot = 0.4,-0.1,-0.5 lowered_hud_offset_pos_16x9 = 0.2,0.05,0 lowered_hud_offset_rot_16x9 = 0.4,-0.1,-0.5 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_attack = lancew_knife1_kick_2 anm_attack2 = lancew_knife1_kick_1 anm_bore = lancew_knife1_no_reload anm_hide = lancew_knife1_holster anm_idle = lancew_knife1_idle anm_idle_aim = lancew_knife1_idle anm_idle_moving = lancew_knife1_moving anm_idle_sprint = lancew_knife1_sprint anm_show = lancew_knife1_draw anm_show_empty = lancew_knife1_draw shell_bone = wpn_body shell_point = 0, 0, 0 fire_bone = knife fire_point = 0.004500, 0.062500, -0.178499 freelook_z_offset_mul = 0.9 ;------------------------------------------------------------------------------------------------ [wpn_axe2]:wpn_axe,wpn_axe_sounds slot = 1 inv_grid_height = 1 inv_grid_width = 3 inv_grid_x = 28 inv_grid_y = 81 inv_name = st_axe2 inv_name_short = st_axe2 description = st_axe2_descr inv_weight = 1.210 cost = 11455 hud = wpn_axe2_hud visual = dynamics\weapons\wpn_axe\wpn_axe.ogf fire_point2 = 0, 0, 0 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = 0, 0, 0 strap_orientation = 0, 0, 0 ammo_class = ammo_knife_5 hit_impulse = 60 hit_power = 1.8 hit_power_critical_2 = 1.0, 1.0, 1.0, 1.0 hit_type = wound fire_distance = 3.5 zoom_dof = 0.5, 1.0, 180 zoom_rotate_time = 0.25 condition_shot_dec = 0.00130 cam_dispersion = 0.65 cam_dispersion_frac = 1.0 cam_dispersion_inc = 0.0 cam_max_angle_horz = 10.0 cam_step_angle_horz = 0.9 zoom_cam_relax_speed = 0 zoom_cam_dispersion = 0.0 zoom_cam_dispersion_frac = 0.0 zoom_cam_dispersion_inc = 0.0 zoom_cam_max_angle = 1 zoom_cam_max_angle_horz = 1 zoom_cam_step_angle_horz = 1 cam_relax_speed_ai = 360.0 zoom_cam_relax_speed_ai = 360.0 holder_fov_modifier = 1.0 [wpn_axe2_hud]:wpn_knife_hud item_visual = dynamics\weapons\wpn_axe\wpn_axe_hud.ogf item_position = -0.0100, 0.0100, -0.1280 item_orientation = 175, 0, -360 hands_position = -0.021000, -0.180000, 0.08 hands_position_16x9 = -0.021000, -0.180000, -0.15 hands_orientation = -0.500000, 1.000000, 10 hands_orientation_16x9 = -0.500000, 1.000000, 10 safemode_anm = safemode_anm2 = lowered_hud_offset_pos = 0.2,0.05,0 lowered_hud_offset_rot = 0.4,-0.1,-0.5 lowered_hud_offset_pos_16x9 = 0.2,0.05,0 lowered_hud_offset_rot_16x9 = 0.4,-0.1,-0.5 anm_attack = lancew_knife1_kick_2 anm_attack2 = lancew_knife1_kick_1 anm_bore = lancew_knife1_no_reload anm_hide = lancew_knife1_holster anm_idle = lancew_knife1_idle anm_idle_aim = lancew_knife1_idle anm_idle_moving = lancew_knife1_moving anm_idle_sprint = lancew_knife1_sprint anm_show = lancew_knife1_draw anm_show_empty = lancew_knife1_draw ;------------------------------------------------------------------------------------------------ [wpn_axe3]:wpn_axe2,wpn_axe_sounds GroupControlSection = spawn_group discovery_dependency = scheduled = off cform = skeleton ef_main_weapon_type = 2 ef_weapon_type = 8 hand_dependence = 1 single_handed = 0 quest_item = false can_trade = true inv_grid_height = 1 inv_grid_width = 3 inv_grid_x = 31 inv_grid_y = 81 inv_name = st_axe3 inv_name_short = st_axe3 description = st_axe3_descr inv_weight = 1.079 cost = 12455 hud = wpn_axe3_hud visual = dynamics\weapons\wpn_axe\wpn_axe3.ogf position = -0.021, -0.085, 0.024 orientation = 0, 90, 0 fire_point = 0.0, 0.133, 0.161 fire_point2 = 0, 0, 0 ph_mass = 4 spash1_dist = 2.1 spash1_radius = 0.7 spash2_dist = 1.7 spash2_radius = 0.5 splash1_direction = 0.0, -0.3, 1.0 splash1_hits_count = 3 splash1_pervictim_hcount = 1 splash2_direction = 0.0, 0.0, 1.0 splash2_hits_count = 2 splash_hit_divide_factor = 0.75 flame_particles = smoke_particles = light_disabled = true wm_size = 0.0058 ammo_current = 96 ammo_elapsed = 16 ammo_limit = 120 ammo_mag_size = 1 startup_ammo = 1000 hit_impulse = 20.5 hit_impulse_2 = 11.5 hit_power = 0.571, 0.571, 0.571, 0.571 hit_power_2 = 1.87, 0.87, 0.87, 0.87 hit_power_critical_2 = 1.22, 1.22, 1.22, 1.22 hit_type = wound hit_type_2 = wound zoom_dof = 0.5, 1.0, 180 reload_dof = 0.0, 0.5, 5, 1.7 control_inertion_factor = 1 crosshair_inertion = 0.01 fire_dispersion_base = 0.5 fire_dispersion_condition_factor = 0.015 misfire_probability = 0.001 misfire_start_condition = 0.002 misfire_start_prob = 0.007 misfire_end_condition = 0.001 misfire_end_prob = 0.085 condition_queue_shot_dec = 0.012 condition_shot_dec = 0.012 cam_relax_speed = 8 cam_dispersion = 0.65 cam_dispersion_frac = 1.0 cam_dispersion_inc = 0.0 cam_max_angle = 20.0 cam_max_angle_horz = 10.0 cam_step_angle_horz = 0.9 PDM_disp_accel_factor = 0.8 PDM_disp_base = 1.0 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 0.8 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 ; value already imported from [weapon_probability], no need to redefine hit_probability_gd_stalker = 1.00 ; value already imported from [weapon_probability], no need to redefine hit_probability_gd_veteran = 1.00 ; value already imported from [weapon_probability], no need to redefine hit_probability_gd_master = 1.00 ; value already imported from [weapon_probability], no need to redefine [wpn_axe3_hud]:wpn_axe2_hud item_visual = dynamics\weapons\wpn_axe\wpn_axe3_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0.003164, -0.002989, -0.000906 hands_position = -0.021000, -0.180000, 0.08 hands_position_16x9 = -0.021000, -0.180000,-0.15 hands_orientation = -0.500000, 1.000000, 10 hands_orientation_16x9 = -0.500000, 1.000000, 10 aim_hud_offset_pos = -0.077000, 0.022000, 0.000000 aim_hud_offset_rot = 0.000000, 0.005000, -0.015000 anm_attack = lancew_knife1_kick_2 anm_attack2 = lancew_knife1_kick_1 anm_bore = lancew_knife1_no_reload anm_hide = lancew_knife1_holster anm_idle = lancew_knife1_idle anm_idle_aim = lancew_knife1_idle anm_idle_moving = lancew_knife1_moving anm_idle_sprint = lancew_knife1_sprint anm_show = lancew_knife1_draw anm_show_empty = lancew_knife1_draw shell_bone = wpn_body shell_point = 0, 0, 0 fire_bone = knife fire_point = 0.004500, 0.062500, -0.178499