;------------------------------------------------------------------------------------------------ [wpn_ak105_sp]:identity_immunities,weapon_probability,default_weapon_params GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\ak-74" scheduled = off cform = skeleton parent_section = wpn_ak105_sp class = WP_AK74 slot = 2 animation_slot = 2 ef_main_weapon_type = 2 ef_weapon_type = 8 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true icons_texture = ui\ui_icon_bas inv_grid_width = 4 inv_grid_height = 2 inv_grid_x = 8 inv_grid_y = 4 inv_name = st_wpn_ak105_sp inv_name_short = st_wpn_ak105_sp description = st_wpn_ak105_sp_descr kind = w_rifle inv_weight = 2.8 cost = 39480 repair_type = rifle_5 weapon_class = assault_rifle hud = wpn_ak105_sp_hud visual = dynamics\weapons\wpn_ak105_sp\wpn_ak105_sp_world.ogf position = -0.08, 0.1, -0.19 ;x,y,z (left/right, up/down, forward/back ) orientation = 0, 0, 0 fire_point = 0.0, -0.05, 0.656 fire_point2 = 0, 0.161, 0.583 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.026, -0.175, 0.0 strap_orientation = -10, -5, 10 ph_mass = 4 flame_particles = weapons\generic_weapon05 ;smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 smoke_particles = ghost_particles\weapons\flame_eft_ak ;particles remade incomp. silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil ;particles remade incomp. shell_point = 0.02,0.04,0.5 shell_dir = 0.0, 0.0, 0.4 shell_particles = weapons\545x39 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 5 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_ak105, up_gr_seconab_ak105, up_gr_thirdab_ak105, up_gr_fourtab_ak105, up_gr_fifthab_ak105 installed_upgrades = upgrade_scheme = upgrade_scheme_ak74u upgr_icon_x = 0 upgr_icon_y = 900 upgr_icon_width = 300 upgr_icon_height = 100 fire_modes = 1, -1 ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_fmj_bad, ammo_5.45x39_fmj_verybad, ammo_5.45x39_ep, ammo_5.45x39_ep_bad, ammo_5.45x39_ep_verybad, ammo_5.45x39_ap, ammo_5.45x39_ap_bad, ammo_5.45x39_ap_verybad ammo_elapsed = 45 ammo_mag_size = 45 startup_ammo = 90 scopes = pso2, 1p78gs, 1pn93n2_1gs, 1pn93, 1p29, usp1 scope_status = 0 scope_zoom_factor = 0 silencer_name = wpn_sil_tgp-a silencer_status = 2 silencer_x = 174 silencer_y = 8 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 ;silencer_smoke_particles = weapons\generic_shoot_00 grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad grenade_launcher_name = wpn_addon_grenade_launcher grenade_launcher_status = 0 grenade_launcher_x = 126 grenade_launcher_y = 21 launch_speed = 0 hit_impulse = 25 hit_power = 0.49, 0.49, 0.49, 0.49 hit_type = fire_wound fire_distance = 1000 bullet_speed = 830 rpm = 650 rpm_empty_click = 200 use_aim_bullet = false time_to_aim = 0.0 ; 1.0 zoom_dof = 0.5, 1.0, 180 zoom_enabled = true zoom_rotate_time = 0.25 reload_dof = 0.0, 0.5, 5, 2 control_inertion_factor = 1.0f crosshair_inertion = 4.8 fire_dispersion_base = 0.5 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.73 misfire_start_prob = 0.007 misfire_end_condition = 0.08 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0008 condition_shot_dec = 0.0008 cam_return = 0 cam_relax_speed = 12 cam_dispersion = 0.762 cam_dispersion_frac = 1.1 cam_dispersion_inc = 0.0625 cam_max_angle = 37.0 cam_max_angle_horz = 37.0 cam_step_angle_horz = 1.10 zoom_cam_relax_speed = 12 ;zoom_cam_dispersion = 0.732 zoom_cam_dispersion_frac = 1.0 ;zoom_cam_dispersion_inc = 0.0525 zoom_cam_max_angle = 37.0 zoom_cam_max_angle_horz = 37.0 ;zoom_cam_step_angle_horz = 1.00 zoom_cam_dispersion = 0.432 zoom_cam_dispersion_inc = 0.04 zoom_cam_step_angle_horz = 0.80 PDM_disp_accel_factor = 1.655 PDM_disp_base = 0.8 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 1.65 cam_relax_speed_ai = 120.75 zoom_cam_relax_speed_ai = 360 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 0 kill_msg_y = 28 kill_msg_width = 84 kill_msg_height = 28 scope_zoom_factor_alt = 0 use_alt_aim_hud = true hud_fov = 0.78 ;----------------------------------------------------------------------Sounds---------------------------------------------------------------------------------------- snd_bore = $no_sound snd_draw = weapons\ak105_sp\hide snd_holster = weapons\ak105_sp\hide snd_empty = weapons\ak12custom\ak12_empty snd_reload = weapons\ak105_young_prince\ak105_reload snd_reload_empty = weapons\ak105_young_prince\ak105_reload_empty snd_reload_misfire = weapons\ak105_young_prince\ak105_reload_empty snd_shoot = weapons\ak545_new_young_prince\ak545_shot_1 snd_shoot1 = weapons\ak545_new_young_prince\ak545_shot_2 snd_shoot2 = weapons\ak545_new_young_prince\ak545_shot_3 snd_silncer_shot = weapons\ak104_tac_prince\ak104_shot_sil_1 snd_silncer_shot1 = weapons\ak104_tac_prince\ak104_shot_sil_2 snd_silncer_shot2 = weapons\ak104_tac_prince\ak104_shot_sil_3 snd_switch_mode = weapons\generic\switch_mode ;-------------------------------------------------------------------HUD--------------------------------------------------------------------------------- [wpn_ak105_sp_hud]:hud_base item_visual = dynamics\weapons\wpn_ak105_sp\wpn_ak105_sp_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true hands_position = 0.0105, -0.02, 0.2 hands_orientation = 0, 2.3, -0.7298 aim_hud_offset_pos = -0.0746,0.0541,-0.2 aim_hud_offset_rot = 0.0422,-0.0035,-0.0158 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_pos_16x9 = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 gl_hud_offset_rot_16x9 = 0, 0, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 ;-------------- hands_position_16x9 = -0.021400,0.000000,-0.050000 hands_orientation_16x9 = 1.252664,0.997510,-0.140000 aim_hud_offset_pos_16x9 = -0.069500,-0.022000,-0.019650 aim_hud_offset_rot_16x9 = 0.098456,-0.023001,0.778684 item_position = 0,0,0 item_orientation = 0,0,0 ;-------------- lowered_hud_offset_pos_16x9 = 0.1,-0.015,0 lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1 anm_show = ak105_sp_vgrip_draw, draw, 1.25 anm_hide = ak105_sp_vgrip_holster, holster, 1.25 anm_idle = ak105_sp_vgrip_idle, idle anm_idle_sprint = ak105_sp_vgrip_idle_sprint anm_idle_moving = ak105_sp_vgrip_idle_awlk anm_shots = ak105_sp_vgrip_shoot, shoot anm_reload = ak105_sp_vgrip_reload, reload anm_reload_empty = ak105_sp_vgrip_reload_empty, reload_empty anm_reload_misfire = ak105_sp_vgrip_reload_empty, reload_empty anm_idle_moving_crouch = ak105_sp_vgrip_idle_crouchwalk, idle anm_idle_aim = ak105_sp_vgrip_idle_aim anm_bore = ak105_sp_vgrip_idle_bore ;anm_reload_misfire = ak105_sp_misfire fire_bone = wpn_body fire_bone2 = wpn_body fire_point = 0, 0.048, 0.466 fire_point2 = 0, -0.011, 0.553 shell_point = 0.018,0.06,0.188 shell_dir = 0,1,0 shell_bone = wpn_body freelook_z_offset_mul = 0.5 ;-------------------------------------------------------------------Addons------------------------------------------------------------------------------ [wpn_ak105_sp_1p29]:wpn_ak105_sp 1icon_layer = 1p29 1icon_layer_x = 56 1icon_layer_y = 5 inv_weight = 3.8 hud = wpn_ak105_sp_1p29_hud visual = dynamics\weapons\wpn_ak105_sp\wpn_ak105_sp_world.ogf scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_1p29 scope_zoom_factor = 25 zoom_rotate_time = 0.25 scope_lense_fov = 6 [wpn_ak105_sp_1p29_hud]:wpn_ak105_sp_hud item_visual = dynamics\weapons\wpn_ak105_sp\wpn_ak105_sp_1p29_hud.ogf aim_hud_offset_pos_16x9 = -0.053800,0.011625,-0.015250 aim_hud_offset_rot_16x9 = 0.037206,0.029349,-0.011500 hands_position_16x9 = -0.018400,-0.016400,-0.028871 hands_orientation_16x9 = 1.252664,0.997510,-0.140000 aim_hud_offset_alt_pos_16x9 = -0.094901,-0.014975,-0.041950 aim_hud_offset_alt_rot_16x9 = 0.110006,0.001349,0.778684 ;----------------------------------------------------------------------------------------------------- [wpn_ak105_sp_pso2]:wpn_ak105_sp 1icon_layer = pso2 1icon_layer_x = 25 1icon_layer_y = 2 visual = dynamics\weapons\wpn_ak105_sp\wpn_ak105_sp_world.ogf inv_weight = 3.400 hud = wpn_ak105_sp_pso2_hud scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_pso2_vss scope_zoom_factor = 25 [wpn_ak105_sp_pso2_hud]:wpn_ak105_sp_hud item_visual = dynamics\weapons\wpn_ak105_sp\wpn_ak105_sp_pso2_hud.ogf aim_hud_offset_pos_16x9 = -0.042100,0.016425,-0.050650 aim_hud_offset_rot_16x9 = 0.037206,0.029349,-0.011500 hands_position_16x9 = -0.015000,-0.003600,-0.045000 hands_orientation_16x9 = 1.252664,0.997510,-0.140000 aim_hud_offset_alt_pos_16x9 = -0.074590,-0.027775,-0.030850 aim_hud_offset_alt_rot_16x9 = 0.088456,-0.019851,0.787836 ;--------------------------------------------------------------------------------------------------- [wpn_ak105_sp_1p78gs]:wpn_ak105_sp 1icon_layer = 1p78gs 1icon_layer_x = 50 1icon_layer_y = -5 inv_weight = 3.300 hud = wpn_ak105_sp_1p78gs_hud visual = dynamics\weapons\wpn_ak105_sp\wpn_ak105_sp_world.ogf scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_1p78gs scope_zoom_factor = 41 [wpn_ak105_sp_1p78gs_hud]:wpn_ak105_sp_hud item_visual = dynamics\weapons\wpn_ak105_sp\wpn_ak105_sp_1p78gs_hud.ogf aim_hud_offset_pos_16x9 = -0.055300,0.007525,-0.028650 aim_hud_offset_rot_16x9 = 0.037206,0.029349,-0.011500 hands_position_16x9 = -0.015100,-0.006200,-0.034500 hands_orientation_16x9 = 1.252664,0.997510,-0.140000 aim_hud_offset_alt_pos_16x9 = -0.082500,-0.023900,-0.028050 aim_hud_offset_alt_rot_16x9 = 0.099606,-0.008751,0.778684 ;----------------------------------------------------------------------------------------------------- [wpn_ak105_sp_1pn93n2_1gs]:wpn_ak105_sp $spawn = "weapons\wpn_ak105_sp_1pn93n2_1gs" hud = wpn_ak105_sp_1pn93n2_1gs_hud visual = dynamics\weapons\wpn_ak105_sp\wpn_ak105_sp_world.ogf 1icon_layer = 1pn93n2_1gs 1icon_layer_x = 30 1icon_layer_y = 1 nv_scope_status = 1 scope_status = 1 scope_dynamic_zoom = off scope_nightvision = scope_nightvision_1gen scope_texture = wpn_crosshair_1pn93n2_1gs scope_zoom_factor = 25 ;installed_upgrades = up_fourte_svd_nimble inv_weight = 3.750 [wpn_ak105_sp_1pn93n2_1gs_hud]:wpn_ak105_sp_hud item_visual = dynamics\weapons\wpn_ak105_sp\wpn_ak105_sp_1pn93n2_1gs_hud.ogf aim_hud_offset_pos_16x9 = -0.046600,0.017225,-0.013650 aim_hud_offset_rot_16x9 = 0.037206,0.029349,-0.011500 hands_position_16x9 = -0.008400,-0.014400,-0.045000 hands_orientation_16x9 = 1.252664,0.997510,-0.140000 aim_hud_offset_alt_pos_16x9 = -0.092900,-0.023875,-0.020750 aim_hud_offset_alt_rot_16x9 = 0.099606,-0.008751,0.778684 ;--------------------------------------------------------------------------------------------- [wpn_ak105_sp_1pn93]:wpn_ak105_sp inv_weight = 4.05 hud = wpn_ak105_sp_1pn93_hud 1icon_layer = 1pn93 1icon_layer_x = 30 1icon_layer_y = 1 nv_scope_status = 1 visual = dynamics\weapons\wpn_ak105_sp\wpn_ak105_sp_world.ogf scope_status = 1 scope_nightvision = scope_nightvision_2gen scope_texture = wpn_crosshair_1pn93 scope_zoom_factor = 25 zoom_rotate_time = 0.25 ;installed_upgrades = up_fourte_svd_nimble [wpn_ak105_sp_1pn93_hud]:wpn_ak105_sp_hud item_visual = dynamics\weapons\wpn_ak105_sp\wpn_ak105_sp_1pn93_hud.ogf aim_hud_offset_pos_16x9 = -0.040900,0.013625,-0.003150 aim_hud_offset_rot_16x9 = 0.037206,0.029349,-0.011500 hands_position_16x9 = -0.018400,-0.019000,-0.045000 hands_orientation_16x9 = 1.252664,0.997510,-0.140000 aim_hud_offset_alt_pos_16x9 = -0.088600,-0.013575,-0.026550 aim_hud_offset_alt_rot_16x9 = 0.099606,-0.008751,0.778684 ;----------------------------------------------------------------------------------------------------- [wpn_ak105_sp_usp1]:wpn_ak105_sp 1icon_layer = usp1 1icon_layer_x = 56 1icon_layer_y = 5 inv_weight = 3.800 hud = wpn_ak105_sp_usp1_hud visual = dynamics\weapons\wpn_ak105_sp\wpn_ak105_sp_world.ogf scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_usp1 scope_zoom_factor = 25 [wpn_ak105_sp_usp1_hud]:wpn_ak105_sp_hud item_visual = dynamics\weapons\wpn_ak105_sp\wpn_ak105_sp_usp1_hud.ogf aim_hud_offset_pos_16x9 = -0.061000,0.005825,-0.020450 aim_hud_offset_rot_16x9 = 0.037206,0.029349,-0.011500 hands_position_16x9 = -0.010100,-0.011900,-0.045000 hands_orientation_16x9 = 1.252664,0.997510,-0.140000 aim_hud_offset_alt_pos_16x9 = -0.097201,-0.025675,-0.043650 aim_hud_offset_alt_rot_16x9 = 0.109456,0.002799,0.778684 ;-----------------------------------------------------------------------------------------------------