;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [ammo_23x75_shrapnel]:ammo_base ; #00 GroupControlSection = spawn_group discovery_dependency = $spawn = "weapons\ammo\ammo_23x75_shrapnel" ; option for Level Editor class = AMMO_S cform = skeleton visual = dynamics\weapons\wpn_ammo\ammo_12x70_buck.ogf description = ammo_23x75_shrapnel_descr $prefetch = 64 cost = 2100 box_size = 10 inv_name = ammo_23x75_shrapnel ;inv_name_short = ammo_23x75_shrapnel_s inv_name_short = ammo_23x75_shrapnel inv_weight = 0.45 icons_texture = ui\ui_icon_bas inv_grid_width = 2 inv_grid_height = 1 inv_grid_x = 121 inv_grid_y = 1 k_dist = 1.0 k_disp = 35 k_hit = 6.0 k_impulse = 5.5 k_ap = 0.3 buck_shot = 6 tracer = on 4to1_tracer = false wm_size = 0.08 k_air_resistance = 1.5 tier = 2 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [ammo_23x75_barrikada]:ammo_base ; #00 GroupControlSection = spawn_group discovery_dependency = $spawn = "weapons\ammo\ammo_23x75_barrikada" ; option for Level Editor class = AMMO_S cform = skeleton visual = dynamics\weapons\wpn_ammo\ammo_12x76_zhekan.ogf description = ammo_23x75_barrikada_descr $prefetch = 64 cost = 3500 box_size = 10 inv_name = ammo_23x75_barrikada ;inv_name_short = ammo_23x75_barrikada_s inv_name_short = ammo_23x75_barrikada inv_weight = 0.5 icons_texture = ui\ui_icon_bas inv_grid_width = 2 inv_grid_height = 1 inv_grid_x = 121 inv_grid_y = 0 k_dist = 1.00 k_disp = 1.00 k_hit = 10.7 k_impulse = 50 k_ap = 0.6 impair = 0.05 tracer = off 4to1_tracer = on wm_size = 0.2 k_air_resistance = 1.1 k_bullet_speed = 1.15 tier = 2 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [ammo_9x21_sp10]:ammo_base ; 165 gr GroupControlSection = spawn_group discovery_dependency = $spawn = "weapons\ammo\ammo_9x21_sp10" ; option for Level Editor class = AMMO_S cform = skeleton visual = dynamics\weapons\wpn_ammo\ammo_1143x23_Hydro.ogf description = ammo_9x21_sp10_descr $prefetch = 64 cost = 3196 box_size = 14 inv_name = ammo_9x21_sp10 ;inv_name_short = ammo_9x21_sp10_s inv_name_short = ammo_9x21_sp10 inv_weight = .24 icons_texture = ui\ui_icon_bas inv_grid_width = 2 inv_grid_height = 1 inv_grid_x = 119 inv_grid_y = 0 k_disp = 0.66 k_hit = 0.77 ; 1.25 k_impulse = 0.8 k_ap = 0.45 impair = 1.1 tracer_color_ID = 0 wm_size = 0.088 k_air_resistance = 0.8 k_bullet_speed = 1.25 k_cam_dispersion = 1.0 ; 1.1 tier = 2 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [ammo_20x70_buck]:ammo_base ; #00 GroupControlSection = spawn_group discovery_dependency = $spawn = "weapons\ammo\ammo_20x70_buck" ; option for Level Editor class = AMMO_S cform = skeleton visual = dynamics\weapons\wpn_ammo\ammo_12x70_buck.ogf description = ammo_20x70_buck_descr $prefetch = 64 cost = 450 box_size = 10 inv_name = ammo_20x70_buck inv_name_short = ammo_20x70_buck inv_name_short = ammo_20x70_buck_s inv_weight = .35 icons_texture = ui\ui_icon_bas inv_grid_width = 2 inv_grid_height = 1 inv_grid_x = 119 inv_grid_y = 1 k_dist = 0.55 k_disp = 4.6 k_hit = 0.35 ; 0.4 k_impulse = 0.33 k_ap = 0.03 buck_shot = 5 tracer = off 4to1_tracer = false wm_size = 0.02 k_air_resistance = 2.0 tier = 2 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [ammo_23_eco]:ammo_base ; #00 GroupControlSection = spawn_group discovery_dependency = $spawn = "weapons\ammo\ammo_20x70_buck" ; option for Level Editor class = AMMO_S cform = skeleton visual = dynamics\weapons\wpn_ammo\ammo_12x70_buck.ogf description = ammo_23_eco_descr $prefetch = 64 cost = 3500 box_size = 1 inv_name = ammo_23_eco inv_name_short = ammo_23_eco inv_name_short = ammo_23_eco_s inv_weight = .05 icons_texture = ui\ui_icon_bas inv_grid_width = 2 inv_grid_height = 1 inv_grid_x = 121 inv_grid_y = 2 k_disp = 0.5 k_impulse = 0.15 k_ap = 0.01 tracer_color_ID = 1 wm_size = 0.048 k_air_resistance = 0.15 tier = 2 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [ammo_vog-30]:ammo_base GroupControlSection = spawn_group discovery_dependency = class = S_VOG25 cform = skeleton visual = dynamics\weapons\wpn_ammo\ammo_vog_25.ogf description = ammo_vog_30_descr $prefetch = 64 cost = 1850 box_size = 1 inv_name = ammo_vog_30 inv_name_short = ammo_vog_30_s inv_weight = 0.2 ;.08 icons_texture = ui\ui_icon_bas inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 126 inv_grid_y = 1 kill_msg_x = 38 kill_msg_y = 233 kill_msg_width = 21 kill_msg_height = 22 k_disp = 0.6 k_hit = 8.0 ; 2 k_impulse = 1.1 k_ap = 0.55 buck_shot = 0 tracer = off wm_size = 0.05 fake_grenade_name = wpn_fake_missile tier = 5 snd_on_take = other grenade_ammo = true ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [ammo_338_federal]:ammo_base GroupControlSection = spawn_group discovery_dependency = $spawn = "weapons\ammo\ammo_338_federal" ; option for Level Editor class = AMMO_S cform = skeleton visual = dynamics\weapons\wpn_ammo\ammo_338_lapua.ogf description = ammo_338_federal_descr $prefetch = 64 cost = 4100 box_size = 10 inv_name = ammo_338_federal inv_name_short = ammo_338_federal_s inv_weight = .420 icons_texture = ui\ui_icon_bas inv_grid_width = 2 inv_grid_height = 1 inv_grid_x = 119 inv_grid_y = 2 k_disp = 0.67 k_hit = 1.0 k_impulse = 0.81 k_ap = 0.9 tracer_color_ID = 2 wm_size = 0.066 k_air_resistance = 0.05 tier = 3 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;