;------------------------------------------------------------------------------------------------ [wpn_colt1911_n]:identity_immunities,weapon_probability,default_weapon_params,wpn_colt1911_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\colt1911" scheduled = off cform = skeleton class = WP_PM slot = 1 animation_slot = 1 ef_weapon_type = 5 hand_dependence = 1 single_handed = 1 default_to_ruck = false sprint_allowed = true icons_texture = ui\ui_icon_bas inv_grid_width = 2 inv_grid_height = 1 inv_grid_x = 64 inv_grid_y = 2 inv_name = st_wpn_colt1911_n inv_name_short = st_wpn_colt1911_n description = st_wpn_colt1911_n_descr kind = w_pistol inv_weight = 1.075 cost = 8560 repair_type = pistol hud = wpn_colt1911_n_hud visual = dynamics\weapons\wpn_colt1911_n\wpn_colt1911_world.ogf position = -0.021, -0.085, 0 orientation = 0, 0, 0 fire_point = 0, 0.133, 0.161 fire_point2 = 0, 0.133, 0.161 ph_mass = 1 flame_particles = weapons\generic_weapon03 ;smoke_particles = weapons\generic_shoot_00 smoke_particles = ghost_particles\weapons\flame_eft_sks ;particles remade incomp. shell_point = 0.0, 0.133, 0.047 shell_dir = 0.0, 0.0, 0.4 shell_particles = weapons\45acp light_color = 0.6, 0.5, 0.3 light_range = 3.0 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_fn57, up_gr_seconab_fn57, up_gr_thirdab_fn57, up_gr_fourtab_fn57, up_gr_fifthab_fn57 installed_upgrades = upgrade_scheme = upgrade_scheme_walther upgr_icon_x = 1150 upgr_icon_y = 1100 upgr_icon_width = 150 upgr_icon_height = 100 fire_modes = 1 ammo_class = ammo_11.43x23_fmj, ammo_11.43x23_fmj_bad, ammo_11.43x23_fmj_verybad, ammo_11.43x23_hydro, ammo_11.43x23_hydro_bad, ammo_11.43x23_hydro_verybad ammo_elapsed = 7 ammo_mag_size = 7 scope_status = 0 scope_zoom_factor = 0 silencer_name = wpn_sil_45 silencer_status = 0 silencer_x = 80 silencer_y = -16 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 grenade_launcher_status = 0 hit_impulse = 40 hit_power = 0.55, 0.55, 0.55, 0.55 hit_type = fire_wound fire_distance = 300 bullet_speed = 270 rpm = 230 rpm_empty_click = 120 use_aim_bullet = false time_to_aim = 0.0 ; 1.0 zoom_dof = -1000, 1.0, 1000 zoom_enabled = true zoom_rotate_time = 0.25 reload_dof = 0.0, 0.5, 5, 1.7 control_inertion_factor = 1.0f crosshair_inertion = 3.8 fire_dispersion_base = 0.6 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.79 misfire_start_prob = 0.007 misfire_end_condition = 0.11 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0018 condition_shot_dec = 0.0018 cam_return = 0 cam_relax_speed = 7 cam_dispersion = 2.5 cam_dispersion_frac = 1.1 cam_dispersion_inc = 0.0 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 0.76 zoom_cam_dispersion = 2.0 PDM_disp_accel_factor = 1.055 PDM_disp_base = 0.7 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 1.05 cam_relax_speed_ai = 360 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 161 kill_msg_y = 153 kill_msg_width = 37 kill_msg_height = 24 weapon_lower_speed = 0.2 hud_fov = 0.78 ;-------------------------------------------------------------------------SND--------------------------------------------------------------------------- snd_draw = eft_wp\shared\draw_pistol snd_holster = eft_wp\shared\hide_pistol snd_shoot = eft_wp\colt1911\shoot, 2.0 snd_empty = eft_wp\shared\empty_click_pistol ;snd_reload = eft_wp\p226r\reload, 1.0 ;snd_reload_empty = eft_wp\p226r\reload_empty, 1.0 ;snd_reload = eft_wp\glock17\glock17_reload_speed, 1.5 ;snd_reload_empty = eft_wp\glock17\glock17_reload_empty_speed, 1.5 snd_bore = eft_wp\sil ;-------------------------------------------------------------------------HUD--------------------------------------------------------------------------- [wpn_colt1911_n_hud]:hud_base item_visual = dynamics\weapons\wpn_colt1911_n\wpn_colt1911_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true ;----------- item_position = 0.000747,-0.002013,0.003271 item_orientation = 1.239378,-0.134046,-2.052052 hands_position_16x9 = -0.038100,-0.157900,-0.310000 hands_orientation_16x9 = 3.549999,2.999998,0.150000 aim_hud_offset_pos_16x9 = -0.063749,0.029000,-0.059751 aim_hud_offset_rot_16x9 = 0.042450,0.084050,-0.025250 ;------------ hands_position = -0.031, -0.17, 0 hands_orientation = -0.5, 1., 1.15 safemode_anm = safemode_anm2 = lowered_hud_offset_pos = 0,0.1,0 lowered_hud_offset_rot = 0.3,-0.1,0.1 lowered_hud_offset_pos_16x9 = 0,0.05,0 lowered_hud_offset_rot_16x9 = 0.3,-0.1,0.1 aim_hud_offset_pos = -0.0986, 0.055, -0.2 aim_hud_offset_rot = 0.005, 0.012, -0.015 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_show = glock_eft_ins_draw, idle anm_show_empty = glock_eft_ins_draw, idle_empty anm_hide = glock_eft_ins_hide, idle anm_hide_empty = glock_eft_ins_hide, idle_empty anm_idle = glock_eft_ins_idle, idle anm_idle_empty = glock_eft_ins_idle, idle_empty anm_shots = glock_eft_ins_shoot, shoot anm_shot_l = glock_eft_ins_shoot_last, shoot_last anm_idle_aim = glock_eft_ins_idle_aim, idle anm_idle_aim_empty = glock_eft_ins_idle_aim, idle_empty anm_reload = glock_eft_ins_reload, reload ,1.5 anm_reload_empty = glock_eft_ins_reload_empty, reload_empty ,1.4 ;anm_reload = glock_eft_ins_reload_speed, reload_speed ;anm_reload_empty = glock_eft_ins_reload_empty_speed, reload_empty_speed anm_idle_moving = glock_eft_ins_idle_moving, idle ,0.7 anm_idle_moving_empty = glock_eft_ins_idle_moving, idle_empty ,0.7 anm_idle_moving_crouch = glock_eft_ins_idle_crouch, idle anm_idle_moving_crouch_empty = glock_eft_ins_idle_crouch, idle_empty anm_idle_sprint = glock_eft_ins_idle_sprint_v4, idle anm_idle_sprint_empty = glock_eft_ins_idle_sprint_v4, idle_empty anm_bore = glock_eft_ins_idle_aim, idle anm_bore_empty = glock_eft_ins_idle_aim, idle_empty shell_bone = gilza shell_point = -0.03,-0.05,0.05 fire_bone = muzzle fire_point = 0, 0, 0 ;------------------------------------------------------------------------------------------------