;------------------------------------------------------------------------------------------------ [wpn_dvl10_m1]:identity_immunities,weapon_probability,default_weapon_params GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\svd" scheduled = off cform = skeleton parent_section = wpn_dvl10_m1 class = WP_SVD slot = 2 animation_slot = 2 ef_main_weapon_type = 3 ef_weapon_type = 11 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true icons_texture = ui\ui_icon_bas inv_grid_width = 6 inv_grid_height = 2 inv_grid_x = 40 inv_grid_y = 8 inv_name = st_wpn_dvl10_m1 inv_name_short = st_wpn_dvl10_m1 description = st_wpn_dvl10_m1_descr kind = w_sniper inv_weight = 5.7 cost = 99580 repair_type = rifle_7 weapon_class = sniper_rifle hud = wpn_dvl10_m1_hud visual = dynamics\weapons\wpn_dvl10_m1\wpn_dvl10_m1_world.ogf position = -0.08, 0.1, -0.23 orientation = 0, 0, 0 fire_point = 0.0, 0.195, 0.777 fire_point2 = 0.0, 0.195, 0.777 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.15, -0.15, 0.45 strap_orientation = -25, -189, 65 ph_mass = 3 flame_particles = weapons\generic_shoot_00 smoke_particles = weapons\generic_shoot_00 shell_point = 0.0, 0.129, 0.192 shell_dir = 0.0, 0.0, 0.4 ;shell_particles = weapons\762x51 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 4.0 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_sv98, up_gr_seconab_sv98, up_gr_thirdab_sv98 ;installed_upgrades = upgrade_scheme = upgrade_scheme_svd upgr_icon_x = 1750 upgr_icon_y = 100 upgr_icon_width = 300 upgr_icon_height = 100 fire_modes = 1 ammo_class = ammo_338_federal ammo_elapsed = 10 ammo_mag_size = 10 startup_ammo = 10 scope_status = 0 scopes = acog, specter, leupold, pn23, gauss_sight, marchf scope_zoom_factor = 0 silencer_name = wpn_addon_silencer silencer_status = 0 silencer_x = 272 silencer_y = 22 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 grenade_launcher_status = 0 hit_impulse = 40 hit_power = 0.85, 0.85, 0.85, 0.85 hit_type = fire_wound fire_distance = 600 bullet_speed = 400 rpm = 30 rpm_empty_click = 200 use_aim_bullet = false time_to_aim = 0.0 ; 1.0 zoom_enabled = true zoom_rotate_time = 0.25 reload_dof = 0.0, 0.5, 5, 2.2 control_inertion_factor = 1.0f crosshair_inertion = 9 fire_dispersion_base = 0.065 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.82 misfire_start_prob = 0.007 misfire_end_condition = 0.09 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0038 condition_shot_dec = 0.0038 cam_return = 0 cam_relax_speed = 4.5 cam_dispersion = 2.24 cam_dispersion_frac = 1.1 cam_dispersion_inc = 2.24 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 0.64 zoom_cam_relax_speed = 0.75 zoom_cam_dispersion = 1.00 zoom_cam_dispersion_frac = 1.0 zoom_cam_dispersion_inc = 1.54 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 0.49 PDM_disp_accel_factor = 2.355 PDM_disp_base = 1.45 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 2.355 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 120.75 holder_fov_modifier = 1.0 holder_range_modifier = 2.15 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 0 kill_msg_y = 0 kill_msg_width = 98 kill_msg_height = 23 hud_fov = 0.78 ;----------------------------------------------------------------------------SND------------------------------------------------------------------------ snd_draw = eft_wp\dvl_10\dvl_draw snd_holster = eft_wp\dvl_10\dvl_hide snd_shoot = eft_wp\dvl_10\dvl_shoot_silenced snd_empty = eft_wp\dvl_10\trigger_hammer snd_reload = eft_wp\dvl_10\dvl_reload snd_reload_empty = eft_wp\dvl_10\dvl_reload_empty ;snd_close = weapons\generic_close snd_bore = $no_sound snd_bore1 = $no_sound snd_reload_misfire = eft_wp\dvl_10\dvl_reload_empty ;----------------------------------------------------------------------HUD------------------------------------------------------------------------------ [wpn_dvl10_m1_hud]:hud_base item_visual = dynamics\weapons\wpn_dvl10_m1\wpn_dvl10_m1_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true hands_position = -0.07, -0.185, 0.2 hands_orientation = 0, 0, 0 aim_hud_offset_pos = -0.0818, 0.057, -0.15 aim_hud_offset_rot = 0, 0, 0 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 ;------------ aim_hud_offset_pos_16x9 = -0.047265,0.002550,-0.064101 aim_hud_offset_rot_16x9 = 0.016137,0.019610,0.000000 hands_position_16x9 = 0.000000,-0.018526,-0.102698 hands_orientation_16x9 = 1.078683,1.809961,0.000000 item_position = 0, 0, 0 item_orientation = 0, 0, 0 ;----------- lowered_hud_offset_pos_16x9 = 0.1,0,0 lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1 anm_show = dvl_10_draw, idle anm_hide = dvl_10_holster, idle anm_shots = dvl_10_shoot, shoot anm_reload = dvl_10_reload, reload anm_reload_empty = dvl_10_reload_empty, reload_empty anm_bore = dvl_10_idle, idle anm_idle = dvl_10_idle, idle anm_idle_aim = dvl_10_idle_aim, idle anm_idle_moving = dvl_10_idle_move, idle anm_idle_sprint = dvl_10_idle_sprint, idle anm_reload_misfire = dvl_10_reload_empty, reload_empty shell_bone = gilza shell_dir = 0, 1, 0 shell_point = 0, 0, 0 fire_bone = muzzle fire_point = 0, 0, 0 freelook_z_offset_mul = 0.3 ;-----------------------------------------------------------------------Addons-------------------------------------------------------------------------- [wpn_dvl10_m1_acog]:wpn_dvl10_m1 visual = dynamics\weapons\wpn_dvl10_m1\wpn_dvl10_m1_world.ogf $spawn = "weapons\wpn_dvl10_m1_acog" 1icon_layer = acog 1icon_layer_x = 79 1icon_layer_y = 0 inv_weight = 6.050 scope_status = 1 scope_texture = wpn_crosshair_acog scope_zoom_factor = 25 zoom_rotate_time = 0.25 hud = wpn_dvl10_m1_acog_hud [wpn_dvl10_m1_acog_hud]:wpn_dvl10_m1_hud item_visual = dynamics\weapons\wpn_dvl10_m1\wpn_dvl10_m1_acog_hud.ogf hands_position_16x9 = 0.000000,-0.024826,-0.102698 hands_orientation_16x9 = 1.078683,1.809961,0.000000 aim_hud_offset_pos_16x9 = -0.046365,0.004950,-0.034101 aim_hud_offset_rot_16x9 = 0.016137,0.019610,0.000000 ;------------------------------------------------------------------------------- [wpn_dvl10_m1_specter]:wpn_dvl10_m1 $spawn = "weapons\wpn_dvl10_m1_specter" visual = dynamics\weapons\wpn_dvl10_m1\wpn_dvl10_m1_world.ogf hud = wpn_dvl10_m1_specter_hud 1icon_layer = specter 1icon_layer_x = 56 1icon_layer_y = -4 inv_weight = 6.370 scope_status = 1 scope_texture = wpn_crosshair_specter scope_zoom_factor = 25 zoom_rotate_time = 0.25 scope_dynamic_zoom = on [wpn_dvl10_m1_specter_hud]:wpn_dvl10_m1_hud item_visual = dynamics\weapons\wpn_dvl10_m1\wpn_dvl10_m1_specter_hud.ogf hands_position_16x9 = 0.000000,-0.024826,-0.102698 hands_orientation_16x9 = 1.078683,1.809961,0.000000 aim_hud_offset_pos_16x9 = -0.046365,0.004950,-0.044101 aim_hud_offset_rot_16x9 = 0.016137,0.019610,0.000000 ;-------------------------------------------------------------------------------- [wpn_dvl10_m1_pks]:wpn_dvl10_m1 $spawn = "weapons\wpn_dvl10_m1_pks" visual = dynamics\weapons\wpn_dvl10_m1\wpn_dvl10_m1_world.ogf hud = wpn_dvl10_m1_pks_hud 1icon_layer = pks 1icon_layer_x = 60 1icon_layer_y = 2 inv_weight = 6.500 scope_status = 1 scope_texture = wpn_crosshair_pks scope_zoom_factor = 25 zoom_rotate_time = 0.25 [wpn_dvl10_m1_pks_hud]:wpn_dvl10_m1_hud item_visual = dynamics\weapons\wpn_dvl10_m1\wpn_dvl10_m1_pks_hud.ogf hands_position_16x9 = 0.000000,-0.018526,-0.091898 hands_orientation_16x9 = 1.078683,1.809961,0.000000 aim_hud_offset_pos_16x9 = -0.047265,0.005850,-0.030501 aim_hud_offset_rot_16x9 = 0.016137,0.019610,0.000000 -------------------------------------------------------------------------------- [wpn_dvl10_m1_leupold]:wpn_dvl10_m1 $spawn = "weapons\wpn_dvl10_m1_leupold" visual = dynamics\weapons\wpn_dvl10_m1\wpn_dvl10_m1_world.ogf hud = wpn_dvl10_m1_leupold_hud 1icon_layer = leupold 1icon_layer_x = 64 1icon_layer_y = 4 inv_weight = 6.380 scope_status = 1 scope_texture = wpn_crosshair_leupold scope_zoom_factor = 7 zoom_rotate_time = 0.25 scope_dynamic_zoom = on [wpn_dvl10_m1_leupold_hud]:wpn_dvl10_m1_hud item_visual = dynamics\weapons\wpn_dvl10_m1\wpn_dvl10_m1_leupold_hud.ogf hands_position_16x9 = 0.000000,-0.023926,-0.090998 hands_orientation_16x9 = 1.078683,1.809961,0.000000 aim_hud_offset_pos_16x9 = -0.047265,0.004950,-0.043401 aim_hud_offset_rot_16x9 = 0.016137,0.019610,0.000000 ---------------------------------------------------------------------------------------------------------- [wpn_dvl10_m1_pn23]:wpn_dvl10_m1 $spawn = "weapons\wpn_dvl10_m1_pn23" visual = dynamics\weapons\wpn_dvl10_m1\wpn_dvl10_m1_world.ogf hud = wpn_dvl10_m1_pn23_hud 1icon_layer = pn23 1icon_layer_x = 44 1icon_layer_y = -7 ;;installed_upgrades = up_fourte_svd_nimble ;scope_nightvision = scope_nightvision_3gen nv_scope_status = 1 inv_weight = 6.349 scope_status = 1 scope_texture = wpn_crosshair_pn23 scope_zoom_factor = 25 zoom_rotate_time = 0.25 [wpn_dvl10_m1_pn23_hud]:wpn_dvl10_m1_hud item_visual = dynamics\weapons\wpn_dvl10_m1\wpn_dvl10_m1_pn23_hud.ogf hands_position_16x9 = 0.000000,-0.033226,-0.046598 hands_orientation_16x9 = 1.078683,1.809961,0.000000 aim_hud_offset_pos_16x9 = -0.048165,0.007650,-0.036201 aim_hud_offset_rot_16x9 = 0.016137,0.019610,0.000000 -------------------------------------------------------------------------------- [wpn_dvl10_m1_gauss_sight]:wpn_dvl10_m1 $spawn = "weapons\wpn_dvl10_m1_gauss_sight" visual = dynamics\weapons\wpn_dvl10_m1\wpn_dvl10_m1_world.ogf hud = wpn_dvl10_m1_gauss_sight_hud 1icon_layer = gauss_sight 1icon_layer_x = 54 1icon_layer_y = 8 inv_weight = 7.100 scope_status = 1 scope_texture = wpn_crosshair_gauss scope_zoom_factor = 12 zoom_rotate_time = 0.25 scope_dynamic_zoom = on ;;installed_upgrades = up_fourtc_svd_nimble [wpn_dvl10_m1_gauss_sight_hud]:wpn_dvl10_m1_hud item_visual = dynamics\weapons\wpn_dvl10_m1\wpn_dvl10_m1_gauss_hud.ogf aim_hud_offset_pos_16x9 = -0.046965,0.012150,-0.050001 aim_hud_offset_rot_16x9 = 0.016137,0.019610,0.000000 ;----------------------------------------------------------------------------------------------------- [wpn_dvl10_m1_marchf]:wpn_dvl10_m1 1icon_layer = marchf 1icon_layer_x = 64 1icon_layer_y = 4 inv_weight = 6.340 hud = wpn_dvl10_m1_marchf_hud visual = dynamics\weapons\wpn_dvl10_m1\wpn_dvl10_m1_world.ogf scope_status = 1 scope_dynamic_zoom = on scope_texture = wpn_crosshair_marchf scope_zoom_factor = 6 [wpn_dvl10_m1_marchf_hud]:wpn_dvl10_m1_hud item_visual = dynamics\weapons\wpn_dvl10_m1\wpn_dvl10_m1_marchf_hud.ogf 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