;------------------------------------------------------------------------------------------------ [wpn_g28]:identity_immunities,weapon_probability,default_weapon_params GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\lr-300" scheduled = off cform = skeleton class = WP_AK74 slot = 2 animation_slot = 2 ef_main_weapon_type = 2 ef_weapon_type = 8 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true inv_grid_width = 5 inv_grid_height = 2 inv_grid_x = 40 inv_grid_y = 10 icons_texture = ui\ui_icon_bas inv_name = st_wpn_g28 inv_name_short = st_wpn_g28 description = st_wpn_g28_descr kind = w_sniper inv_weight = 4.00 cost = 80200 repair_type = rifle_7 weapon_class = assault_rifle hud = wpn_g28_hud visual = dynamics\weapons\wpn_g28\wpn_g28_world.ogf position = -0.026, 0, 0 ;x,y,z (left/right, up/down, forward/back ) orientation = 0, 0, 0 fire_point = 0, 0.10, 0.575 fire_point2 = 0, 0.199, 0.575 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.15, -0.15, 0.2 strap_orientation = -10, -5, 10 ph_mass = 3 flame_particles = weapons\generic_weapon05 ;smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 shell_point = 0.02,0.2,0.065 shell_dir = 0,0,0.4 shell_particles = weapons\762x51 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 5 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.1 upgrades = up_gr_firstab_m4, up_gr_seconab_m4, up_gr_thirdab_m4, up_gr_fourtab_m4, up_gr_fifthab_m4 installed_upgrades = upgrade_scheme = upgrade_scheme_lr300 upgr_icon_x = 1750 upgr_icon_y = 500 upgr_icon_width = 300 upgr_icon_height = 100 fire_modes = 1, -1 ammo_class = ammo_7.62x51_fmj, ammo_7.62x51_fmj_bad, ammo_7.62x51_fmj_verybad, ammo_7.62x51_ap, ammo_7.62x51_ap_bad, ammo_7.62x51_ap_verybad ammo_elapsed = 20 ammo_mag_size = 20 startup_ammo = 90 scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_g28 scope_zoom_factor = 6 silencer_name = wpn_sil_g28 silencer_status = 2 silencer_x = 206 silencer_y = 16 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 ;silencer_smoke_particles = weapons\generic_shoot_00 grenade_class = ammo_m209, ammo_m209_bad, ammo_m209_verybad grenade_launcher_name = wpn_addon_grenade_launcher_m203 grenade_launcher_status = 0 grenade_launcher_x = 128 grenade_launcher_y = 28 launch_speed = 0 hit_impulse = 38 hit_power = 1.0, 1.0, 1.0, 1.0 hit_type = fire_wound fire_distance = 1000 bullet_speed = 840 rpm = 700 rpm_empty_click = 200 use_aim_bullet = false time_to_aim = 0.0 ; 2.0 zoom_dof = 0.5, 1.0, 180 zoom_enabled = true zoom_rotate_time = 0.25 reload_dof = 0.0, 0.5, 5, 2 control_inertion_factor = 1.0f crosshair_inertion = 6.85 fire_dispersion_base = 0.23 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.84 misfire_start_prob = 0.007 misfire_end_condition = 0.12 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0024 condition_shot_dec = 0.0023 cam_return = 0 cam_relax_speed = 10 cam_dispersion = 1.58 cam_dispersion_frac = 0.7 cam_dispersion_inc = 1.16 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 1.36 zoom_cam_relax_speed = 10 zoom_cam_dispersion = 0.75 zoom_cam_dispersion_frac = 1.0 zoom_cam_dispersion_inc = 0.96 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 1.24 PDM_disp_accel_factor = 2.75 PDM_disp_base = 1.2 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 2.75 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 360 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 175 kill_msg_y = 0 kill_msg_width = 82 kill_msg_height = 28 scopes = pn23fore parent_section = wpn_g28 scope_zoom_factor_alt = 0 use_alt_aim_hud = true hud_fov = 0.78 ;-------------------------------------------------------------------------Particles--------------------------------------------------------------------- smoke_particles = ghost_particles\weapons\flame_eft_sks silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil ;-------------------------------------------------------------------SOUNDS----------------------------------------------------------------------------- snd_bore = $no_sound snd_draw = weapons\ak12custom\draw snd_reload = weapons\ru556\ru556_reloadtac snd_reload_empty = weapons\ru556\ru556_reloadempty snd_shoot = weapons\scar_yang_prince\scar_shot_1 snd_shoot1 = weapons\scar_yang_prince\scar_shot_2 snd_shoot2 = weapons\scar_yang_prince\scar_shot_3 snd_silncer_shot = weapons\m4a1_ras\m4a1_sil-1 snd_holster = weapons\generic\rifle_holster snd_switch_mode = weapons\ru556\ru556_firemode snd_empty = weapons\generic\ar_empty, 0.7 snd_reload_misfire = weapons\ru556\ru556_jam ;---------------------------------------------------------------------HUD------------------------------------------------------------------------------- [wpn_g28_hud]:hud_base item_visual = dynamics\weapons\wpn_g28\wpn_g28_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true hands_position = 0.04, 0.02, 0.3 hands_orientation = 2, 2, 0 aim_hud_offset_pos = -0.1271, 0.063, -0.3 aim_hud_offset_rot = 0.04, 0.035, 0 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_pos_16x9 = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 gl_hud_offset_rot_16x9 = 0, 0, 0 ;----------- hands_position_16x9 = 0.010000,0.003200,0.008500 hands_orientation_16x9 = 0.000000,-0.430000,0.000000 aim_hud_offset_pos_16x9 = -0.078000,0.027700,-0.066525 aim_hud_offset_rot_16x9 = 0.037250,0.043436,-0.055187 item_position = 0.000000, 0.000000, 0.000000 item_orientation = 0.000000, 0.000000, 0.000000 aim_hud_offset_alt_pos_16x9 = -0.073500,-0.020600,-0.031525 aim_hud_offset_alt_rot_16x9 = 0.012250,0.010936,-0.055187 ;----------- lowered_hud_offset_pos_16x9 = 0.1,0,0 lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1 anm_show = mka_sh_draw anm_show_empty = mka_sh_draw, idle_empty anm_hide = mka_sh_holster anm_hide_empty = mka_sh_holster, idle_empty anm_idle = mka_sh_idle anm_idle_empty = mka_sh_idle, idle_empty anm_idle_sprint = mka_sh_idle_sprint, idle, 0.9 anm_idle_sprint_empty = mka_sh_idle_sprint, idle_empty, 0.9 anm_idle_moving = mka_sh_idle_moving, idle, 1.1 anm_idle_moving_empty = mka_sh_idle_moving, idle_empty, 1.1 anm_shots = mka_sh_fire anm_shot_l = mka_sh_fire, fire_empty anm_reload = mka_sh_tac_reload, mka_tac_reload_zz, 1.1 anm_reload_empty = mka_sh_reload, reload anm_idle_aim = mka_sh_idle_aim anm_idle_aim_empty = mka_sh_idle_aim, idle_empty anm_bore = mka_sh_idle_bore anm_bore_empty = mka_sh_idle_bore, idle_empty anm_reload_misfire = mka_sh_idle_jam, jam anm_switch_mode = mka_sh_fireselect anm_switch_mode_empty = mka_sh_fireselect, idle_empty shell_point = -0.01,0.04,0.11 shell_dir = 0,1,0 shell_bone = wpn_body fire_point = 0.016000,0.085200,0.490497 fire_bone = wpn_body fire_point2 = 0,0,0 fire_bone2 = wpn_body freelook_z_offset_mul = 0.2 ;------------------------------------------------------------------Addons------------------------------------------------------------------- [wpn_g28_pn23fore]:wpn_g28 visual = dynamics\weapons\wpn_g28\wpn_g28_pn23fore_world.ogf inv_grid_width = 5 inv_grid_height = 2 inv_grid_x = 40 inv_grid_y = 16 inv_weight = 4.650 zoom_rotate_time = 0.25 scope_dynamic_zoom = on nv_scope_status = 1 hud = wpn_g28_pn23fore_hud [wpn_g28_pn23fore_hud]:wpn_g28_hud item_visual = dynamics\weapons\wpn_g28\wpn_g28_pn23fore_hud.ogf