;------------------------------------------------------------------------------------------------ [wpn_k98_mod]:identity_immunities,weapon_probability,default_weapon_params GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\wpn_k98_mod" scheduled = off cform = skeleton parent_section = wpn_k98_mod class = WP_ASHTG slot = 2 animation_slot = 3 ef_main_weapon_type = 3 ef_weapon_type = 8 hand_dependence = 1 single_handed = 0 icons_texture = ui\ui_icon_bas inv_grid_width = 5 inv_grid_height = 2 inv_grid_x = 52 inv_grid_y = 0 inv_name = st_wpn_k98_mod inv_name_short = st_wpn_k98_mod description = st_wpn_k98_mod_descr kind = w_sniper inv_weight = 4.1 cost = 32590 repair_type = rifle_7 weapon_class = assault_rifle hud = wpn_k98_mod_hud visual = dynamics\weapons\wpn_k98_mod\wpn_k98_mod_world.ogf position = -0.026, -0.077, 0 orientation = 0, 0, 0 fire_point = 0.0, 0.149, 0.742 fire_point2 = 0.0, 0.149, 0.742 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.15, -0.15, 0.45 strap_orientation = -25, -189, 65 ph_mass = 3 flame_particles = weapons\generic_weapon05 ;smoke_particles = weapons\generic_shoot_00 smoke_particles = ghost_particles\weapons\flame_eft_sks ;particles remade incomp. shell_point = 0.0, 0.129, 0.192 ;shell_particles = weapons\generic_shells_shotgun light_color = 0.6, 0.5, 0.3 light_range = 4.0 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_sv98, up_gr_seconab_sv98, up_gr_thirdab_sv98 installed_upgrades = upgrade_scheme = upgrade_scheme_svd upgr_icon_x = 1200 upgr_icon_y = 2000 upgr_icon_width = 250 upgr_icon_height = 50 fire_modes = 1 ammo_class = ammo_7.92x33_fmj, ammo_7.92x33_fmj_bad, ammo_7.92x33_fmj_verybad, ammo_7.92x33_ap, ammo_7.92x33_ap_bad, ammo_7.92x33_ap_verybad ammo_elapsed = 5 ammo_mag_size = 5 startup_ammo = 10 scopes = silen98 scope_status = 1 scope_zoom_factor = 5 silencer_name = wpn_sil_forester silencer_status = 0 silencer_x = 270 silencer_y = -18 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil ;weapons\generic_shoot_00 grenade_launcher_status = 0 hit_impulse = 37 hit_power = 1.15, 1.15, 1.15, 1.15 hit_type = fire_wound fire_distance = 1500 bullet_speed = 1250 rpm = 30 rpm_empty_click = 200 zoom_dof = 0.5, 1.0, 180 zoom_enabled = true zoom_rotate_time = 0.25 control_inertion_factor = 1.0f crosshair_inertion = 7.8 fire_dispersion_base = 0.063 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.7 misfire_start_prob = 0.05 misfire_end_condition = 0.15 misfire_end_prob = 0.1 condition_queue_shot_dec = 0.003 condition_shot_dec = 0.003 cam_return = 0 cam_relax_speed = 4.5 cam_dispersion = 2.35 cam_dispersion_frac = 1.0 cam_dispersion_inc = 2.35 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 1.05 zoom_cam_relax_speed = 3.5 zoom_cam_dispersion = 0.75 zoom_cam_dispersion_frac = 1.0 zoom_cam_dispersion_inc = 2.3 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 0.95 PDM_disp_accel_factor = 2.75 PDM_disp_base = 1.4 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 2.75 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 120.75 holder_fov_modifier = 1.0 holder_range_modifier = 2.15 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 72 kill_msg_y = 82 kill_msg_width = 56 kill_msg_height = 23 hud_fov = 0.78 scope_texture = wpn_crosshair_marchf scope_dynamic_zoom = on ;----------------------------------------------------------------------SND------------------------------------------------------------------------------ snd_draw = weapons\scar_yang_prince\scar_inspect snd_holster = weapons\generic\rifle_holster snd_shoot = eft_wp\dvl_10\dvl_shoot snd_silncer_shot = eft_wp\dvl_10\dvl_shoot_silenced snd_bore = weapons\toz106\inspect snd_empty = weapons\toz106\empty_click_rifle snd_reload = weapons\toz106\reload snd_reload_empty = weapons\toz106\reload_empty snd_close = weapons\toz106\sil ;---------------------------------------------------------------HUD------------------------------------------------------------------------- [wpn_k98_mod_hud]:hud_base item_visual = dynamics\weapons\wpn_k98_mod\wpn_k98_mod_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true hands_position = -0.11, -0.17, 0.05 hands_orientation = 2, 2, 0 aim_hud_offset_pos = -0.11577,0.0899,-0.2 aim_hud_offset_rot = 0.043,0.0353,0 gl_hud_offset_pos = 0.0, 0.0, 0.0 gl_hud_offset_pos_16x9 = 0.0, 0.0, 0.0 gl_hud_offset_rot = 0.0, 0.0, 0.0 gl_hud_offset_rot_16x9 = 0.0, 0.0, 0.0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 ;-------- item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_position_16x9 = -0.019200,-0.021400,-0.203902 hands_orientation_16x9 = 1.010000,0.740000,-2.649999 aim_hud_offset_pos_16x9 = -0.070850,0.015100,-0.070100 aim_hud_offset_rot_16x9 = 0.024500,0.053290,-0.046500 ;-------- anm_show = toz106_draw_fullstock, draw anm_show_empty = toz106_draw_fullstock, draw_empty anm_hide = toz106_hide_fullstock, hide anm_hide_empty = toz106_hide_fullstock, hide_empty anm_idle = toz106_idle_fullstock, idle anm_idle_empty = toz106_idle_fullstock, idle_empty anm_shots = toz106_shoot_fullstock_1, shoot_1 anm_shots1 = toz106_shoot_fullstock_2, shoot_2 anm_shots2 = toz106_shoot_fullstock_3, shoot_3 anm_shot_l = toz106_shoot_fullstock_2, shoot_2 ;shoot_last ;anm_shots_aim = toz106_shoot_aim_fullstock, shoot_1 ;anm_shots_aim1 = toz106_shoot_aim_fullstock, shoot_2 ;anm_shots_aim2 = toz106_shoot_aim_fullstock, shoot_3 ;anm_shot_l_aim = toz106_shoot_aim_fullstock, shoot_1 ;shoot_last anm_idle_aim = toz106_idle_aim_fullstock, idle_aim anm_idle_aim_empty = toz106_idle_aim_fullstock, idle_aim_empty anm_reload = toz106_reload_4rnd_fullstock, reload anm_reload_empty = toz106_reload_empty_4rnd_fullstock, reload_empty_old anm_idle_moving = toz106_idle_moving_fullstock, idle anm_idle_moving_empty = toz106_idle_moving_fullstock, idle_empty anm_idle_moving_crouch = toz106_idle_moving_fullstock, idle anm_idle_moving_empty_crouch = toz106_idle_moving_fullstock, idle_empty anm_idle_sprint = toz106_idle_sprint_fullstock, idle anm_idle_sprint_empty = toz106_idle_sprint_fullstock, idle_empty anm_bore = toz106_inspect_fullstock, inspect anm_bore_empty = toz106_inspect_fullstock, inspect_empty shell_dir = 0, 1, 0 shell_point = 0,0,0 ;0.013,0.046,0.463 shell_bone = shell fire_point = 0.000000,-0.001000,0.428999 fire_bone = muzzle fire_point2 = 0.0,0.0,0.0 freelook_z_offset_mul = 0.4 fire_bone2 = wpn_body lowered_hud_offset_pos_16x9 = 0.1,0,0 lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1 ;------------------------------------------------------------------Addons------------------------------------------------------------------- [wpn_k98_mod_silen98]:wpn_k98_mod visual = dynamics\weapons\wpn_k98_mod\wpn_k98_mod_silen98_world.ogf inv_grid_width = 6 inv_grid_height = 2 inv_grid_x = 52 inv_grid_y = 2 inv_name = st_wpn_k98_mod_silen98 inv_name_short = st_wpn_k98_mod_silen98 description = st_wpn_k98_mod_silen98_descr $spawn = "weapons\wpn_k98_mod_silen98" parent_section = wpn_k98_mod_silen98 inv_weight = 4.200 scope_status = 1 scope_texture = wpn_crosshair_marchf_unic scope_zoom_factor = 5 zoom_rotate_time = 0.25 scope_dynamic_zoom = on ;silencer_name = wpn_sil_forester silencer_status = 2 silencer_x = 230 silencer_y = 19 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil hud = wpn_k98_mod_silen98_hud fire_dispersion_base = 0.035 bullet_speed = 1450 zoom_cam_dispersion = 0.55 zoom_cam_dispersion_inc = 1.9 zoom_cam_step_angle_horz = 0.75 [wpn_k98_mod_silen98_hud]:wpn_k98_mod_hud item_visual = dynamics\weapons\wpn_k98_mod\wpn_k98_mod_silen98_hud.ogf ;-------------------------------------------------------------------------------