;------------------------------------------------------------------------------------------------ [wpn_kar98_retrotac]:identity_immunities,weapon_probability,default_weapon_params;wpn_k98_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\wpn_kar98_retrotac" scheduled = off cform = skeleton class = WP_ASHTG slot = 2 animation_slot = 3 ef_main_weapon_type = 3 ef_weapon_type = 8 hand_dependence = 1 single_handed = 0 inv_grid_width = 6 inv_grid_height = 2 inv_grid_x = 40 inv_grid_y = 12 icons_texture = ui\ui_icon_bas inv_name = st_wpn_kar98_retrotac inv_name_short = st_wpn_kar98_retrotac description = st_wpn_kar98_retrotac_descr kind = w_sniper inv_weight = 4.00 cost = 45787 repair_type = rifle_7 weapon_class = assault_rifle hud = wpn_kar98_retrotac_hud visual = dynamics\weapons\wpn_kar98_retrotac\wpn_kar98_retrotac_world.ogf position = -0.026, -0.005, 0.00 orientation = 0, 30.0, 0 fire_point = 0.0, 0.149, 0.742 fire_point2 = 0.0, 0.149, 0.742 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.15, -0.15, 0.45 strap_orientation = -25, -189, 65 ph_mass = 3 ;flame_particles = weapons\generic_weapon05 ;smoke_particles = ghost_particles\weapons\flame_eft_sks shell_point = 0.0, 0.129, 0.192 ;shell_particles = weapons\generic_shells_shotgun light_color = 0.6, 0.5, 0.3 light_range = 4.0 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_k98, up_gr_seconab_k98 installed_upgrades = upgrade_scheme = upgrade_scheme_mosin upgr_icon_x = 1200 upgr_icon_y = 2000 upgr_icon_width = 250 upgr_icon_height = 50 tri_state_reload = on fire_modes = 1 ammo_class = ammo_7.92x33_fmj, ammo_7.92x33_fmj_bad, ammo_7.92x33_fmj_verybad, ammo_7.92x33_ap, ammo_7.92x33_ap_bad, ammo_7.92x33_ap_verybad ammo_elapsed = 5 ammo_mag_size = 5 startup_ammo = 10 scopes = pn23fore scope_status = 0 scope_zoom_factor = 5 silencer_name = wpn_sil_forester silencer_status = 2 silencer_x = 200 silencer_y = 32 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 ;silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil grenade_launcher_status = 0 hit_impulse = 39 hit_power = 1.17, 1.17, 1.17, 1.17 hit_type = fire_wound fire_distance = 1300 rpm = 30 rpm_empty_click = 200 zoom_dof = 0.5, 1.0, 180 zoom_enabled = true zoom_rotate_time = 0.25 control_inertion_factor = 1.0f crosshair_inertion = 7.8 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.7 misfire_start_prob = 0.05 misfire_end_condition = 0.15 misfire_end_prob = 0.1 condition_queue_shot_dec = 0.003 condition_shot_dec = 0.003 cam_return = 0 cam_relax_speed = 4.5 cam_dispersion = 2.35 cam_dispersion_frac = 1.0 cam_dispersion_inc = 2.35 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 1.05 zoom_cam_relax_speed = 3.5 zoom_cam_dispersion_frac = 1.0 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 ;------------- fire_dispersion_base = 0.035 bullet_speed = 1350 zoom_cam_dispersion = 0.53 zoom_cam_dispersion_inc = 1.7 zoom_cam_step_angle_horz = 0.71 ;------------- PDM_disp_accel_factor = 2.75 PDM_disp_base = 1.4 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 2.75 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 120.75 holder_fov_modifier = 1.0 holder_range_modifier = 2.15 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 72 kill_msg_y = 82 kill_msg_width = 56 kill_msg_height = 23 scope_dynamic_zoom = on parent_section = wpn_kar98_retrotac scope_texture = wpn_crosshair_marchf_unic scope_zoom_factor = 5 hud_fov = 0.78 ;--------------------------------------------------------------------------------------------------Particles-------------------------------------------------------------------------------------------------------- flame_particles = ghost_particles\weapons\generic_smoke_eft_sil smoke_particles = ghost_particles\weapons\flame_eft_sks ;particles remade incomp. silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil ;particles remade incomp. ;-----------------------------------------------------------------------------------------------------SND----------------------------------------------------------------------------------------------------------- snd_draw = weapons\kar98k\rifle_historic_draw snd_holster = weapons\kar98k\rifle_historic_holster snd_shoot = weapons\kar98k\kar98k_shoot snd_empty = weapons\kar98k\rifle_historic_empty, 0.5 snd_reload = weapons\kar98k\kar98k_reload snd_shoot_duplet = weapons\kar98k\kar98k_shoot snd_open_weapon = weapons\kar98k\kar98k_reload_start snd_add_cartridge = weapons\kar98k\kar98k_reload snd_close_weapon = weapons\kar98k\kar98k_reload_end snd_silncer_shot = weapons\kar98k\kar98k_shoot_sil ;------------------------------------------------------------------------------------------------------------------HUD----------------------------------------------------------------------------------------- [wpn_kar98_retrotac_hud]:hud_base item_visual = dynamics\weapons\wpn_kar98_retrotac\wpn_kar98_retrotac_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true ;--------------------------------------------------------------- item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_position_16x9 = -0.110000, -0.160000, -0.110000 hands_orientation_16x9 = 2.000000, 2.000000, 0.000000 aim_hud_offset_pos_16x9 = -0.110000, 0.036000, -0.130000 aim_hud_offset_rot_16x9 = 0.043000, 0.035300, 0.000000 ;--------------------------------------------------------------- lowered_hud_offset_pos_16x9 = 0.1,0,0 lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1 hands_position = -0.11, -0.17, 0.05 hands_orientation = 2, 2, 0 aim_hud_offset_pos = -0.11577,0.0899,-0.2 aim_hud_offset_rot = 0.043,0.0353,0 gl_hud_offset_pos = 0.0, 0.0, 0.0 gl_hud_offset_pos_16x9 = 0.0, 0.0, 0.0 gl_hud_offset_rot = 0.0, 0.0, 0.0 gl_hud_offset_rot_16x9 = 0.0, 0.0, 0.0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_add_cartridge = 98k_reload, reload anm_close = 98k_reload_end, reload_end anm_hide = 98k_holster anm_idle = 98k_idle anm_idle_aim = 98k_idle_aim anm_idle_aim_moving = 98k_idle_moving, idle, 0.75 anm_idle_aim_moving_crouch = 98k_idle_moving, idle, 0.7 anm_idle_moving = 98k_idle_moving anm_idle_sprint = 98k_idle_sprint anm_open = 98k_reload_start, reload_start anm_reload = 98k_reload anm_shots = 98k_shoot, shoot anm_show = 98k_draw shell_bone = wpn_body shell_dir = 0.0, 1.0, 0.0 shell_point = 0, 0, 0 fire_bone = muzzle fire_point = 0, 0, 0 ;------------------------------------------------------------------Addons------------------------------------------------------------------- [wpn_kar98_retrotac_pn23fore]:wpn_kar98_retrotac visual = dynamics\weapons\wpn_kar98_retrotac\wpn_kar98_retrotac_pn23fore_world.ogf inv_grid_width = 6 inv_grid_height = 2 inv_grid_x = 40 inv_grid_y = 14 inv_weight = 4.630 zoom_rotate_time = 0.25 scope_dynamic_zoom = on nv_scope_status = 1 hud = wpn_kar98_retrotac_pn23fore_hud [wpn_kar98_retrotac_pn23fore_hud]:wpn_kar98_retrotac_hud item_visual = dynamics\weapons\wpn_kar98_retrotac\wpn_kar98_retrotac_pn23fore_hud.ogf