[wpn_l85_m3]:identity_immunities,weapon_probability,default_weapon_params GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\l85" scheduled = off cform = skeleton class = WP_AK74 slot = 2 animation_slot = 2 ef_main_weapon_type = 2 ef_weapon_type = 7 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true parent_section = wpn_l85_m3 inv_grid_width = 5 inv_grid_height = 2 inv_grid_x = 18 inv_grid_y = 28 icons_texture = ui\ui_icon_bas inv_name = st_wpn_l85_m3 inv_name_short = st_wpn_l85_m3 description = st_wpn_l85_m3_descr kind = w_rifle inv_weight = 3.800 cost = 78330 repair_type = rifle_5 weapon_class = assault_rifle hud = wpn_l85_m3_hud visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_world.ogf position = -0.026, 0.035, -0.020 orientation = 0, 0, 0 fire_point = 0.05, -0.06, 0.575 fire_point2 = 0.0, 0.106, 0.468 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.15, -0.15, 0.2 strap_orientation = -10, -5, 10 ph_mass = 5 flame_particles = weapons\generic_weapon05 ;smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 smoke_particles = ghost_particles\weapons\flame_eft_ak shell_point = -0.020000, 0.167000, 0.082000 shell_dir = 0.0, 0.0, 0.4 shell_particles = weapons\556x45 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 5 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_g36, up_gr_seconab_g36, up_gr_thirdab_g36, up_gr_fourtab_g36, up_gr_fourtcd_g36, up_gr_fourtef_g36 installed_upgrades = upgrade_scheme = upgrade_scheme_g36 upgr_icon_x = 600 upgr_icon_y = 0 upgr_icon_width = 300 upgr_icon_height = 100 fire_modes = 1, -1 ammo_class = ammo_5.56x45_fmj, ammo_5.56x45_fmj_bad, ammo_5.56x45_fmj_verybad, ammo_5.56x45_ss190, ammo_5.56x45_ss190_bad, ammo_5.56x45_ss190_verybad, ammo_5.56x45_ap, ammo_5.56x45_ap_bad, ammo_5.56x45_ap_verybad ammo_elapsed = 30 ammo_mag_size = 30 startup_ammo = 90 scopes = acog, eot, specter, c-more, 0kp2, ac10632, leupold, aimpoint, point_aimpro, e0t2, pn23, gauss_sight, compm4s, marchf, kemper, mepro, ekp8_18 scope_status = 0 scope_zoom_factor = 0 silencer_name = wpn_sil_m42k silencer_status = 2 silencer_x = 212 silencer_y = 8 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 ;silencer_smoke_particles = weapons\generic_shoot_00 silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil grenade_class = ammo_m209, ammo_m209_bad, ammo_m209_verybad grenade_launcher_name = wpn_addon_grenade_launcher_l85 grenade_launcher_status = 2 grenade_launcher_x = 130 grenade_launcher_y = -16 launch_speed = 0 hit_impulse = 25 hit_power = 0.51, 0.51, 0.51, 0.51 hit_type = fire_wound fire_distance = 1000 bullet_speed = 970 rpm = 680 rpm_empty_click = 200 use_aim_bullet = false time_to_aim = 0.0 ; 3.0 zoom_dof = 0.5, 1.0, 180 zoom_enabled = true reload_dof = 0.0, 0.5, 5, 2 control_inertion_factor = 1.0f crosshair_inertion = 6.3 fire_dispersion_base = 0.215 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.0005 misfire_start_condition = 0.7 ; 0.85 misfire_start_prob = 0.007 misfire_end_condition = 0.11 misfire_end_prob = 0.10 condition_queue_shot_dec = 0.0008 condition_shot_dec = 0.0008 cam_return = 0 cam_relax_speed = 7 cam_dispersion = 1.338 cam_dispersion_frac = 1.1 cam_dispersion_inc = 0.0475 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 1.65 zoom_cam_relax_speed = 7 zoom_cam_dispersion = 0.35 zoom_cam_dispersion_frac = 1.0 zoom_cam_dispersion_inc = 0.008 zoom_cam_max_angle = 5.0 zoom_cam_max_angle_horz = 1.0 zoom_cam_step_angle_horz = 1.1 PDM_disp_accel_factor = 2.5 PDM_disp_base = 0.85 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 2.5 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 360 holder_fov_modifier = 1.0 holder_range_modifier = 1.85 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 84 kill_msg_y = 28 kill_msg_width = 73 kill_msg_height = 30 laser_status = true scope_zoom_factor_alt = 0 use_alt_aim_hud = true hud_fov = 0.78 ;-----------------------------------------------------------------------------------------SND---------------------------------------------------------------------------------------------------------------- snd_bore = weapons\l85_m3\l85_boring snd_draw = weapons\scar_yang_prince\scar_inspect snd_holster = weapons\generic\rifle_holster snd_reload = weapons\l85_young_prince\siber_l85_reload snd_reload_empty = weapons\l85_young_prince\siber_l85_reload_empty snd_reload_misfire = weapons\l85_m3\l85_m3_misfire snd_reload_grenade = weapons\l85_m3\l85_reload_gl snd_empty = weapons\generic\ar_empty, 0.7 snd_shoot = weapons\l85_young_prince\l85_shot_1 snd_shoot1 = weapons\l85_young_prince\l85_shot_2 snd_shoot2 = weapons\l85_young_prince\l85_shot_3 snd_shoot3 = weapons\l85_young_prince\l85_shot_4 snd_shoot4 = weapons\l85_young_prince\l85_shot_5 snd_silncer_shot = weapons\l85_young_prince\l85_shot_sil_1 snd_silncer_shot1 = weapons\l85_young_prince\l85_shot_sil_2 snd_silncer_shot2 = weapons\l85_young_prince\l85_shot_sil_3 snd_shoot_grenade = weapons\m203\m203_grenshoot snd_switch = weapons\l85_m3\l85_switch snd_switch_mode = weapons\ru556\ru556_firemode ;----------------------------------------------------------------HUD------------------------------------------------------------------------------------ [wpn_l85_m3_hud]:hud_base item_visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true ;---------- item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_position_16x9 = -0.007300,0.001900,0.015000 hands_orientation_16x9 = 0.396000,0.430000,0.000000 aim_hud_offset_pos_16x9 = -0.046240,0.009210,-0.035000 aim_hud_offset_rot_16x9 = -0.010500,0.006250,-0.051000 ;---------- aim_hud_offset_alt_pos_16x9 = -0.073840,-0.047890,-0.013900 aim_hud_offset_alt_rot_16x9 = 0.003000,0.011750,0.720506 gl_hud_offset_pos_16x9 = -0.027200,-0.003990,-0.029220 gl_hud_offset_rot_16x9 = -0.046500,0.010000,0.065000 lowered_hud_offset_pos_16x9 = 0.1,0,0 lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1 hands_position = 0, 0, -0.03 hands_orientation = 0, 0, 0 aim_hud_offset_pos = -0.08269, 0.0132, -0.23 aim_hud_offset_rot = 0, 0, 0 lowered_hud_offset_pos = 0.16, 0.02, 0.0 lowered_hud_offset_rot = 0.2, -0.7, 0.0 gl_hud_offset_pos = -0.092, -0.024, -0.07 gl_hud_offset_rot = 0.065, 0.015, 0.25 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_hide = wpn_hand_out_l85, idle anm_idle = wpn_hand_idle_l85, idle anm_idle_aim = wpn_hand_idle_l85_aim, idle anm_idle_aim_moving = wpn_hand_idle_l85_aim, idle anm_idle_moving_crouch = wpn_hand_walk_l85, idle anm_idle_aim_moving_crouch = wpn_hand_walk_l85, idle ,0.5 ;wpn_hand_walk_l85_aim anm_idle_moving = wpn_hand_walk_l85, idle anm_idle_sprint = wpn_hand_run_alone_hand_l85, idle anm_reload = wpn_hand_reload_l85, wpn_reload_l85 anm_reload_empty = wpn_hand_reload_empty_l85, wpn_reload_empty_l85 anm_shots = wpn_hand_shoot_l85, wpn_shoot_l85 anm_show = wpn_hand_in_l85, idle anm_reload_misfire = wpn_hand_misfire_l85, wpn_misfire_l85 anm_bore = wpn_hand_boring_l85, idle ;EMPTY anm_hide_empty = wpn_hand_out_l85, wpn_idle_empty_l85 anm_idle_empty = wpn_hand_idle_l85, wpn_idle_empty_l85 anm_idle_aim_empty = wpn_hand_idle_l85_aim, wpn_idle_empty_l85 anm_idle_aim_moving_empty = wpn_hand_walk_l85, wpn_idle_empty_l85 anm_idle_moving_crouch_empty = wpn_hand_walk_l85, wpn_idle_empty_l85 anm_idle_aim_moving_crouch_empty = wpn_hand_walk_l85, wpn_idle_empty_l85 anm_idle_moving_empty = wpn_hand_walk_l85, wpn_idle_empty_l85 anm_idle_sprint_empty = wpn_hand_run_alone_hand_l85, wpn_idle_empty_l85 anm_shots_empty = wpn_hand_shoot_l85, wpn_shoot_empty_l85 anm_show_empty = wpn_hand_in_l85, wpn_idle_empty_l85 anm_bore_empty = wpn_hand_boring_l85, wpn_idle_empty_l85 ;Gl_off ;--------------------------------------- anm_hide_w_gl = wpn_hand_out_w_gl_l85, wpn_idle_w_gl_l85 anm_idle_moving_crouch_w_gl_aim = wpn_hand_walk_w_gl_l85, wpn_idle_w_gl_l85 anm_idle_moving_w_gl = wpn_hand_walk_w_gl_l85, wpn_idle_w_gl_l85 anm_idle_moving_w_gl_aim = wpn_hand_walk_w_gl_l85, wpn_idle_w_gl_l85 anm_idle_sprint_w_gl = wpn_hand_run_alone_hand_l85, wpn_idle_w_gl_l85 anm_idle_w_gl = wpn_hand_idle_w_gl_l85, wpn_idle_w_gl_l85 anm_idle_w_gl_aim = wpn_hand_idle_w_gl_l85_aim, wpn_idle_w_gl_l85 anm_reload_w_gl = wpn_hand_reload_w_gl_l85, wpn_reload_w_gl_l85 anm_reload_empty_w_gl = wpn_hand_reload_empty_w_gl_l85, wpn_reload_empty_w_gl_l85 anm_shots_w_gl = wpn_hand_shoot_w_gl_l85, wpn_shoot_w_gl_l85 anm_show_w_gl = wpn_hand_in_w_gl_l85, wpn_idle_w_gl_l85 anm_switch_g = wpn_hand_on_gl_l85, wpn_on_gl_l85 anm_reload_misfire_w_gl = wpn_hand_misfire_w_gl_l85, wpn_misfire_w_gl_l85 anm_bore_w_gl = wpn_hand_boring_w_gl_l85, wpn_idle_w_gl_l85 ;EMPTY anm_hide_empty_w_gl = wpn_hand_out_w_gl_l85, wpn_idle_w_gl_empty_l85 anm_idle_moving_crouch_empty_w_gl_aim = wpn_hand_walk_w_gl_l85_aim, wpn_idle_w_gl_empty_l85 anm_idle_moving_crouch_empty_w_gl = wpn_hand_walk_w_gl_l85, wpn_idle_w_gl_empty_l85 anm_idle_moving_empty_w_gl = wpn_hand_walk_w_gl_l85, wpn_idle_w_gl_empty_l85 anm_idle_moving_empty_w_gl_aim = wpn_hand_walk_w_gl_l85_aim, wpn_idle_w_gl_empty_l85 anm_idle_sprint_empty_w_gl = wpn_hand_run_alone_hand_l85, wpn_idle_w_gl_empty_l85 anm_idle_empty_w_gl_aim = wpn_hand_idle_w_gl_l85, wpn_idle_w_gl_empty_l85 anm_shots_empty_w_gl = wpn_hand_shoot_w_gl_l85, wpn_shoot_w_gl_empty_l85 anm_show_empty_w_gl = wpn_hand_in_w_gl_l85, wpn_idle_w_gl_empty_l85 anm_bore_empty_w_gl = wpn_hand_boring_l85, wpn_idle_w_gl_empty_l85 anm_idle_empty_w_gl = wpn_hand_idle_w_gl_l85, wpn_idle_w_gl_empty_l85 ;GL_On ;---------------------------------------- anm_hide_g = wpn_hand_out_gl_l85, wpn_idle_gl_l85 anm_idle_g = wpn_hand_idle_gl_l85, wpn_idle_gl_l85 anm_idle_g_aim = wpn_hand_idle_gl_l85_aim, wpn_idle_gl_l85 anm_idle_moving_g = wpn_hand_walk_gl_l85, wpn_idle_gl_l85 anm_idle_moving_g_aim = wpn_hand_walk_gl_l85, wpn_idle_gl_l85 ;wpn_hand_walk_gl_l85_aim, wpn_idle_gl_l85 anm_idle_sprint_g = wpn_hand_run_alone_hand_l85, wpn_idle_gl_l85 anm_reload_g = wpn_hand_reload_gl_l85, wpn_reload_gl_l85 anm_shots_g = wpn_hand_shoot_gl_l85, wpn_idle_gl_l85 anm_show_g = wpn_hand_in_gl_l85, wpn_in_gl_l85 anm_switch = wpn_hand_off_gl_l85, wpn_off_gl_l85 shell_bone = wpn_body shell_dir = 0, 1, 0 shell_point = 0.01, -0.05, -0.1 fire_bone = muzzle fire_bone2 = wpn_body fire_point = 0, 0, 0 fire_point2 = 0, 0, 0 ;---------------------------------------------------------------------Addons----------------------------------------------------------------------------- [wpn_l85_m3_ac10632]:wpn_l85_m3 visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_world.ogf 1icon_layer = ac10632 1icon_layer_x = 90 1icon_layer_y = -12 inv_weight = 3.915 hud = wpn_l85_m3_ac10632_hud [wpn_l85_m3_ac10632_hud]:wpn_l85_m3_hud item_visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_ac10632_hud.ogf aim_hud_offset_pos_16x9 = -0.047040,0.006910,-0.029900 aim_hud_offset_rot_16x9 = -0.010500,0.006250,-0.051000 ;------------------------------------------------------------------------------- [wpn_l85_m3_acog]:wpn_l85_m3 visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_world.ogf 1icon_layer = acog 1icon_layer_x = 60 1icon_layer_y = -12 inv_weight = 4.150 scope_status = 1 scope_texture = wpn_crosshair_acog scope_zoom_factor = 25 zoom_rotate_time = 0.25 hud = wpn_l85_m3_acog_hud [wpn_l85_m3_acog_hud]:wpn_l85_m3_hud item_visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_acog_hud.ogf aim_hud_offset_pos_16x9 = -0.047240,0.008110,-0.029600 aim_hud_offset_rot_16x9 = -0.010500,0.006250,-0.051000 ;------------------------------------------------------------------------------- [wpn_l85_m3_eot]:wpn_l85_m3 visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_world.ogf 1icon_layer = eot 1icon_layer_x = 80 1icon_layer_y = -10 inv_weight = 4.100 hud = wpn_l85_m3_eot_hud [wpn_l85_m3_eot_hud]:wpn_l85_m3_hud item_visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_eot_hud.ogf aim_hud_offset_pos_16x9 = -0.046840,0.001210,-0.026600 aim_hud_offset_rot_16x9 = -0.010500,0.006250,-0.051000 ;----------------------------------------------------------------------------- [wpn_l85_m3_c-more]:wpn_l85_m3 visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_world.ogf hud = wpn_l85_m3_c-more_hud 1icon_layer = c-more 1icon_layer_x = 80 1icon_layer_y = -10 inv_weight = 4.100 [wpn_l85_m3_c-more_hud]:wpn_l85_m3_hud item_visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_c-more_hud.ogf aim_hud_offset_pos_16x9 = -0.047140,0.009710,-0.028400 aim_hud_offset_rot_16x9 = -0.010500,0.006250,-0.051000 ;-------------------------------------------------------------------------------- [wpn_l85_m3_specter]:wpn_l85_m3 visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_world.ogf hud = wpn_l85_m3_specter_hud 1icon_layer = specter 1icon_layer_x = 40 1icon_layer_y = -12 inv_weight = 4.470 scope_status = 1 scope_texture = wpn_crosshair_specter scope_zoom_factor = 25 zoom_rotate_time = 0.25 scope_dynamic_zoom = off scope_zoom_factor_alt = 0 use_alt_aim_hud = true [wpn_l85_m3_specter_hud]:wpn_l85_m3_hud item_visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_specter_hud.ogf aim_hud_offset_pos_16x9 = -0.047540,0.009710,-0.043900 aim_hud_offset_rot_16x9 = -0.010500,0.006250,-0.051000 ;-------------------------------------------------------------------------------- [wpn_l85_m3_0kp2]:wpn_l85_m3 visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_world.ogf hud = wpn_l85_m3_0kp2_hud inv_weight = 4.00 1icon_layer = 0kp2 1icon_layer_x = 80 1icon_layer_y = -8 [wpn_l85_m3_0kp2_hud]:wpn_l85_m3_hud item_visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_0kp2_hud.ogf aim_hud_offset_pos_16x9 = -0.044540,0.009410,-0.028900 aim_hud_offset_rot_16x9 = -0.013500,0.006250,-0.051000 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_l85_m3_mepro]:wpn_l85_m3 visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_world.ogf hud = wpn_l85_m3_mepro_hud inv_weight = 4.172 1icon_layer = mepro 1icon_layer_x = 90 1icon_layer_y = -8 [wpn_l85_m3_mepro_hud]:wpn_l85_m3_hud item_visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_mepro_hud.ogf aim_hud_offset_pos_16x9 = -0.047540,0.001210,-0.029700 aim_hud_offset_rot_16x9 = -0.010500,0.006250,-0.051000 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_l85_m3_leupold]:wpn_l85_m3 visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_world.ogf hud = wpn_l85_m3_leupold_hud 1icon_layer = leupold 1icon_layer_x = 65 1icon_layer_y = -8 inv_weight = 4.480 scope_status = 1 scope_texture = wpn_crosshair_leupold scope_zoom_factor = 7 zoom_rotate_time = 0.25 scope_dynamic_zoom = off [wpn_l85_m3_leupold_hud]:wpn_l85_m3_hud item_visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_leupold_hud.ogf aim_hud_offset_pos_16x9 = -0.046840,0.005110,-0.035000 aim_hud_offset_rot_16x9 = -0.010500,0.006250,-0.051000 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_l85_m3_aimpoint]:wpn_l85_m3 visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_world.ogf hud = wpn_l85_m3_aimpoint_hud inv_weight = 3.930 1icon_layer = aimpoint 1icon_layer_x = 90 1icon_layer_y = -12 [wpn_l85_m3_aimpoint_hud]:wpn_l85_m3_hud item_visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_aimpoint_hud.ogf aim_hud_offset_pos_16x9 = -0.046440,0.006410,-0.028500 aim_hud_offset_rot_16x9 = 0.004000,0.003750,-0.051500 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_l85_m3_point_aimpro]:wpn_l85_m3 visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_world.ogf hud = wpn_l85_m3_point_aimpro_hud inv_weight = 4.130 1icon_layer = point_aimpro 1icon_layer_x = 100 1icon_layer_y = -16 [wpn_l85_m3_point_aimpro_hud]:wpn_l85_m3_hud item_visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_aimpoint_pro_hud.ogf aim_hud_offset_pos_16x9 = -0.047040,0.003210,-0.028200 aim_hud_offset_rot_16x9 = 0.009000,0.007750,-0.051000 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_l85_m3_ekp8_18]:wpn_l85_m3 visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_world.ogf hud = wpn_l85_m3_ekp8_18_hud inv_weight = 4.070 1icon_layer = ekp8_18 1icon_layer_x = 90 1icon_layer_y = -4 [wpn_l85_m3_ekp8_18_hud]:wpn_l85_m3_hud item_visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_ekp8_18_hud.ogf aim_hud_offset_pos_16x9 = -0.047040,0.001810,-0.027900 aim_hud_offset_rot_16x9 = -0.010500,0.006250,-0.051000 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_l85_m3_e0t2]:wpn_l85_m3 visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_world.ogf hud = wpn_l85_m3_e0t2_hud inv_weight = 4.030 1icon_layer = e0t2 1icon_layer_x = 85 1icon_layer_y = -10 [wpn_l85_m3_e0t2_hud]:wpn_l85_m3_hud item_visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_e0t2_hud.ogf aim_hud_offset_pos_16x9 = -0.047140,0.005410,-0.029800 aim_hud_offset_rot_16x9 = -0.010500,0.006250,-0.051000 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_l85_m3_pn23]:wpn_l85_m3 visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_world.ogf hud = wpn_l85_m3_pn23_hud 1icon_layer = pn23 1icon_layer_x = 40 1icon_layer_y = -16 ;;installed_upgrades = up_fourte_svd_nimble ;scope_nightvision = scope_nightvision_3gen nv_scope_status = 1 inv_weight = 4.450 scope_status = 1 scope_texture = wpn_crosshair_pn23 scope_zoom_factor = 25 zoom_rotate_time = 0.25 [wpn_l85_m3_pn23_hud]:wpn_l85_m3_hud item_visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_pn23_hud.ogf gl_hud_offset_pos_16x9 = -0.025400,-0.052000,0.070101 gl_hud_offset_rot_16x9 = -0.153000,0.015000,0.079000 aim_hud_offset_pos_16x9 = -0.045940,0.001610,-0.035000 aim_hud_offset_rot_16x9 = -0.010500,0.006250,-0.051000 hands_position_16x9 = -0.008300,-0.004500,0.015000 hands_orientation_16x9 = 0.396000,0.430000,0.000000 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_l85_m3_gauss_sight]:wpn_l85_m3 visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_world.ogf hud = wpn_l85_m3_gauss_sight_hud 1icon_layer = gauss_sight 1icon_layer_x = 50 1icon_layer_y = -4 inv_weight = 5.200 scope_status = 1 scope_texture = wpn_crosshair_gauss scope_zoom_factor = 12 zoom_rotate_time = 0.25 scope_dynamic_zoom = off ;;installed_upgrades = up_fourtc_svd_nimble [wpn_l85_m3_gauss_sight_hud]:wpn_l85_m3_hud item_visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_gauss_hud.ogf aim_hud_offset_pos_16x9 = -0.046840,0.017210,-0.028600 aim_hud_offset_rot_16x9 = -0.010500,0.006250,-0.051000 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_l85_m3_compm4s]:wpn_l85_m3 hud = wpn_l85_m3_compm4s_hud visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_world.ogf 1icon_layer = compm4s 1icon_layer_x = 90 1icon_layer_y = -16 inv_weight = 4.280 [wpn_l85_m3_compm4s_hud]:wpn_l85_m3_hud item_visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_compm4s_hud.ogf aim_hud_offset_pos_16x9 = -0.046740,0.007610,-0.035000 aim_hud_offset_rot_16x9 = 0.001000,0.004750,-0.051000 ;----------------------------------------------------------------------------------------------------- [wpn_l85_m3_marchf]:wpn_l85_m3 1icon_layer = marchf 1icon_layer_x = 70 1icon_layer_y = -8 inv_weight = 4.440 hud = wpn_l85_m3_marchf_hud visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_world.ogf scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_marchf scope_zoom_factor = 6 [wpn_l85_m3_marchf_hud]:wpn_l85_m3_hud item_visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_marchf_hud.ogf aim_hud_offset_pos_16x9 = -0.046440,0.006510,-0.011200 aim_hud_offset_rot_16x9 = -0.010500,0.006250,-0.051000 ;------------------------------------------------------------------------------------------------ [wpn_l85_m3_kemper]:wpn_l85_m3 inv_weight = 4.065 hud = wpn_l85_m3_kemper_hud 1icon_layer = kemper 1icon_layer_x = 85 1icon_layer_y = -14 visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_world.ogf scope_status = 0 scope_dynamic_zoom = off [wpn_l85_m3_kemper_hud]:wpn_l85_m3_hud item_visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_kemper_hud.ogf aim_hud_offset_pos_16x9 = -0.046940,0.002810,-0.030400 aim_hud_offset_rot_16x9 = -0.010500,0.006250,-0.051000 ;------------------------------------------------------------------------------------------------