;------------------------------------------------------------------------------------------------ [wpn_m4a1_siber]:identity_immunities,weapon_probability,default_weapon_params;wpn_m4_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\lr-300" scheduled = off cform = skeleton parent_section = wpn_m4a1_siber class = WP_AK74 slot = 2 animation_slot = 2 ef_main_weapon_type = 2 ef_weapon_type = 8 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true icons_texture = ui\ui_icon_bas inv_grid_width = 5 inv_grid_height = 2 inv_grid_x = 3 inv_grid_y = 30 inv_name = st_wpn_m4a1_siber inv_name_short = st_wpn_m4a1_siber description = st_wpn_m4a1_siber_descr kind = w_rifle inv_weight = 2.600 cost = 35230 repair_type = rifle_5 weapon_class = assault_rifle hud = wpn_m4a1_siber_hud visual = dynamics\weapons\wpn_m4a1_siber\wpn_m4a1_siber_world.ogf position = -0.07, 0.097, -0.094 orientation = 0, 0, 0 fire_point = 0.05, -0.06, 0.575 fire_point2 = 0, 0.199, 0.575 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.15, -0.15, 0.2 strap_orientation = -10, -5, 10 ph_mass = 3 flame_particles = weapons\generic_weapon05 ;smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 shell_point = 0.12,0,0.07 shell_dir = 0,0,0.4 shell_particles = weapons\556x45 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 5 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.1 upgrades = up_gr_firstab_g36, up_gr_seconab_g36, up_gr_thirdab_g36, up_gr_fourtab_g36, up_gr_fourtcd_g36, up_gr_fourtef_g36 installed_upgrades = upgrade_scheme = upgrade_scheme_g36 upgr_icon_x = 600 upgr_icon_y = 300 upgr_icon_width = 300 upgr_icon_height = 100 fire_modes = 1, -1 ammo_class = ammo_5.56x45_fmj, ammo_5.56x45_fmj_bad, ammo_5.56x45_fmj_verybad, ammo_5.56x45_ss190, ammo_5.56x45_ss190_bad, ammo_5.56x45_ss190_verybad, ammo_5.56x45_ap, ammo_5.56x45_ap_bad, ammo_5.56x45_ap_verybad ammo_elapsed = 30 ammo_mag_size = 30 startup_ammo = 90 scopes = acog, eot, ac10632, specter ,c-more ,point_aimpro, leupold, aimpoint, e0t2, pn23, gauss_sight, compm4s, marchf, kemper, triji, mark8_rmr, spec_alt, mepro, ekp8_18 scope_status = 0 scope_zoom_factor = 0 silencer_name = wpn_sil_m42k silencer_status = 2 silencer_x = 226 ; offset in inventory icon silencer_y = 7 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 ;-------------------------------------------------------------------------Particles--------------------------------------------------------------------- ;silencer_smoke_particles = weapons\generic_shoot_00 smoke_particles = ghost_particles\weapons\flame_eft_ak silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil ;------------------------------------------------------------------------------------------------------------------------------------------------------- grenade_class = ammo_m209, ammo_m209_bad, ammo_m209_verybad grenade_launcher_name = wpn_addon_grenade_launcher_m203 grenade_launcher_status = 2 grenade_launcher_x = 132 grenade_launcher_y = 22 launch_speed = 0 hit_impulse = 30 hit_power = 0.498, 0.498, 0.498, 0.498 hit_type = fire_wound fire_distance = 1000 bullet_speed = 880 rpm = 770 rpm_empty_click = 200 use_aim_bullet = false time_to_aim = 0.0 ; 2.0 zoom_dof = 0.5, 1.0, 180 zoom_enabled = true zoom_rotate_time = 0.25 reload_dof = 0.0, 0.5, 5, 2 control_inertion_factor = 1.0f crosshair_inertion = 5.3 fire_dispersion_base = 0.24 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.004 misfire_start_condition = 0.7 ; 0.81 misfire_start_prob = 0.007 misfire_end_condition = 0.11 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0008 condition_shot_dec = 0.0008 cam_return = 0 cam_relax_speed = 10 cam_dispersion = 0.556 cam_dispersion_frac = 1.0 cam_dispersion_inc = 0.0675 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 0.9 zoom_cam_relax_speed = 10 zoom_cam_dispersion = 0.466 zoom_cam_dispersion_frac = 1.0 zoom_cam_dispersion_inc = 0.0525 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 0.85 PDM_disp_accel_factor = 2.3 PDM_disp_base = 0.8 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 2.3 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 360 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 175 kill_msg_y = 0 kill_msg_width = 82 kill_msg_height = 28 hud_fov = 0.78 ;-------------------------------------------------------------------SOUNDS----------------------------------------------------------------------------- snd_bore = weapons\aksu_prince\aksu_tact_boring snd_draw = weapons\scar_yang_prince\scar_inspect snd_holster = weapons\scar_yang_prince\scar_inspect snd_reload = weapons\m4a1_young_prince\m4_reload snd_reload_empty = weapons\m4a1_young_prince\m4_reload_empty snd_shoot = weapons\m4_young_prince\m4_shoot1 snd_shoot1 = weapons\m4_young_prince\m4_shoot2 snd_shoot2 = weapons\m4_young_prince\m4_shoot3 snd_shoot3 = weapons\m4_young_prince\m4_shoot4 snd_silncer_shot = weapons\m4a1_ras\m4a1_sil-1 snd_switch = weapons\m4a1_ras\m4a1_switch snd_empty = weapons\generic\ar_empty, 0.7 snd_reload_misfire = weapons\m4a1_ras\m4a1_misfire snd_reload_grenade = weapons\m4a1_ras\m4a1_grenload snd_shoot_grenade = weapons\m203\m203_grenshoot snd_switch_mode = weapons\ru556\ru556_firemode ;---------------------------------------------------------------------HUD------------------------------------------------------------------------------- [wpn_m4a1_siber_hud]:hud_base item_visual = dynamics\weapons\wpn_m4a1_siber\wpn_m4a1_siber_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true hands_position = 0.01, -0.01, 0.01 hands_orientation = -0.014, 0, 0 aim_hud_offset_pos = -0.0522, 0.0125, -0.035 aim_hud_offset_rot = -0.014, 0, 0 gl_hud_offset_pos = -0.092, -0.024, -0.07 gl_hud_offset_rot = 0.065, 0.015, 0.25 ;----------- hands_position_16x9 = 0.007000,-0.007380,0.020400 hands_orientation_16x9 = 1.400999,0.370000,0.000000 aim_hud_offset_pos_16x9 = -0.049219,0.008490,-0.023085 aim_hud_offset_rot_16x9 = -0.002000,0.025300,0.000000 item_position = 0, 0, 0 item_orientation = 0, 0, 0 ;----------- gl_hud_offset_pos_16x9 = -0.088000,-0.061101,-0.100701 gl_hud_offset_rot_16x9 = -0.017000,0.061000,0.250000 lowered_hud_offset_pos_16x9 = 0.05, -0.01, 0 lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.1 anm_hide = ras_m4a1_hand_out, idle anm_idle = ras_m4a1_hand_idle, idle anm_idle_aim = ras_m4a1_hand_idle_aim, idle anm_idle_aim_moving = ras_m4a1_hand_idle_walk,idle anm_idle_moving_crouch = ras_m4a1_hand_crouch, idle anm_idle_aim_moving_crouch = ras_m4a1_hand_crouch, idle anm_idle_moving = ras_m4a1_hand_walk, idle anm_idle_sprint = ras_m4a1_hand_run, idle anm_reload = ras_m4a1_hand_reload, ras_m4a1_reload anm_reload_empty = ras_m4a1_hand_reload_empty, ras_m4a1_reload_empty anm_shots = ras_m4a1_hand_shot, ras_m4a1_shot anm_show = ras_m4a1_hand_in, idle anm_reload_misfire = ras_m4a1_hand_misfire, ras_m4a1_misfire anm_bore = ras_m4a1_hand_inspect, idle ;EMPTY anm_hide_empty = ras_m4a1_hand_out, ras_m4a1_idle_w_gl_empty anm_idle_empty = ras_m4a1_hand_idle, ras_m4a1_idle_w_gl_empty anm_idle_aim_empty = ras_m4a1_hand_idle_aim, ras_m4a1_idle_w_gl_empty anm_idle_aim_moving_empty = ras_m4a1_hand_idle_walk, ras_m4a1_idle_w_gl_empty anm_idle_moving_crouch_empty = ras_m4a1_hand_crouch, ras_m4a1_idle_w_gl_empty anm_idle_aim_moving_crouch_empty = ras_m4a1_hand_crouch, ras_m4a1_idle_w_gl_empty anm_idle_moving_empty = ras_m4a1_hand_walk, ras_m4a1_idle_w_gl_empty anm_idle_sprint_empty = ras_m4a1_hand_run, ras_m4a1_idle_w_gl_empty anm_shots_empty = ras_m4a1_hand_shot, ras_m4a1_idle_w_gl_empty anm_show_empty = ras_m4a1_hand_in, ras_m4a1_idle_w_gl_empty anm_bore_empty = ras_m4a1_hand_inspect, ras_m4a1_idle_w_gl_empty ;Gl_off ;--------------------------------------- anm_hide_w_gl = ras_m4a1_hand_out_w_gl, idle anm_idle_moving_crouch_w_gl_aim = ras_m4a1_hand_crouch_w_gl, idle anm_idle_moving_w_gl = ras_m4a1_hand_walk_w_gl, idle anm_idle_moving_w_gl_aim = ras_m4a1_hand_walk_w_gl_aim, idle anm_idle_sprint_w_gl = ras_m4a1_hand_run_w_gl, idle anm_idle_w_gl = ras_m4a1_hand_idle_w_gl, idle anm_idle_w_gl_aim = ras_m4a1_hand_idle_w_gl_aim, idle anm_reload_w_gl = ras_m4a1_hand_reload_w_gl, ras_m4a1_reload_w_gl anm_reload_empty_w_gl = ras_m4a1_hand_reload_empty_w_gl, ras_m4a1_reload_empty anm_shots_w_gl = ras_m4a1_hand_shot_w_gl, ras_m4a1_shot anm_show_w_gl = ras_m4a1_hand_in_w_gl, idle anm_switch_g = ras_m4a1_hand_switch_on, ras_m4a1_switch_on anm_reload_misfire_w_gl = ras_m4a1_hand_misfire_w_gl, ras_m4a1_misfire anm_bore_w_gl = ras_m4a1_hand_boring_w_gl, idle ;EMPTY anm_hide_empty_w_gl = ras_m4a1_hand_out_w_gl, ras_m4a1_idle_w_gl_empty anm_idle_moving_crouch_empty_w_gl_aim = ras_m4a1_hand_crouch_w_gl, ras_m4a1_idle_w_gl_empty anm_idle_moving_crouch_empty_w_gl = ras_m4a1_hand_crouch_w_gl, ras_m4a1_idle_w_gl_empty anm_idle_moving_empty_w_gl = ras_m4a1_hand_walk_w_gl, ras_m4a1_idle_w_gl_empty anm_idle_moving_empty_w_gl_aim = ras_m4a1_hand_walk_w_gl_aim, ras_m4a1_idle_w_gl_empty anm_idle_sprint_empty_w_gl = ras_m4a1_hand_run_w_gl, ras_m4a1_idle_w_gl_empty anm_idle_empty_w_gl_aim = ras_m4a1_hand_idle_w_gl_aim, ras_m4a1_idle_w_gl_empty anm_shots_empty_w_gl = ras_m4a1_hand_shot_w_gl, ras_m4a1_idle_w_gl_empty anm_show_empty_w_gl = ras_m4a1_hand_in_w_gl, ras_m4a1_idle_w_gl_empty anm_bore_empty_w_gl = ras_m4a1_hand_boring_w_gl, ras_m4a1_idle_w_gl_empty anm_idle_empty_w_gl = ras_m4a1_hand_idle_w_gl, ras_m4a1_idle_w_gl_empty ;GL_On ;---------------------------------------- anm_hide_g = ras_m4a1_hand_out_gl, ras_m4a1_idle_gl anm_idle_g = ras_m4a1_hand_idle_gl, ras_m4a1_idle_gl anm_idle_g_aim = ras_m4a1_hand_idle_gl_aim, ras_m4a1_idle_gl anm_idle_moving_g = ras_m4a1_hand_walk_gl, ras_m4a1_idle_gl anm_idle_moving_g_aim = ras_m4a1_hand_walk_gl, ras_m4a1_idle_gl anm_idle_sprint_g = ras_m4a1_hand_run_gl, ras_m4a1_idle_gl anm_reload_g = ras_m4a1_hand_reload_gl, ras_m4a1_reload_gl anm_shots_g = ras_m4a1_hand_shot_gl, ras_m4a1_idle_gl anm_show_g = ras_m4a1_hand_in_gl, ras_m4a1_idle_gl anm_switch = ras_m4a1_hand_switch_off, ras_m4a1_switch_off shell_bone = gilza shell_dir = 0, 1, 0 shell_point = 0, -0.03, 0 fire_bone = muzzle fire_bone2 = muzzle_gl fire_point = 0, 0, 0 fire_point2 = 0, 0, 0 freelook_z_offset_mul = 0.15 ;---------------------------------------------------------------------------Addons---------------------------------------------------------------------- [wpn_m4a1_siber_acog]:wpn_m4a1_siber inv_weight = 2.95 hud = wpn_m4a1_siber_acog_hud 1icon_layer = acog 1icon_layer_x = 76 1icon_layer_y = -8 scope_status = 1 scope_texture = wpn_crosshair_acog scope_zoom_factor = 25 zoom_rotate_time = 0.25 scope_dynamic_zoom = off visual = dynamics\weapons\wpn_m4a1_siber\wpn_m4a1_siber_world.ogf [wpn_m4a1_siber_acog_hud]:wpn_m4a1_siber_hud item_visual = dynamics\weapons\wpn_m4a1_siber\wpn_m4a1_siber_acog_hud.ogf aim_hud_offset_pos_16x9 = -0.049219,0.008490,-0.056435 aim_hud_offset_rot_16x9 = -0.002000,0.025300,0.000000 ;------------------------------------------------------------------------------- [wpn_m4a1_siber_ac10632]:wpn_m4a1_siber 1icon_layer = ac10632 1icon_layer_x = 90 1icon_layer_y = -12 inv_weight = 2.715 hud = wpn_m4a1_siber_ac10632_hud visual = dynamics\weapons\wpn_m4a1_siber\wpn_m4a1_siber_world.ogf [wpn_m4a1_siber_ac10632_hud]:wpn_m4a1_siber_hud item_visual = dynamics\weapons\wpn_m4a1_siber\wpn_m4a1_siber_ac10632_hud.ogf aim_hud_offset_pos_16x9 = -0.049500,0.010000,-0.032185 aim_hud_offset_rot_16x9 = 0.010000,0.025300,0.000000 ;------------------------------------------------------------------------------- [wpn_m4a1_siber_eot]:wpn_m4a1_siber 1icon_layer = eot 1icon_layer_x = 90 1icon_layer_y = -10 inv_weight = 2.900 hud = wpn_m4a1_siber_eot_hud visual = dynamics\weapons\wpn_m4a1_siber\wpn_m4a1_siber_world.ogf [wpn_m4a1_siber_eot_hud]:wpn_m4a1_siber_hud item_visual = dynamics\weapons\wpn_m4a1_siber\wpn_m4a1_siber_eot_hud.ogf aim_hud_offset_pos_16x9 = -0.049219,0.002190,-0.023085 aim_hud_offset_rot_16x9 = -0.002000,0.025300,0.000000 ;----------------------------------------------------------------------------- [wpn_m4a1_siber_c-more]:wpn_m4a1_siber visual = dynamics\weapons\wpn_m4a1_siber\wpn_m4a1_siber_world.ogf hud = wpn_m4a1_siber_c-more_hud 1icon_layer = c-more 1icon_layer_x = 90 1icon_layer_y = -6 inv_weight = 2.900 [wpn_m4a1_siber_c-more_hud]:wpn_m4a1_siber_hud item_visual = dynamics\weapons\wpn_m4a1_siber\wpn_m4a1_siber_c-more_hud.ogf aim_hud_offset_pos_16x9 = -0.049219,0.021000,-0.023085 aim_hud_offset_rot_16x9 = 0.037000,0.025300,0.000000 ;-------------------------------------------------------------------------------- [wpn_m4a1_siber_specter]:wpn_m4a1_siber visual = dynamics\weapons\wpn_m4a1_siber\wpn_m4a1_siber_world.ogf hud = wpn_m4a1_siber_specter_hud 1icon_layer = specter 1icon_layer_x = 65 1icon_layer_y = -12 inv_weight = 3.270 scope_status = 1 scope_texture = wpn_crosshair_specter scope_zoom_factor = 25 zoom_rotate_time = 0.25 scope_dynamic_zoom = off scope_zoom_factor_alt = 0 use_alt_aim_hud = true [wpn_m4a1_siber_specter_hud]:wpn_m4a1_siber_hud item_visual = dynamics\weapons\wpn_m4a1_siber\wpn_m4a1_siber_specter_hud.ogf aim_hud_offset_pos_16x9 = -0.048819,0.011290,-0.051085 aim_hud_offset_rot_16x9 = -0.002000,0.025300,0.000000 aim_hud_offset_alt_pos_16x9 = -0.049219,-0.008810,-0.050285 aim_hud_offset_alt_rot_16x9 = 0.008250,0.025000,0.000000 ;-------------------------------------------------------------------------------- [wpn_m4a1_siber_mepro]:wpn_m4a1_siber visual = dynamics\weapons\wpn_m4a1_siber\wpn_m4a1_siber_world.ogf hud = wpn_m4a1_siber_mepro_hud inv_weight = 2.970 1icon_layer = mepro 1icon_layer_x = 90 1icon_layer_y = -4 [wpn_m4a1_siber_mepro_hud]:wpn_m4a1_siber_hud item_visual = dynamics\weapons\wpn_m4a1_siber\wpn_m4a1_siber_mepro_hud.ogf aim_hud_offset_pos_16x9 = -0.049719,0.002590,-0.023085 aim_hud_offset_rot_16x9 = -0.002000,0.025300,0.000000 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_m4a1_siber_leupold]:wpn_m4a1_siber visual = dynamics\weapons\wpn_m4a1_siber\wpn_m4a1_siber_world.ogf hud = wpn_m4a1_siber_leupold_hud 1icon_layer = leupold 1icon_layer_x = 65 1icon_layer_y = -4 inv_weight = 3.280 scope_status = 1 scope_texture = wpn_crosshair_leupold scope_zoom_factor = 7 zoom_rotate_time = 0.25 scope_dynamic_zoom = on [wpn_m4a1_siber_leupold_hud]:wpn_m4a1_siber_hud item_visual = dynamics\weapons\wpn_m4a1_siber\wpn_m4a1_siber_leupold_hud.ogf aim_hud_offset_pos_16x9 = -0.051119,0.007090,-0.018785 aim_hud_offset_rot_16x9 = -0.002000,0.025300,0.000000 hands_position_16x9 = 0.008900,-0.008640,0.026000 hands_orientation_16x9 = 1.400999,0.370000,0.000000 gl_hud_offset_pos_16x9 = -0.090000,-0.060900,-0.070000 gl_hud_offset_rot_16x9 = -0.017851,0.060151,0.250000 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_m4a1_siber_aimpoint]:wpn_m4a1_siber visual = dynamics\weapons\wpn_m4a1_siber\wpn_m4a1_siber_world.ogf hud = wpn_m4a1_siber_aimpoint_hud inv_weight = 2.730 1icon_layer = aimpoint 1icon_layer_x = 90 1icon_layer_y = -8 [wpn_m4a1_siber_aimpoint_hud]:wpn_m4a1_siber_hud item_visual = dynamics\weapons\wpn_m4a1_siber\wpn_m4a1_siber_aimpoint_hud.ogf ;aim_hud_offset_pos_16x9 = -0.049219,0.003490,-0.023085 aim_hud_offset_pos_16x9 = -0.049219,0.007490,-0.023085 aim_hud_offset_rot_16x9 = 0.003600,0.026000,0.000000 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_m4a1_siber_point_aimpro]:wpn_m4a1_siber visual = dynamics\weapons\wpn_m4a1_siber\wpn_m4a1_siber_world.ogf hud = wpn_m4a1_siber_point_aimpro_hud inv_weight = 2.930 1icon_layer = point_aimpro 1icon_layer_x = 90 1icon_layer_y = -11 [wpn_m4a1_siber_point_aimpro_hud]:wpn_m4a1_siber_hud item_visual = dynamics\weapons\wpn_m4a1_siber\wpn_m4a1_siber_aimpoint_pro_hud.ogf aim_hud_offset_pos_16x9 = -0.049219,0.003490,-0.023085 aim_hud_offset_rot_16x9 = 0.005300,0.025500,0.000000 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_m4a1_siber_ekp8_18]:wpn_m4a1_siber visual = dynamics\weapons\wpn_m4a1_siber\wpn_m4a1_siber_world.ogf hud = wpn_m4a1_siber_ekp8_18_hud inv_weight = 2.872 1icon_layer = ekp8_18 1icon_layer_x = 90 1icon_layer_y = -6 [wpn_m4a1_siber_ekp8_18_hud]:wpn_m4a1_siber_hud item_visual = dynamics\weapons\wpn_m4a1_siber\wpn_m4a1_siber_ekp8_18_hud.ogf aim_hud_offset_pos_16x9 = -0.048919,0.001990,-0.023085 aim_hud_offset_rot_16x9 = -0.002000,0.025100,0.000000 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_m4a1_siber_e0t2]:wpn_m4a1_siber visual = dynamics\weapons\wpn_m4a1_siber\wpn_m4a1_siber_world.ogf hud = wpn_m4a1_siber_e0t2_hud inv_weight = 2.827 1icon_layer = e0t2 1icon_layer_x = 88 1icon_layer_y = -10 [wpn_m4a1_siber_e0t2_hud]:wpn_m4a1_siber_hud item_visual = dynamics\weapons\wpn_m4a1_siber\wpn_m4a1_siber_e0t2_hud.ogf aim_hud_offset_pos_16x9 = -0.049219,0.018000,-0.032085 aim_hud_offset_rot_16x9 = 0.050000,0.025300,0.000000 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_m4a1_siber_pn23]:wpn_m4a1_siber visual = dynamics\weapons\wpn_m4a1_siber\wpn_m4a1_siber_world.ogf hud = wpn_m4a1_siber_pn23_hud 1icon_layer = pn23 1icon_layer_x = 64 1icon_layer_y = -14 ;installed_upgrades = up_fourte_svd_nimble ;scope_nightvision = scope_nightvision_3gen nv_scope_status = 1 inv_weight = 3.25 scope_status = 1 scope_texture = wpn_crosshair_pn23 scope_zoom_factor = 25 zoom_rotate_time = 0.25 [wpn_m4a1_siber_pn23_hud]:wpn_m4a1_siber_hud item_visual = dynamics\weapons\wpn_m4a1_siber\wpn_m4a1_siber_pn23_hud.ogf aim_hud_offset_pos_16x9 = -0.052619,0.004090,-0.023085 aim_hud_offset_rot_16x9 = -0.002000,0.025300,0.000000 hands_position_16x9 = 0.010200,-0.014240,0.020400 hands_orientation_16x9 = 1.400999,0.370000,0.000000 gl_hud_offset_pos_16x9 = -0.091600,-0.055800,-0.070000 gl_hud_offset_rot_16x9 = -0.018651,0.058551,0.250000 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_m4a1_siber_gauss_sight]:wpn_m4a1_siber visual = dynamics\weapons\wpn_m4a1_siber\wpn_m4a1_siber_world.ogf hud = wpn_m4a1_siber_gauss_sight_hud 1icon_layer = gauss_sight 1icon_layer_x = 60 1icon_layer_y = -4 inv_weight = 4.00 scope_status = 1 scope_texture = wpn_crosshair_gauss scope_zoom_factor = 12 zoom_rotate_time = 0.25 scope_dynamic_zoom = on ;installed_upgrades = up_fourtc_svd_nimble [wpn_m4a1_siber_gauss_sight_hud]:wpn_m4a1_siber_hud item_visual = dynamics\weapons\wpn_m4a1_siber\wpn_m4a1_siber_gauss_hud.ogf aim_hud_offset_pos_16x9 = -0.049419,0.016490,-0.041485 aim_hud_offset_rot_16x9 = -0.002000,0.025300,0.000000 ;------------------------------------------------------------------------------------------------------------------------------ [wpn_m4a1_siber_compm4s]:wpn_m4a1_siber hud = wpn_m4a1_siber_compm4s_hud visual = dynamics\weapons\wpn_m4a1_siber\wpn_m4a1_siber_world.ogf 1icon_layer = compm4s 1icon_layer_x = 100 1icon_layer_y = -14 inv_weight = 2.980 [wpn_m4a1_siber_compm4s_hud]:wpn_m4a1_siber_hud item_visual = dynamics\weapons\wpn_m4a1_siber\wpn_m4a1_siber_compm4s_hud.ogf aim_hud_offset_pos_16x9 = -0.048919,0.009490,-0.030085 aim_hud_offset_rot_16x9 = 0.005600,0.023450,0.000000 ;-------------------------------------------------------------------------------------------- [wpn_m4a1_siber_marchf]:wpn_m4a1_siber 1icon_layer = marchf 1icon_layer_x = 75 1icon_layer_y = -6 inv_weight = 3.240 hud = wpn_m4a1_siber_marchf_hud visual = dynamics\weapons\wpn_m4a1_siber\wpn_m4a1_siber_world.ogf scope_status = 1 scope_dynamic_zoom = on scope_texture = wpn_crosshair_marchf scope_zoom_factor = 6 [wpn_m4a1_siber_marchf_hud]:wpn_m4a1_siber_hud item_visual = dynamics\weapons\wpn_m4a1_siber\wpn_m4a1_siber_marchf_hud.ogf aim_hud_offset_pos_16x9 = -0.049919,0.009490,-0.014785 aim_hud_offset_rot_16x9 = -0.002000,0.025300,0.000000 hands_position_16x9 = 0.007000,-0.009540,0.060200 hands_orientation_16x9 = 1.400999,0.370000,0.000000 gl_hud_offset_pos_16x9 = -0.091300,-0.060600,-0.070000 gl_hud_offset_rot_16x9 = -0.017101,0.062451,0.250000 ;------------------------------------------------------------------------------------------------ [wpn_m4a1_siber_kemper]:wpn_m4a1_siber inv_weight = 2.870 hud = wpn_m4a1_siber_kemper_hud 1icon_layer = kemper 1icon_layer_x = 100 1icon_layer_y = -12 visual = dynamics\weapons\wpn_m4a1_siber\wpn_m4a1_siber_world.ogf scope_status = 0 scope_dynamic_zoom = off [wpn_m4a1_siber_kemper_hud]:wpn_m4a1_siber_hud item_visual = dynamics\weapons\wpn_m4a1_siber\wpn_m4a1_siber_kemper_hud.ogf aim_hud_offset_pos_16x9 = -0.049219,0.001000,-0.030685 aim_hud_offset_rot_16x9 = -0.002000,0.025300,0.000000 ;------------------------------------------------------------------------------------------------ [wpn_m4a1_siber_triji]:wpn_m4a1_siber visual = dynamics\weapons\wpn_m4a1_siber\wpn_m4a1_siber_world.ogf inv_grid_width = 5 inv_grid_height = 2 inv_grid_x = 158 inv_grid_y = 34 inv_weight = 3.275 scope_status = 1 scope_texture = wpn_crosshair_acog_rmr scope_zoom_factor = 25 zoom_rotate_time = 0.25 hud = wpn_m4a1_siber_triji_hud scope_zoom_factor_alt = 0 use_alt_aim_hud = true [wpn_m4a1_siber_triji_hud]:wpn_m4a1_siber_hud item_visual = dynamics\weapons\wpn_m4a1_siber\wpn_m4a1_siber_trijicon_rmr_hud.ogf aim_hud_offset_pos_16x9 = -0.049219,0.008490,-0.056435 aim_hud_offset_rot_16x9 = -0.002000,0.025300,0.000000 aim_hud_offset_alt_pos_16x9 = -0.066000,-0.031000,-0.034057 aim_hud_offset_alt_rot_16x9 = 0.016338,-0.005543,0.792386 ;---------------------------------------------------------------------------------------------------------------------------- [wpn_m4a1_siber_spec_alt]:wpn_m4a1_siber visual = dynamics\weapons\wpn_m4a1_siber\wpn_m4a1_siber_world.ogf hud = wpn_m4a1_siber_spec_alt_hud inv_grid_width = 5 inv_grid_height = 2 inv_grid_x = 158 inv_grid_y = 36 inv_weight = 3.600 scope_status = 1 scope_texture = wpn_crosshair_specter scope_zoom_factor = 25 zoom_rotate_time = 0.25 scope_dynamic_zoom = off scope_zoom_factor_alt = 0 use_alt_aim_hud = true [wpn_m4a1_siber_spec_alt_hud]:wpn_m4a1_siber_hud item_visual = dynamics\weapons\wpn_m4a1_siber\wpn_m4a1_siber_spec_alt_hud.ogf aim_hud_offset_pos_16x9 = -0.048819,0.011290,-0.051085 aim_hud_offset_rot_16x9 = -0.002000,0.025300,0.000000 aim_hud_offset_alt_pos_16x9 = -0.066000,-0.031000,-0.034057 aim_hud_offset_alt_rot_16x9 = 0.016338,-0.005543,0.792386 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_m4a1_siber_mark8_rmr]:wpn_m4a1_siber visual = dynamics\weapons\wpn_m4a1_siber\wpn_m4a1_siber_world.ogf hud = wpn_m4a1_siber_mark8_rmr_hud inv_grid_width = 5 inv_grid_height = 2 inv_grid_x = 147 inv_grid_y = 36 inv_weight = 3.600 scope_status = 1 scope_texture = wpn_crosshair_leupold_rmr scope_zoom_factor = 25 zoom_rotate_time = 0.25 scope_dynamic_zoom = off scope_zoom_factor_alt = 0 use_alt_aim_hud = true [wpn_m4a1_siber_mark8_rmr_hud]:wpn_m4a1_siber_hud item_visual = dynamics\weapons\wpn_m4a1_siber\wpn_m4a1_siber_mark8_rmr_hud.ogf aim_hud_offset_pos_16x9 = -0.051119,0.007090,-0.018785 aim_hud_offset_rot_16x9 = -0.002000,0.025300,0.000000 hands_position_16x9 = 0.008900,-0.008640,0.026000 hands_orientation_16x9 = 1.400999,0.370000,0.000000 aim_hud_offset_alt_pos_16x9 = -0.068000,-0.031435,-0.028357 aim_hud_offset_alt_rot_16x9 = 0.016338,-0.005543,0.792386 ;-------------------------------------------------------------------------------------------------------------------------------