;------------------------------------------------------------------------------------------------ [wpn_mp153_bas]:identity_immunities,weapon_probability,default_weapon_params;wpn_mp153_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\winchester1300" scheduled = off cform = skeleton class = WP_ASHTG slot = 2 animation_slot = 9 ef_main_weapon_type = 1 ef_weapon_type = 9 hand_dependence = 1 single_handed = 0 icons_texture = ui\ui_icon_bas inv_grid_width = 6 inv_grid_height = 1 inv_grid_x = 29 inv_grid_y = 0 inv_name = st_wpn_mp153_bas inv_name_short = st_wpn_mp153_bas description = st_wpn_mp153_bas_descr kind = w_shotgun inv_weight = 3.5 cost = 30580 repair_type = shotgun weapon_class = shotgun hud = wpn_mp153_bas_hud visual = dynamics\weapons\wpn_mp153_bas\wpn_mp153_bas_world.ogf position = -0.024, -0.097, 0 orientation = 0, -4, 0 fire_point = 0, 0.158, 0.647 fire_point2 = 0, 0.158, 0.647 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.26, -0.10, 0.05 strap_orientation = -15, -9, 110 ph_mass = 3 shell_point = 0,0.180,0.647 shell_particles = weapons\12ga light_color = 0.6, 0.5, 0.3 light_range = 6.0 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_mp153, up_gr_seconab_mp153, up_gr_thirdab_mp153, up_gr_fourtab_mp153 installed_upgrades = upgrade_scheme = upgrade_scheme_spas12 upgr_icon_x = 1450 upgr_icon_y = 1200 upgr_icon_width = 300 upgr_icon_height = 50 tri_state_reload = on fire_modes = 1 ammo_class = ammo_12x70_buck, ammo_12x70_buck_bad, ammo_12x70_buck_verybad, ammo_12x76_zhekan, ammo_12x76_zhekan_bad, ammo_12x76_zhekan_verybad, ammo_12x76_dart, ammo_12x76_dart_bad, ammo_12x76_dart_verybad; ammo_12x70_buck_self ammo_elapsed = 5 ammo_mag_size = 5 startup_ammo = 10 scope_status = 0 scope_zoom_factor = 0 silencer_status = 0 grenade_launcher_status = 0 hit_impulse = 35 hit_power = 0.8, 0.8, 0.8, 0.8 hit_type = fire_wound fire_distance = 300 bullet_speed = 370 rpm = 200 rpm_empty_click = 200 zoom_dof = 0.5, 1.0, 180 zoom_enabled = true control_inertion_factor = 1.0f crosshair_inertion = 6.8 fire_dispersion_base = 0.5 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.88 misfire_start_prob = 0.007 misfire_end_condition = 0.15 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0024 condition_shot_dec = 0.0024 cam_return = 0 cam_relax_speed = 20 cam_dispersion = 6.88 cam_dispersion_frac = 1.1 cam_dispersion_inc = 0.0 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 2.77 zoom_cam_relax_speed = 16 zoom_cam_dispersion = 6.03 zoom_cam_dispersion_frac = 0.7 zoom_cam_dispersion_inc = 0.0 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 2.61 PDM_disp_accel_factor = 1.755 PDM_disp_base = 1.7 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 1.75 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 120.75 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 171 kill_msg_y = 104 kill_msg_width = 75 kill_msg_height = 20 hud_fov = 0.78 bas_state_reload = true ;------------------------------------------------------------------------------------------------------------------------------------------------------- flame_particles = ghost_particles\weapons\flame_eft_shotgun smoke_particles = ghost_particles\weapons\flame_eft_sks silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil grenade_flame_particles = weapons\generic_weapon01 ;------------------------------------------------------------------Sounds------------------------------------------------------------------------------- snd_draw = eft_wp\shared\draw_shotgun snd_holster = eft_wp\shared\hide_shotgun snd_empty = eft_wp\shared\empty_click_rifle snd_reload = eft_wp\mp153\mp153_close_empty, 1.5 snd_shoot_duplet = eft_wp\mp133\mp133_shoot snd_bore = eft_wp\sil snd_open_weapon = eft_wp\mp133\mp133_open snd_add_cartridge = eft_wp\mp133\mp133_insert1, 1.0, 0.1 snd_add_cartridge1 = eft_wp\mp133\mp133_insert2, 1.0, 0.1 snd_add_cartridge2 = eft_wp\mp133\mp133_insert3, 1.0, 0.1 snd_close_weapon = eft_wp\mp133\mp133_close, 1.0 ;mp133_close snd_close_weapon_empty = weapons\mp153_young_prince\mp153_close_empty snd_shoot = weapons\mp153_young_prince\mp153_shoot_1 snd_shoot1 = weapons\mp153_young_prince\mp153_shoot_2 snd_shoot_last = weapons\mp153_young_prince\mp153_shoot_3 snd_shoot_last1 = weapons\mp153_young_prince\mp153_shoot_4 snd_silncer_shot = weapons\saiga_eft\saiga_shot_sil ;--------------------------------------------------------------------HUD-------------------------------------------------------------------------------- [wpn_mp153_bas_hud]:hud_base item_visual = dynamics\weapons\wpn_mp153_bas\wpn_mp153_bas_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_position = -0.06, -0.15, 0.14 hands_orientation = 2, 2, 0 aim_hud_offset_pos = -0.0965, 0.078, -0.23 aim_hud_offset_rot = 0.0275, 0.035, 0 ;------ item_position = 0.001528,-0.012408,-0.099066 item_orientation = -0.046126,-1.000036,-0.024950 hands_position_16x9 = 0.003800,-0.001500,-0.003800 hands_orientation_16x9 = 1.600000,2.200000,0.200000 aim_hud_offset_pos_16x9 = -0.055500,0.031300,-0.026100 aim_hud_offset_rot_16x9 = 0.016500,0.028050,-0.001500 ;------ anm_show = mp133_ghost_draw, idle_mp153 anm_show_empty = mp133_ghost_draw, idle_empty_mp153 anm_hide = mp133_ghost_holster, idle_mp153 anm_hide_empty = mp133_ghost_holster, idle_empty_mp153 anm_idle = mp133_ghost_idle, idle_mp153 anm_idle_empty = mp133_ghost_idle, idle_empty_mp153 anm_idle_aim = mp133_ghost_idle_aim, idle_mp153 anm_idle_aim_empty = mp133_ghost_idle_aim, idle_empty_mp153 anm_idle_moving = mp133_ghost_idle_moving, idle_mp153 anm_idle_moving_empty = mp133_ghost_idle_moving, idle_empty_mp153 anm_idle_moving_crouch = mp133_ghost_idle_moving, idle_mp153 anm_idle_moving_empty_crouch = mp133_ghost_idle_moving, idle_empty_mp153 anm_idle_sprint = mp133_ghost_idle_sprint, idle_mp153 anm_idle_sprint_empty = mp133_ghost_idle_sprint, idle_mp153 anm_bore = mp133_ghost_idle_aim, idle_mp153 anm_shots = mp133_ghost_shoot_last, shoot_mp153 anm_shot_l = mp133_ghost_shoot_last, shoot_last_mp153 anm_open = mp133_ghost_open, idle_mp153 anm_open_empty = mp133_ghost_open, idle_empty_mp153 anm_add_cartridge = mp133_ghost_insert, insert_mp153 anm_close = mp133_ghost_close, idle_mp153 anm_close_empty = mp153_ghost_close_empty, close_empty_mp153 ;---- lowered_hud_offset_pos_16x9 = 0.1,0,0 lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1 fire_bone2 = muzzle fire_point2 = 0, 0, 0 shell_point = 0.02,0.072,0.228 shell_dir = 0.0, 1.0, 0.0 shell_bone = wpn_body fire_point = 0, 0.0, 0.2 fire_bone = muzzle freelook_z_offset_mul = 0.1