;------------------------------------------------------------------------------------------------ [wpn_pk_siber]:identity_immunities,weapon_probability,default_weapon_params;wpn_pkm_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\pk" scheduled = off cform = skeleton class = WP_PM slot = 2 animation_slot = 2 ef_main_weapon_type = 2 ef_weapon_type = 10 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true bullet_bones = bullet_1,bullet_2,bullet_3,bullet_4,bullet_5,bullet_6,bullet_7,bullet_8,bullet_9,bullet_10,bullet_11,bullet_12 inv_grid_width = 6 inv_grid_height = 2 inv_grid_x = 9 inv_grid_y = 38 icons_texture = ui\ui_icon_bas inv_name = st_wpn_pk_siber inv_name_short = st_wpn_pk_siber description = st_wpn_pk_siber_descr kind = w_rifle inv_weight = 9.00 cost = 53850 repair_type = rifle_7 weapon_class = assault_rifle hud = wpn_pk_siber_hud visual = dynamics\weapons\wpn_pk_siber\wpn_pk_siber_world.ogf position = -0.016, -0.005, -0.020 orientation = 0, 0, 0 fire_point = 0, 0.158, 0.845 fire_point2 = 0, 0.097, 0.722 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.26, -0.11, 0.25 strap_orientation = -15, -9, 110 ph_mass = 4 ;flame_particles = weapons\generic_weapon05 ;smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 shell_point = -0.02,0.167,0.082 shell_dir = 0, 0, 0.4 ;shell_particles = weapons\762x54l light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 5 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_pkm, up_gr_seconab_pkm, up_gr_thirdab_pkm, up_gr_fourtab_pkm, up_gr_fifthab_pkm installed_upgrades = upgrade_scheme = upgrade_scheme_pkm upgr_icon_x = 1450 upgr_icon_y = 700 upgr_icon_width = 300 upgr_icon_height = 100 fire_modes = -1 ammo_class = ammo_pkm_100, ammo_pkm_100_bad, ammo_pkm_100_verybad, ammo_7.62x54_ap, ammo_7.62x54_ap_bad, ammo_7.62x54_ap_verybad ammo_elapsed = 100 ammo_mag_size = 100 startup_ammo = 90 scope_status = 0 scope_zoom_factor = 0 silencer_status = 0 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 ;silencer_smoke_particles = weapons\generic_shoot_00 grenade_class = ammo_m209, ammo_m209_bad, ammo_m209_verybad grenade_launcher_status = 0 launch_speed = 0 hit_impulse = 40 hit_power = 0.77, 0.77, 0.77, 0.77 hit_type = fire_wound fire_distance = 1000 bullet_speed = 825 rpm = 650 rpm_empty_click = 200 use_aim_bullet = false time_to_aim = 0.0 ; 5.0 zoom_dof = 0.5, 1.0, 180 zoom_enabled = true zoom_rotate_time = 0.25 reload_dof = 0.0, 0.5, 5, 1.7 control_inertion_factor = 1.0f crosshair_inertion = 9.3 fire_dispersion_base = 0.34 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.78 misfire_start_prob = 0.007 misfire_end_condition = 0.16 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0008 condition_shot_dec = 0.0008 cam_return = 0 cam_relax_speed = 13 cam_dispersion = 0.762 cam_dispersion_frac = 1.10 cam_dispersion_inc = 0.0825 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 2.1 zoom_cam_relax_speed = 10 zoom_cam_dispersion = 0.732 zoom_cam_dispersion_frac = 1.0 zoom_cam_dispersion_inc = 0.0725 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 1.93 PDM_disp_accel_factor = 2.4 PDM_disp_base = 1.25 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 2.4 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 360 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 80 kill_msg_y = 59 kill_msg_width = 87 kill_msg_height = 24 hud_fov = 0.78 ;-----------------------------------------------------------------Particles---------------------------------------------------------------------------- flame_particles = ghost_particles\weapons\generic_smoke_eft_sil smoke_particles = ghost_particles\weapons\flame_eft_sks silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil ;-----------------------------------------------------------------------------------------------Sounds------------------------------------------------------------------------------------------------------ snd_bore = weapons\pkm_prince\pkm_boring snd_draw = weapons\kiparis_blindside\kiparis_draw snd_holster = weapons\kiparis_blindside\kiparis_holster snd_empty = weapons\sr2m\sr2m_empty snd_reload = weapons\pkm_prince\pkm_reload snd_reload_empty = weapons\pkm_prince\pkm_reload_empty snd_reload_misfire = weapons\pkm_prince\pkm_unjam snd_shoot = weapons\pkm_prince\pkm_shotv3_1 snd_shoot1 = weapons\pkm_prince\pkm_shotv3_2 snd_shoot2 = weapons\pkm_prince\pkm_shotv3_3 snd_shoot3 = weapons\pkm_prince\pkm_shotv3_4 ;snd_shoot4 = weapons\pkm_prince\pkm_shot_5 snd_silncer_shot = weapons\pkm_prince\pkm_shot_sil_1 snd_silncer_shot1 = weapons\pkm_prince\pkm_shot_sil_2 snd_silncer_shot2 = weapons\pkm_prince\pkm_shot_sil_3 snd_silncer_shot3 = weapons\pkm_prince\pkm_shot_sil_4 snd_silncer_shot4 = weapons\pkm_prince\pkm_shot_sil_5 snd_switch_mode = weapons\generic\switch_mode ;------------------------------------------------------------------------------------------------HUD-------------------------------------------------------------------------------------------------------- [wpn_pk_siber_hud]:hud_base item_visual = dynamics\weapons\wpn_pk_siber\wpn_pk_siber_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true ;-------------------------------------------------------------- item_position = 0, 0, 0 item_orientation = 0, 0, 0 aim_hud_offset_pos_16x9 = 0.002541,0.009080,0.032504 aim_hud_offset_rot_16x9 = 0.000260,0.000775,0.002321 hands_position_16x9 = -0.002700,-0.006940,0.040650 hands_orientation_16x9 = 0.000000,0.000000,0.000000 ;------------------------------------------------------------- lowered_hud_offset_pos_16x9 = 0.1,0,0 lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1 hands_position = -0.064, -0.18, 0.14 hands_orientation = 2, 2, 0 aim_hud_offset_pos = -0.09612, 0.0534, -0.25 aim_hud_offset_rot = 0.039, 0.0349, 0.00095 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_pos_16x9 = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 gl_hud_offset_rot_16x9 = 0, 0, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 ;------ anm_hide = wpn_hand_pkm_siber_out, idle anm_idle = wpn_hand_pkm_siber_idle, idle anm_idle_aim = wpn_hand_pkm_siber_idle_aim, idle anm_idle_aim_moving = wpn_hand_pkm_siber_walk, wpn_pk_siber_walk anm_idle_aim_moving_crouch = wpn_hand_pkm_siber_walk, wpn_pk_siber_walk anm_idle_moving = wpn_hand_pkm_siber_walk, wpn_pk_siber_walk anm_idle_moving_crouch = wpn_hand_pkm_siber_walk, wpn_pk_siber_walk anm_idle_sprint = wpn_hand_pkm_siber_run, wpn_pk_siber_run anm_reload = wpn_hand_pk_reload, wpn_pk_siber_reload anm_reload_misfire = wpn_hand_pkm_siber_misfire, wpn_pk_siber_misfire anm_reload_empty = wpn_hand_pk_reload_empty, wpn_pk_siber_reload_empty anm_shots = wpn_hand_pkm_siber_shoot, wpn_pk_siber_shoot anm_show = wpn_hand_pkm_siber_in, wpn_pk_siber_in anm_bore = wpn_hand_pk_boring, wpn_pk_boring anm_shots_aim = wpn_hand_pkm_siber_shoot_aim, wpn_pk_siber_shoot anm_idle_aim_start = wpn_hand_pkm_siber_in_aim, wpn_pkm_siber_in_aim anm_idle_aim_end = wpn_hand_pkm_siber_out_aim, wpn_pkm_siber_out_aim ;EMPTY ;-------------------------------------------------------------------- anm_hide_empty = wpn_hand_pkm_siber_out, wpn_pk_siber_idle_empty anm_idle_empty = wpn_hand_pkm_siber_idle, wpn_pk_siber_idle_empty anm_idle_aim_empty = wpn_hand_pkm_siber_idle_aim, wpn_pk_siber_idle_empty anm_idle_aim_moving_empty = wpn_hand_pkm_siber_walk, wpn_pk_siber_idle_empty anm_idle_aim_moving_crouch_empty = wpn_hand_pkm_siber_walk, wpn_pk_siber_idle_empty anm_idle_moving_empty = wpn_hand_pkm_siber_walk, wpn_pk_siber_idle_empty anm_idle_moving_crouch_empty = wpn_hand_pkm_siber_walk, wpn_pk_siber_idle_empty anm_idle_sprint_empty = wpn_hand_pkm_siber_run, wpn_pk_siber_idle_empty anm_shot_l = wpn_hand_pkm_siber_shoot, wpn_pk_siber_shoot_empty anm_show_empty = wpn_hand_pkm_siber_in, wpn_pk_siber_idle_empty anm_bore_empty = wpn_hand_pk_boring, wpn_pk_siber_idle_empty anm_idle_aim_start_empty = wpn_hand_pkm_siber_in_aim, wpn_pk_siber_idle_empty anm_idle_aim_end_empty = wpn_hand_pkm_siber_out_aim, wpn_pk_siber_idle_empty anm_shots_aim_l = wpn_hand_pkm_siber_shoot_aim, wpn_pk_siber_shoot_empty ;------ shell_bone = gilza shell_dir = 0, 11, 0 shell_point = 0, 10, 0 fire_bone = muzzle fire_bone2 = wpn_body fire_point = 0, 0, 0 fire_point2 = 0, 0, 0 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