;------------------------------------------------------------------------------------------------ [wpn_pl15_tan]:identity_immunities,weapon_probability,default_weapon_params;wpn_mp443_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\pm" scheduled = off cform = skeleton parent_section = wpn_pl15_tan scopes = lazup_pl15, pl15_scolaz class = WP_PM slot = 1 animation_slot = 1 ef_weapon_type = 5 hand_dependence = 1 single_handed = 1 default_to_ruck = false sprint_allowed = true icons_texture = ui\ui_icon_bas inv_grid_width = 2 inv_grid_height = 1 inv_grid_x = 62 inv_grid_y = 11 inv_name = st_wpn_pl15 inv_name_short = st_wpn_pl15 description = st_wpn_pl15_descr kind = w_pistol inv_weight = 0.800 cost = 26960 repair_type = pistol hud = wpn_pl15_tan_hud visual = dynamics\weapons\wpn_pl15_tan\wpn_pl15_tan_world.ogf position = -0.019, 0.006, -0.003 orientation = 0, -0.2, 0 fire_point = 0, 0.133, 0.161 fire_point2 = 0, 0.133, 0.161 ph_mass = 1 flame_particles = weapons\generic_weapon03 ;smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 smoke_particles = ghost_particles\weapons\flame_eft_sks ;particles remade incomp. shell_point = 0, 0.133, 0.047 shell_dir = 0, 0, 0.4 shell_particles = weapons\9x19 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 3.0 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_fn57, up_gr_seconab_fn57, up_gr_thirdab_fn57, up_gr_fourtab_fn57, up_gr_fifthab_fn57 installed_upgrades = upgrade_scheme = upgrade_scheme_walther upgr_icon_x = 1150 upgr_icon_y = 1700 upgr_icon_width = 150 upgr_icon_height = 100 fire_modes = 1 ammo_class = ammo_9x19_fmj, ammo_9x19_fmj_bad, ammo_9x19_fmj_verybad, ammo_9x19_pbp, ammo_9x19_pbp_bad, ammo_9x19_pbp_verybad, ammo_9x19_ap, ammo_9x19_ap_bad, ammo_9x19_ap_verybad ammo_elapsed = 16 ammo_mag_size = 16 startup_ammo = 90 scope_status = 0 scope_zoom_factor = 0 silencer_name = wpn_sil_pl15 silencer_status = 2 silencer_x = 58 silencer_y = -19 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad grenade_launcher_status = 0 launch_speed = 0 hit_impulse = 24 hit_power = 0.46, 0.46, 0.46, 0.46 hit_type = fire_wound fire_distance = 400 bullet_speed = 360 rpm = 400 rpm_empty_click = 200 use_aim_bullet = false time_to_aim = 0.0 ; 3.0 zoom_dof = 0.5, 1.0, 180 zoom_enabled = true zoom_rotate_time = 0.25 reload_dof = 0.0, 0.5, 5, 1.7 control_inertion_factor = 1.0f crosshair_inertion = 3.1 fire_dispersion_base = 0.29 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.85 misfire_start_prob = 0.007 misfire_end_condition = 0.09 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0016 condition_shot_dec = 0.0016 cam_return = 0 cam_relax_speed = 8 cam_dispersion = 2.0 cam_dispersion_frac = 1.0 cam_dispersion_inc = 0.0 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 0.69 zoom_cam_dispersion = 0.7 zoom_cam_dispersion_inc = 0.0 PDM_disp_accel_factor = 1.355 PDM_disp_base = 0.75 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 1.35 cam_relax_speed_ai = 360 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 168 kill_msg_y = 178 kill_msg_width = 27 kill_msg_height = 23 weapon_lower_speed = 0.2 hud_fov = 0.78 ;-----------------------------------------------------------------SND----------------------------------------------------------------------------------- snd_draw = eft_wp\shared\draw_pistol snd_holster = eft_wp\shared\hide_pistol snd_shoot = weapons\pl15_young_prince\pl15_shot_1 snd_shoot1 = weapons\pl15_young_prince\pl15_shot_2 snd_shoot2 = weapons\pl15_young_prince\pl15_shot_3 snd_silncer_shot = weapons\pl15_young_prince\pl15_shot_sil_1 snd_silncer_shot1 = weapons\pl15_young_prince\pl15_shot_sil_2 snd_silncer_shot2 = weapons\pl15_young_prince\pl15_shot_sil_3 snd_reload = weapons\pl15_young_prince\pl15_reload snd_reload_empty = weapons\pl15_young_prince\pl15_reload_empty snd_reload_misfire = weapons\pl15\grach_unjam snd_empty = eft_wp\shared\empty_click_pistol ;-----------------------------------------------------------------HUD----------------------------------------------------------------------------------- [wpn_pl15_tan_hud]:hud_base item_visual = dynamics\weapons\wpn_pl15_tan\wpn_pl15_tan_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true hands_position = -0.031, -0.17, 0 hands_orientation = -0.5, 1., 1.15 safemode_anm = safemode_anm2 = lowered_hud_offset_pos = 0,0.1,0 lowered_hud_offset_rot = 0.3,-0.1,0.1 lowered_hud_offset_pos_16x9 = 0,-0.035,0 lowered_hud_offset_rot_16x9 = 0.3,-0.1,0.1 aim_hud_offset_pos = -0.104, 0.0618, -0.2 aim_hud_offset_rot = 0.0064, 0.0125, -0.02 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 ;------------ aim_hud_offset_pos_16x9 = -0.040000,0.030250,-0.025180 aim_hud_offset_rot_16x9 = 0.006100,0.003250,-0.008500 hands_position_16x9 = 0.032990,0.043329,-0.200000 hands_orientation_16x9 = -1.027997,-8.133021,1.320001 item_position = 0.000253,-0.003206,-0.024966 item_orientation = 1.365195,8.451855,-2.489095 ;------------ anm_bore = blnd_tt33_bore_bs, idle anm_bore_empty = blnd_tt33_bore_bs, idle_empty anm_hide = grach_holster_bs, idle, 1.07 anm_hide_empty = grach_holster_bs, idle_empty, 1.07 anm_idle = grach_idle_bs, idle, 0.75 anm_idle_aim = grach_idle_ads_bs, idle anm_idle_aim_empty = grach_idle_ads_bs, idle_empty anm_idle_aim_moving = grach_walk_bs, idle anm_idle_aim_moving_crouch = grach_walk_bs, idle anm_idle_aim_moving_crouch_empty = grach_walk_bs, idle_empty anm_idle_aim_moving_empty = grach_walk_bs, idle_empty anm_idle_empty = grach_idle_bs, idle_empty anm_idle_moving = grach_walk_bs, idle, 0.85 anm_idle_moving_crouch = grach_walk_bs, idle, 0.95 anm_idle_moving_crouch_empty = grach_walk_bs, idle_empty, 0.95 anm_idle_moving_empty = grach_walk_bs, idle_empty anm_idle_sprint = grach_sprint_bs, idle anm_idle_sprint_empty = grach_sprint_bs, idle_empty anm_reload = grach_reload_bs, reload_pl15_mortan, 1.1 anm_reload_empty = grach_reload_empty_bs, reload_empty_pl15_mortan, 1.1 anm_shot_l = blnd_tt33_shoot_bs, shoot_empty, 1.05 anm_shots = blnd_tt33_shoot_bs, shoot, 1.05 anm_show = grach_draw_bs, idle anm_show_empty = grach_draw_bs, idle_empty anm_reload_misfire = grach_unjam_bs, unjam, 1.05 shell_bone = gilza shell_point = -0.03, -0.05, 0.1 fire_bone = muzzle fire_point = 0, 0, 0 ;--------------------------------------------------------------------Addons----------------------------------------------------------------------------- [wpn_pl15_tan_lazup_pl15]:wpn_pl15_tan inv_grid_width = 2 inv_grid_height = 1 inv_grid_x = 64 inv_grid_y = 11 inv_weight = 0.890 hud = wpn_pl15_tan_lazup_pl15_hud visual = dynamics\weapons\wpn_pl15_tan\wpn_pl15_tan_world.ogf scope_dynamic_zoom = off use_alt_aim_hud = true scope_zoom_factor_alt = 0 laser_status = true [wpn_pl15_tan_lazup_pl15_hud]:wpn_pl15_tan_hud item_visual = dynamics\weapons\wpn_pl15_tan\wpn_pl15_tan_lazup_pl15_hud.ogf aim_hud_offset_alt_pos_16x9 = -0.064999,-0.058100,-0.012811 aim_hud_offset_alt_rot_16x9 = 0.000700,0.007800,0.794799 ;--------------------------------------------------------------------------------------------------- [wpn_pl15_tan_pl15_scolaz]:wpn_pl15_tan inv_grid_width = 2 inv_grid_height = 1 inv_grid_x = 62 inv_grid_y = 12 parent_section = wpn_pl15_tan_pl15_scolaz inv_name = st_wpn_pl15_pl15_scolaz inv_name_short = st_wpn_pl15_pl15_scolaz description = st_wpn_pl15_pl15_scolaz_descr inv_weight = 0.940 hud = wpn_pl15_tan_pl15_scolaz_hud visual = dynamics\weapons\wpn_pl15_tan\wpn_pl15_tan_pl15_scolaz_world.ogf scope_dynamic_zoom = off use_alt_aim_hud = true scope_zoom_factor_alt = 0 fire_dispersion_base = 0.27 laser_status = true [wpn_pl15_tan_pl15_scolaz_hud]:wpn_pl15_tan_hud item_visual = dynamics\weapons\wpn_pl15_tan\wpn_pl15_tan_pl15_scolaz_hud.ogf aim_hud_offset_pos_16x9 = -0.040000,0.004190,-0.025180 aim_hud_offset_rot_16x9 = 0.000000,0.003000,-0.008500 aim_hud_offset_alt_pos_16x9 = -0.064999,-0.058100,-0.012811 aim_hud_offset_alt_rot_16x9 = 0.000700,0.007800,0.794799 ;---------------------------------------------------------------------------------------------------