;------------------------------------------------------------------------------------------------ [wpn_ppsh_bas]:identity_immunities,weapon_probability,default_weapon_params;wpn_ppsh41_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\ppsh41" scheduled = off cform = skeleton class = WP_LR300 slot = 2 animation_slot = 8 ef_main_weapon_type = 2 ef_weapon_type = 6 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true parent_section = wpn_ppsh_bas scopes = uptacppsh inv_grid_width = 5 inv_grid_height = 2 inv_grid_x = 67 inv_grid_y = 12 icons_texture = ui\ui_icon_bas inv_name = st_wpn_ppsh_bas inv_name_short = st_wpn_ppsh_bas description = st_wpn_ppsh_bas_descr kind = w_rifle inv_weight = 3.64 cost = 15840 repair_type = pistol weapon_class = assault_rifle hud = wpn_ppsh_bas_hud visual = dynamics\weapons\wpn_ppsh_bas\wpn_ppsh_bas_world.ogf position = -0.016, -0.015, -0.040 orientation = 0, 0, 0 fire_point = 0.0, 0.05, 0.570 fire_point2 = 0.0, 0.188, 0.392 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.2, -0.42, 0.05 strap_orientation = -10, -5, 10 ph_mass = 3 ;flame_particles = weapons\generic_weapon03 ;smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 shell_point = 0.0, 0.188, 0.082 ;shell_particles = weapons\generic_shells ;shell_particles = amik\weapons\data\9x18\9x18_2_r light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 5 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_ppsh41, up_gr_seconab_ppsh41, up_gr_thirdab_ppsh41 installed_upgrades = upgrade_scheme = upgrade_scheme_toz34 upgr_icon_x = 1750 upgr_icon_y = 1750 upgr_icon_width = 250 upgr_icon_height = 100 fire_modes = 1, -1 ammo_class = ammo_7.62x25_p, ammo_7.62x25_p_bad, ammo_7.62x25_p_verybad, ammo_7.62x25_ps, ammo_7.62x25_ps_bad, ammo_7.62x25_ps_verybad ammo_elapsed = 71 ammo_mag_size = 71 startup_ammo = 90 scope_status = 0 ;scope_name = wpn_addon_scope ;scope_x = 47 ;scope_y = 0 scope_zoom_factor = 0 silencer_name = wpn_sil_9mm silencer_status = 0 silencer_x = 175 silencer_y = -16 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad grenade_launcher_name = wpn_addon_grenade_launcher grenade_launcher_status = 0 grenade_launcher_x = 126 grenade_launcher_y = 24 launch_speed = 0 hit_impulse = 25 hit_power = 0.46, 0.46, 0.46, 0.46 hit_type = fire_wound fire_distance = 500 bullet_speed = 480 rpm = 880 rpm_empty_click = 200 ap_modifier = 1.1 use_aim_bullet = false time_to_aim = 0.0 ; 3.0 zoom_dof = 0.5, 1.0, 180 zoom_enabled = true zoom_rotate_time = 0.33 reload_dof = 0.0, 0.5, 5, 2 control_inertion_factor = 1.0f crosshair_inertion = 5.3 fire_dispersion_base = 0.65 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.7 misfire_start_prob = 0.005 misfire_end_condition = 0.2 misfire_end_prob = 0.02 condition_queue_shot_dec = 0.0006 condition_shot_dec = 0.0006 cam_return = 0 cam_relax_speed = 5 cam_dispersion = 0.72 cam_dispersion_frac = 1.0 cam_dispersion_inc = 0.0225 cam_max_angle = 39.0 cam_max_angle_horz = 39.0 cam_step_angle_horz = 1.8 zoom_cam_relax_speed = 10 zoom_cam_dispersion = 0.56 zoom_cam_dispersion_frac = 0.7 zoom_cam_dispersion_inc = 0.0135 zoom_cam_max_angle = 32.0 zoom_cam_max_angle_horz = 32.0 zoom_cam_step_angle_horz = 1.7 PDM_disp_accel_factor = 1.855 PDM_disp_base = 0.75 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 1.855 cam_relax_speed_ai = 120.75 zoom_cam_relax_speed_ai = 120.75 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 72 kill_msg_y = 82 kill_msg_width = 56 kill_msg_height = 23 hud_fov = 0.78 ;-----------------------------------------------------------------Particles---------------------------------------------------------------------------- flame_particles = ghost_particles\weapons\generic_smoke_eft_sil smoke_particles = ghost_particles\weapons\flame_eft_sks silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil ;-----------------------------------------------------------------SOUNDS------------------------------------------------------------------------------- snd_bore = weapons\ppsh_blindside\ppsh41_bore snd_draw = weapons\ppsh_blindside\ppsh41_holster snd_holster = weapons\ppsh_blindside\ppsh41_holster snd_empty = weapons\ppsh_blindside\ppsh41_empty snd_reload = weapons\ppsh_blindside\ppsh41_reload snd_reload_empty = weapons\ppsh_blindside\ppsh41_reload_empty snd_reload_misfire = weapons\ppsh_blindside\ppsh41_unjam snd_shoot = weapons\ppsh_blindside\ppsh41_shoot snd_silncer_shot = weapons\aps\aps_shot_sil snd_switch_mode = weapons\generic\switch_mode ;----------------------------------------------------------------------------HUD-------------------------------------------------------------------------------------------------------- [wpn_ppsh_bas_hud]:hud_base item_visual = dynamics\weapons\wpn_ppsh_bas\wpn_ppsh_bas_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true ;--------------------------------------------------------------------- item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_position_16x9 = 0.043900,-0.003100,-0.055300 hands_orientation_16x9 = -0.200000,-0.150000,-1.000000 aim_hud_offset_pos_16x9 = -0.096501,0.033700,-0.104898 aim_hud_offset_rot_16x9 = -0.008500,-0.003000,-0.010000 ;--------------------------------------------------------------------- hands_position = 0, -0.006, 0.1 hands_orientation = 0, 0, -1 aim_hud_offset_pos = -0.0527, 0.0375, -0.2 aim_hud_offset_rot = 0, 0, -0.01 lowered_hud_offset_pos_16x9 = 0.1,0,0 lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1 anm_bore = blnd_ppsh_inspect_arms_b, idle anm_hide = blnd_ppsh_holster_arms_b, idle anm_idle = blnd_ppsh_idle_arms_b, idle anm_idle_aim = blnd_ppsh_idle_ads_arms_b, idle, 0.9 anm_idle_aim_moving = blnd_ppsh_idle_ads_arms_b, idle, 0.9 anm_idle_aim_moving_crouch = blnd_ppsh_idle_ads_arms_b, idle, 0.9 anm_idle_moving = blnd_ppsh_walk_arms_b, idle, 0.87 anm_idle_sprint = blnd_ppsh_sprint_arms_b, idle, 1.2 anm_reload = blnd_ppsh_reload_arms_b, reload, 1.3 anm_reload_empty = blnd_ppsh_reload_empty_arms_b, reload_empty, 1.3 anm_reload_misfire = blnd_ppsh_unjam_arms_b, unjam anm_shots = ppsh_shoot_b, ppsh_shoot anm_show = blnd_ppsh_draw_arms_b, idle fire_bone = muzzle fire_point = 0, 0, 0 ;--------------------------------------------------------------------------Addons-------------------------------------------------------------- [wpn_ppsh_bas_uptacppsh]:wpn_ppsh_bas inv_weight = 3.900 hud = wpn_ppsh_bas_uptacppsh_hud inv_name = st_wpn_ppsh_bas_uptacppsh inv_name_short = st_wpn_ppsh_bas_uptacppsh description = st_wpn_ppsh_bas_uptacppsh_descr parent_section = wpn_ppsh_bas_uptacppsh inv_grid_width = 5 inv_grid_height = 2 inv_grid_x = 67 inv_grid_y = 14 rpm = 920 fire_dispersion_base = 0.58 misfire_start_condition = 0.75 misfire_start_prob = 0.003 misfire_end_condition = 0.05 misfire_end_prob = 0.02 condition_queue_shot_dec = 0.00065 condition_shot_dec = 0.00065 visual = dynamics\weapons\wpn_ppsh_bas\wpn_ppsh_uptacppsh_world.ogf [wpn_ppsh_bas_uptacppsh_hud]:wpn_ppsh_bas_hud item_visual = dynamics\weapons\wpn_ppsh_bas\wpn_ppsh_uptacppsh_hud.ogf aim_hud_offset_pos_16x9 = -0.095901,-0.001100,-0.104898 aim_hud_offset_rot_16x9 = -0.012500,0.007000,-0.010000 hands_position_16x9 = 0.044000,-0.016700,-0.055300 hands_orientation_16x9 = 0.350000,-0.150000,-1.000000 ;---------------------------------------------------------------------------------