;------------------------------------------------------------------------------------------------ [wpn_sr2_veresk]:identity_immunities,weapon_probability,default_weapon_params;wpn_glock_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 scheduled = off cform = skeleton parent_section = wpn_sr2_veresk class = WP_LR300 slot = 2 animation_slot = 8 ef_main_weapon_type = 2 ef_weapon_type = 6 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true inv_name = st_wpn_sr2_veresk inv_name_short = st_wpn_sr2_veresk description = st_wpn_sr2_veresk_descr kind = w_smg inv_weight = 1.65 cost = 50300 repair_type = pistol weapon_class = assault_rifle hud = wpn_sr2_veresk_hud visual = dynamics\weapons\wpn_sr2_veresk\wpn_sr2_veresk_world.ogf position = -0.026, -0.125, -0.02 orientation = -4, -5, 0 fire_point = 0.0, 0.188, 0.392 fire_point2 = 0.0, 0.188, 0.392 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.16,-0.36,0.15 ; position (offset) and orientation of the weapon when it is strapped strap_orientation = -10,-5,10 ; (3rd person view in degrees) ph_mass = 3 grenade_flame_particles = weapons\generic_weapon01 flame_particles = ghost_particles\weapons\generic_smoke_eft_sil smoke_particles = ghost_particles\weapons\flame_eft_ak silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil shell_point = 0.0, 0.133, 0.047 shell_dir = 0.0, 0.0, 0.4 shell_particles = weapons\9x19 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 5 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_mp5, up_gr_seconab_mp5, up_gr_thirdab_mp5, up_gr_fourtab_mp5 installed_upgrades = upgrade_scheme = upgrade_scheme_mp5_nimble inv_grid_width = 4 inv_grid_height = 2 inv_grid_x = 68 inv_grid_y = 0 icons_texture = ui\ui_icon_bas fire_modes = 1, -1 ammo_class = ammo_9x21_sp10 ammo_elapsed = 30 ammo_mag_size = 30 startup_ammo = 90 scopes = kp_sr2, sr2_upkit scope_status = 0 scope_zoom_factor = 0 silencer_name = wpn_sil_veresk silencer_status = 2 silencer_x = 175 silencer_y = 8 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad grenade_launcher_name = wpn_addon_grenade_launcher grenade_launcher_status = 0 grenade_launcher_x = 126 grenade_launcher_y = 24 launch_speed = 0 hit_impulse = 50 hit_power = 0.49, 0.49, 0.49, 0.49 hit_type = fire_wound fire_distance = 400 bullet_speed = 400 rpm = 900 rpm_empty_click = 200 ap_modifier = 1.1 use_aim_bullet = false time_to_aim = 0.0 ; 3.0 zoom_dof = 0.5, 1.0, 180 zoom_enabled = true zoom_rotate_time = 0.25 reload_dof = 0.0, 0.5, 5, 2 control_inertion_factor = 1.0f crosshair_inertion = 4.35 fire_dispersion_base = 0.24 fire_dispersion_condition_factor = 0.001 inertion_origin_aim_offset = -0.03 inertion_origin_offset = -0.05 inertion_tendto_aim_speed = 8 inertion_tendto_speed = 5 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.8 misfire_start_prob = 0.005 misfire_end_condition = 0.1 misfire_end_prob = 0.09 condition_queue_shot_dec = 0.0008 condition_shot_dec = 0.0008 cam_return = 0 cam_relax_speed = 5 cam_dispersion = 0.8 cam_dispersion_frac = 1.0 cam_dispersion_inc = 0.0475 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 1.0 zoom_cam_relax_speed = 10 zoom_cam_dispersion = 0.35 zoom_cam_dispersion_frac = 0.8 zoom_cam_dispersion_inc = 0.0325 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 1.0 PDM_disp_accel_factor = 1.5 PDM_disp_base = 0.5 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 1.5 cam_relax_speed_ai = 120.75 zoom_cam_relax_speed_ai = 120.75 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 72 kill_msg_y = 82 kill_msg_width = 56 kill_msg_height = 23 hud_fov = 0.78 scope_zoom_factor_alt = 0 use_alt_aim_hud = true ;-----------------------------------------------------------------SOUNDS------------------------------------------------------------------------------- snd_bore = $no_sound snd_draw = weapons\sr2m\sr2m_draw snd_holster = weapons\sr2m\sr2m_holster snd_empty = weapons\sr2m\sr2m_empty snd_reload = eft_wp\glock17\glock17_reload_speed, 1.5 snd_reload_empty = weapons\sr2m\sr2m_reload_empty snd_shoot = weapons\sr2m\sr2m_shoot snd_silncer_shot = weapons\sr2m\sr1m_shoot_sil snd_switch_mode = weapons\generic\switch_mode ;---------------------------------------------------------------------HUD------------------------------------------------------------------------------- [wpn_sr2_veresk_hud]:hud_base item_visual = dynamics\weapons\wpn_sr2_veresk\wpn_sr2_veresk_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true ;------- item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_position_16x9 = 0.060700,-0.072700,-0.126000 hands_orientation_16x9 = 0.346998,0.470001,-0.177002 aim_hud_offset_pos_16x9 = -0.044910,0.026140,-0.028130 aim_hud_offset_rot_16x9 = 0.009600,0.006200,-0.002000 ;------- hands_position = -0.072000, -0.172, 0.165500 hands_orientation = 0.55, 2.39, 0.1499993 aim_hud_offset_pos = -0.0793, 0.0579, -0.265 aim_hud_offset_rot = 0.038, 0.008, -0.004 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_pos_16x9 = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 gl_hud_offset_rot_16x9 = 0, 0, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 lowered_hud_offset_pos_16x9 = 0.1,0,0 lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1 anm_show = kyky_sr2m_draw anm_hide = kyky_sr2m_holster anm_idle = kyky_sr2m_idle, idle anm_idle_sprint = kyky_sr2m_idle_sprint anm_idle_moving = kyky_sr2m_idle_move anm_shots = kyky_sr2m_shoot, shoot anm_reload = kyky_sr2m_reload, reload anm_reload_empty = kyky_sr2m_reload_empty, reload_empty anm_idle_aim = kyky_sr2m_idle_aim, idle anm_bore = kyky_sr2m_idle_aim, idle anm_reload_misfire = kyky_sr2m_reload_empty, reload_empty shell_dir = 0.0, 1.0, 0.0 shell_bone = wpn_body freelook_z_offset_mul = 0.3 fire_bone = wpn_body fire_point = 0.000000,0.037504,0.189238 shell_point = -0.010000,0.000000,0.010000 ;-------------------------------------------------------------------------------------Addons------------------------------------------------------------------------------------- [wpn_sr2_veresk_kp_sr2]:wpn_sr2_veresk ;1 1icon_layer = kp_sr2 1icon_layer_x = 78 1icon_layer_y = -5 inv_weight = 1.950 hud = wpn_sr2_veresk_kp_sr2_hud visual = dynamics\weapons\wpn_sr2_veresk\wpn_sr2_veresk_world.ogf [wpn_sr2_veresk_kp_sr2_hud]:wpn_sr2_veresk_hud item_visual = dynamics\weapons\wpn_sr2_veresk\wpn_sr2_veresk_kp_sr2_hud.ogf aim_hud_offset_pos_16x9 = -0.044910,-0.000960,-0.034929 aim_hud_offset_rot_16x9 = -0.000300,0.006550,-0.002000 hands_position_16x9 = 0.060700,-0.075000,-0.121500 hands_orientation_16x9 = 0.346998,0.470001,-0.177002 ;------------------------------------------------------------------------------------------------ [wpn_sr2_veresk_sr2_upkit]:wpn_sr2_veresk ;1 inv_grid_width = 4 inv_grid_height = 2 inv_grid_x = 68 inv_grid_y = 2 parent_section = wpn_sr2_veresk_sr2_upkit inv_name = st_wpn_sr2_veresk_sr2_upkit inv_name_short = st_wpn_sr2_veresk_sr2_upkit description = st_wpn_sr2_veresk_sr2_upkit_descr inv_weight = 2.100 hud = wpn_sr2_veresk_sr2_upkit_hud visual = dynamics\weapons\wpn_sr2_veresk\wpn_sr2_veresk_world.ogf scopes = none laser_status = true [wpn_sr2_veresk_sr2_upkit_hud]:wpn_sr2_veresk_hud item_visual = dynamics\weapons\wpn_sr2_veresk\wpn_sr2_veresk_sr2_upkit_hud.ogf aim_hud_offset_pos_16x9 = -0.044910,-0.000960,-0.034929 aim_hud_offset_rot_16x9 = -0.000300,0.006550,-0.002000 hands_position_16x9 = 0.060700,-0.075000,-0.121500 hands_orientation_16x9 = 0.346998,0.470001,-0.177002 aim_hud_offset_alt_pos_16x9 = 0.002390,0.014640,-0.006030 aim_hud_offset_alt_rot_16x9 = 0.002100,0.000700,-0.353397 ;------------------------------------------------------------------------------------------------