;------------------------------------------------------------------------------------------------ [wpn_val_tac]:identity_immunities,weapon_probability,default_weapon_params;wpn_vintorez_sounds GroupControlSection = spawn_group $npc = off $prefetch = 8 $spawn = "weapons\val" scheduled = off cform = skeleton parent_section = wpn_val_tac class = WP_VAL slot = 2 animation_slot = 2 ef_main_weapon_type = 2 ef_weapon_type = 8 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true icons_texture = ui\ui_icon_bas inv_grid_width = 5 inv_grid_height = 2 inv_grid_x = 12 inv_grid_y = 8 inv_name = st_wpn_val_tac inv_name_short = st_wpn_val_tac description = st_wpn_val_tac_descr kind = w_rifle inv_weight = 2.5 cost = 48860 repair_type = rifle_7 weapon_class = assault_rifle hud = wpn_val_tac_hud visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_world.ogf position = -0.026, 0.0, 0 orientation = 0, 0, 0 fire_point = 0, 0.174, 0.562 fire_point2 = 0, 0.097, 0.722 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.26, -0.11, 0.25 strap_orientation = -15, -9, 110 ph_mass = 3 flame_particles = weapons\generic_weapon05 smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 light_disabled = true light_color = 0.6, 0.5, 0.3 light_range = 0.01 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_val, up_gr_seconab_val, up_gr_thirdab_val, up_gr_fourtab_val, up_gr_fifthab_val installed_upgrades = upgrade_scheme = upgrade_scheme_val upgr_icon_x = 600 upgr_icon_y = 800 upgr_icon_width = 300 upgr_icon_height = 100 fire_modes = 1, -1 ammo_class = ammo_9x39_pab9, ammo_9x39_pab9_bad, ammo_9x39_pab9_verybad, ammo_9x39_ap, ammo_9x39_ap_bad, ammo_9x39_ap_verybad ammo_elapsed = 20 ammo_mag_size = 20 startup_ammo = 90 scopes = 1p29, kobra, ps01, okp, pso2, ekp8_02, 1p59, pka, 1pn93, 1pn93n2_1gs, 1p78gs, pso1m21, usp1, 1p76 scope_status = 0 scope_zoom_factor = 0 silencer_name = wpn_addon_silencer silencer_status = 1 silencer_x = 221 silencer_y = 16 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 grenade_launcher_status = 0 launch_speed = 0 hit_impulse = 33 hit_power = 0.62, 0.62, 0.62, 0.62 hit_type = fire_wound fire_distance = 600 bullet_speed = 500 rpm = 900 rpm_empty_click = 200 use_aim_bullet = false time_to_aim = 0.0 ; 3.0 zoom_dof = 0.5, 1.0, 180 zoom_enabled = true zoom_rotate_time = 0.25 reload_dof = 0.0, 0.5, 5, 2 control_inertion_factor = 1.0f crosshair_inertion = 4.8 fire_dispersion_base = 0.3 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.82 misfire_start_prob = 0.007 misfire_end_condition = 0.09 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.00105 condition_shot_dec = 0.00105 cam_return = 0 cam_relax_speed = 10 cam_dispersion = 0.5 cam_dispersion_frac = 0.9 cam_dispersion_inc = 0.05 cam_max_angle = 43.0 cam_max_angle_horz = 43.0 cam_step_angle_horz = 0.59 zoom_cam_relax_speed = 10 zoom_cam_dispersion = 0.4 zoom_cam_dispersion_frac = 0.9 zoom_cam_dispersion_inc = 0.04 zoom_cam_max_angle = 43.0 zoom_cam_max_angle_horz = 43.0 zoom_cam_step_angle_horz = 0.41 PDM_disp_accel_factor = 1.745 PDM_disp_base = 0.73 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 1.745 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 120.75 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 0 kill_msg_y = 154 kill_msg_width = 78 kill_msg_height = 21 shell_point = 0,0.216,0.174 shell_dir = 0, 0, 0.4 shell_particles = weapons\9x39 scope_zoom_factor_alt = 0 use_alt_aim_hud = true hud_fov = 0.78 laser_status = true ;---------------------------------------------------------------------SOUNDS---------------------------------------------------------------------------- snd_bore = $no_sound snd_draw = weapons\ak74m_beard\ak74_draw snd_holster = weapons\ak74m_beard\hide snd_shoot = weapons\val_young_prince\val_shot_1 snd_shoot1 = weapons\val_young_prince\val_shot_2 snd_shoot2 = weapons\val_young_prince\val_shot_3 snd_shoot3 = weapons\val_young_prince\val_shot_4 snd_shoot4 = weapons\val_young_prince\val_shot_5 snd_shoot5 = weapons\val_young_prince\val_shot_6 snd_shoot6 = weapons\val_young_prince\val_shot_7 snd_silncer_shot = weapons\val_young_prince\val_shot_1 snd_silncer_shot1 = weapons\val_young_prince\val_shot_1 snd_silncer_shot2 = weapons\val_young_prince\val_shot_1 snd_silncer_shot3 = weapons\val_young_prince\val_shot_1 snd_silncer_shot4 = weapons\val_young_prince\val_shot_1 snd_silncer_shot5 = weapons\val_young_prince\val_shot_1 snd_silncer_shot6 = weapons\val_young_prince\val_shot_1 snd_empty = weapons\ak74m_beard\trigger_hammer snd_reload = weapons\vss_val_iwt\val_reload snd_reload_empty = weapons\vss_val_iwt\val_reload_empty snd_reload_misfire = weapons\vss_val_iwt\val_misfire snd_switch_mode = weapons\generic\switch_mode ;-----------------------------------------------------------------------HUD----------------------------------------------------------------------------- [wpn_val_tac_hud]:hud_base item_visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true ;------ aim_hud_offset_pos_16x9 = -0.064000,0.037800,-0.055202 aim_hud_offset_rot_16x9 = 0.006137,0.008860,0.000000 hands_position_16x9 = 0.003400,0.027000,-0.216001 hands_orientation_16x9 = 0.468684,0.672963,0.000000 item_position = -0.003341,-0.002496,-0.006854 item_orientation = 0.000000,0.000000,0.000000 aim_hud_offset_alt_pos_16x9 = -0.094801,-0.045400,-0.020401 aim_hud_offset_alt_rot_16x9 = 0.006487,0.013060,0.798999 ;-------- lowered_hud_offset_pos_16x9 = 0.1,0,0 lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1 hands_position = -0.062, -0.15, 0.15 hands_orientation = 2, 2, 0 aim_hud_offset_pos = -0.09365, 0.0768, -0.3 aim_hud_offset_rot = 0.0293, 0.03405, -0.01 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_pos_16x9 = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 gl_hud_offset_rot_16x9 = 0, 0, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_show = val_ac_draw anm_hide = val_ac_holster anm_idle = val_ac_idle anm_idle_sprint = val_ac_sprint anm_idle_moving_slow = val_ac_moving_slow anm_idle_moving = val_ac_moving anm_idle_moving_crouch = val_ac_crouch anm_shots = val_ac_shoot, shoot anm_reload = val_ac_reload, reload anm_reload_empty = val_ac_reload_empty, reload_empty anm_reload_misfire = val_ac_misfire, misfire anm_idle_aim = val_ac_idle_aim anm_bore = val_ac_bore ;anm_shots_when_aim = val_ac_shoot_aim, shoot shell_bone = gilza shell_dir = 0, 1, 0 shell_point = 0, 0, 0 fire_bone = muzzle fire_bone2 = muzzle fire_point = 0, 0, 0 fire_point2 = 0, 0, 0 grenade_bone = grenade ;-----------------------------------------------------------------Addons-------------------------------------------------------------------------------- [wpn_val_tac_1p29]:wpn_val_tac 1icon_layer = 1p29 1icon_layer_x = 65 1icon_layer_y = 1 inv_weight = 3.3 hud = wpn_val_tac_1p29_hud visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_world.ogf scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_1p29 scope_zoom_factor = 25 zoom_rotate_time = 0.25 [wpn_val_tac_1p29_hud]:wpn_val_tac_hud item_visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_1p29_hud.ogf aim_hud_offset_pos_16x9 = -0.069400,0.002600,-0.049702 aim_hud_offset_rot_16x9 = 0.006137,0.008860,0.000000 hands_position_16x9 = 0.003400,0.013300,-0.199901 hands_orientation_16x9 = 0.468684,0.672963,0.000000 aim_hud_offset_alt_pos_16x9 = -0.107601,-0.045400,-0.020401 aim_hud_offset_alt_rot_16x9 = 0.006137,0.014060,0.798999 ;------------------------------------------------------------------------------------------------- [wpn_val_tac_kobra]:wpn_val_tac 1icon_layer = kobra 1icon_layer_x = 73 1icon_layer_y = 1 inv_weight = 2.8 hud = wpn_val_tac_kobra_hud visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_world.ogf [wpn_val_tac_kobra_hud]:wpn_val_tac_hud item_visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_kobra_hud.ogf aim_hud_offset_pos_16x9 = -0.065700,-0.004800,-0.063702 aim_hud_offset_rot_16x9 = 0.000687,0.008860,0.000000 ;------------------------------------------------------------------------------------------------ [wpn_val_tac_ps01]:wpn_val_tac 1icon_layer = ps01 1icon_layer_x = 53 1icon_layer_y = -2 inv_weight = 3.1 hud = wpn_val_tac_pso1_hud scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_pso1 scope_zoom_factor = 25 zoom_rotate_time = 0.25 [wpn_val_tac_pso1_hud]:wpn_val_tac_hud item_visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_ps01_hud.ogf aim_hud_offset_pos_16x9 = -0.058700,0.004700,-0.041502 aim_hud_offset_rot_16x9 = 0.006137,0.008860,0.000000 hands_position_16x9 = 0.003400,0.027000,-0.192001 hands_orientation_16x9 = 0.468684,0.672963,0.000000 ;------------------------------------------------------------------------------------------------ [wpn_val_tac_pso2]:wpn_val_tac inv_weight = 3.100 hud = wpn_val_tac_pso2_hud 1icon_layer = pso2 1icon_layer_x = 56 1icon_layer_y = 0 visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_world.ogf scope_status = 1 scope_texture = wpn_crosshair_pso2_vss scope_zoom_factor = 25 zoom_rotate_time = 0.25 [wpn_val_tac_pso2_hud]:wpn_val_tac_hud item_visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_pso2_hud.ogf aim_hud_offset_pos_16x9 = -0.055200,0.001500,-0.055202 aim_hud_offset_rot_16x9 = 0.006137,0.008860,0.000000 ;------------------------------------------------------------------------------------------ [wpn_val_tac_okp]:wpn_val_tac inv_weight = 2.755 hud = wpn_val_tac_okp_hud 1icon_layer = okp 1icon_layer_x = 70 1icon_layer_y = 0 visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_world.ogf scope_status = 0 scope_dynamic_zoom = off [wpn_val_tac_okp_hud]:wpn_val_tac_hud item_visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_okp_hud.ogf aim_hud_offset_pos_16x9 = -0.061400,0.011700,-0.055202 aim_hud_offset_rot_16x9 = 0.003037,0.008410,0.000000 ;------------------------------------------------------------------------------------------ [wpn_val_tac_ekp8_02]:wpn_val_tac inv_weight = 2.773 hud = wpn_val_tac_ekp8_02_hud 1icon_layer = ekp8_02 1icon_layer_x = 70 1icon_layer_y = 0 visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_world.ogf scope_status = 0 scope_dynamic_zoom = off [wpn_val_tac_ekp8_02_hud]:wpn_val_tac_hud item_visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_ekp8_02_hud.ogf aim_hud_offset_pos_16x9 = -0.064300,-0.002200,-0.064902 aim_hud_offset_rot_16x9 = 0.001437,0.008860,0.000000 ;---------------------------------------------------------------------------------------- [wpn_val_tac_pka]:wpn_val_tac inv_weight = 3.15 hud = wpn_val_tac_pka_hud 1icon_layer = pka 1icon_layer_x = 87 1icon_layer_y = 0 visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_world.ogf zoom_rotate_time = 0.25 scope_lense_fov = 12 [wpn_val_tac_pka_hud]:wpn_val_tac_hud item_visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_pka_hud.ogf aim_hud_offset_pos_16x9 = -0.058300,0.003100,-0.082000 aim_hud_offset_rot_16x9 = 0.006137,0.008860,0.000000 ;---------------------------------------------------------------------------------------- [wpn_val_tac_1pn93]:wpn_val_tac inv_weight = 3.75 hud = wpn_val_tac_1pn93_hud 1icon_layer = 1pn93 1icon_layer_x = 30 1icon_layer_y = 0 nv_scope_status = 1 visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_world.ogf ;installed_upgrades = up_fourte_svd_nimble scope_status = 1 ;scope_nightvision = scope_nightvision_2gen scope_texture = wpn_crosshair_1pn93 scope_zoom_factor = 25 zoom_rotate_time = 0.25 [wpn_val_tac_1pn93_hud]:wpn_val_tac_hud item_visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_1pn93_hud.ogf aim_hud_offset_pos_16x9 = -0.055600,-0.003900,-0.019402 aim_hud_offset_rot_16x9 = 0.006137,0.008860,0.000000 ;----------------------------------------------------------------------------------------- [wpn_val_tac_1p76]:wpn_val_tac inv_weight = 3.00 hud = wpn_val_tac_1p76_hud 1icon_layer = 1p76 1icon_layer_x = 68 1icon_layer_y = -4 visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_world.ogf scope_status = 0 scope_dynamic_zoom = off [wpn_val_tac_1p76_hud]:wpn_val_tac_hud item_visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_1p76_hud.ogf aim_hud_offset_pos_16x9 = -0.065600,-0.007500,-0.055202 aim_hud_offset_rot_16x9 = 0.000387,0.009060,0.000000 ;---------------------------------------------------------------------------------------- [wpn_val_tac_1pn93n2_1gs]:wpn_val_tac hud = wpn_val_tac_1pn93n2_1gs_hud visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_world.ogf 1icon_layer = 1pn93n2_1gs 1icon_layer_x = 36 1icon_layer_y = 0 nv_scope_status = 1 scope_status = 1 scope_dynamic_zoom = off ;scope_nightvision = scope_nightvision_1gen scope_texture = wpn_crosshair_1pn93n2_1gs scope_zoom_factor = 25 ;installed_upgrades = up_fourte_svd_nimble inv_weight = 3.450 [wpn_val_tac_1pn93n2_1gs_hud]:wpn_val_tac_hud item_visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_1pn93n2_1gs_hud.ogf aim_hud_offset_pos_16x9 = -0.051700,0.004700,-0.030602 aim_hud_offset_rot_16x9 = 0.006137,0.008860,0.000000 ;--------------------------------------------------------------------------------------------- [wpn_val_tac_1p78gs]:wpn_val_tac 1icon_layer = 1p78gs 1icon_layer_x = 68 1icon_layer_y = -7 inv_weight = 3.00 hud = wpn_val_tac_1p78gs_hud visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_world.ogf scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_1p78gs scope_zoom_factor = 41 [wpn_val_tac_1p78gs_hud]:wpn_val_tac_hud item_visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_1p78gs_hud.ogf aim_hud_offset_pos_16x9 = -0.066100,0.002300,-0.030802 aim_hud_offset_rot_16x9 = 0.006137,0.008860,0.000000 ;----------------------------------------------------------------------------------------------------- [wpn_val_tac_pso1m21]:wpn_val_tac 1icon_layer = pso1m21 1icon_layer_x = 51 1icon_layer_y = -2 inv_weight = 3.1 hud = wpn_val_tac_pso1m21_hud scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_vss scope_zoom_factor = 25 zoom_rotate_time = 0.25 [wpn_val_tac_pso1m21_hud]:wpn_val_tac_hud item_visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_pso1m21_hud.ogf aim_hud_offset_pos_16x9 = -0.056000,0.001900,-0.026002 aim_hud_offset_rot_16x9 = 0.006137,0.008860,0.000000 hands_position_16x9 = 0.003400,0.027000,-0.201301 hands_orientation_16x9 = 0.468684,0.672963,0.000000 ;------------------------------------------------------------------------------------------------ [wpn_val_tac_usp1]:wpn_val_tac 1icon_layer = usp1 1icon_layer_x = 56 1icon_layer_y = 1 inv_weight = 3.300 hud = wpn_val_tac_usp1_hud visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_world.ogf scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_usp1 scope_zoom_factor = 25 [wpn_val_tac_usp1_hud]:wpn_val_tac_hud item_visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_usp1_hud.ogf aim_hud_offset_pos_16x9 = -0.067600,-0.003700,-0.055202 aim_hud_offset_rot_16x9 = 0.006137,0.008860,0.000000 ;----------------------------------------------------------------------------------------------------- [wpn_val_tac_1p59]:wpn_val_tac ;19 inv_weight = 3.800 hud = wpn_val_tac_1p59_hud scope_dynamic_zoom = off 1icon_layer = 1p59 1icon_layer_x = 65 1icon_layer_y = 0 visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_world.ogf scope_texture = wpn_crosshair_1p59 scope_zoom_factor = 11 zoom_rotate_time = 0.25 scope_zoom_factor_alt = 0 use_alt_aim_hud = true [wpn_val_tac_1p59_hud]:wpn_val_tac_hud item_visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_1p59_hud.ogf aim_hud_offset_pos_16x9 = -0.051200,0.005100,-0.066802 aim_hud_offset_rot_16x9 = 0.006137,0.008860,0.000000 ;---------------------------------------------------------------------------------------------------