Dismemberment
Enable for stalkers
Enable for mutants
Hit threshold
Hit power for fatal hit to detach limb, does not check armor etc for now.
Blood on body lifetime
More dismemberment from mutants (see desc.)
Mutants usually hit "root" bone which does not detach anything. This option will make it detach random bone (except head) when mutant kills someone (if passed hit threshold).
Max detached limbs on explosion
Random from 1 to this value.
Enable detached limbs
Detached limbs lifetime
Allow explosion type
Allow wound type (melee/mutants)
Allow strike type (some mutants)
Allow ballistic type
Wallmarks Size (Can prevent GPU driver crash)
If you are having freezes and then GPU suspended errors, decreasing this value can help to prevent that.
Debug Info
Just some info in console.
Debug hit_power*1000