[tch_helmet]:global_item_actions GroupControlSection = spawn_group discovery_dependency = ;$spawn = "outfit\helmet" $prefetch = 32 kind = o_helmet class = E_HLMET cform = skeleton visual = dynamics\outfit\scientific_outfit slot = 11 repair_type = helmet default_to_ruck = true sprint_allowed = true control_inertion_factor = 1.0 inv_name = st_helmet inv_name_short = st_helmet description = st_helmet_descr additional_inventory_weight2 = 0 additional_inventory_weight = 0 inv_weight = 1.0 inv_grid_width = 2 inv_grid_height = 2 upgr_icon_x = 200 upgr_icon_y = 0 upgr_icon_width = 100 upgr_icon_height = 100 upgrades = installed_upgrades = upgrade_scheme = cost = 1500 power_loss = 0.1 burn_protection = 0.0 shock_protection = 0.0 chemical_burn_protection = 0.0 radiation_protection = 0.0 telepatic_protection = 0.0 strike_protection = 0.0 explosion_protection = 0.0 wound_protection = 0.0 hit_fraction_actor = 1.0 immunities_sect = sect_helm_immunities bones_koeff_protection = actor_helm_respirator snd_on_take = outfit ;-------------------------------------------------------------------------- ; MASKS ;-------------------------------------------------------------------------- [helm_bandana]:tch_helmet $spawn = "outfit\helm_respirator" class = E_HLMET visual = dynamics\outfit\cloth_mask.ogf inv_name = st_helm_bandana inv_name_short = st_helm_bandana description = st_helm_bandana_descr inv_grid_x = 80 inv_grid_y = 4 upgr_icon_x = 1493 upgr_icon_y = 1381 upgr_icon_width = 124 upgr_icon_height = 143 kind = o_helmet cost = 230 inv_weight = 0.1 additional_inventory_weight = 0 additional_inventory_weight2 = 0 immunities_sect = sect_helm_bandana_immunities repair_type = helmet_light ;repair_part_bonus = 0.03 hit_fraction_actor = 1 bones_koeff_protection = actor_helm_absent control_inertion_factor = 1 power_loss = 0.1 burn_protection = 0.02 shock_protection = 0.04 radiation_protection = 0.004 chemical_burn_protection = 0.04 telepatic_protection = 0 strike_protection = 0 explosion_protection = 0 wound_protection = 0 [sect_helm_bandana_immunities] burn_immunity = 0.3 chemical_burn_immunity = 0.295 explosion_immunity = 0.28 fire_wound_immunity = 0.162 radiation_immunity = 0.0 shock_immunity = 0.0 strike_immunity = 0.0 telepatic_immunity = 0.0 wound_2_immunity = 0.0 wound_immunity = 0.0 ;-------------------------------------------------------------------------- [helm_cloth_mask]:tch_helmet $spawn = "outfit\helm_respirator" class = E_HLMET visual = dynamics\outfit\cloth_mask.ogf inv_name = st_helm_cloth_mask inv_name_short = st_helm_cloth_mask description = st_helm_cloth_mask_descr inv_grid_x = 80 inv_grid_y = 0 upgr_icon_x = 1875 upgr_icon_y = 1381 upgr_icon_width = 124 upgr_icon_height = 143 upgrades = installed_upgrades = upgrade_scheme = kind = o_helmet cost = 450 inv_weight = 0.22 additional_inventory_weight = 0 additional_inventory_weight2 = 0 immunities_sect = sect_helm_cloth_mask_immunities repair_type = helmet_light ;repair_part_bonus = 0.03 hit_fraction_actor = 1 bones_koeff_protection = actor_helm_absent control_inertion_factor = 1 power_loss = 0.1 burn_protection = 0.01 shock_protection = 0.03 radiation_protection = 0.003 chemical_burn_protection = 0.03 telepatic_protection = 0 strike_protection = 0 explosion_protection = 0 wound_protection = 0 [sect_helm_cloth_mask_immunities] burn_immunity = 0.3 chemical_burn_immunity = 0.295 explosion_immunity = 0.28 fire_wound_immunity = 0.162 radiation_immunity = 0.0 shock_immunity = 0.0 strike_immunity = 0.0 telepatic_immunity = 0.0 wound_2_immunity = 0.0 wound_immunity = 0.0 ;-------------------------------------------------------------------------- [helm_rp_bala]:tch_helmet $spawn = "outfit\helm_respirator" class = E_HLMET visual = dynamics\outfit\cloth_mask.ogf inv_name = st_helm_rp_bala inv_name_short = st_helm_rp_bala description = st_helm_rp_bala_descr inv_grid_x = 80 inv_grid_y = 2 upgr_icon_x = 801 upgr_icon_y = 1381 upgr_icon_width = 120 upgr_icon_height = 143 kind = o_helmet cost = 550 inv_weight = 0.21 additional_inventory_weight = 0 additional_inventory_weight2 = 0 immunities_sect = sect_helm_cloth_mask_immunities repair_type = helmet_light ;repair_part_bonus = 0.03 hit_fraction_actor = 1 bones_koeff_protection = actor_helm_absent control_inertion_factor = 1 power_loss = 0.1 burn_protection = 0.02 shock_protection = 0.04 radiation_protection = 0.004 chemical_burn_protection = 0.04 telepatic_protection = 0 strike_protection = 0 explosion_protection = 0 wound_protection = 0 ;-------------------------------------------------------------------------- ; RESPIRATORS ;-------------------------------------------------------------------------- [helm_resp]:tch_helmet $spawn = "outfit\helm_resp" class = E_HLMET visual = dynamics\outfit\helm_respirator inv_name = st_helm_resp inv_name_short = st_helm_resp description = st_helm_resp_descr inv_grid_x = 78 inv_grid_y = 0 upgr_icon_x = 1245 upgr_icon_y = 1381 upgr_icon_width = 124 upgr_icon_height = 143 upgrades = up_gr_firstab_helm_resp_1 upgrade_scheme = up_scheme_helm_resp_1 kind = o_helmet cost = 4220 inv_weight = 1.1 additional_inventory_weight = 0 additional_inventory_weight2 = 0 immunities_sect = sect_helm_resp_immunities repair_type = helmet_light ;repair_part_bonus = 0.11 hit_fraction_actor = 0.95 bones_koeff_protection = actor_helm_respirator control_inertion_factor = 1 burn_protection = 0.0035 shock_protection = 0.04 radiation_protection = 0.0095 chemical_burn_protection = 0.022 telepatic_protection = 0.003 strike_protection = 0 explosion_protection = 0.013 wound_protection = 0.016 [sect_helm_resp_immunities] burn_immunity = 0.2 chemical_burn_immunity = 0.13 explosion_immunity = 0.2 fire_wound_immunity = 0.1 radiation_immunity = 0.0 shock_immunity = 0.0 strike_immunity = 0.0 telepatic_immunity = 0.0 wound_2_immunity = 0.0 wound_immunity = 0.0 ;-------------------------------------------------------------------------- [helm_respirator]:tch_helmet $spawn = "outfit\helm_respirator" class = E_HLMET visual = dynamics\outfit\helm_respirator inv_name = st_helm_respirator inv_name_short = st_helm_respirator description = st_helm_respirator_descr inv_grid_x = 78 inv_grid_y = 2 upgr_icon_x = 20 upgr_icon_y = 1381 upgr_icon_width = 106 upgr_icon_height = 149 upgrades = up_gr_firstab_helm_resp_2 upgrade_scheme = up_scheme_helm_resp_2 kind = o_helmet cost = 6120 inv_weight = 1.18 additional_inventory_weight = 0 additional_inventory_weight2 = 0 immunities_sect = sect_helm_respirator_immunities repair_type = helmet_light ;repair_part_bonus = 0.11 hit_fraction_actor = 0.9 bones_koeff_protection = actor_helm_respirator control_inertion_factor = 1 burn_protection = 0.007 shock_protection = 0.08 radiation_protection = 0.0125 chemical_burn_protection = 0.042 telepatic_protection = 0.002 strike_protection = 0 explosion_protection = 0.027 wound_protection = 0.032 [sect_helm_respirator_immunities] burn_immunity = 0.2 chemical_burn_immunity = 0.165 explosion_immunity = 0.28 fire_wound_immunity = 0.196 radiation_immunity = 0.0 shock_immunity = 0.0 strike_immunity = 0.0 telepatic_immunity = 0.0 wound_2_immunity = 0.0 wound_immunity = 0.0 ;-------------------------------------------------------------------------- [helm_respirator_old]:tch_helmet $spawn = "outfit\helm_respirator_old" class = E_HLMET visual = dynamics\outfit\helm_respirator_monolith inv_name = st_helm_respirator_old inv_name_short = st_helm_respirator_old description = st_helm_respirator_old_descr inv_grid_x = 78 inv_grid_y = 4 upgr_icon_x = 1369 upgr_icon_y = 1381 upgr_icon_width = 124 upgr_icon_height = 143 upgrades = up_gr_firstab_helm_resp_2 upgrade_scheme = up_scheme_helm_resp_2 kind = o_helmet cost = 7120 inv_weight = 2.28 additional_inventory_weight = 0 additional_inventory_weight2 = 0 immunities_sect = sect_helm_respirator_immunities repair_type = helmet_light ;repair_part_bonus = 0.11 hit_fraction_actor = 0.9 bones_koeff_protection = actor_helm_respirator control_inertion_factor = 1 burn_protection = 0.007 shock_protection = 0.08 radiation_protection = 0.0155 chemical_burn_protection = 0.043 telepatic_protection = 0.006 strike_protection = 0 explosion_protection = 0.027 wound_protection = 0.032 ;-------------------------------------------------------------------------- [helm_respirator_gp5]:tch_helmet $spawn = "outfit\helm_respirator_gp5" class = E_HLMET visual = dynamics\outfit\helm_respirator_gp5 inv_name = st_helm_respirator_gp5 inv_name_short = st_helm_respirator_gp5 description = st_helm_respirator_gp5_descr inv_grid_x = 78 inv_grid_y = 6 upgr_icon_x = 921 upgr_icon_y = 1381 upgr_icon_width = 162 upgr_icon_height = 143 upgrades = up_gr_firstab_helm_resp_2 upgrade_scheme = up_scheme_helm_resp_2 kind = o_helmet cost = 10120 inv_weight = 1.5 additional_inventory_weight = 0 additional_inventory_weight2 = 0 immunities_sect = sect_helm_respirator_gp5_immunities repair_type = helmet_light ;repair_part_bonus = 0.11 hit_fraction_actor = 0.9 bones_koeff_protection = actor_helm_respirator control_inertion_factor = 1 burn_protection = 0.007 shock_protection = 0.08 radiation_protection = 0.0235 chemical_burn_protection = 0.012 telepatic_protection = 0.006 strike_protection = 0 explosion_protection = 0.027 wound_protection = 0.032 [sect_helm_respirator_gp5_immunities] burn_immunity = 0.2 chemical_burn_immunity = 0.155 explosion_immunity = 0.26 fire_wound_immunity = 0.186 radiation_immunity = 0.0 shock_immunity = 0.0 strike_immunity = 0.0 telepatic_immunity = 0.0 wound_2_immunity = 0.0 wound_immunity = 0.0 ;-------------------------------------------------------------------------- [helm_m40]:tch_helmet $spawn = "outfit\helm_m40" class = E_HLMET visual = dynamics\outfit\helm_m40 inv_name = st_helm_m40 inv_name_short = st_helm_m40 description = st_helm_m40_descr inv_grid_x = 78 inv_grid_y = 8 upgr_icon_x = 1741 upgr_icon_y = 1381 upgr_icon_width = 134 upgr_icon_height = 143 upgrades = up_gr_firstab_helm_resp_2 upgrade_scheme = up_scheme_helm_resp_2 kind = o_helmet cost = 15920 inv_weight = 2.9 additional_inventory_weight = 0 additional_inventory_weight2 = 0 immunities_sect = sect_helm_m40_immunities repair_type = helmet ;repair_part_bonus = 0.14 hit_fraction_actor = 0.9 bones_koeff_protection = actor_helm_m40 control_inertion_factor = 1 power_loss = 0.1 burn_protection = 0.0105 shock_protection = 0.095 radiation_protection = 0.0295 chemical_burn_protection = 0.062 telepatic_protection = 0.025 strike_protection = 0 explosion_protection = 0.15 wound_protection = 0.06 [sect_helm_m40_immunities] burn_immunity = 0.125 chemical_burn_immunity = 0.065 explosion_immunity = 0.16 fire_wound_immunity = 0.097 radiation_immunity = 0.0 shock_immunity = 0.0 strike_immunity = 0.0 telepatic_immunity = 0.0 wound_2_immunity = 0.0 wound_immunity = 0.0 ;-------------------------------------------------------------------------- [helm_ppm88]:tch_helmet $spawn = "outfit\helm_hardhat" class = E_HLMET visual = dynamics\outfit\helm_m40 inv_name = helm_ppm88 inv_name_short = helm_ppm88 description = helm_ppm88_descr inv_grid_x = 78 inv_grid_y = 12 upgr_icon_x = 814 upgr_icon_y = 579 upgr_icon_width = 159 upgr_icon_height = 137 upgrades = up_gr_firstab_helm_resp_2 upgrade_scheme = up_scheme_helm_resp_2 kind = o_helmet cost = 18500 inv_weight = 2.25 additional_inventory_weight = 0 additional_inventory_weight2 = 0 immunities_sect = sect_helm_ppm88_immunities repair_type = helmet ;repair_part_bonus = 0.12 hit_fraction_actor = 0.9 bones_koeff_protection = actor_helm_m40 control_inertion_factor = 1 burn_protection = 0.009 shock_protection = 0.06 radiation_protection = 0.0355 chemical_burn_protection = 0.036 telepatic_protection = 0.009 strike_protection = 0 explosion_protection = 0.017 wound_protection = 0.022 [sect_helm_ppm88_immunities] burn_immunity = 0.125 chemical_burn_immunity = 0.026 explosion_immunity = 0.15 fire_wound_immunity = 0.14 radiation_immunity = 0.0 shock_immunity = 0.0 strike_immunity = 0.074 telepatic_immunity = 0.0 wound_2_immunity = 0.0 wound_immunity = 0.0 ;-------------------------------------------------------------------------- [helm_protective]:tch_helmet $spawn = "outfit\helm_protective" class = E_HLMET visual = dynamics\outfit\helm_protective inv_name = st_helm_protective inv_name_short = st_helm_protective description = st_helm_protective_descr inv_grid_x = 78 inv_grid_y = 10 upgr_icon_x = 639 upgr_icon_y = 1381 upgr_icon_width = 119 upgr_icon_height = 148 upgrades = up_gr_firstab_helm_resp_2 upgrade_scheme = up_scheme_helm_resp_2 kind = o_helmet cost = 17720 inv_weight = 6.0 additional_inventory_weight = 0 additional_inventory_weight2 = 0 immunities_sect = sect_helm_protective_immunities repair_type = helmet ;repair_part_bonus = 0.22 hit_fraction_actor = 0.85 bones_koeff_protection = actor_helm_screen control_inertion_factor = 1 power_loss = 0.1 burn_protection = 0.037 shock_protection = 0.04 radiation_protection = 0.0335 chemical_burn_protection = 0.109 telepatic_protection = 0.06 strike_protection = 0 explosion_protection = 0.02 wound_protection = 0.046 [sect_helm_protective_immunities] burn_immunity = 0.1 chemical_burn_immunity = 0.007 explosion_immunity = 0.25 fire_wound_immunity = 0.13 radiation_immunity = 0.0 shock_immunity = 0.0 strike_immunity = 0 telepatic_immunity = 0.0 wound_immunity = 0.0 ;-------------------------------------------------------------------------- [helm_m50]:tch_helmet $spawn = "outfit\helm_tactic" class = E_HLMET visual = dynamics\outfit\helm_m40 inv_name = helm_m50 inv_name_short = helm_m50 description = helm_m50_descr inv_grid_x = 78 inv_grid_y = 14 upgr_icon_x = 814 upgr_icon_y = 579 upgr_icon_width = 159 upgr_icon_height = 137 upgrades = up_gr_firstab_helm_resp_2 upgrade_scheme = up_scheme_helm_resp_2 kind = o_helmet cost = 20700 inv_weight = 2.18 additional_inventory_weight = 0 additional_inventory_weight2 = 0 immunities_sect = sect_helm_m50_immunities repair_type = helmet ;repair_part_bonus = 0.12 hit_fraction_actor = 0.85 bones_koeff_protection = actor_helm_m40 control_inertion_factor = 1 burn_protection = 0.009 shock_protection = 0.083 radiation_protection = 0.0415 chemical_burn_protection = 0.049 telepatic_protection = 0.07 strike_protection = 0 explosion_protection = 0.15 wound_protection = 0.032 [sect_helm_m50_immunities] burn_immunity = 0.125 chemical_burn_immunity = 0.024 explosion_immunity = 0.1 fire_wound_immunity = 0.115 radiation_immunity = 0.0 shock_immunity = 0.0 strike_immunity = 0.072 telepatic_immunity = 0.0 wound_2_immunity = 0.0 wound_immunity = 0.0 ;-------------------------------------------------------------------------- [helm_ranger]:tch_helmet $spawn = "outfit\helm_tactic" class = E_HLMET visual = dynamics\outfit\helm_m40 inv_name = helm_ranger inv_name_short = helm_ranger description = helm_ranger_descr inv_grid_x = 78 inv_grid_y = 16 upgr_icon_x = 814 upgr_icon_y = 579 upgr_icon_width = 159 upgr_icon_height = 137 upgrades = up_gr_firstab_helm_resp_2 upgrade_scheme = up_scheme_helm_resp_2 kind = o_helmet cost = 24300 inv_weight = 2.42 additional_inventory_weight = 0 additional_inventory_weight2 = 0 immunities_sect = sect_helm_ranger_immunities repair_type = helmet ;repair_part_bonus = 0.12 hit_fraction_actor = 0.85 bones_koeff_protection = actor_helm_m40 control_inertion_factor = 1 burn_protection = 0.2 shock_protection = 0.08 radiation_protection = 0.04 chemical_burn_protection = 0.047 telepatic_protection = 0.125 strike_protection = 0 explosion_protection = 0.2 wound_protection = 0.032 [sect_helm_ranger_immunities] burn_immunity = 0.1 chemical_burn_immunity = 0.024 explosion_immunity = 0.1 fire_wound_immunity = 0.115 radiation_immunity = 0.0 shock_immunity = 0.0 strike_immunity = 0.072 telepatic_immunity = 0.0 wound_2_immunity = 0.0 wound_immunity = 0.0 ;-------------------------------------------------------------------------- ; COMBAT ;-------------------------------------------------------------------------- [helm_hardhat]:tch_helmet $spawn = "outfit\helm_hardhat" class = E_HLMET visual = dynamics\outfit\helm_hardhat inv_name = st_helm_hardhat inv_name_short = st_helm_hardhat description = st_helm_hardhat_descr inv_grid_x = 80 inv_grid_y = 8 upgr_icon_x = 474 upgr_icon_y = 1381 upgr_icon_width = 149 upgr_icon_height = 143 upgrades = up_gr_firstab_helm_resp_3 upgrade_scheme = up_scheme_helm_resp_1 kind = o_helmet cost = 10640 inv_weight = 3.27 additional_inventory_weight = 0 additional_inventory_weight2 = 0 immunities_sect = sect_helm_hardhat_immunities repair_type = helmet ;repair_part_bonus = 0.16 hit_fraction_actor = 0.75 bones_koeff_protection = actor_helm_hardhat control_inertion_factor = 1 burn_protection = 0.003 shock_protection = 0.035 radiation_protection = 0.0011 chemical_burn_protection = 0.04 telepatic_protection = 0.01 strike_protection = 0 explosion_protection = 0.25 wound_protection = 0.035 [sect_helm_hardhat_immunities] burn_immunity = 0.075 chemical_burn_immunity = 0.04 explosion_immunity = 0.14 fire_wound_immunity = 0.064 radiation_immunity = 0.0 shock_immunity = 0.0 strike_immunity = 0.0 telepatic_immunity = 0.0 wound_2_immunity = 0.0 wound_immunity = 0.0 ;-------------------------------------------------------------------------- [helm_hardhat_snag]:tch_helmet $spawn = "outfit\helm_hardhat_snag" class = E_HLMET visual = dynamics\outfit\helm_hardhat inv_name = st_helm_hardhat_snag inv_name_short = st_helm_hardhat_snag description = st_helm_hardhat_snag_descr icons_texture = ui\ui_icon_snag_helmet inv_grid_x = 0 inv_grid_y = 0 upgr_icon_x = 474 upgr_icon_y = 1381 upgr_icon_width = 149 upgr_icon_height = 143 upgrades = up_gr_firstab_helm_resp_3 upgrade_scheme = up_scheme_helm_resp_1 kind = o_helmet cost = 18820 inv_weight = 4.37 additional_inventory_weight = 0 additional_inventory_weight2 = 0 immunities_sect = sect_helm_hardhat_immunities repair_type = helmet ;repair_part_bonus = 0.16 hit_fraction_actor = 0.75 bones_koeff_protection = actor_helm_hardhat control_inertion_factor = 1 burn_protection = 0.004 shock_protection = 0.036 radiation_protection = 0.0415 chemical_burn_protection = 0.0905 telepatic_protection = 0.1 strike_protection = 0 explosion_protection = 0.3 wound_protection = 0.05 ;-------------------------------------------------------------------------- [helm_ach7]:tch_helmet $spawn = "outfit\helm_hardhat" class = E_HLMET visual = dynamics\outfit\helm_hardhat inv_name = helm_ach7 inv_name_short = helm_ach7 description = helm_ach7_descr inv_grid_x = 80 inv_grid_y = 6 upgr_icon_x = 716 upgr_icon_y = 824 upgr_icon_width = 198 upgr_icon_height = 129 upgrades = up_gr_firstab_helm_resp_3 upgrade_scheme = up_scheme_helm_resp_1 kind = o_helmet cost = 13700 inv_weight = 2.97 additional_inventory_weight = 0 additional_inventory_weight2 = 0 immunities_sect = sect_helm_ach7_immunities repair_type = helmet ;repair_part_bonus = 0.15 hit_fraction_actor = 0.75 bones_koeff_protection = actor_helm_hardhat control_inertion_factor = 1 burn_protection = 0.0039 shock_protection = 0.04 radiation_protection = 0.0011 chemical_burn_protection = 0.0026 telepatic_protection = 0.1 strike_protection = 0 explosion_protection = 0.2 wound_protection = 0.035 [sect_helm_ach7_immunities] burn_immunity = 0.075 chemical_burn_immunity = 0.005 explosion_immunity = 0.1 fire_wound_immunity = 0.05 radiation_immunity = 0.0 shock_immunity = 0.0 strike_immunity = 0.0 telepatic_immunity = 0.0 wound_2_immunity = 0.0 wound_immunity = 0.0 ;-------------------------------------------------------------------------- ; COMBAT + RESPIRATOR ;-------------------------------------------------------------------------- [helm_ach7ex]:tch_helmet $spawn = "outfit\helm_hardhat" class = E_HLMET visual = dynamics\outfit\helm_hardhat inv_name = helm_ach7ex inv_name_short = helm_ach7ex description = helm_ach7ex_descr inv_grid_x = 80 inv_grid_y = 16 upgr_icon_x = 716 upgr_icon_y = 824 upgr_icon_width = 198 upgr_icon_height = 129 upgrades = up_gr_firstab_helm_resp_4 upgrade_scheme = up_scheme_helm_resp_4 kind = o_helmet cost = 17500 inv_weight = 3.89 additional_inventory_weight = 0 additional_inventory_weight2 = 0 immunities_sect = sect_helm_ach7ex_immunities repair_type = helmet ;repair_part_bonus = 0.17 hit_fraction_actor = 0.7 bones_koeff_protection = actor_helm_hardhat control_inertion_factor = 1 burn_protection = 0.014 shock_protection = 0.11 radiation_protection = 0.0205 chemical_burn_protection = 0.034 telepatic_protection = 0.1 strike_protection = 0 explosion_protection = 0.25 wound_protection = 0.05 [sect_helm_ach7ex_immunities] burn_immunity = 0.075 chemical_burn_immunity = 0.005 explosion_immunity = 0.1 fire_wound_immunity = 0.05 radiation_immunity = 0.0 shock_immunity = 0.0 strike_immunity = 0.0 telepatic_immunity = 0.0 wound_2_immunity = 0.0 wound_immunity = 0.0 ;-------------------------------------------------------------------------- [helm_battle]:tch_helmet $spawn = "outfit\helm_battle" class = E_HLMET visual = dynamics\outfit\helm_battle inv_name = st_helm_battle inv_name_short = st_helm_battle description = st_helm_battle_descr inv_grid_x = 80 inv_grid_y = 12 upgr_icon_x = 150 upgr_icon_y = 1381 upgr_icon_width = 162 upgr_icon_height = 143 upgrades = up_gr_firstab_helm_resp_4 upgrade_scheme = up_scheme_helm_resp_4 kind = o_helmet cost = 27520 inv_weight = 4.87 additional_inventory_weight = 0 additional_inventory_weight2 = 0 immunities_sect = sect_helm_battle_immunities repair_type = helmet ;repair_part_bonus = 0.20 hit_fraction_actor = 0.7 bones_koeff_protection = actor_helm_battle control_inertion_factor = 1 power_loss = 0.1 burn_protection = 0.019 shock_protection = 0.085 radiation_protection = 0.0295 chemical_burn_protection = 0.042 telepatic_protection = 0.069 strike_protection = 0 explosion_protection = 0.27 wound_protection = 0.08 [sect_helm_battle_immunities] burn_immunity = 0.075 chemical_burn_immunity = 0.035 explosion_immunity = 0.075 fire_wound_immunity = 0.05 radiation_immunity = 0.0 shock_immunity = 0.0 strike_immunity = 0.0 telepatic_immunity = 0.0 wound_2_immunity = 0.0 wound_immunity = 0.0 ;-------------------------------------------------------------------------- [helm_exo]:tch_helmet $spawn = "outfit\helm_exo" class = E_HLMET visual = dynamics\outfit\helm_exo inv_name = st_helm_exo_name inv_name_short = st_helm_exo_name description = st_helm_exo_descr inv_grid_x = 80 inv_grid_y = 18 upgr_icon_x = 1083 upgr_icon_y = 1381 upgr_icon_width = 162 upgr_icon_height = 143 upgrades = up_gr_firstab_helm_resp_4 upgrade_scheme = up_scheme_helm_resp_4 kind = o_helmet cost = 30520 inv_weight = 5.37 additional_inventory_weight = 0 additional_inventory_weight2 = 0 immunities_sect = sect_helm_exo_immunities repair_type = helmet ;repair_part_bonus = 0.20 hit_fraction_actor = 0.5 bones_koeff_protection = actor_helm_exo control_inertion_factor = 1 power_loss = 0.1 burn_protection = 0.07 shock_protection = 0.085 radiation_protection = 0.0235 chemical_burn_protection = 0.042 telepatic_protection = 0.06 strike_protection = 0 explosion_protection = 0.3 wound_protection = 0.09 [sect_helm_exo_immunities] burn_immunity = 0.075 chemical_burn_immunity = 0.035 explosion_immunity = 0.075 fire_wound_immunity = 0.044 radiation_immunity = 0.0 shock_immunity = 0.0 strike_immunity = 0.0 telepatic_immunity = 0.0 wound_2_immunity = 0.0 wound_immunity = 0.0 ;-------------------------------------------------------------------------- [helm_metro]:tch_helmet $spawn = "outfit\helm_tactic" class = E_HLMET visual = dynamics\outfit\helm_tactic inv_name = st_helm_metro inv_name_short = st_helm_metro description = st_helm_metro_descr inv_grid_x = 80 inv_grid_y = 20 upgr_icon_x = 1617 upgr_icon_y = 1381 upgr_icon_width = 124 upgr_icon_height = 143 upgrades = up_gr_firstab_helm_resp_4 upgrade_scheme = up_scheme_helm_resp_4 kind = o_helmet cost = 33440 inv_weight = 6.87 additional_inventory_weight = 0 additional_inventory_weight2 = 0 immunities_sect = sect_helm_tactic_immunities repair_type = helmet ;repair_part_bonus = 0.18 hit_fraction_actor = 0.35 bones_koeff_protection = actor_helm_spartan control_inertion_factor = 1 power_loss = 0.1 burn_protection = 0.113 shock_protection = 0 radiation_protection = 0.0255 chemical_burn_protection = 0.074 telepatic_protection = 0.048 strike_protection = 0 explosion_protection = 0.35 wound_protection = 0.07 [sect_helm_tactic_immunities] burn_immunity = 0.04 chemical_burn_immunity = 0.035 explosion_immunity = 0.08 fire_wound_immunity = 0.06 radiation_immunity = 0.0 shock_immunity = 0.0 strike_immunity = 0.0 telepatic_immunity = 0.0 wound_2_immunity = 0.0 wound_immunity = 0.0 ;-------------------------------------------------------------------------- [helm_spartan]:tch_helmet $spawn = "outfit\helm_battle" class = E_HLMET visual = dynamics\outfit\helm_battle inv_name = helm_spartan inv_name_short = helm_spartan description = helm_spartan_descr inv_grid_x = 80 inv_grid_y = 22 upgr_icon_x = 716 upgr_icon_y = 824 upgr_icon_width = 198 upgr_icon_height = 129 upgrades = up_gr_firstab_helm_resp_4 upgrade_scheme = up_scheme_helm_resp_4 kind = o_helmet cost = 37000 inv_weight = 5.12 additional_inventory_weight = 0 additional_inventory_weight2 = 0 immunities_sect = sect_helm_spartan_immunities repair_type = helmet ;repair_part_bonus = 0.22 hit_fraction_actor = 0.45 bones_koeff_protection = actor_helm_exo control_inertion_factor = 1 burn_protection = 0.275 shock_protection = 0 radiation_protection = 0.0295 chemical_burn_protection = 0.086 telepatic_protection = 0.055 strike_protection = 0 explosion_protection = 0.4 wound_protection = 0.12 [sect_helm_spartan_immunities] burn_immunity = 0.025 chemical_burn_immunity = 0.01 explosion_immunity = 0.04 fire_wound_immunity = 0.04 radiation_immunity = 0.0 shock_immunity = 0.0 strike_immunity = 0.04 telepatic_immunity = 0.0 wound_2_immunity = 0.0 wound_immunity = 0.0 ;-------------------------------------------------------------------------- [helm_tactic]:tch_helmet $spawn = "outfit\helm_tactic" class = E_HLMET visual = dynamics\outfit\helm_tactic inv_name = st_helm_tactic inv_name_short = st_helm_tactic description = st_helm_tactic_descr inv_grid_x = 80 inv_grid_y = 10 upgr_icon_x = 325 upgr_icon_y = 1381 upgr_icon_width = 136 upgr_icon_height = 143 upgrades = up_gr_firstab_helm_resp_4 upgrade_scheme = up_scheme_helm_resp_4 kind = o_helmet cost = 22440 inv_weight = 4.18 additional_inventory_weight = 0 additional_inventory_weight2 = 0 immunities_sect = sect_helm_tactic_immunities repair_type = helmet ;repair_part_bonus = 0.18 hit_fraction_actor = 0.7 bones_koeff_protection = actor_helm_tactic control_inertion_factor = 1 power_loss = 0.1 burn_protection = 0.013 shock_protection = 0.22 radiation_protection = 0.0255 chemical_burn_protection = 0.054 telepatic_protection = 0.048 strike_protection = 0 explosion_protection = 0.25 wound_protection = 0.05