<?xml version='1.0' encoding="windows-1251"?> <xml> #include "gameplay\character_desc_duty_girl.xml" #include "gameplay\supplies\character_items.xml" <!-------------------------- Bandit trader in the Truck Cemetery ------------------------> <specific_character id="trucks_cemetery_bandit_trader" team_default="1"> <name>GENERATE_NAME_bandit</name> <icon>ui_inGame2_bandit_4</icon> <map_icon x="1" y="0"></map_icon> <bio>No information is available.</bio> <class>trucks_cemetery_bandit_trader</class> <community>bandit</community><terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human\bandit_2\</snd_config> <rank>1700</rank> <money min="1000000" max="1000000" infinitive="1"/> <reputation>-500</reputation> <visual>actors\mnp_npc_remeik\trader_band_klatbiche</visual> <supplies> [spawn] \n wpn_beretta \n ammo_9x19_pbp = 5 \n #include "gameplay\supplies\character_items.xml" #include "gameplay\supplies\character_food.xml" #include "gameplay\supplies\character_drugs.xml" </supplies> #include "gameplay\character_criticals.xml" <actor_dialog>dm_init_trader</actor_dialog> <actor_dialog>dm_ordered_task_dialog</actor_dialog> <actor_dialog>dm_ordered_task_completed_dialog</actor_dialog> <actor_dialog>buy_route</actor_dialog> <actor_dialog>dm_bribe</actor_dialog> <actor_dialog>actor_break_dialog</actor_dialog> </specific_character> <!------------------------ Bandit technician in the Truck Cemetery ----------------------> <specific_character id="trucks_cemetery_bandit_mechanic" team_default="1"> <name>GENERATE_NAME_bandit</name> <icon>ui_inGame2_bandit_4</icon> <map_icon x="1" y="0"></map_icon> <bio>No information is available.</bio> <class>trucks_cemetery_bandit_mechanic</class> <community>bandit</community><terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human\bandit_2\</snd_config> <!--mechanic_mode>1</mechanic_mode--> <rank>1700</rank> <money min="1000000" max="1000000" infinitive="1"/> <reputation>0</reputation> <visual>actors\mnp_npc_remeik\meschanic_band_klatbiche</visual> <supplies> [spawn] \n wpn_spas12 \n ammo_12x76_zhekan = 4 \n #include "gameplay\supplies\character_items.xml" #include "gameplay\supplies\character_food.xml" #include "gameplay\supplies\character_drugs.xml" </supplies> #include "gameplay\character_criticals.xml" <start_dialog>trucks_cemetery_bandit_mechanic_start</start_dialog> <actor_dialog>dm_init_trader</actor_dialog> <actor_dialog>dm_init_mechanic</actor_dialog> <actor_dialog>dm_ordered_task_dialog</actor_dialog> <actor_dialog>dm_ordered_task_completed_dialog</actor_dialog> <actor_dialog>dm_encrypted_pda</actor_dialog> <actor_dialog>awr_tech_dialog_drink_1</actor_dialog> <actor_dialog>dm_tech_repair</actor_dialog> <actor_dialog>actor_break_dialog</actor_dialog> </specific_character> </xml>