local mcm_keybinds = ui_mcm and ui_mcm.key_hold function on_mcm_load() local options = { id = "aol_hf", gr = { { id = "controls", sh = true, gr = { {id = "ctrl_title", type = "slide", link = "ui_options_slider_player", text = "ui_mcm_menu_controls", size = {512, 50}, spacing = 20}, {id = "bind_collision", type = "key_bind", val = 2, def=DIK_keys.DIK_TAB}, {id = "bind_alignment", type = "key_bind", val = 2, def=DIK_keys.DIK_CAPITAL}, {id = "bind_place_mode", type = "key_bind", val = 2, def=DIK_keys.DIK_HOME}, } }, { id = "gameplay", sh = true, gr = { {id = "game_title", type = "slide", link = "ui_options_slider_player", text = "ui_mcm_menu_gameplay", size = {512, 50}, spacing = 20}, {id = "uniform_trade_profiles", type = "check", val = 1, def=false}, {id = "use_ingame_time", type = "check", val = 1, def=false}, } }, { id = "world_obj", sh = true, gr = { {id = "world_obj_title", type = "slide", link = "ui_options_slider_player", text = "ui_mcm_menu_world_obj", size = {512, 50}, spacing = 20}, {id = "flag_record_on_place", type = "check", val = 1, def=false}, {id = "flag_record_on_keypress", type = "check", val = 1, def=false}, {id = "bind_record", type = "key_bind", val = 2, def=DIK_keys.DIK_APOSTROPHE}, } }, { id = "debug", sh = true, gr = { {id = "debug_title", type = "slide", link = "ui_options_slider_player", text = "ui_mcm_menu_debug", size = {512, 50}, spacing = 20}, {id = "bind_creative_mode", type = "key_bind", val = 2, def=DIK_keys.DIK_SEMICOLON}, {id = "location_offset", type = "input", val = 0, def="0,0,0"}, } } } } return options end