; Control how box-opening items behave ; precondition = check if box can be opened by tool ; postcondition = what to do AFTER box is opened [lockpick] open_type = lockpick precondition = arti_lootboxes.precond_lockpick postcondition = arti_lootboxes.use_lockpick sound = Plastic_Small_Pick sound_wood = Wood_Picks duration = 5 [wpn_axe] open_type = smash precondition = arti_lootboxes.no_precond postcondition = arti_lootboxes.use_axe sound = Wood_Axe duration = 2 [wpn_axe2]:wpn_axe [wpn_axe3]:wpn_axe [snapgun] open_type = snapgun open_power = 3 precondition = arti_lootboxes.precond_snapgun postcondition = arti_lootboxes.no_precond sound = Plastic_Small_Pick duration = 5 [skeleton_key] open_type = skeleton_key precondition = arti_lootboxes.no_precond postcondition = arti_lootboxes.release_tool sound = Plastic_Small_Key sound_wood = Wood_Picks duration = 5 [arcade_tokens] open_type = token precondition = arti_lootboxes.no_precond postcondition = arti_lootboxes.release_tool sound = Coins duration = 6