;------------------------------------------------------------------------------------------------ [wpn_mk14]:identity_immunities,weapon_probability,default_weapon_params,wpn_m14_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\mk14" scheduled = off cform = skeleton parent_section = wpn_mk14 class = WP_AK74 slot = 2 animation_slot = 2 ef_main_weapon_type = 2 ef_weapon_type = 8 hand_dependence = 1 single_handed = 0 icons_texture = ui\ui_icon_m14 inv_grid_height = 2 inv_grid_width = 6 inv_grid_x = 0 inv_grid_y = 2 inv_name = st_wpn_mk14 inv_name_short = st_wpn_mk14 description = st_wpn_mk14_descr_new kind = w_rifle inv_weight = 5.10 cost = 40000 repair_type = rifle_7 weapon_class = assault_rifle hud = wpn_mk14_hud visual = dynamics\weapons\wpn_m14\wpn_mk14.ogf position = -0.026, -0.130, 0 orientation = 0, 0, 0 fire_point = 0, 0.199, 0.575 fire_point2 = 0, 0.199, 0.575 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.15, -0.37, 0.2 strap_orientation = -10, -5, 10 ph_mass = 3 flame_particles = weapons\generic_weapon05 smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 shell_point = 0.12, 0, 0.07 shell_dir = 0, 0, 0.4 shell_particles = weapons\762x51 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 5 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.1 upgrades = up_gr_firstab_lr300_alt, up_gr_seconab_lr300_alt, up_gr_thirdab_lr300_alt, up_gr_fourtab_lr300_alt, up_gr_fifthab_lr300_alt installed_upgrades = upgrade_scheme = upgrade_scheme_lr300 upgr_icon_x = 300 upgr_icon_y = 1350 upgr_icon_width = 300 upgr_icon_height = 100 fire_modes = 1, -1 ammo_class = ammo_7.62x51_fmj, ammo_7.62x51_fmj_bad, ammo_7.62x51_fmj_verybad, ammo_7.62x51_ap, ammo_7.62x51_ap_bad, ammo_7.62x51_ap_verybad ammo_current = 180 ammo_elapsed = 20 ammo_limit = 210 ammo_mag_size = 20 startup_ammo = 90 scopes = ac10632, acog, eot, c-more scope_status = 0 scope_name = wpn_addon_scope_susat scope_x = 67 scope_y = -8 scope_zoom_factor = 0 silencer_name = wpn_sil_nato silencer_status = 2 silencer_x = 262 silencer_y = 9 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = amik\weapons\smoke_particles\silencer_smoke_particles_00 grenade_class = ammo_m209, ammo_m209_bad, ammo_m209_verybad grenade_launcher_name = wpn_addon_grenade_launcher_m203 grenade_launcher_status = 0 grenade_launcher_x = 111 grenade_launcher_y = 34 grenade_vel = 76 launch_speed = 76 hit_impulse = 37 hit_power = 0.76, 0.76, 0.76, 0.76 hit_type = fire_wound fire_distance = 1000 bullet_speed = 845 rpm = 725 rpm_empty_click = 200 use_aim_bullet = false time_to_aim = 0.0 ; 2.0 zoom_dof = 0.5, 1, 180 zoom_enabled = true zoom_rotate_time = 0.2 reload_dof = 0, 0.5, 5, 2 control_inertion_factor = 1.0f crosshair_inertion = 6.0 fire_dispersion_base = 0.21 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.6 misfire_start_prob = 0.006 misfire_end_condition = 0.1 misfire_end_prob = 0.072 condition_queue_shot_dec = 0.0009 condition_shot_dec = 0.0009 cam_return = 0 cam_relax_speed = 5 cam_dispersion = 1.5 cam_dispersion_frac = 0.7 cam_dispersion_inc = 0.0775 cam_max_angle = 60.0 cam_max_angle_horz = 10.0 cam_step_angle_horz = 3.0 zoom_cam_relax_speed = 5 zoom_cam_dispersion = 1.2 zoom_cam_dispersion_frac = 1.0 zoom_cam_dispersion_inc = 0.0675 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 10.0 zoom_cam_step_angle_horz = 2 PDM_disp_accel_factor = 2.0 PDM_disp_base = 0.5 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 2.0 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 360 holder_fov_modifier = 1.00 holder_range_modifier = 1.00 min_radius = 30 max_radius = 50 kill_msg_x = 175 kill_msg_y = 0 kill_msg_width = 82 kill_msg_height = 28 snd_bore = weapons\librarian_m14\bored snd_draw = weapons\librarian_m14\draw snd_reload_misfire = $no_sound snd_reload = $no_sound snd_reload_empty = $no_sound snd_switch_mode = weapons\librarian_m14\switch scripted_snd_reload = weapons\librarian_m14\reload scripted_snd_reload_variant1 = weapons\librarian_m14\reload1 scripted_snd_reload_empty = weapons\librarian_m14\reload_empty scripted_snd_reload_empty_variant1 = weapons\librarian_m14\reload_empty1 scripted_snd_reload_empty_variant2 = weapons\librarian_m14\reload_empty2 scripted_snd_reload_empty_variant3 = weapons\librarian_m14\reload_empty3 scripted_snd_reload_misfire = weapons\librarian_m14\unjam scripted_snd_reload_misfire_empty = weapons\librarian_m14\unjam_empty [wpn_mk14_hud]:hud_base item_visual = anomaly_weapons\wpn_m14\wpn_mk14_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_orientation = 0.0158, 0.011204, -0.0024 hands_orientation_16x9 = 0.0158, 0.011204, -0.0024 hands_position = -0.000699, -0.000425, -0.001351 hands_position_16x9 = -0.000699, -0.000425, -0.001351 aim_hud_offset_pos = -0.091143, 0.028869, -0.100535 aim_hud_offset_pos_16x9 = -0.091143, 0.028869, -0.100535 aim_hud_offset_rot = 0, 0, 0 aim_hud_offset_rot_16x9 = 0, 0, 0 lowered_hud_offset_pos = 0.148346, -0.008763, 0.005404 lowered_hud_offset_pos_16x9 = 0.148346, -0.008763, 0.005404 lowered_hud_offset_rot = 0.101708, -0.799735, 0.101422 lowered_hud_offset_rot_16x9 = 0.101708, -0.799735, 0.101422 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_pos_16x9 = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 gl_hud_offset_rot_16x9 = 0, 0, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_bore = emk14_hand_bored, emk14_idle anm_hide = emk14_hand_holster, emk14_idle anm_idle = emk14_hand_idle, emk14_idle anm_idle_aim = emk14_hand_idle_aim, emk14_idle anm_idle_aim_moving = emk14_hand_moving, emk14_idle, 0.75 anm_idle_aim_moving_crouch = emk14_hand_moving, emk14_idle, 0.7 anm_idle_moving = emk14_hand_moving, emk14_idle anm_idle_sprint = emk14_hand_sprint, emk14_idle, 1.1 anm_shots = emk14_hand_shoot, emk14_shoot anm_shots_aim = emk14_hand_shoot_aim, emk14_shoot anm_reload = emk14_reload anm_reload_variant1 = emk14_reload1 anm_reload_empty = emk14_reload_empty anm_reload_empty_variant1 = emk14_reload_empty1 anm_reload_empty_variant2 = emk14_reload_empty2 anm_reload_empty_variant3 = emk14_reload_empty3 anm_show = emk14_hand_draw, emk14_idle anm_switch_mode = emk14_hand_switch, emk14_idle ;==============================COK======================================== anm_bore_empty = emk14_hand_bored, emk14_idle_empty anm_hide_empty = emk14_hand_holster, emk14_idle_empty anm_idle_empty = emk14_hand_idle, emk14_idle_empty anm_idle_moving_empty = emk14_hand_moving, emk14_idle_empty anm_idle_moving_crouch_empty = emk14_hand_moving, emk14_idle_empty, 0.75 anm_idle_aim_empty = emk14_hand_idle_aim, emk14_idle_empty anm_idle_aim_moving_empty = emk14_hand_moving, emk14_idle_empty, 0.75 anm_idle_aim_moving_crouch_empty = emk14_hand_moving, emk14_idle_empty, 0.75 anm_idle_sprint_empty = emk14_hand_sprint, emk14_idle_empty, 1.1 anm_shot_l = emk14_hand_shoot, emk14_shoot_last anm_shots_aim_l = emk14_hand_shoot_aim, emk14_shoot_last anm_show_empty = emk14_hand_draw, emk14_idle_empty anm_switch_mode_empty = emk14_hand_switch, emk14_idle_empty ;==============================TAE======================================== anm_bore_jammed = emk14_hand_jam_inspect, emk14_idle_jam anm_hide_jammed = emk14_hand_holster, emk14_idle_jam anm_idle_jammed = emk14_hand_idle, emk14_idle_jam anm_idle_aim_jammed = emk14_hand_idle_aim, emk14_idle_jam anm_idle_aim_moving_jammed = emk14_hand_moving, emk14_idle_jam, 0.75 anm_idle_aim_moving_crouch_jammed = emk14_hand_moving, emk14_idle_jam, 0.75 anm_idle_moving_jammed = emk14_hand_moving, emk14_idle_jam, 0.75 anm_idle_moving_crouch_jammed = emk14_hand_moving, emk14_idle_jam, 0.75 anm_idle_sprint_jammed = emk14_hand_sprint, emk14_idle_jam, 1.1 anm_reload_misfire = emk14_hand_unjam, emk14_unjam anm_show_jammed = emk14_hand_draw, emk14_idle_jam anm_switch_mode_jammed = emk14_hand_switch, emk14_idle_jam ;==============================TOD======================================== anm_idle_empty_jammed = emk14_hand_idle, emk14_idle_jam anm_show_empty_jammed = emk14_hand_draw, emk14_idle_jam anm_hide_empty_jammed = emk14_hand_holster, emk14_idle_jam anm_idle_aim_empty_jammed = emk14_hand_idle_aim, emk14_idle_jam anm_idle_sprint_empty_jammed = emk14_hand_sprint, emk14_idle_jam, 1.2 anm_idle_moving_empty_jammed = emk14_hand_moving, emk14_idle_jam anm_idle_moving_crouch_empty_jammed = emk14_hand_moving, emk14_idle_jam, 0.7 anm_bore_empty_jammed = emk14_hand_bored, emk14_idle_jam anm_reload_misfire_empty = emk14_hand_unjam, emk14_unjam_empty anm_shot_l_jammed = emk14_hand_shoot, emk14_shoot_last anm_shots_jammed = emk14_hand_shoot, emk14_shoot shell_bone = wpn_body shell_dir = 0, 1, 0 shell_point = 0.025, 0.055, 0.221 fire_bone = wpn_body fire_point = 0, 0.070908, 0.872161 freelook_z_offset_mul = 0.4 ;------------------------------------------------------------------------------------------------ [wpn_mk14_ac10632]:wpn_mk14 $spawn = "weapons\mk14_ac10632" inv_weight = 5.21 1icon_layer = ac10632 1icon_layer_x = 116 1icon_layer_y = -9 hud = wpn_mk14_ac10632_hud visual = dynamics\weapons\wpn_m14\wpn_mk14_barska.ogf [wpn_mk14_ac10632_hud]:wpn_mk14_hud item_visual = anomaly_weapons\wpn_m14\wpn_mk14_barska_hud.ogf aim_hud_offset_pos = -0.090608, 0.009595, -0.122659 aim_hud_offset_pos_16x9 = -0.090608, 0.009595, -0.122659 anm_bore = emk14_hand_bored_scope, emk14_idle anm_bore_empty = emk14_hand_bored_scope, emk14_idle_empty anm_bore_jammed = emk14_hand_jam_inspect, emk14_idle_jam ;------------------------------------------------------------------------------------------------ [wpn_mk14_acog]:wpn_mk14 $spawn = "weapons\mk14_acog" inv_weight = 5.45 1icon_layer = acog 1icon_layer_x = 116 1icon_layer_y = -9 hud = wpn_mk14_acog_hud visual = dynamics\weapons\wpn_m14\wpn_mk14_acog.ogf scope_status = 1 scope_texture = wpn_crosshair_acog scope_zoom_factor = 25 zoom_rotate_time = 0.25 scope_dynamic_zoom = off zoom_rotate_time = 0.25 [wpn_mk14_acog_hud]:wpn_mk14_ac10632_hud,hud_low_interia item_visual = anomaly_weapons\wpn_m14\wpn_mk14_acog_hud.ogf aim_hud_offset_pos = -0.090874, 0.009595, -0.132691 aim_hud_offset_pos_16x9 = -0.090874, 0.009595, -0.132691 anm_bore = emk14_hand_bored_scope, emk14_idle anm_bore_empty = emk14_hand_bored_scope, emk14_idle_empty anm_bore_jammed = emk14_hand_jam_inspect, emk14_idle_jam ;------------------------------------------------------------------------------------------------ [wpn_mk14_c-more]:wpn_mk14 $spawn = "weapons\mk14_c-more" inv_weight = 5.4 1icon_layer = c-more 1icon_layer_x = 125 1icon_layer_y = -5 hud = wpn_mk14_c-more_hud visual = dynamics\weapons\wpn_m14\wpn_mk14_c-more.ogf [wpn_mk14_c-more_hud]:wpn_mk14_hud item_visual = anomaly_weapons\wpn_m14\wpn_mk14_c-more_hud.ogf aim_hud_offset_pos = -0.091308, 0.007393, -0.122659 aim_hud_offset_pos_16x9 = -0.091308, 0.007393, -0.122659 anm_bore = emk14_hand_bored_scope, emk14_idle anm_bore_empty = emk14_hand_bored_scope, emk14_idle_empty anm_bore_jammed = emk14_hand_jam_inspect, emk14_idle_jam ;------------------------------------------------------------------------------------------------ [wpn_mk14_eot]:wpn_mk14 $spawn = "weapons\mk14_eot" inv_weight = 5.4 1icon_layer = eot 1icon_layer_x = 125 1icon_layer_y = -5 hud = wpn_mk14_eot_hud visual = dynamics\weapons\wpn_m14\wpn_mk14_eot.ogf [wpn_mk14_eot_hud]:wpn_mk14_hud item_visual = anomaly_weapons\wpn_m14\wpn_mk14_eot_hud.ogf aim_hud_offset_pos = -0.090873, 0.001267, -0.122659 aim_hud_offset_pos_16x9 = -0.090873, 0.001267, -0.122659 anm_bore = emk14_hand_bored_scope, emk14_idle anm_bore_empty = emk14_hand_bored_scope, emk14_idle_empty anm_bore_jammed = emk14_hand_jam_inspect, emk14_idle_jam ;-------------------------------------------M14----------------------------------------------------- [wpn_m14]:wpn_mk14 $spawn = "weapons\m14" parent_section = wpn_m14 silencer_x = 268 silencer_y = 9 icons_texture = ui\ui_icon_m14 inv_grid_height = 2 inv_grid_width = 6 inv_grid_x = 0 inv_grid_y = 0 inv_name = st_wpn_m14 inv_name_short = st_wpn_m14 description = st_wpn_m14_descr scopes = scope_status = 0 inv_weight = 5.10 cost = 40000 hud = wpn_m14_hud visual = dynamics\weapons\wpn_m14\wpn_m14.ogf installed_upgrades = up_firsta_lr300_alt [wpn_m14_hud]:wpn_mk14_hud item_visual = anomaly_weapons\wpn_m14\wpn_m14_hud attach_place_idx = 0 zoom_hide_crosshair = true aim_hud_offset_pos = -0.091143, 0.028869, -0.100535 aim_hud_offset_pos_16x9 = -0.091143, 0.028869, -0.100535 aim_hud_offset_rot = 0, 0, 0 aim_hud_offset_rot_16x9 = 0, 0, 0 anm_bore = em14_hand_bored, em14_idle anm_hide = em14_hand_holster, em14_idle anm_idle = em14_hand_idle, em14_idle anm_idle_aim = em14_hand_idle_aim, em14_idle anm_idle_aim_moving = em14_hand_moving, em14_idle, 0.75 anm_idle_aim_moving_crouch = em14_hand_moving, em14_idle, 0.7 anm_idle_moving = em14_hand_moving, em14_idle anm_idle_sprint = em14_hand_sprint, em14_idle, 1.1 anm_shots = em14_hand_shoot, em14_shoot anm_shots_aim = em14_hand_shoot_aim, em14_shoot anm_reload = em14_reload anm_reload_variant1 = em14_reload1 anm_reload_empty = em14_reload_empty anm_reload_empty_variant1 = em14_reload_empty1 anm_reload_empty_variant2 = em14_reload_empty2 anm_reload_empty_variant3 = em14_reload_empty3 anm_show = em14_hand_draw, em14_idle anm_switch_mode = em14_hand_switch, em14_idle ;==============================COK======================================== anm_bore_empty = em14_hand_bored, em14_idle_empty anm_hide_empty = em14_hand_holster, em14_idle_empty anm_idle_empty = em14_hand_idle, em14_idle_empty anm_idle_moving_empty = em14_hand_moving, em14_idle_empty anm_idle_moving_crouch_empty = em14_hand_moving, em14_idle_empty, 0.75 anm_idle_aim_empty = em14_hand_idle_aim, em14_idle_empty anm_idle_aim_moving_empty = em14_hand_moving, em14_idle_empty, 0.75 anm_idle_aim_moving_crouch_empty = em14_hand_moving, em14_idle_empty, 0.75 anm_idle_sprint_empty = em14_hand_sprint, em14_idle_empty, 1.1 anm_shot_l = em14_hand_shoot, em14_shoot_last anm_shots_aim_l = em14_hand_shoot_aim, em14_shoot_last anm_show_empty = em14_hand_draw, em14_idle_empty anm_switch_mode_empty = em14_hand_switch, em14_idle_empty ;==============================TAE======================================== anm_bore_jammed = em14_hand_jam_inspect, em14_idle_jam anm_hide_jammed = em14_hand_holster, em14_idle_jam anm_idle_jammed = em14_hand_idle, em14_idle_jam anm_idle_aim_jammed = em14_hand_idle_aim, em14_idle_jam anm_idle_aim_moving_jammed = em14_hand_moving, em14_idle_jam, 0.75 anm_idle_aim_moving_crouch_jammed = em14_hand_moving, em14_idle_jam, 0.75 anm_idle_moving_jammed = em14_hand_moving, em14_idle_jam, 0.75 anm_idle_moving_crouch_jammed = em14_hand_moving, em14_idle_jam, 0.75 anm_idle_sprint_jammed = em14_hand_sprint, em14_idle_jam, 1.1 anm_reload_misfire = em14_hand_unjam, em14_unjam anm_reload_misfire_empty = em14_hand_unjam, em14_unjam_empty anm_show_jammed = em14_hand_draw, em14_idle_jam anm_switch_mode_jammed = em14_hand_switch, em14_idle_jam ;==============================TOD======================================== anm_idle_empty_jammed = em14_hand_idle, em14_idle_jam anm_show_empty_jammed = em14_hand_draw, em14_idle_jam anm_hide_empty_jammed = em14_hand_holster, em14_idle_jam anm_idle_aim_empty_jammed = em14_hand_idle_aim, em14_idle_jam anm_idle_sprint_empty_jammed = em14_hand_sprint, em14_idle_jam, 1.2 anm_idle_moving_empty_jammed = em14_hand_moving, em14_idle_jam anm_idle_moving_crouch_empty_jammed = em14_hand_moving, em14_idle_jam, 0.7 anm_bore_empty_jammed = em14_hand_bored, em14_idle_jam anm_reload_misfire_empty = em14_hand_unjam, em14_unjam_empty anm_shot_l_jammed = em14_hand_shoot, em14_shoot_last anm_shots_jammed = em14_hand_shoot, em14_shoot