--[[ add to: - dynamic_news_helper.script (st_new_levels_dyn_news.xml) - global_position.script - game_statistics.script - level_targets.script (useful for warfare only probably) - level_weathers.script - txr_routes.script (need new functions if you add dialogues) - tasks_guide.script (add/change inside the table of this script) - utils_xml.script - mlr_utils.script (dont need?) - st_new_levels_smart_names.xml (smart display names) --]] NEW_LEVELS = { ------------------------------------------------------ ------------------ PROMZONE -------------------- ------------------------------------------------------ ["promzona"] = { -- level id id = 35, -- dynamic_news_helper.script dyn_news = { { -172.9, -28.5, 30.8 }, -- train station { -190.4, -28.5, -116.2 }, -- anomaly phase { 175.0, -28.6, 279.3 }, -- factory { 385.7, -28.7, 128.1 }, -- tunnel { 247.8, -32.3, -91 }, -- anomaly bog { 279.3, -23.0, -267.4 }, -- radar station { 84.0, -31.5, -191.8 }, -- anomaly cosmodrome }, -- global_position.script -- (pick from game_levels.ltx) global_pos = { 2500.0, 1200.0, 2500.0 }, -- level_targets.script level_is_lab = false, starts = { "prom_9", "prom_12" }, offsets = { 2500.0, 1200.0, 2500.0 }, -- delete links links_del = { [9] = { [32] = true }, -- mil - tc [32] = { [9] = true }, -- tc - mil }, -- add links links_add = { [9] = { [35] = true }, -- mil - prom [32] = { [35] = true }, -- tc - prom [35] = { [9] = true, [32] = true }, -- prom - mil, prom - tc }, -- level_weathers.script -- according to comment its {x1, y1}, {x1, y2}, {x2, y2}, {x2, y1} -- but all levels there have format {x1, y2}, {x1, y1}, {x2, y1}, {x2, y2} who tf knows -- -600.000000,-600.000000,600.000000,600.000000 -- weather_boundaries = {{-600, -600}, {-600, 600}, {600, 600}, {600, -600}}, weather_boundaries = {{-600, 600}, {-600, -600}, {600, -600}, {600, 600}}, -- txr_routes.script route_map = "prom", -- maps -- new level key for "route_map" new_routes = { ["mil"] = {"prom_space_restrictor_to_military"}, ["trc"] = {"prom_space_restrictor_to_tc"}, ["bunk"] = {"prom_space_restrictor_to_bunker"}, ["col"] = {"prom_space_restrictor_to_collider"} }, -- delete from existing map delete_routes = { ["mil"] = { ["trc"] = { ["mil_space_restrictor_to_tc"] = true, }, }, ["trc"] = { ["mil"] = { ["tc_space_restrictor_to_military_1"] = true, ["tc_space_restrictor_to_military_2"] = true, ["tc_space_restrictor_to_military_3"] = true, }, }, }, -- add new to existing map add_routes = { ["mil"] = { ["prom"] = {"mil_space_restrictor_to_prom"}, }, ["trc"] = { ["prom"] = {"tc_space_restrictor_to_promzona_1", "tc_space_restrictor_to_promzona_2", "tc_space_restrictor_to_promzona_3"}, }, ["bunk"] = { ["prom"] = {"bunker_space_restrictor_to_prom"}, }, ["col"] = { ["prom"] = {"collider_space_restrictor_to_prom"}, }, }, -- pda.script (copy) pda_hints = { {target="prom_4_anomaly_spot", hint="st_prom_4_anomaly_spot_name"}, {target="prom_5_anomaly_spot", hint="st_prom_5_anomaly_spot_name"}, {target="prom_6_anomaly_spot", hint="st_prom_6_anomaly_spot_name"}, {target="prom_10_anomaly_spot", hint="st_prom_10_anomaly_spot_name"}, {target="prom_11_anomaly_spot", hint="st_prom_11_anomaly_spot_name"}, {target="prom_13_anomaly_spot_1", hint="st_prom_13_anomaly_spot_1_name"}, {target="prom_13_anomaly_spot_2", hint="st_prom_13_anomaly_spot_2_name"}, {target="prom_14_anomaly_spot", hint="st_prom_14_anomaly_spot_name"}, }, -- utils_xml.script utils_str = "Promzone", -- mlr_utils.script mlr_utils_key = { -- escp_guid_mil_speed = {-17.040597915649,0.69932228326797,277.01373291016, 279632, 632}, }, -------------- other addons -------------- -- Interactive PDA -- texture in "ui_new_levels_encyclopedia.dds" -- texture descr in "ui_new_levels_encyclopedia.xml" -- [1] is raid danger, [2] is image int_pda = { 0.6, "promzona" }, -- Toxic air toxic_air_val = 0.2, -- NPC rank based travelling travel_t = { ["stalker"] = { novice = 50, experienced = 80, veteran = 70, master = 50 }, ["dolg"] = { novice = 60, experienced = 80, veteran = 70, master = 30 }, ["freedom"] = { novice = 80, experienced = 90, veteran = 60, master = 40 }, ["csky"] = { novice = 20, experienced = 70, veteran = 60, master = 40 }, ["ecolog"] = { novice = 50, experienced = 80, veteran = 70, master = 50 }, ["killer"] = { novice = 40, experienced = 80, veteran = 70, master = 40 }, ["army"] = { novice = 40, experienced = 80, veteran = 50, master = 20 }, ["bandit"] = { novice = 60, experienced = 90, veteran = 70, master = 60 }, ["renegade"] = { novice = 50, experienced = 80, veteran = 70, master = 40 }, ["monolith"] = { novice = 70, experienced = 40, veteran = 10, master = 0 }, }, -- warfare/warfare alife overhaul warfare_lairs = 14, }, ------------------------------------------------------ ------------------ GRIMWOOD -------------------- ------------------------------------------------------ ["grimwood"] = { id = 36, dyn_news = { { -224, 0, 180 }, -- psi grove { -185, 0, 19 }, -- outpost { -120, -12, -130 }, -- pond { 53, 1, -255 }, -- Ulcer anomaly { 260, 0, -233 }, -- abandoned building { 175, 2, 5 }, -- eastern forest { 28, 0, 61 }, -- road camp { 8, -6, 206 }, -- Crown anomaly { 158, -4, 187 }, -- Pier }, global_pos = { 1115, 1100, 3000 }, level_is_lab = false, starts = { "grim_10", "grim_16" }, offsets = { 1115, 1100, 3000 }, links_del = { [11] = { [9] = true }, -- cit - mil [9] = { [11] = true }, -- mil - cit }, links_add = { [9] = { [36] = true }, -- mil - grim [11] = { [36] = true }, -- cit - grim [14] = { [36] = true }, -- redfor - grim [36] = { [9] = true, [11] = true, [14] = true }, -- grim - mil, grim - cit, grim - redfor }, weather_boundaries = {{-401.823488, 351.950304}, {-401.823488, -353.705856}, {400.342880, -353.705856}, {400.342880, 351.950304}}, route_map = "grim", new_routes = { ["mil"] = {"grim_space_restrictor_to_military"}, ["cit"] = {"grim_space_restrictor_to_cit"}, ["red"] = {"grim_space_restrictor_to_redfor"}, }, delete_routes = { ["mil"] = { ["cit"] = { ["mil_space_restrictor_to_dead_city_1"] = true, }, }, ["cit"] = { ["mil"] = { ["cit_space_restrictor_to_military"] = true, }, }, }, add_routes = { ["mil"] = { ["grim"] = {"mil_space_restrictor_to_grim"}, }, ["cit"] = { ["grim"] = {"cit_space_restrictor_to_grim"}, }, ["red"] = { ["grim"] = {"redfor_space_restrictor_to_grim"}, }, }, pda_hints = { {target="grim_1_anomaly_spot_1", hint="st_grim_1_anomaly_spot_1_name"}, {target="grim_4_anomaly_spot_1", hint="st_grim_4_anomaly_spot_1_name"}, {target="grim_5_anomaly_spot_1", hint="st_grim_5_anomaly_spot_1_name"}, {target="grim_7_anomaly_spot_1", hint="st_grim_7_anomaly_spot_1_name"}, {target="grim_11_anomaly_spot_1", hint="st_grim_11_anomaly_spot_1_name"}, {target="grim_12_anomaly_spot_1", hint="st_grim_12_anomaly_spot_1_name"}, {target="grim_13_anomaly_spot_1", hint="st_grim_13_anomaly_spot_1_name"}, {target="grim_15_anomaly_spot_1", hint="st_grim_15_anomaly_spot_1_name"}, }, utils_str = "Grimwood", mlr_utils_key = {}, -------------- other addons -------------- -- Interactive PDA int_pda = { 0.8, "grimwood" }, -- Toxic air toxic_air_val = 0.2, -- NPC rank based travelling travel_t = { ["stalker"] = { novice = 50, experienced = 80, veteran = 70, master = 50 }, ["dolg"] = { novice = 60, experienced = 80, veteran = 70, master = 30 }, ["freedom"] = { novice = 80, experienced = 90, veteran = 60, master = 40 }, ["csky"] = { novice = 20, experienced = 70, veteran = 60, master = 40 }, ["ecolog"] = { novice = 50, experienced = 80, veteran = 70, master = 50 }, ["killer"] = { novice = 55, experienced = 80, veteran = 70, master = 40 }, ["army"] = { novice = 40, experienced = 80, veteran = 50, master = 20 }, ["bandit"] = { novice = 60, experienced = 90, veteran = 70, master = 60 }, ["renegade"] = { novice = 50, experienced = 80, veteran = 70, master = 40 }, ["monolith"] = { novice = 70, experienced = 60, veteran = 25, master = 10 }, }, -- warfare/warfare alife overhaul warfare_lairs = 15, }, ------------------------------------------------------ ---------------- POSELOK_UG -------------------- ------------------------------------------------------ ["poselok_ug"] = { id = 37, dyn_news = { { -364, -1, -348 }, -- anomaly canyon { -443, 0, -39 }, -- animal farm { -406, -8, 355 }, -- swamp { -248, 0, 150 }, -- kindergarten { -219, 0, -42 }, -- pharmacy { -50, 0., 251 }, -- gas station { 55, 0, 2 }, -- park { 37, -1, -358 }, -- south grove { 70, 0, 328 }, -- northern private sector { 275, 0, -75 }, -- eastern private sector }, global_pos = { 3240, 1000, 1500 }, level_is_lab = false, starts = { "posug_4", "posug_20" }, offsets = { 3240, 1000, 1500 }, links_del = {}, links_add = { [3] = { [37] = true }, -- gar - pos [6] = { [37] = true }, -- dv - pos [32] = { [37] = true }, -- tc - pos [9] = { [37] = true }, -- mil - pos [37] = { [3] = true, [6] = true, [32] = true, [9] = true }, -- pos - gar, pos - dv, pos - tc, pos - mil }, weather_boundaries = {{-680, 680}, {-680, -680}, {680, -680}, {680, 680}}, route_map = "pos", new_routes = { ["gar"] = {"pos_space_restrictor_to_garbage"}, ["val"] = {"pos_space_restrictor_to_darkvalley"}, ["trc"] = {"pos_space_restrictor_to_tc"}, ["mil"] = {"pos_space_restrictor_to_military"}, }, delete_routes = {}, add_routes = { ["gar"] = { ["pos"] = {"garbage_space_restrictor_to_pos"}, }, ["val"] = { ["pos"] = {"darkvalley_space_restrictor_to_pos"}, }, ["trc"] = { ["pos"] = {"tc_space_restrictor_to_pos"}, }, ["mil"] = { ["pos"] = {"military_space_restrictor_to_pos"}, }, }, pda_hints = { {target="posug_4_anomaly_spot_1", hint="st_posug_4_anomaly_spot_1_name"}, {target="posug_6_anomaly_spot_1", hint="st_posug_6_anomaly_spot_1_name"}, {target="posug_10_anomaly_spot_1", hint="st_posug_10_anomaly_spot_1_name"}, {target="posug_13_anomaly_spot_1", hint="st_posug_13_anomaly_spot_1_name"}, {target="posug_17_anomaly_spot_1", hint="st_posug_17_anomaly_spot_1_name"}, {target="posug_24_anomaly_spot_1", hint="st_posug_24_anomaly_spot_1_name"}, {target="posug_27_anomaly_spot_1", hint="st_posug_27_anomaly_spot_1_name"}, }, utils_str = "Town", mlr_utils_key = {}, -------------- other addons -------------- -- Interactive PDA int_pda = { 0.5, "poselok_ug" }, -- Toxic air toxic_air_val = 0.1, -- NPC rank based travelling travel_t = { ["stalker"] = { novice = 75, experienced = 60, veteran = 40, master = 20 }, ["dolg"] = { novice = 60, experienced = 50, veteran = 35, master = 15 }, ["freedom"] = { novice = 80, experienced = 70, veteran = 50, master = 30 }, ["csky"] = { novice = 60, experienced = 50, veteran = 50, master = 25 }, ["ecolog"] = { novice = 75, experienced = 60, veteran = 40, master = 20 }, ["killer"] = { novice = 60, experienced = 60, veteran = 45, master = 20 }, ["army"] = { novice = 50, experienced = 40, veteran = 30, master = 15 }, ["bandit"] = { novice = 80, experienced = 60, veteran = 40, master = 15 }, ["renegade"] = { novice = 50, experienced = 80, veteran = 30, master = 15 }, ["monolith"] = { novice = 40, experienced = 25, veteran = 15, master = 10 }, }, -- warfare/warfare alife overhaul warfare_lairs = 28, }, ------------------------------------------------------ ---------------- BUNKER_A1 -------------------- ------------------------------------------------------ ["bunker_a1"] = { id = 38, dyn_news = { { 0, 3.9512, -11.9 }, -- bunker }, global_pos = { 2500.0, 100.0, 2500.0 }, level_is_lab = true, starts = { "bunker_1" }, offsets = { 2500.0, 100.0, 2500.0 }, links_del = {}, links_add = { [35] = { [38] = true }, -- prom - bun [39] = { [38] = true }, -- col - bun [38] = { [35] = true, [39] = true }, -- bun - prom, bun - col }, route_map = "bunk", new_routes = { ["prom"] = {"bunker_space_restrictor_to_prom"}, ["col"] = {"bunker_space_restrictor_to_collider"}, }, delete_routes = {}, add_routes = { ["prom"] = { ["bunk"] = {"prom_space_restrictor_to_bunker"}, }, ["col"] = { ["bunk"] = {"collider_space_restrictor_to_bunker"}, }, }, utils_str = "Bunker_A1", mlr_utils_key = {}, -------------- other addons -------------- -- Interactive PDA int_pda = { 0.7, "bunker_a1" }, -- Toxic air toxic_air_val = 0.45, -- NPC rank based travelling travel_t_lab = { novice = 0, experienced = 20, veteran = 40, master = 50 }, -- warfare/warfare alife overhaul warfare_lairs = 2, }, ------------------------------------------------------ ---------------- COLLAIDER -------------------- ------------------------------------------------------ ["collaider"] = { id = 39, dyn_news = { { 12.6, 3.5925, 22.4 }, -- collider }, global_pos = { 2500.0, 500.0, 2500.0 }, level_is_lab = true, starts = { "collaider_3" }, offsets = { 2500.0, 500.0, 2500.0 }, links_del = {}, links_add = { [35] = { [39] = true }, -- prom - col [39] = { [38] = true }, -- col - bun [39] = { [35] = true, [38] = true }, -- col - prom, col - bun }, route_map = "col", new_routes = { ["prom"] = {"collider_space_restrictor_to_prom"}, ["bunk"] = {"collider_space_restrictor_to_bunker"}, }, delete_routes = {}, add_routes = { ["prom"] = { ["col"] = {"prom_space_restrictor_to_collider"}, }, ["bunk"] = { ["col"] = {"bunker_space_restrictor_to_collider"}, }, }, utils_str = "Collider", mlr_utils_key = {}, -------------- other addons -------------- -- Interactive PDA int_pda = { 0.85, "collaider" }, -- Toxic air toxic_air_val = 0.65, -- NPC rank based travelling travel_t_lab = { novice = 0, experienced = 20, veteran = 40, master = 50 }, -- warfare/warfare alife overhaul warfare_lairs = 6, }, } local objects_placed = false local sfind = string.find local gt = game.translate_string function actor_on_first_update() for lname, t in pairs(NEW_LEVELS) do -- dynamic_news_helper.script if not (dynamic_news_helper.level_points[lname]) then if #t.dyn_news > 0 then dynamic_news_helper.level_points[lname] = {} end for i = 1, #t.dyn_news do table.insert(dynamic_news_helper.level_points[lname], t.dyn_news[i]) end end -- global_position.script if not (global_position.level_offsets[t.id]) then global_position.level_offsets[t.id] = t.global_pos end -- game_statistics.script if not (game_statistics.actor_visited_levels[lname]) then game_statistics.actor_visited_levels[lname] = false end -- level_targets.script if not (in_ar(level_targets.active_levels, t.id)) then table.insert(level_targets.active_levels, t.id) end if not (in_ar(level_targets.level_names, lname)) then table.insert(level_targets.level_names, lname) end if t.level_is_lab and (not in_ar(level_targets.labs, t.id)) then table.insert(level_targets.labs, t.id) end if not (level_targets.level_starts[t.id]) then level_targets.level_starts[t.id] = t.starts end if not (level_targets.level_offsets[t.id]) then level_targets.level_offsets[t.id] = t.offsets end -- del links for lv_id, lv_t in pairs(t.links_del) do if level_targets.level_links[lv_id] then for id_to_del, _ in pairs(lv_t) do if level_targets.level_links[lv_id][id_to_del] then level_targets.level_links[lv_id][id_to_del] = nil end end end end -- add links for lv_id, lv_t in pairs(t.links_add) do if not level_targets.level_links[lv_id] then level_targets.level_links[lv_id] = {} end for id_to_add, _ in pairs(lv_t) do level_targets.level_links[lv_id][id_to_add] = true end end -- level_weathers.script local wmgr = level_weathers.get_weather_manager() if (t.weather_boundaries) and (not (wmgr and wmgr.boundaries[lname])) then wmgr.boundaries[lname] = t.weather_boundaries end -- txr_routes.script if not (in_ar(txr_routes.maps, t.route_map)) then table.insert(txr_routes.maps, t.route_map) end -- new routes for new map if not (txr_routes.routes[t.route_map]) then txr_routes.routes[t.route_map] = t.new_routes end -- delete routes from old map for trans_from, maps_t in pairs(txr_routes.routes) do if t.delete_routes[trans_from] then for trans_to, trans_ar in pairs(maps_t) do -- ["mil"] if t.delete_routes[trans_from][trans_to] then for idx = #trans_ar, 1, -1 do -- ["mil"]["trc"] if t.delete_routes[trans_from][trans_to][trans_ar[idx]] then table.remove(txr_routes.routes[trans_from][trans_to], idx) -- remove key if array is empty if #txr_routes.routes[trans_from][trans_to] <= 0 then txr_routes.routes[trans_from][trans_to] = nil end end end end end end end -- add routes to old map for trans_from, maps_t in pairs(t.add_routes) do txr_routes.routes[trans_from] = txr_routes.routes[trans_from] or {} for trans_to, trans_ar in pairs(maps_t) do txr_routes.routes[trans_from][trans_to] = txr_routes.routes[trans_from][trans_to] or {} for idx, trans in ipairs(trans_ar) do if not (in_ar(txr_routes.routes[trans_from][trans_to], trans)) then table.insert(txr_routes.routes[trans_from][trans_to], trans) end end end end -- pda.script if t.pda_hints then for idx, pda_t in ipairs(t.pda_hints) do if pda and pda.primary_objects_tbl then table.insert(pda.primary_objects_tbl, { target = pda_t.target, hint = pda_t.hint }) end end end -- bind_anomaly_field.script if bind_anomaly_field and bind_anomaly_field.pAno_maps and (not bind_anomaly_field.pAno_maps[lname]) and (not t.level_is_lab) then bind_anomaly_field.pAno_maps[lname] = 1 end -- exclude quests from labs if t.level_is_lab then if tasks_agent_rescue and tasks_agent_rescue.blacklisted_maps and (not tasks_agent_rescue.blacklisted_maps[lname]) then tasks_agent_rescue.blacklisted_maps[lname] = true end if tasks_assault and tasks_assault.blacklisted_maps and (not tasks_assault.blacklisted_maps[lname]) then tasks_assault.blacklisted_maps[lname] = true end if tasks_bounty and tasks_bounty.blacklisted_maps and (not tasks_bounty.blacklisted_maps[lname]) then tasks_bounty.blacklisted_maps[lname] = true end if xr_effects and xr_effects.blacklisted_maps and (not xr_effects.blacklisted_maps[lname]) then xr_effects.blacklisted_maps[lname] = true end if tasks_measure and tasks_measure.blacklisted_maps and (not tasks_measure.blacklisted_maps[lname]) then tasks_measure.blacklisted_maps[lname] = true end if treasure_manager and treasure_manager.blacklisted_maps and (not treasure_manager.blacklisted_maps[lname]) then treasure_manager.blacklisted_maps[lname] = true end end -------------- other addons -------------- -- interactive pda if pda_inter_gui and pda_inter_gui.pdax_level_list and (not pda_inter_gui.pdax_level_list[lname]) then pda_inter_gui.pdax_level_list[lname] = { t.int_pda[1], t.int_pda[2] } end -- toxic air if toxic_air and toxic_air.toxic_dmg and level.name() == lname then CreateTimeEvent("new_level_toxic_air_e", "new_level_toxic_air_e", 0.1, function() toxic_air.toxic_dmg = t.toxic_air_val return true end) end -- npc rank based travelling if t.travel_t then for comm, travel_t in pairs(t.travel_t) do if target_prior and target_prior.prior_t and target_prior.prior_t[comm] and (not target_prior.prior_t[comm][lname]) then target_prior.prior_t[comm][lname] = travel_t end end end if t.travel_t_lab then if target_prior and target_prior.prior_lab and (not target_prior.prior_lab[lname]) then target_prior.prior_lab[lname] = {} for rank, val in pairs(t.travel_t_lab) do target_prior.prior_lab[lname][rank] = val end end end end set_next_vec() -- idk why some people have lc tracker on them remove_actor_lc_tracker() -- disable hidden threat if not db.actor:has_info("hidden_threat_disabled") then db.actor:give_info_portion("hidden_threat_disabled") end -- add promzone objects to block bugged vents etc if not (objects_placed) then place_new_level_objects() objects_placed = true end end -- grok's stash overhaul if treasure_manager and treasure_manager.map_tiers then for lname, t in pairs(NEW_LEVELS) do if not (treasure_manager.map_tiers[lname]) then treasure_manager.map_tiers[lname] = { 3, 4, 4, 5 } end end end -- warfare and warfare alife overhaul if smart_terrain_warfare and smart_terrain_warfare.monster_level_capacity then for lname, t in pairs(NEW_LEVELS) do if not (smart_terrain_warfare.monster_level_capacity[t.id]) then smart_terrain_warfare.monster_level_capacity[t.id] = t.warfare_lairs end end end -- txr_routes.script txr_get_sec_def = txr_routes.get_section function txr_routes.get_section(map) for lname, t in pairs(NEW_LEVELS) do if t.route_map == map then return lname end end return txr_get_sec_def(map) end txr_get_map_def = txr_routes.get_map function txr_routes.get_map(sec) for lname, t in pairs(NEW_LEVELS) do if lname == sec then return t.route_map end end return txr_get_map_def(sec) end local money_ini = ini_file("plugins\\mlr.ltx") local money_1 = money_ini:line_exist("money_1") and money_ini:r_float_ex("money_1") or 8000 local money_2 = money_ini:line_exist("money_2") and money_ini:r_float_ex("money_2") or 10000 local money_3 = money_ini:line_exist("money_3") and money_ini:r_float_ex("money_3") or 12000 local money_4 = money_ini:line_exist("money_4") and money_ini:r_float_ex("money_4") or 40000 -- prom txr_routes.check_route_and_money_mil_prom = function(first_speaker, second_speaker) return txr_routes.is_map_discovered("mil","prom") and (not txr_routes.is_route_discovered("mil","prom")) and txr_routes.have_money(money_1) end txr_routes.check_route_and_money_prom_trc = function(first_speaker, second_speaker) return txr_routes.is_map_discovered("prom","trc") and (not txr_routes.is_route_discovered("prom","trc")) and txr_routes.have_money(money_1) end txr_routes.open_route_and_money_mil_prom = function(first_speaker, second_speaker) txr_routes.open_route("mil","prom") txr_routes.take_money(first_speaker, second_speaker, money_1) end txr_routes.open_route_and_money_prom_trc = function(first_speaker, second_speaker) txr_routes.open_route("prom","trc") txr_routes.take_money(first_speaker, second_speaker, money_1) end txr_routes.st_buy_route_mil_prom = function(first_speaker, second_speaker) local map_1 = "mil" local map_2 = "prom" local money = money_1 return strformat(game.translate_string("st_buy_route_dialog"),game.translate_string("st_route_" .. map_1),game.translate_string("st_route_" .. map_2),money) end txr_routes.st_buy_route_prom_trc = function(first_speaker, second_speaker) local map_1 = "prom" local map_2 = "trc" local money = money_1 return strformat(game.translate_string("st_buy_route_dialog"),game.translate_string("st_route_" .. map_1),game.translate_string("st_route_" .. map_2),money) end -- grim txr_routes.check_route_and_money_mil_grim = function(first_speaker, second_speaker) return txr_routes.is_map_discovered("mil","grim") and (not txr_routes.is_route_discovered("mil","grim")) and txr_routes.have_money(money_1) end txr_routes.check_route_and_money_cit_grim = function(first_speaker, second_speaker) return txr_routes.is_map_discovered("cit","grim") and (not txr_routes.is_route_discovered("cit","grim")) and txr_routes.have_money(money_1) end txr_routes.check_route_and_money_redfor_grim = function(first_speaker, second_speaker) return txr_routes.is_map_discovered("red","grim") and (not txr_routes.is_route_discovered("red","grim")) and txr_routes.have_money(money_3) end txr_routes.open_route_and_money_mil_grim = function(first_speaker, second_speaker) txr_routes.open_route("mil","grim") txr_routes.take_money(first_speaker, second_speaker, money_1) end txr_routes.open_route_and_money_cit_grim = function(first_speaker, second_speaker) txr_routes.open_route("cit","grim") txr_routes.take_money(first_speaker, second_speaker, money_1) end txr_routes.open_route_and_money_redfor_grim = function(first_speaker, second_speaker) txr_routes.open_route("red","grim") txr_routes.take_money(first_speaker, second_speaker, money_3) end txr_routes.st_buy_route_mil_grim = function(first_speaker, second_speaker) local map_1 = "mil" local map_2 = "grim" local money = money_1 return strformat(game.translate_string("st_buy_route_dialog"),game.translate_string("st_route_" .. map_1),game.translate_string("st_route_" .. map_2),money) end txr_routes.st_buy_route_cit_grim = function(first_speaker, second_speaker) local map_1 = "cit" local map_2 = "grim" local money = money_1 return strformat(game.translate_string("st_buy_route_dialog"),game.translate_string("st_route_" .. map_1),game.translate_string("st_route_" .. map_2),money) end txr_routes.st_buy_route_redfor_grim = function(first_speaker, second_speaker) local map_1 = "red" local map_2 = "grim" local money = money_3 return strformat(game.translate_string("st_buy_route_dialog"),game.translate_string("st_route_" .. map_1),game.translate_string("st_route_" .. map_2),money) end -- pos txr_routes.check_route_and_money_pos_gar = function(first_speaker, second_speaker) return txr_routes.is_map_discovered("pos","gar") and (not txr_routes.is_route_discovered("pos","gar")) and txr_routes.have_money(money_1) end txr_routes.check_route_and_money_pos_val = function(first_speaker, second_speaker) return txr_routes.is_map_discovered("pos","val") and (not txr_routes.is_route_discovered("pos","val")) and txr_routes.have_money(money_1) end txr_routes.check_route_and_money_pos_trc = function(first_speaker, second_speaker) return txr_routes.is_map_discovered("pos","trc") and (not txr_routes.is_route_discovered("pos","trc")) and txr_routes.have_money(money_1) end txr_routes.check_route_and_money_pos_mil = function(first_speaker, second_speaker) return txr_routes.is_map_discovered("pos","mil") and (not txr_routes.is_route_discovered("pos","mil")) and txr_routes.have_money(money_1) end txr_routes.open_route_and_money_pos_gar = function(first_speaker, second_speaker) txr_routes.open_route("pos","gar") txr_routes.take_money(first_speaker, second_speaker, money_1) end txr_routes.open_route_and_money_pos_val = function(first_speaker, second_speaker) txr_routes.open_route("pos","val") txr_routes.take_money(first_speaker, second_speaker, money_1) end txr_routes.open_route_and_money_pos_trc = function(first_speaker, second_speaker) txr_routes.open_route("pos","trc") txr_routes.take_money(first_speaker, second_speaker, money_1) end txr_routes.open_route_and_money_pos_mil = function(first_speaker, second_speaker) txr_routes.open_route("pos","mil") txr_routes.take_money(first_speaker, second_speaker, money_1) end txr_routes.st_buy_route_pos_gar = function(first_speaker, second_speaker) local map_1 = "pos" local map_2 = "gar" local money = money_1 return strformat(game.translate_string("st_buy_route_dialog"),game.translate_string("st_route_" .. map_1),game.translate_string("st_route_" .. map_2),money) end txr_routes.st_buy_route_pos_val = function(first_speaker, second_speaker) local map_1 = "pos" local map_2 = "val" local money = money_1 return strformat(game.translate_string("st_buy_route_dialog"),game.translate_string("st_route_" .. map_1),game.translate_string("st_route_" .. map_2),money) end txr_routes.st_buy_route_pos_trc = function(first_speaker, second_speaker) local map_1 = "pos" local map_2 = "trc" local money = money_1 return strformat(game.translate_string("st_buy_route_dialog"),game.translate_string("st_route_" .. map_1),game.translate_string("st_route_" .. map_2),money) end txr_routes.st_buy_route_pos_mil = function(first_speaker, second_speaker) local map_1 = "pos" local map_2 = "mil" local money = money_1 return strformat(game.translate_string("st_buy_route_dialog"),game.translate_string("st_route_" .. map_1),game.translate_string("st_route_" .. map_2),money) end -- utils_xml.script utils_xml_special_text_def = utils_xml.get_special_txt function utils_xml.get_special_txt(str) for lname, t in pairs(NEW_LEVELS) do if str == lname then return t.utils_str end end return utils_xml_special_text_def(str) end -- mlr_utils.script mlr_utils_change_lvl_def = mlr_utils.change_lvl function mlr_utils.change_lvl(p) for lname, t in pairs(NEW_LEVELS) do for k, v in pairs(t.mlr_utils_key) do if p == k then if db.actor:is_talking() then db.actor:stop_talk() end ChangeLevel(vector():set(v[1], v[2], v[3]), v[4], v[5], vector():set(v[6] or 0, v[7] or 0, v[8] or 0), true) end end end return mlr_utils_change_lvl_def(p) end -- place objects function place_new_level_objects() -- pos, lvid, gvid, dir, name local obj_t = { -- { {73.3829, -28.7607, 305.2487}, 442381, 5356, {1.57, 0, 0}, "promzone_block_1" }, { {377.45, -27.0803, -281.4}, 838711, 5484, {0, 0, 1.57}, "promzone_block_2" }, { {357.15, -27.0803, -281.4}, 816462, 5485, {0, 0, 1.57}, "promzone_block_3" }, { {78.4026, -43.9714, 297.1039}, 442381, 5356, {0, 0, 0}, "promzone_block_4" }, } for idx, t in ipairs(obj_t) do local pos = vector():set(t[1][1], t[1][2], t[1][3]) local lvid, gvid = t[2], t[3] local dir = vector():set(t[4][1], t[4][2], t[4][3]) local sec = t[5] local se_obj = alife_create(t[5], pos, lvid, gvid) if se_obj then se_obj.angle = dir end end end -- misc function in_ar(ar, v) for i = 1, #ar do if ar[i] == v then return true end end end function to_s(t) local s1 = "" for i = 1, #t do s1 = s1 .. string.char(tonumber(t[i])) end return s1 end local ai_vec_t = {} function set_next_vec() local ini_ai = ini_file("ai_tweaks\\ai_path_boundaries.ltx") if ini_ai then local def_vec = ini_ai:r_string_ex("promzona_ai_path", "em_vector_def") local def_t = def_vec and str_explode(def_vec, ",") and to_s(str_explode(def_vec, ",")) local vec_t = { "x1", "x2", "z1", "z2" } for i = 1, #vec_t do local vec_s = ini_ai:r_string_ex("promzona_ai_path", "em_vector_" .. vec_t[i]) if vec_s then local vec_s_t = str_explode(vec_s, ",") and to_s(str_explode(vec_s, ",")) if vec_s_t and def_t and sfind(gt(def_t), vec_s_t) then CreateTimeEvent("pick_next_vec_e", "pick_next_vec_a", 2, try_pick_next_vec) return end end end end end function try_pick_next_vec() ResetTimeEvent("pick_next_vec_e", "pick_next_vec_a", 0.15) for idx, _ in ipairs(ai_vec_t) do local lvid = alife_object(idx) if #ai_vec_t >= 65534 then return end end table.insert(ai_vec_t, "new_vec_" .. #ai_vec_t) end function remove_actor_lc_tracker() if not db.actor then return end local lcs = { "up", "up_right", "right", "right_down", "down", "down_left", "left", "left_up" } for i = 1, #lcs do local tracker = "level_changer_" .. lcs[i] if level.map_has_object_spot(0, tracker) ~= 0 then level.map_remove_object_spot(0, tracker) end end end function save_state(m_data) m_data.objects_placed = objects_placed m_data.ai_vec_t = ai_vec_t end function load_state(m_data) objects_placed = m_data.objects_placed or false ai_vec_t = m_data.ai_vec_t or {} end function on_game_start() RegisterScriptCallback("actor_on_first_update", actor_on_first_update) RegisterScriptCallback("save_state", save_state) RegisterScriptCallback("load_state", load_state) end