Set waypoint here
Move waypoint here
Remove current waypoint
Placed Waypoint
Proceed to your chosen waypoint
Placed waypoint was missing from current save, so the task was cancelled to avoid a crash. This is a safety catch and shouldn't happen again after your next save.
Enable Personal Adjustable Waypoint System
Enabling this option will clear all current waypoint data, remove all waypoint map markers, and cancel any active waypoint task.
Integrate with Milspec PDA addon
Enables integration/compatibility with the Milspec PDA addon. \n\nhttps://www.moddb.com/mods/stalker-anomaly/addons/milspec-pda-for-anomaly-151-152-and-gamma
Enable debug logging
For troubleshooting. If you encounter a crash or other issue with PAW, please:\n1. Enable this option\n2. Reproduce the issue\n3. Upload a copy of the log for me to examine\n\nWithout debug logging it is unlikely that your log will show anything useful.
Add pin to map here
Remove this pin
Rename this pin
Remove all map icons from this spot
Clear ALL of your pins - cannot be undone
Keypress to toggle the current active waypoint
When pressed, this key will toggle off the current waypoint (if one is active), or reactivate the last waypoint if none is currently active. It has no effect if you haven't set a waypoint.
Keypress to drop a Quick Pin
When pressed, this key will place a Quick Pin at the nearest valid smart terrain point to the player's current location. If you have the Fair Fast Travel addon, Quick Pins can optionally be used as fast travel points.
Key bind for Cartography Mode
While held, this key will enable Cartography Mode, which displays all valid smart terrain points and other tools allowing the player to set and manage their Pins. The default hold can be changed to a toggle.
Use a custom mapspot icon for map pins
If enabled, PAW will attempt to use the specified mapspot ID for pin icons. Valid mapspots are in map_spots.xml or its includes. If you put something invalid here, it will probably crash your game. Use at your own risk.
Custom mapspot ID to use
If you know the name of a valid mapspot ID from the mapspots files, enter it here. WARNING: invalid values will very likely crash your game. Reset it to "user_defined" if nothing else works; it's simple and easy to remember.
Pinned Map Location
Quick Pin
Quick pin dropped at current location
You already have a pin at nearest smart %s
Enable Waypoint and Pin functionality on PDA 1.0
If enabled, PDA 1.0 will be allowed to use all Waypoint and Pin functionality. If disabled, existing Pins will be preserved, but cannot be displayed until a compatible device is equipped.
Enable Waypoint and Pin functionality on PDA 2.0
If enabled, PDA 2.0 will be allowed to use all Waypoint and Pin functionality.
Enable Waypoint and Pin functionality on PDA 3.1
If enabled, PDA 3.1 will be allowed to use all Waypoint and Pin functionality.
Enable Waypoint and Pin functionality on the Milspec PDA
If enabled, the Milspec PDA (if installed and available) will be allowed to use all Waypoint and Pin functionality.
Default icon for Pins
When the Pins icon set is active, this option determines which icon is assigned to a map pin at the time it is created. Each map pin can have a different icon.
Default icon for Faction Patches
When the Faction Patches icon set is active, this option determines which icon is assigned to a map pin at the time it is created. Each map pin can have a different icon.
Default icon for BW Hi-res POIs
When the BW Hi-res POIs icon set is active, this option determines which icon is assigned to a map pin at the time it is created. Each map pin can have a different icon.
Default icon for Favorites
When the Favorites icon set is active, this option determines which icon is assigned to a map pin at the time it is created. Each map pin can have a different icon.\n\nNote: you can customize the Favorites, or any other icon set, by editing configs\scripts\paw\icon_set_*.ltx
Favorites
There is no previous or active waypoint to toggle
Red Round Pin
Stalker Cursor-style Pin
Modern GMaps-style Pin
Red Push Pin
Yellow Push Pin
White Minimalist
Loner
Military
Bandit
Clear Sky
Duty
Ecologist
Freedom
Mercenary
Monolith
Sin
UNISG
Renegade
Active Pin icon set
Each set of icons below (e.g. Pins, Patches) has an icon that is currently selected in their drop-down list. This radio button determines which of those sets' icons will be used when placing any new pin.\n\nThe Favorites set will always be placed at the top of the list, and you can freely edit which icons it contains in:\n configs\scripts\paw\icon_set_faves.ltx.
Pin-Style Icons
Faction Patch Icons
BW Hi-res POIs
BWHR Info
BWHR Signal Source
BWHR Loot/Valuables
BWHR Danger
BWHR Weapons
BWHR Ammo
BWHR Biohazard
BWHR Radiation
BWHR Warning
BWHR Magnifying Glass
HR Loner
HR Military
HR Bandit
HR Clear Sky
HR Duty
HR Ecologist
HR Freedom
HR Mercenary
HR Monolith
HR Sin
HR UNISG
HR Renegade
UHR Loner
UHR Military
UHR Bandit
UHR Clear Sky
UHR Duty
UHR Ecologist
UHR Freedom
UHR Mercenary
UHR Monolith
UHR Sin
UHR UNISG
UHR Renegade
Map Ping - Right-click to set waypoint or pin
Play sound effect when pinging the map
Customize body icon used by Milspec PDA
This optional feature allows you configure the body marker icon used by Milspec PDA's Kill Tracker feature, if you have that addon installed.\n\nDisabled: MilPDA operates normally\n\nVictim Faction Patch: dead stalkers will have a faction patch for their body marker, all others use the default from the Body Markers set\n\nBody Markers set: MilPDA will use the current default icon from the Body Markers set for all bodies
Requires Milspec PDA 1.7.3 or higher:\nhttps://www.moddb.com/mods/stalker-anomaly/addons/milspec-pda-for-anomaly-151-152-and-gamma
Body Markers
Default icon for Body Markers
Resolution used for faction patches
This option determines which icon quality is used for faction patches: the low-res vanilla inventory icons, PAW's hi-res 64x64 patches, or 128x128 versions with a white outline. The low-res and hi-res mapspots are the same size; the UHR versions are about 25% bigger.
Low-Res (vanilla inventory icon)
Hi-Res (from clean master)
Ultra Hi-Res (with white outline)
Customize body icon used by Milspec PDA
Disabled
Victim Faction Patch
Body Markers set
Small BWHR Death
Blue Circle
White Crosshairs
Red Crosshairs
Green Crosshairs
Green Crosshairs
Green Stash Icon
White Stash Icon
Purple Stash Icon
Red Stash Icon
Wipe all pin data
Removes all pins from the map and wipes the pin database. This cannot be undone.
[MPDA] Small Blue Dot
[MPDA] Medium Blue Dot
[MPDA] Large Blue Dot
[MPDA] White X Mark
[MPDA] Small Plain Skull
Behavior of the Cartography Mode keybind
Toggle
Hold
Mouse wheel support (requires modded binaries)
When enabled, the mouse wheel can be scrolled up and down to cycle through the active icons or sets.\n
This feature requires modded binaries version 20230701 or newer. GAMMA also supports this from 0.9.1 onward.
Display a message when changing mouse wheel mode
Modded binaries by demonized (required for mouse wheel support):\n https://github.com/themrdemonized/STALKER-Anomaly-modded-exes/
Active Set changed to %s.\n
Active Icon is now
Cycle to next set
Optional keybind to cycle to the next set
Cycle to previous set
Optional keybind to cycle to the previous set
Cycle to next icon in active set
Optional keybind to cycle to the next icon in the active set
Cycle to previous icon in active set
Optional keybind to cycle to the previous icon in the active set
Hold to change sets with mouse wheel
While this key is held, scrolling the mouse wheel will cycle through the list of sets if mouse scrolling is enabled.
Hold to change icons with mouse wheel
While this key is held, scrolling the mouse wheel will cycle through the icons in the active set if mouse scrolling is enabled.
Mouse wheel is now cycling sets
Mouse wheel is now cycling icons
Mouse wheel returned to default behavior
Enable HUD widget
Autohide delay in seconds (0 never hides)
Play sound effects for UI interactions
Play sound effect when pinging the map
Widget visual theme (see below for descriptions)
Use the custom position below instead of theme default
The HUD widget displays the current active icon and, depending on the theme, can also display other information.
Sets the X (horizontal) coordinate of the widget's upper left corner. 0,0 is the upper left corner of the screen, 1024,768 is the lower right. The game converts this to your display resolution.
Sets the Y (vertical) coordinate of the widget's upper left corner. 0,0 is the upper left corner of the screen, 1024,768 is the lower right. The game converts this to your display resolution.
X (horizontal, left to right) coordinate
Y (vertical, top to bottom) coordinate
You can read a full description of each available theme below.\n
Classic Stalker, Auto-Switch: 138x75 (default pos 890,620)\n
Icon and Set text, Next/Current/Prev icons\n
Auto-switches to Classic Vertical Right when PDA is open\n
Select "Classic" theme if you don't want the auto-switch\n
Recommended default
Classic Stalker, Horizontal: 138x75 (default pos 890,620)\n
Icon and Set text, Next/Current/Prev icons\n
Does not auto-switch, but blocked by PDA in its default position
Classic Vertical, Right-aligned: 100x154 (default pos 922,440)\n
Icon text, Next/Current/Prev icons\n
PDA mode for Classic Stalker Auto-Switch, but can be used on its own
Classic Vertical, Left-aligned: 100x154 (default pos 4,570)\n
Icon text, Next/Current/Prev icons\n
Can block news messages in its default position\n
Custom position recommended
GAMMA Style, Right-aligned: 136x150 (default pos 888,440)\n
Icon and Set text, Next/Current/Prev icons\n
Visible both with and without PDA open
GAMMA Style, Left-aligned: 136x150 (default pos 4,440)\n
Icon and Set text, Next/Current/Prev icons\n
Can block news messages in its default position\n
Custom position recommended
Minimalist, Horizontal: 94x52 (default pos 924,645)\n
Icon text, Next/Current/Prev icons on drop shadow\n
Blocked by PDA in its default position\n
Custom position recommended
Minimalist, Vertical: 92x112 (default pos 924,440)\n
Icon text, Next/Current/Prev icons on drop shadow\n
No left-aligned version
Minimalist, Compact: 38x38 (default pos 890,440)\n
Displays current icon only, on drop shadow\n
blocked by PDA in its default position
Compact, No UI Frame: 32x32 (default pos 890,440)\n
Displays current icon only, no other UI or background\n
Suitable for positioning nearly anywhere, easy to integrate with custom HUDs
Classic Stalker, H/V Auto Switch
Classic Stalker, Horizontal (890,620)
Classic, Vertical, Right-Aligned (922,440)
Classic, Vertical, Left-Aligned (4,570)
GAMMA Style, Right-Aligned (888,440)
GAMMA Style, Left-Aligned (4,574)
Minimalist, Horizontal (890,650)
Minimalist, Vertical (890,440)
Minimalist, Compact (820,725)
Compact, No UI Frame (820,725)
Enabled
Current waypoint cleared
PAW: https://www.moddb.com/mods/stalker-anomaly/addons/personal-adjustable-waypoint-for-anomaly-151-152-and-gamma
Milspec PDA: https://www.moddb.com/mods/stalker-anomaly/addons/milspec-pda-for-anomaly-151-152-and-gamma
Disable immediate MCM updates
When you change the current icon/set during gameplay, PAW updates the same setting in MCM. This is so that your changes will be saved even if the game crashes, but it can cause a performance impact on some machines. Enabling this setting will turn off this feature, but the settings will still be stored when you save your game. However, changes will not be reflected in MCM if you enter its menu before saving.
Waypoint autoclear distance (in meters)
Show waypoint marker on HUD
Don't show PAW welcome message on savegame load
$clr_prp[ Personal Adjustable Waypoint System initialized ]$clr_wht \n \n
• Right-click on any visible map icon to set a custom quest marker ($clr_lblwaypoint$clr_wht) or place and label map markers called $clr_lblpins$clr_wht.\n
• Press $clr_yel%s$clr_wht to toggle the waypoint on or off at any time. If you don't want a visible HUD marker, you can disable it in MCM.\n
• Press $clr_yel%s$clr_wht to mark the map with a $clr_lblQuick Pin$clr_wht at your current location.\n
• Hold $clr_yel%s$clr_wht to enter $clr_lblCartography Mode$clr_wht for more map functions, like $clr_lblpinging$clr_wht the map to display temporary markers for precise pin and waypoint placement.\n
\n
You'll find all this and more in MCM under $clr_lblAdjustable Waypoint$clr_wht.\n
\n
This message won't bother you again. Good hunting, %s.
PAW System is disabled
Active Pin:
Cartography Mode is a toggle
By default, you must hold down the key for Cartography Mode. If this option is enabled, it operates as a toggle instead.
Cartography Mode shows smart terrains
By default, Cartography Mode shows an icon (white map with a magnifying glass) to indicate smart terrain spots. If you don't need or want to see these for any reason, you can turn them off with this option.
m
Unknown
stash
squad
You are currently using an NPC's looted PDA, not your own. Equip a player PDA to make use of waypoints, map pins, or other PAW System functionality.
Show distance on waypoint HUD marker
Choose when the waypoint HUD marker should show an indicator for distance: never, always, only when Cartography Mode is active, or only when it is not (Normal PDA view). Has no effect when the HUD marker is not enabled.
Show distance on pin HUD markers
Choose when markers for pins on the HUD should show an indicator for distance: never, always, only when Cartography Mode is active, or only when it is not (Normal PDA view). Has no effect if there are no pins set visible on the HUD.
Show label on pin HUD markers
Choose when markers for pins on the HUD should display their text label above the icon: never, always, only when Cartography Mode is active, or only when it is not (Normal PDA view). Has no effect if there are no pins set visible on the HUD.
NPCs and Services
Default icon for NPCs and Services
Friendly (diamond style)
Neutral (diamond style)
Enemy (diamond style)
Friendly (chevron style)
Neutral (chevron style)
Enemy (chevron style)
Friendly (flag style)
Neutral (flag style)
Enemy (flag style)
NPC Mechanic
NPC Trader
NPC Guide
NPC Food Trader
NPC Medic
Sleeping Area
Briefcase Object
Locked Object
Cartography Mode
Cartography Mode enables additional mapping functionality without cluttering the HUD or menu during normal play. You can configure what functions appear in this mode (or in normal PDA mode) in the Context Menus MCM submenu.
Mouse Wheel Support
Waypointing and Pins - Crosshair Targeting
Waypointing and Pins - Crosshair Targeting
The first two keybinds allow you to use waypoints and pins on whatever object is currently under your crosshair. In order for the game to register this, the object must be exactly under the center of the crosshair. For a stalker, this means centered enough for the crosshair identification to activate.
Waypointing and Pins - General Keybinds
Keypress to set waypoint on the target object
When this key is pressed, the waypoint will be set--or moved--to the object under the player's crosshair. If it was already set to the target object, it will be disabled.
Keypress to set a pin on the target object
When this key is pressed, a pin will be placed on the object under the player's crosshair if there isn't one already, using the current active icon. If a pin already exists for the target, it will be removed.
Pins created by targeting default to visible on the HUD
If a pin was created by targeting an object with the crosshairs (whether manually or with Autotag), it will automatically be shown on the HUD. You can show or hide pins on the HUD at any time using your PDA.
Pin $clr_yel%s$clr_wht removed from $clr_lbl%s$clr_wht.
Pin added to $clr_lbl%s$clr_wht using icon: $clr_lbl%s$clr_wht.\n
You can change the current active icon with $clr_yel%s$clr_wht/$clr_yel%s$clr_wht.
Pin $clr_yel%s$clr_wht removed from $clr_lbl%s$clr_wht.
Show news tip when changing icons or sets using keybinds
Pin near fade-out distance (in meters)
When the player comes within this distance of a pin, it will begin to fade out.
Pin far fade-out distance (in meters)
When the player gets this far away from a pin, it will begin to fade out.
Pin far hide distance (in meters)
If the player is more than this far beyond where the fade-out begins, a pin will disappear completely.
Pins on the HUD never fade out while in Cartography Mode
If there are any pins on the HUD, and they are normally set to fade out, they won't do so while Cartography Mode is active.
Show smart reticle when a valid object is targeted
This setting controls when the smart reticle can appear: always, only when Cartography Mode is active, or never (disabled).
Reticle transparency
The reticle's maximum alpha (transparency) value, with 0 being completely hidden and 255 being fully opaque.
Fade-in duration for object reticle
The time, in milliseconds, that it takes for the reticle to finish fading in when targeting a valid object.
Fade-out duration for object reticle
The time, in milliseconds, that it takes for the reticle to finish fading out after the crosshair no longer has a target.
Aspect ratio for the screen preview below
4:3 (Standard Definition)
16:10 (1920x1200, 2560x1600)
16:9 (1080p, 1440p, 2160p)
21:9 (Ultrawide)
Example resolutions in this aspect ratio:\n
\n1024x768\n1600x1200
\n1920x1080\n1280x720\n1600x900\n2560x1440\n3840x2160
\n1280x800\n1920x1200\n2560x1600\n3840x2400
\n2560x1080\n3440x1440\n3840x1600
Enable automatic smart tagging on reticle ID
When this feature is enabled, PAW's HUD reticle will automatically "tag" valid target objects with an appropriate pin once they are identified, as configured below.
Use pins and waypoints on any valid object under your crosshairs using configurable hotkeys. By default, the reticle fades in and out to indicate when you are targeting a valid object.
To instead mark targeted objects automatically, see the "Autotag" setting below.
Autotag will automatically mark certain types of objects with pre-defined pins of your choice once they are positively identified. This allows you to free up keybinds, and focus on the Zone instead of your PDA or menus.
It functions similarly to the Faction Identification addon, reading its MCM settings so that PAW and FacID can work together. Changes that you make in FacID's MCM menu will be respected by PAW.
Smart Pins
Default icon for Smart Pins
Enable Autotagging for friendly stalkers
Human (friendly) icon
Autotag will assign this icon to friendly stalkers.
Enable Autotagging for neutral stalkers
Human (neutral) icon
Autotag will assign this icon to neutral stalkers.
Enable Autotagging for enemy stalkers
Human (enemy) icon
Autotag will assign this icon to enemy stalkers.
Enable Autotagging for monsters
Monsters
Autotag will assign this icon to mutants, monsters, and other nonhuman creatures.
Enable Autotagging for stash containers
Stash container icon
Autotag will assign this icon to stashes and other inventory boxes.
Only active while using scope/binoculars
If this option is enabled, the reticle (and its tagging features) will only be enabled while zoomed with binoculars or a scoped weapon. This is recommended so that tags won't be created just from walking up to or talking to an NPC.
Manually targeted pins are also smart
If this option is enabled, reticle pins created by manually triggering the associated keybind will also use the Autotag settings below, assigning the selected icon for the targeted object instead of the current active icon.
Red Beast Skull
Gradient Crosshairs
The $clr_yelPersonal Adjustable Waypoint$clr_wht addon $clr_redfailed to load its texture data$clr_wht, and has disabled itself in order to protect your game from crashes. \n \n
Check the game log for errors, and ensure that nothing loads after PAW which modifies the file $clr_yelmap_spots_relations.xml$clr_wht. \n \n
This only requires a change in load order, and is usually easy to resolve. However, if you never intend to use PAW's features, and don't care that something else is breaking it, you can disable this error message under the $clr_yelAdjustable Waypoint$clr_wht menu in MCM.
WARNING: mapspot texture data missing.
To avoid crashes, both PAW and many parts of its MCM menus have been disabled until this issue is resolved.
Personal Adjustable Waypoint could not load texture data from map_spots_relations.xml. This is almost ALWAYS caused by loading another addon after PAW which modifies that file. Examples include (but are not limited to) Kill Tracker or Milspec PDA.
If you are using Mod Organizer 2 (or a modpack such as GAMMA that uses it), adjust your load order so that PAW loads after (below) any and all addons which modify map_spots_relations.xml. If you are not using MO2, you should do so.
Disable the in-game warning for this error (NOT recommended)
Autotag pins are persistent
Unless this option is enabled, all pins added by autotagging will be temporary--that is, they will automatically disappear on next map change or savegame load, or when timed out after the below number of seconds.
Autotag expiration time (in seconds)
If Autotag persistence is not enabled, tags will be automatically cleared after this many seconds. Setting this to zero will disable the timeout, but temporary tags will still be cleared on the next map change or savegame load.
When the player comes within this distance of the waypoint marker, it will automatically be cleared. Setting this to zero will disable the autoclear setting entirely.
A
R
G
B
Customize color
Default Settings
BWHR Target Tag
Target
Waypoint is active
None
Customize icon for player backpack stashes
If enabled, when placing a backpack stash, PAW will attempt to replace the usual generic stash icon with one of your choosing.
Icon to use from Favorites set
If you don't see the icon you want here, edit configs\ui\icon_set_faves.ltx and add it to the list.
Backpack Stash
BWHR Stash Icon
$clr_whtClicking this button will$clr_orn immediately and permanently remove this pin.$clr_wht There is no confirmation, and this cannot be undone.\nYou can$clr_yel lock$clr_wht a pin to protect it from accidental deletion.
$clr_whtAccept any changes to this pin and close the dialog.
$clr_whtDiscard any changes to this pin and close the dialog.
$clr_whtToggle $clr_yelUI sound effects on or off$clr_wht. This can also be set in PAW's MCM menu.
$clr_whtA$clr_yel locked$clr_wht pin is protected from any and all changes other than the pin data wipe in MCM. Even the$clr_yel Clear All Pins$clr_wht context action will ignore it.
$clr_whtShow or hide the pin's text as a$clr_yel visible label$clr_wht on the PDA map.
$clr_whtShow or hide a$clr_yel visible HUD marker$clr_wht for this pin.
$clr_whtClick here to$clr_yel edit the label$clr_wht for this pin.
$clr_whtEnable or disable$clr_yel color and transparency customization$clr_wht for this pin's icon. Note that all changes are relative to the starting color of the icon--some changes will look better than others, but only black-and-white icons can be made any color.
$clr_whtClick here to$clr_yel edit the Alpha (transparency)$clr_wht for this pin's icon. Setting it to 0 will make the pin invisible; 255 is completely opaque.
$clr_whtClick here to$clr_yel edit the Red channel$clr_wht for this pin's icon color. This change is relative to the starting color of the icon--only black-and-white icons can be made any color.
$clr_whtClick here to$clr_yel edit the Green channel$clr_wht for this pin's icon color. This change is relative to the starting color of the icon--only black-and-white icons can be made any color.
$clr_whtClick here to$clr_yel edit the Blue channel$clr_wht for this pin's icon color. This change is relative to the starting color of the icon--only black-and-white icons can be made any color.
$clr_whtResets all waypoint settings back to their defaults, including any text customizations above. The current waypoint, if any, is preserved.
Waypoint near fade-out distance (in meters)
When the player comes within this distance of the waypoint, it will begin to fade out.
Waypoint far fade-out distance (in meters)
When the player gets this far away from the waypoint, it will begin to fade out.
Waypoint far hide distance (in meters)
If the player is more than this far beyond where the fade-out begins, the waypoint will disappear completely.
Tooltip Mode
Use Pin Text
Use Object Name
Enable Autotag for the following devices:
PDA 1.0
PDA 2.0
PDA 3.1
Milspec PDA (requires addon)