;*************************************************************** ;* ÍÅ ÈÇÌÅÍßÒÜ!!!!!!!!!!!!!!! * ;*************************************************************** [physic_object] GroupControlSection = spawn_group $spawn = "physics\object" $prefetch = 8 class = O_PHYSIC ;Change to O_PHYS_S if you want to use se_item.se_physic remove_time = 60; after this time unbreaked removable bone will be removed script_binding = bind_physic_object.init [physic_destroyable_object] GroupControlSection = spawn_group $spawn = "physics\destroyable_object" ;$prefetch = 8 class = P_DSTRBL ;Change to O_DSTR_S if you want to use se_item.se_physic script binding remove_time = 60; after this time unbreaked removable bone will be removed script_binding = bind_physic_object.init [physic_door]:physic_destroyable_object GroupControlSection = spawn_group $spawn = "physics\door" is_ai_obstacle = false ;******************************************************************************* ;* ÄÀËÜØÅ ÌÎÆÍÎ ÌÅÍßÒÜ:-) * ;******************************************************************************* ;[phys_obj_test]:physic_object ;$spawn = "dynamic_objects\test_object" ;visual = dynamics\equipments\novice_suit ;startup_animation = ;fixed_bones = ;[phys_destroyable_obj_test]:physic_destroyable_object ;$spawn = "dynamic_objects\test_destroyable_object" ;visual = dynamics\equipments\novice_suit ;startup_animation = ;fixed_bones = ;*** scene_objects *************************************************************** [jup_b43_af_fuzz_kolobok]:physic_object $spawn = "dynamic_objects\scene_objects\jup_b43_af_fuzz_kolobok" visual = dynamics\artefacts\af_fuzz_kolobok.ogf startup_animation = idle fixed_bones = link [jup_b43_af_mincer_meat]:physic_object $spawn = "dynamic_objects\scene_objects\jup_b43_af_mincer_meat" visual = dynamics\artefacts\af_mincer_meat.ogf startup_animation = idle fixed_bones = link [jup_b41_af_oasis_heart]:physic_object $spawn = "dynamic_objects\scene_objects\jup_b41_af_oasis_heart" visual = dynamics\artefacts\af_cristall_plant.ogf startup_animation = idle fixed_bones = link [jup_b41_af_half_artifact]:physic_object $spawn = "dynamic_objects\scene_objects\jup_b41_half_artifact" visual = dynamics\artefacts\af_psi_field.ogf startup_animation = idle fixed_bones = link [jup_b32_ph_scanner]:physic_object $spawn = "dynamic_objects\scene_objects\jup_b32_ph_scanner" visual = dynamics\equipments\quest\scanner_artefact.ogf startup_animation = idle fixed_bones = link custom_data = models\objects\ignore_static.ltx [jup_b209_ph_scanner]:physic_object $spawn = "dynamic_objects\scene_objects\jup_b209_ph_scanner" visual = dynamics\equipments\quest\scanner_anomaly.ogf custom_data = scripts\jupiter\jup_b209_scanner.ltx startup_animation = idle fixed_bones = link story_id = jup_b209_ph_scanner [jup_b207_depot_cover]:physic_object $spawn = "dynamic_objects\scene_objects\jup_b207_depot_cover" visual = dynamics\fence\debris_01.ogf story_id = jup_b207_depot_cover_id [pri_a28_actor_hideout]:physic_object $spawn = "dynamic_objects\scene_objects\pri_a28_actor_hideout" visual = dynamics\fence\debris_01.ogf [jup_b219_gate]:physic_object $spawn = "dynamic_objects\scene_objects\jup_b219_gate" visual = dynamics\door\door_katakomb_big_4.ogf story_id = jup_b219_gate_id fixed_bones = link custom_data = models\objects\ignore_static.ltx [pri_a25_explosive_charge]:physic_object $spawn = "dynamic_objects\scene_objects\pri_a25_explosive_charge" visual = dynamics\equipments\quest\explosive_charge.ogf startup_animation = idle fixed_bones = link story_id = pri_a25_explosive_charge_id custom_data = models\objects\ignore_static.ltx [zat_b57_ph_gas]:physic_object $spawn = "dynamic_objects\scene_objects\zat_b57_ph_gas" visual = dynamics\equipments\quest\balloon_poison_gas.ogf startup_animation = idle fixed_bones = link story_id = zat_b57_ph_gas custom_data = models\objects\ignore_static.ltx [pri_a28_earth_helli_1]:physic_object $spawn = "dynamic_objects\scene_objects\pri_a28_earth_helli_1" visual = dynamics\vehicles\mi24\veh_mi24_u_02.ogf startup_animation = idle fixed_bones = korpus1 story_id = pri_a28_earth_helli_1 custom_data = models\objects\ignore_static.ltx [pri_a28_earth_helli_2]:physic_object $spawn = "dynamic_objects\scene_objects\pri_a28_earth_helli_2" visual = dynamics\vehicles\mi24\veh_mi24_u_02.ogf startup_animation = idle fixed_bones = korpus1 story_id = pri_a28_earth_helli_2 custom_data = models\objects\ignore_static.ltx [door_lab_x8]:physic_object $spawn = "physics\door_lab_x8" script_binding = bind_door_labx8.bind [jup_b206_plant_ph]:physic_destroyable_object $spawn = "dynamic_objects\scene_objects\jup_b206_plant_ph" visual = dynamics\equipments\quest\anomaly_plant.ogf startup_animation = idle fixed_bones = link story_id = jup_b206_plant_ph custom_data = models\objects\ignore_static.ltx ;******************************************************************************* ;*** armory_room *************************************************************** [shooting_target_1]:physic_destroyable_object $spawn = "dynamic_objects\armory_room\shooting_target_1" visual = dynamics\armory_room\shooting_target_1.ogf startup_animation = shooting_target_1_down fixed_bones = link ;******************************************************************************* ;*** balon ********************************************************************* [balon_01]:physic_destroyable_object $spawn = "dynamic_objects\balon\balon_01" visual = dynamics\balon\balon_01.ogf [balon_02]:physic_destroyable_object $spawn = "dynamic_objects\balon\balon_02" visual = dynamics\balon\balon_02.ogf [balon_02link]:physic_destroyable_object $spawn = "dynamic_objects\balon\balon_02link" visual = dynamics\balon\balon_02.ogf fixed_bones = bone01, bone02, bone03 [balon_02a]:physic_destroyable_object $spawn = "dynamic_objects\balon\balon_02a" visual = dynamics\balon\balon_02a.ogf [bidon]:physic_destroyable_object $spawn = "dynamic_objects\balon\bidon" visual = dynamics\balon\bidon.ogf [bochka_close_1]:physic_destroyable_object $spawn = "dynamic_objects\balon\bochka_close_1" visual = dynamics\balon\bochka_close_1.ogf [bochka_close_2]:physic_destroyable_object $spawn = "dynamic_objects\balon\bochka_close_2" visual = dynamics\balon\bochka_close_2.ogf [bochka_close_3]:physic_destroyable_object $spawn = "dynamic_objects\balon\bochka_close_3" visual = dynamics\balon\bochka_close_3.ogf [bochka_close_4]:physic_destroyable_object $spawn = "dynamic_objects\balon\bochka_close_4" visual = dynamics\balon\bochka_close_4.ogf [gaz_balon]:physic_destroyable_object $spawn = "dynamic_objects\balon\gaz_balon" visual = dynamics\balon\gaz_balon.ogf ;******************************************************************************* ;*** box *********************************************************************** ;******************************************************************************* ;*** el_tehnika **************************************************************** [disel_generator]:physic_destroyable_object $spawn = "dynamic_objects\el_tehnika\disel_generator" visual = dynamics\el_tehnika\disel_generator.ogf startup_animation = idle fixed_bones = link custom_data = models\objects\ignore_static.ltx [krisagenerator]:physic_destroyable_object $spawn = "dynamic_objects\el_tehnika\krisagenerator" visual = dynamics\el_tehnika\krisagenerator.ogf startup_animation = idle fixed_bones = link custom_data = models\objects\ignore_static.ltx [ventilator_01]:physic_destroyable_object $spawn = "dynamic_objects\el_tehnika\ventilator_01" visual = dynamics\el_tehnika\ventilator_01.ogf startup_animation = idle fixed_bones = link custom_data = models\objects\ignore_static.ltx [ventilator_02]:physic_destroyable_object $spawn = "dynamic_objects\el_tehnika\ventilator_02" visual = dynamics\el_tehnika\ventilator_02.ogf startup_animation = idle fixed_bones = link custom_data = models\objects\ignore_static.ltx [ventilator_03]:physic_destroyable_object $spawn = "dynamic_objects\el_tehnika\ventilator_03" visual = dynamics\el_tehnika\ventilator_03.ogf startup_animation = idle fixed_bones = link custom_data = models\objects\ignore_static.ltx [ventilator_04]:physic_destroyable_object $spawn = "dynamic_objects\el_tehnika\ventilator_04" visual = dynamics\el_tehnika\ventilator_04.ogf startup_animation = idle fixed_bones = link custom_data = models\objects\ignore_static.ltx [ventilator_05]:physic_destroyable_object $spawn = "dynamic_objects\el_tehnika\ventilator_05" visual = dynamics\el_tehnika\ventilator_05.ogf startup_animation = idle fixed_bones = link custom_data = models\objects\ignore_static.ltx [speakerphone]:physic_destroyable_object $spawn = "dynamic_objects\el_tehnika\speakerphone" visual = dynamics\el_tehnika\speakerphone.ogf fixed_bones = link custom_data = models\objects\ignore_static.ltx [notebook]:physic_destroyable_object $spawn = "dynamic_objects\el_tehnika\notebook" visual = dynamics\el_tehnika\notebook.ogf [priemnik_gorizont]:physic_destroyable_object $spawn = "dynamic_objects\el_tehnika\priemnik_gorizont" visual = dynamics\el_tehnika\priemnik_gorizont.ogf [rupor]:physic_destroyable_object $spawn = "dynamic_objects\el_tehnika\rupor" visual = dynamics\el_tehnika\rupor.ogf fixed_bones = link [transiver]:physic_destroyable_object $spawn = "dynamic_objects\el_tehnika\transiver" visual = dynamics\el_tehnika\transiver.ogf [tv_1]:physic_destroyable_object $spawn = "dynamic_objects\el_tehnika\tv_1" visual = dynamics\el_tehnika\tv_1.ogf [table_lamp_01]:physic_destroyable_object $spawn = "dynamic_objects\el_tehnika\table_lamp_01" visual = dynamics\el_tehnika\table_lamp_01.ogf fixed_bones = link [komp_monitor]:physic_destroyable_object $spawn = "dynamic_objects\el_tehnika\komp_monitor" visual = dynamics\el_tehnika\komp_monitor.ogf [komp_klava]:physic_destroyable_object $spawn = "dynamic_objects\el_tehnika\komp_klava" visual = dynamics\el_tehnika\komp_klava.ogf [komp_block]:physic_destroyable_object $spawn = "dynamic_objects\el_tehnika\komp_block" visual = dynamics\el_tehnika\komp_blok.ogf ;******************************************************************************* ;*** fence ********************************************************************* ;******************************************************************************* [debris_01]:physic_destroyable_object $spawn = "dynamic_objects\fence\debris_01" visual = dynamics\fence\debris_01.ogf [wood_fence_1]:physic_destroyable_object $spawn = "dynamic_objects\fence\wood_fence_1" fixed_bones = link visual = dynamics\fence\wood_fence_1.ogf [wood_fence_2]:physic_destroyable_object $spawn = "dynamic_objects\fence\wood_fence_2" fixed_bones = link visual = dynamics\fence\wood_fence_2.ogf [wood_fence_3]:physic_destroyable_object $spawn = "dynamic_objects\fence\wood_fence_3" fixed_bones = link visual = dynamics\fence\wood_fence_3.ogf [wood_fence_4]:physic_destroyable_object $spawn = "dynamic_objects\fence\wood_fence_4" fixed_bones = link visual = dynamics\fence\wood_fence_4.ogf ;*** workshop_room ************************************************************* ;******************************************************************************* [banka_kraski_1]:physic_destroyable_object $spawn = "dynamic_objects\workshop_room\banka_kraski_1" visual = dynamics\workshop_room\banka_kraski_1.ogf [tiski]:physic_destroyable_object $spawn = "dynamic_objects\workshop_room\tiski" visual = dynamics\workshop_room\tiski.ogf [kanistra_02]:physic_destroyable_object $spawn = "dynamic_objects\workshop_room\kanistra_02" visual = dynamics\workshop_room\kanistra_02.ogf [vedro_01]:physic_destroyable_object $spawn = "dynamic_objects\workshop_room\vedro_01" visual = dynamics\workshop_room\vedro_01.ogf [axe]:physic_destroyable_object $spawn = "dynamic_objects\workshop_room\axe" visual = dynamics\workshop_room\axe.ogf [hammer]:physic_destroyable_object $spawn = "dynamic_objects\workshop_room\hammer" visual = dynamics\workshop_room\hammer.ogf [hatch_01]:physic_destroyable_object $spawn = "dynamic_objects\workshop_room\hatch_01" visual = dynamics\workshop_room\hatch_01.ogf [keyga]:physic_destroyable_object $spawn = "dynamic_objects\workshop_room\keyga" visual = dynamics\workshop_room\keyga.ogf [lopata]:physic_destroyable_object $spawn = "dynamic_objects\workshop_room\lopata" visual = dynamics\workshop_room\lopata.ogf [molot]:physic_destroyable_object $spawn = "dynamic_objects\workshop_room\molot" visual = dynamics\workshop_room\molot.ogf [pick]:physic_destroyable_object $spawn = "dynamic_objects\workshop_room\pick" visual = dynamics\workshop_room\pick.ogf [riffler]:physic_destroyable_object $spawn = "dynamic_objects\workshop_room\riffler" visual = dynamics\workshop_room\riffler.ogf [saw]:physic_destroyable_object $spawn = "dynamic_objects\workshop_room\saw" visual = dynamics\workshop_room\saw.ogf ;***kitchen_room**************************************************************** [bottle_3L]:physic_destroyable_object $spawn = "dynamic_objects\kitchen_room\bottle_3L" visual = dynamics\kitchen_room\bottle_3l.ogf [freezer]:physic_destroyable_object $spawn = "dynamic_objects\kitchen_room\freezer" visual = dynamics\kitchen_room\freezer.ogf [bludo]:physic_destroyable_object $spawn = "dynamic_objects\kitchen_room\bludo" visual = dynamics\kitchen_room\kitchen_bludo.ogf [kastrula]:physic_destroyable_object $spawn = "dynamic_objects\kitchen_room\kastrula" visual = dynamics\kitchen_room\kitchen_kastrula.ogf [kastrula_up]:physic_destroyable_object $spawn = "dynamic_objects\kitchen_room\kastrula_up" visual = dynamics\kitchen_room\kitchen_kastrula_up.ogf [krujka]:physic_destroyable_object $spawn = "dynamic_objects\kitchen_room\krujka" visual = dynamics\kitchen_room\kitchen_krujka.ogf [lojka]:physic_destroyable_object $spawn = "dynamic_objects\kitchen_room\lojka" visual = dynamics\kitchen_room\kitchen_lojka.ogf [miska]:physic_destroyable_object $spawn = "dynamic_objects\kitchen_room\miska" visual = dynamics\kitchen_room\kitchen_miska.ogf [tarelka1]:physic_destroyable_object $spawn = "dynamic_objects\kitchen_room\tarelka1" visual = dynamics\kitchen_room\kitchen_tarelka1.ogf [tarelka2]:physic_destroyable_object $spawn = "dynamic_objects\kitchen_room\tarelka2" visual = dynamics\kitchen_room\kitchen_tarelka2.ogf [teapot_1]:physic_destroyable_object $spawn = "dynamic_objects\kitchen_room\teapot_1" visual = dynamics\kitchen_room\teapot_1.ogf [gaz_plita]:physic_destroyable_object $spawn = "dynamic_objects\kitchen_room\gaz_plita" visual = dynamics\kitchen_room\gaz_plita.ogf [gaz_plita_small]:physic_destroyable_object $spawn = "dynamic_objects\kitchen_room\gaz_plita_small" visual = dynamics\kitchen_room\gaz_plita_small.ogf ;******************************************************************************* ;*** box *********************************************************************** [box_1a]:physic_destroyable_object $spawn = "dynamic_objects\box\box_1a" visual = dynamics\box\box_1a.ogf [box_1b]:physic_destroyable_object $spawn = "dynamic_objects\box\box_1b" visual = dynamics\box\box_1b.ogf [box_1c]:physic_destroyable_object $spawn = "dynamic_objects\box\box_1c" visual = dynamics\box\box_1c.ogf [box_bottle_1]:physic_destroyable_object $spawn = "dynamic_objects\box\box_bottle_1" visual = dynamics\box\box_bottle_1.ogf [box_metall_01]:physic_destroyable_object $spawn = "dynamic_objects\box\box_metall_01" visual = dynamics\box\box_metall_01.ogf [box_wood_01]:physic_destroyable_object $spawn = "dynamic_objects\box\box_wood_01" visual = dynamics\box\box_wood_01.ogf [box_wood_02]:physic_destroyable_object $spawn = "dynamic_objects\box\box_wood_02" visual = dynamics\box\box_wood_02.ogf [box_paper]:physic_destroyable_object $spawn = "dynamic_objects\box\box_paper" visual = dynamics\box\box_paper.ogf ;******************************************************************************* ;***medical_object************************************************************** [kolyaska_01]:physic_destroyable_object $spawn = "dynamic_objects\medical_object\kolyaska_01" visual = dynamics\medical_object\kolyaska_01.ogf [kolyaska_01_braked]:physic_destroyable_object $spawn = "dynamic_objects\medical_object\kolyaska_01_braked" visual = dynamics\medical_object\kolyaska_01_braked.ogf [kolyaska_wheel_01_braked]:physic_destroyable_object $spawn = "dynamic_objects\medical_object\kolyaska_wheel_01_braked" visual = dynamics\medical_object\kolyaska_wheel_01_braked.ogf [wheel_litter_01]:physic_destroyable_object $spawn = "dynamic_objects\medical_object\wheel_litter_01" visual = dynamics\medical_object\wheel_litter_01.ogf [wheel_litter_01_braked]:physic_destroyable_object $spawn = "dynamic_objects\medical_object\wheel_litter_01_braked" visual = dynamics\medical_object\wheel_litter_01_braked.ogf [med_stolik_01]:physic_destroyable_object $spawn = "dynamic_objects\medical_object\med_stolik_01" visual = dynamics\medical_object\med_stolik_01.ogf ;******************************************************************************* ;*** firestation *************************************************************** [fire_vedro]:physic_destroyable_object $spawn = "dynamic_objects\firestation\fire_vedro" visual = dynamics\firestation\fire_vedro.ogf [ognetushitel]:physic_destroyable_object $spawn = "dynamic_objects\firestation\ognetushitel" visual = dynamics\firestation\ognetushitel.ogf ;******************************************************************************* ;*** stul ********************************************************************** [stul_wood_01]:physic_destroyable_object $spawn = "dynamic_objects\stul\stul_wood_01" visual = dynamics\stul\stul_wood_01.ogf [child_bench]:physic_destroyable_object $spawn = "dynamic_objects\stul\child_bench" visual = dynamics\stul\child_bench.ogf [stul_child_01]:physic_destroyable_object $spawn = "dynamic_objects\stul\stul_child_01" visual = dynamics\stul\stul_child_01.ogf [stul_school_01]:physic_destroyable_object $spawn = "dynamic_objects\stul\stul_school_01" visual = dynamics\stul\stul_school_01.ogf [stul_school_01_br]:physic_destroyable_object $spawn = "dynamic_objects\stul\stul_school_01_br" visual = dynamics\stul\stul_school_01_br.ogf [taburet_village]:physic_destroyable_object $spawn = "dynamic_objects\stul\taburet_village" visual = dynamics\stul\taburet_village.ogf [taburet_wood_01]:physic_destroyable_object $spawn = "dynamic_objects\stul\taburet_wood_01" visual = dynamics\stul\taburet_wood_01.ogf ;******************************************************************************* ;*** museum weapons ************************************************************ [museum_abakan]:physic_destroyable_object $spawn = "dynamic_objects\museum_weapons\museum_abakan" visual = dynamics\weapons\wpn_abakan\wpn_abakan.ogf fixed_bones = wpn_body [museum_ak74]:physic_destroyable_object $spawn = "dynamic_objects\museum_weapons\museum_ak74" visual = dynamics\weapons\wpn_ak74\wpn_ak74.ogf fixed_bones = wpn_body [museum_ak74u]:physic_destroyable_object $spawn = "dynamic_objects\museum_weapons\museum_ak74u" visual = dynamics\weapons\wpn_ak74u\wpn_ak74u.ogf fixed_bones = wpn_body [museum_groza]:physic_destroyable_object $spawn = "dynamic_objects\museum_weapons\museum_groza" visual = dynamics\weapons\wpn_groza\wpn_groza.ogf fixed_bones = wpn_body [museum_lr300]:physic_destroyable_object $spawn = "dynamic_objects\museum_weapons\museum_lr300" visual = dynamics\weapons\wpn_lr300\wpn_lr300.ogf fixed_bones = wpn_body [museum_rg6]:physic_destroyable_object $spawn = "dynamic_objects\museum_weapons\museum_rg6" visual = dynamics\weapons\wpn_rg6\wpn_rg6.ogf fixed_bones = wpn_body [museum_rpg7]:physic_destroyable_object $spawn = "dynamic_objects\museum_weapons\museum_rpg7" visual = dynamics\weapons\wpn_rpg7\wpn_rpg7.ogf fixed_bones = wpn_body [museum_sig550]:physic_destroyable_object $spawn = "dynamic_objects\museum_weapons\museum_sig550" visual = dynamics\weapons\wpn_sig550\wpn_sig550.ogf fixed_bones = wpn_body [museum_spas12]:physic_destroyable_object $spawn = "dynamic_objects\museum_weapons\museum_spas12" visual = dynamics\weapons\wpn_spas12\wpn_spas12.ogf fixed_bones = wpn_body [museum_svd]:physic_destroyable_object $spawn = "dynamic_objects\museum_weapons\museum_svd" visual = dynamics\weapons\wpn_svd\wpn_svd.ogf fixed_bones = wpn_body [museum_bm16]:physic_destroyable_object $spawn = "dynamic_objects\museum_weapons\museum_bm16" visual = dynamics\weapons\wpn_bm16\wpn_bm16.ogf fixed_bones = wpn_body [museum_toz34]:physic_destroyable_object $spawn = "dynamic_objects\museum_weapons\museum_toz34" visual = dynamics\weapons\wpn_toz34\wpn_toz34.ogf fixed_bones = wpn_body [museum_val]:physic_destroyable_object $spawn = "dynamic_objects\museum_weapons\museum_val" visual = dynamics\weapons\wpn_val\wpn_val.ogf fixed_bones = wpn_body [museum_vintorez]:physic_destroyable_object $spawn = "dynamic_objects\museum_weapons\museum_vintorez" visual = dynamics\weapons\wpn_vintorez\wpn_vintorez.ogf fixed_bones = wpn_body [museum_winchester1300]:physic_destroyable_object $spawn = "dynamic_objects\museum_weapons\museum_winchester1300" visual = dynamics\weapons\wpn_winchester1300\wpn_winchester1300.ogf fixed_bones = wpn_body [museum_ammo_545x39_fmj]:physic_destroyable_object $spawn = "dynamic_objects\museum_weapons\museum_ammo_545x39_fmj" visual = dynamics\weapons\wpn_ammo\ammo_545x39_fmj.ogf fixed_bones = link [museum_ammo_12x70_buck]:physic_destroyable_object $spawn = "dynamic_objects\museum_weapons\museum_ammo_12x70_buck" visual = dynamics\weapons\wpn_ammo\ammo_12x70_buck.ogf fixed_bones = link [museum_ammo_762x54_7h14]:physic_destroyable_object $spawn = "dynamic_objects\museum_weapons\museum_ammo_762x54_7h14" visual = dynamics\weapons\wpn_ammo\ammo_762x54_7h14.ogf fixed_bones = link ;******************************************************************************* [balloon_poison_gas]:physic_destroyable_object $spawn = "dynamic_objects\museum_weapons\balloon_poison_gas" visual = dynamics\equipments\quest\balloon_poison_gas.ogf fixed_bones = link ;********************************************************************************* [ph_sleepbag]:physic_destroyable_object visual = dynamics\equipments\mattress02.ogf script_binding = bind_physic_object.init custom_data = scripts\ph_sleepbag.ltx ;custom_data = models\objects\ignore_static.ltx ;fixed_bones = bone01_(1),bone01_(2),bone01_(3),bone02_(1),bone02_(2),bone02_(3),bone03 [ph_tent]:physic_destroyable_object visual = dynamics\equipments\item_tent.ogf script_binding = bind_physic_object.init custom_data = scripts\ph_tent.ltx [ph_sleepbag_npc]:physic_destroyable_object visual = dynamics\equipments\mattress02.ogf script_binding = bind_physic_object.init custom_data = models\objects\ignore_static.ltx fixed_bones = bone01_(1),bone01_(2),bone01_(3),bone02_(1),bone02_(2),bone02_(3),bone03 [artefact_monolit_ghost]:physic_destroyable_object $spawn = "dynamics\anomaly\artefact_monolit_ghost" visual = dynamics\anomaly\artefact_monolit_ghost.ogf story_id = artefact_monolit_ghost startup_animation = idle fixed_bones = link custom_data = models\objects\ignore_static.ltx ;************************************* HOLDER ENTITY OBJECT **************************** [holder_stul] $spawn = "holders\holder_stul" GroupControlSection = spawn_group cform = skeleton class = O_HLDR_E visual = dynamics\stul\stul_school_01.ogf allow_weapon = true camera_pos = 0,1.5,0 camera_angle = 0,0,0 ;0 to 3.14 (PI) exit_pos = 0,0,0 lock_enter = false lock_exit = false use_action_hint = st_use_action_sit ;************************************* xcvb cringefires **************************** [ph_campfiremod]:physic_destroyable_object visual = dynamics\equipments\campfiremod.ogf script_binding = bind_physic_object.init custom_data = scripts\ph_campfiremod.ltx