[logic@devushka] suitable = {=target_squad_name(devushka_squad)} true prior = 140 active = walker@devushka_walk_1 level_spot = special [walker@devushka] combat_ignore_cond = false combat_ignore_keep_when_attacked = false reach_distance = 10 gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false invulnerable = false [walker@devushka_walk_1]:walker@devushka path_walk = guard_2_walk path_look = guard_2_look on_info = {=surge_started} walker@surge_1 on_info2 = {=is_night} walker@sleeper_1 on_info3 = {=is_rain} walker@rain_1 combat_ignore_cond = false combat_ignore_keep_when_attacked = false reach_distance = 5 gather_items_enabled = false help_wounded_enabled = true corpse_detection_enabled = true invulnerable = false on_game_timer = 6500 | remark@smoking_stand_3 [walker@devushka_walk_2]:walker@devushka path_walk = surge_hide_9_walk path_look = surge_hide_9_look on_info = {=surge_started} walker@surge_1 on_info2 = {=is_night} walker@sleeper_1 on_info3 = {=is_rain} walker@rain_1 combat_ignore_cond = false combat_ignore_keep_when_attacked = false reach_distance = 5 gather_items_enabled = false help_wounded_enabled = true corpse_detection_enabled = true invulnerable = false on_game_timer = 500 | remark@smoking_stand_1 [walker@devushka_walk_3]:walker@devushka path_walk = surge_hide_11_walk path_look = surge_hide_11_look on_info = {=surge_started} walker@surge_1 on_info2 = {=is_night} walker@sleeper_1 on_info3 = {=is_rain} walker@rain_1 combat_ignore_cond = false combat_ignore_keep_when_attacked = false reach_distance = 5 gather_items_enabled = false help_wounded_enabled = true corpse_detection_enabled = true invulnerable = false on_game_timer = 150 | remark@smoking_stand_1 [walker@devushka_home_1]:walker@devushka path_walk = hide_2_walk path_look = hide_1_look on_info = {=surge_started} walker@surge_1 on_info2 = {=is_night} walker@sleeper_1 combat_ignore_cond = false combat_ignore_keep_when_attacked = false reach_distance = 5 gather_items_enabled = true help_wounded_enabled = true corpse_detection_enabled = true invulnerable = false on_game_timer = 8000 | remark@sit_ass [walker@devushka_home_2]:walker@devushka path_walk = hide_2_walk path_look = hide_1_look on_info = {=surge_started} walker@surge_1 on_info2 = {=is_night} walker@sleeper_1 combat_ignore_cond = false combat_ignore_keep_when_attacked = false reach_distance = 5 gather_items_enabled = true help_wounded_enabled = true corpse_detection_enabled = true invulnerable = false on_game_timer = 1500 | remark@eat_bread [walker@devushka_home_3]:walker@devushka path_walk = hide_2_walk path_look = hide_1_look on_info = {=surge_started} walker@surge_1 ;on_info2 = {=is_night} walker@sleeper_1 combat_ignore_cond = false combat_ignore_keep_when_attacked = false reach_distance = 5 gather_items_enabled = true help_wounded_enabled = true corpse_detection_enabled = true invulnerable = false on_game_timer = 3500 | walker@sleeper_1 [remark@sit_ass]:walker@devushka anim = sit_ass on_info = {=surge_started} walker@surge on_game_timer = 10500 | walker@devushka_walk_2 [remark@eat_bread]:walker@devushka anim = eat_bread on_info = {=surge_started} walker@surge on_game_timer = 800 | remark@use_pda [remark@use_pda]:walker@devushka anim = use_pda on_info = {=surge_started} walker@surge on_game_timer = 500 | walker@devushka_walk_1 [remark@smoking_stand_1]:walker@devushka anim = smoking_stand on_info = {=surge_started} walker@surge on_game_timer = 900 | walker@devushka_home_2 [remark@smoking_stand_2]:walker@devushka anim = smoking_stand on_info = {=surge_started} walker@surge on_game_timer = 900 | sleeper@sleeper_2 [remark@smoking_stand_3]:walker@devushka anim = smoking_stand on_info = {=surge_started} walker@surge on_game_timer = 900 | campfire_point@devushka [campfire_point@devushka]:walker@devushka smart = esc_smart_terrain_2_12 use_camp = true anim = idle, guard on_game_timer = 10500 | walker@devushka_home_1 [walker@rain_1] path_walk = hide_2_walk path_look = hide_1_look on_info = {!is_rain} walker@devushka_home_1 combat_ignore_cond = false combat_ignore_keep_when_attacked = false gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false invulnerable = false [walker@surge_1] path_walk = hide_2_walk path_look = hide_1_look on_info = {!surge_started} walker@devushka_home_1 gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false invulnerable = false [walker@sleeper_1] path_walk = guardermlr_2_walk path_look = guardermlr_2_look on_info = {=surge_started} walker@surge_1 gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false invulnerable = false ;on_info = {!is_night} walker@devushka_home_2 on_game_timer = 12500 | remark@smoking_stand_2 [sleeper@sleeper_2] combat_ignore_cond = false combat_ignore_keep_when_attacked = false gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false invulnerable = false path_main = hide_2_walk meet = no_meet on_info = {!is_night} remark@eat_bread