[smart_terrain] squad_id = 3 max_population = 3 respawn_params = respawn@jup_a12 respawn_only_smart = false respawn_idle = 86400 respawn_radius = 50 ;arrive_dist = 0 ;smart_control = nil att_restr = jup_a12_sr_containers_warnzone def_restr = jup_a12_sr_cashiers ;safe_restr = nil spawn_point = jup_a12_bandit_cashier_squad_spawn_point [respawn@jup_a12] ;-- Type: faction {bandit\renegade} = north\base spawn_bandit@advanced spawn_bandit@veteran spawn_bandit_special spawn_bandit_special_2 spawn_bandit_special_3 spawn_renegade@veteran spawn_deserted_base [spawn_bandit@advanced] spawn_squads = bandit_sim_squad_advanced, bandit_sim_squad_advanced spawn_num = {+bar_deactivate_radar_done -jup_bandit_klenov_dead} 2, 0 ;{+jup_bandit_nile_dead} [spawn_bandit@veteran] spawn_squads = bandit_sim_squad_veteran, bandit_sim_squad_advanced, bandit_sim_squad_advanced spawn_num = {+bar_deactivate_radar_done -jup_bandit_klenov_dead} 2, 0 ;{+jup_bandit_nile_dead} [spawn_bandit_special] spawn_squads = jup_a12_bandit_guard_squad spawn_num = {!squad_name_exist(jup_a12_bandit_guard_squad) -jup_bandit_klenov_dead} 1, 0 ;{+jup_bandit_nile_dead} [spawn_bandit_special_2] spawn_squads = jup_a12_bandit_chief_squad spawn_num = {!squad_name_exist(jup_a12_bandit_chief_squad) -jup_bandit_klenov_dead} 1, 0 ;{+jup_bandit_nile_dead} [spawn_bandit_special_3] spawn_squads = jup_a12_bandit_cashier_squad spawn_num = {!squad_name_exist(jup_a12_bandit_cashier_squad) -jup_bandit_klenov_dead} 1, 0 ;{+jup_bandit_nile_dead} [spawn_renegade@veteran] spawn_squads = renegade_sim_squad_veteran, renegade_sim_squad_advanced, renegade_sim_squad_advanced spawn_num = {+bar_deactivate_radar_done -jup_bandit_klenov_dead} 2, 0 ;{+jup_bandit_nile_dead} [spawn_deserted_base] spawn_squads = bandit_sim_squad_advanced, bandit_sim_squad_advanced spawn_num = {-jup_bandit_klenov_dead} 1, 0 ;{+jup_bandit_nile_dead} ;[on_changing_level] ;[smart_control] [exclusive] jup_cont_trader_bandit = jupiter\jup_cont_mlr_logic.ltx jup_cont_mech_bandit = jupiter\jup_cont_mlr_logic.ltx jup_a12_bandit_guard = jupiter\jup_a12_bandit_guard.ltx jup_a12_bandit_chief = jupiter\jup_a12_bandit_chief.ltx jup_a12_bandit_cashier = jupiter\jup_a12_bandit_cashier.ltx jup_a12_stalker_prisoner = jupiter\jup_a12_stalker_prisoner.ltx jup_a12_bandit_bodyguard_1 = jupiter\jup_a12_bandit_bodyguard_1.ltx jup_a12_bandit_bodyguard_2 = jupiter\jup_a12_bandit_bodyguard_2.ltx jup_a12_merc_right_attack = jupiter\jup_a12_merc.ltx jup_a12_merc_left_attack = jupiter\jup_a12_merc.ltx jup_a12_merc_cover_attack = jupiter\jup_a12_merc.ltx walker_1 = jupiter\jup_a12_smart_logic.ltx walker_2 = jupiter\jup_a12_smart_logic.ltx walker_3 = jupiter\jup_a12_smart_logic.ltx walker_4 = jupiter\jup_a12_smart_logic.ltx walker_5 = jupiter\jup_a12_smart_logic.ltx walker_6 = jupiter\jup_a12_smart_logic.ltx guard_1 = jupiter\jup_a12_smart_logic.ltx guard_2 = jupiter\jup_a12_smart_logic.ltx guard_3 = jupiter\jup_a12_smart_logic.ltx guard_4 = jupiter\jup_a12_smart_logic.ltx guard_5 = jupiter\jup_a12_smart_logic.ltx guard_6 = jupiter\jup_a12_smart_logic.ltx jup_a12_surge_work_1 = jupiter\jup_a12_smart_logic.ltx jup_a12_surge_work_2 = jupiter\jup_a12_smart_logic.ltx jup_a12_surge_work_3 = jupiter\jup_a12_smart_logic.ltx jup_a12_surge_work_4 = jupiter\jup_a12_smart_logic.ltx jup_a12_surge_work_5 = jupiter\jup_a12_smart_logic.ltx jup_a12_surge_work_6 = jupiter\jup_a12_smart_logic.ltx jup_a12_surge_work_7 = jupiter\jup_a12_smart_logic.ltx jup_a12_surge_work_8 = jupiter\jup_a12_smart_logic.ltx jup_a12_surge_work_9 = jupiter\jup_a12_smart_logic.ltx jup_a12_surge_work_10 = jupiter\jup_a12_smart_logic.ltx jup_a12_surge_work_11 = jupiter\jup_a12_smart_logic.ltx jup_a12_surge_work_12 = jupiter\jup_a12_smart_logic.ltx jup_a12_surge_work_13 = jupiter\jup_a12_smart_logic.ltx jup_a12_surge_work_14 = jupiter\jup_a12_smart_logic.ltx