[smart_terrain] squad_id = 2 max_population = 4 respawn_params = respawn@pri_monolith respawn_only_smart = false respawn_idle = 86400 respawn_radius = 1000 ;arrive_dist = 0 ;smart_control = nil ;att_restr = nil ;def_restr = nil ;safe_restr = nil ;spawn_point = nil [respawn@pri_monolith] ;-- Type: faction {monolith} = pripyat base spawn_monolith@novice spawn_monolith@veteran spawn_monolith@advanced ;spawn_monolith_special ;spawn_monolith_special_2 ;spawn_monolith_special_3 ;spawn_monolith_special_4 ;spawn_monolith_special_5 ;spawn_monolith_special_6 ;spawn_monolith_special_7 spawn_deserted_base [spawn_monolith@novice] spawn_squads = monolith_sim_squad_novice, monolith_sim_squad_novice, monolith_sim_squad_advanced spawn_num = {+pri_monolith_haron_dead +pri_monolith_trader_dead +pri_monolith_tech_dead} 0, 2 [spawn_monolith@advanced] spawn_squads = monolith_sim_squad_advanced, monolith_sim_squad_advanced, monolith_sim_squad_novice spawn_num = {+pri_monolith_haron_dead +pri_monolith_trader_dead +pri_monolith_tech_dead} 0, 2 [spawn_monolith@veteran] spawn_squads = monolith_sim_squad_veteran, monolith_sim_squad_advanced, monolith_sim_squad_advanced spawn_num = {+pri_monolith_haron_dead +pri_monolith_trader_dead +pri_monolith_tech_dead} 0, 2 ;[spawn_monolith_special] ;spawn_squads = monolith_base_mlra_squad ;spawn_num = {!squad_name_exist(monolith_base_mlra_squad) -pri_monolith_haron_dead -pri_monolith_trader_dead -pri_monolith_tech_dead} 1, 0 ;[spawn_monolith_special_2] ;spawn_squads = monolith_base_mlra_squad ;spawn_num = {!squad_name_exist(monolith_base_mlra_squad) -pri_monolith_haron_dead -pri_monolith_trader_dead -pri_monolith_tech_dead} 1, 0 ;[spawn_monolith_special_3] ;spawn_squads = monolith_base_mlr2_squad ;spawn_num = {!squad_name_exist(monolith_base_mlr2_squad) -pri_monolith_haron_dead -pri_monolith_trader_dead -pri_monolith_tech_dead} 1, 0 ;[spawn_monolith_special_4] ;spawn_squads = monolith_base_mlr3_squad ;spawn_num = {!squad_name_exist(monolith_base_mlr3_squad) -pri_monolith_haron_dead -pri_monolith_trader_dead -pri_monolith_tech_dead} 1, 0 ;[spawn_monolith_special_5] ;spawn_squads = monolith_base_mlr4_squad ;spawn_num = {!squad_name_exist(monolith_base_mlr4_squad) -pri_monolith_haron_dead -pri_monolith_trader_dead -pri_monolith_tech_dead} 1, 0 ;[spawn_monolith_special_6] ;spawn_squads = monolith_base_mlr5_squad ;spawn_num = {!squad_name_exist(monolith_base_mlr5_squad) -pri_monolith_haron_dead -pri_monolith_trader_dead -pri_monolith_tech_dead} 1, 0 ;[spawn_monolith_special_7] ;spawn_squads = monolith_base_mlr6_squad ;spawn_num = {!squad_name_exist(monolith_base_mlr6_squad) -pri_monolith_haron_dead -pri_monolith_trader_dead -pri_monolith_tech_dead} 1, 0 [spawn_deserted_base] spawn_squads = military_base_mlr_squad spawn_num = {!squad_name_exist(military_base_mlr_squad) =actor_community(actor_army) +pri_monolith_haron_dead +pri_monolith_trader_dead +pri_monolith_tech_dead} 1, 0 [on_changing_level] on_info = %=script(redone_xr_dynamic_object:dynamic_object:misc\spawn_object\pri_monolith_terrain_object.ltx)% ;[smart_control] [exclusive] pri_monolith_monolith_trader = pripyat\pri_monolith_smart_logic.ltx pri_monolith_monolith_mechanic = pripyat\pri_monolith_smart_logic.ltx prayer_1 = pripyat\pri_monolith_smart_logic.ltx prayer_2 = pripyat\pri_monolith_smart_logic.ltx prayer_3 = pripyat\pri_monolith_smart_logic.ltx prayer_4 = pripyat\pri_monolith_smart_logic.ltx prayer_5 = pripyat\pri_monolith_smart_logic.ltx monolith_eidolon = pripyat\monolith_eidolon.ltx