; this effectively replaces weapon drop conditions in death_generic ; i am taking these from Asshall [weapons] novice = 5, 25 trainee = 30, 50; 0.40, 0.55 experienced = 30, 55; 0.40, 0.60 professional = 30, 60; 0.45, 0.60 veteran = 30, 60; 0.45, 0.65 expert = 30, 65; 0.50, 0.65 master = 30, 70; 0.50, 0.70 legend = 30, 75; 0.55, 0.70 [weapons_larp] novice = 5, 35, 60 : 5, 85, 99 trainee = 30, 50, 65 : 10, 81, 99 experienced = 30, 50, 65 : 15, 76, 98 professional = 30, 50, 60, 70 : 20, 71, 97, 99 veteran = 30, 50, 60, 70 : 20, 68, 96, 99 expert = 30, 50, 60, 70 : 20, 64, 95, 97 master = 30, 50, 60, 75 : 20, 62, 95, 95 legend = 30, 50, 60, 75 : 20, 57, 94, 90 ; there are two we wish to use here, [weapon_parts] ; 0-59 weights below = 1, 20, 40, 59 : 0, 50, 30, 90 ; 60-100 weights above = 60, 80, 100 : 10, 40, 95