_preset Default ai_aim_max_angle 25. ai_aim_min_angle 20. ai_aim_min_speed 2.5 ai_aim_predict_time 0.15 ai_aim_use_smooth_aim 1 ai_die_in_anomaly 0 ai_use_old_vision 0 ai_use_torch_dynamic_lights on default_controls bind left kLEFT bind right kRIGHT bind up kUP bind down kDOWN bind jump kSPACE bind crouch kLCONTROL bind accel kCAPITAL bind sprint_toggle kLSHIFT bind forward kW bind back kS bind lstrafe kA bind rstrafe kD bind llookout kQ bind rlookout kE bind cam_zoom_in kT bind cam_zoom_out kLBRACKET bind torch kL bind night_vision kN bind show_detector kO bind wpn_1 k1 bind wpn_2 k2 bind wpn_3 k3 bind wpn_4 k4 bind wpn_5 k5 bind wpn_6 k6 bind wpn_next kY bind wpn_fire mouse1 bind wpn_zoom mouse2 bind wpn_reload kR bind wpn_func kV bind wpn_firemode_prev k9 bind wpn_firemode_next k0 bind pause kPAUSE bind drop kRBRACKET bind use kF bind scores kH bind screenshot kF12 bind quit kESCAPE bind console kGRAVE bind inventory kTAB bind active_jobs kP bind quick_use_1 kF1 bind quick_use_2 kF2 bind quick_use_3 kF3 bind quick_use_4 kF4 bind quick_save kF5 bind quick_load kF9 bind custom1 kNUMPAD1 bind custom2 kNUMPAD2 bind custom3 kNUMPAD3 bind custom4 kNUMPAD4 bind custom5 kNUMPAD5 bind custom6 kNUMPAD0 bind custom13 k7 bind custom14 k8 bind custom15 kAPOSTROPHE bind custom17 kF7 bind custom18 mouse3 bind safemode mouse4 bind freelook kLMENU cam_inert 0. cam_slide_inert 0.25 cl_cod_pickup_mode on cl_dynamiccrosshair on con_sensitive 0.15 crash_save 1 crash_save_count 10 discord_status on discord_update_rate 0.5 first_person_death 1 first_person_death_direction_offset (0.000000, 0.000000, 0.000000) first_person_death_direction_smoothing 12 first_person_death_near_plane_offset 0. first_person_death_position_offset (0.000000, 0.000000, 0.000000) first_person_death_position_smoothing 6 fov 78. freelook_cam_limit 0.66 g_3d_pda on g_always_active off g_autopickup on g_backrun on g_crosshair_color (255, 255, 255, 255) g_crouch_toggle on g_dead_body_collision actor_only g_dispersion_base 0. g_dispersion_factor 1. g_dynamic_music off g_feel_grenade off g_freelook_toggle off g_game_difficulty gd_novice g_hit_pwr_modif 1. g_important_save on g_ironsights_zoom_factor 1.25 g_lookout_toggle off g_multi_item_pickup off g_simple_pda on g_sleep_time 1 g_sprint_toggle off g_use_tracers on g_walk_toggle on head_bob_factor 1. heat_vision_args_1 (0.000000, 0.000000, 0.000000, 0.000000) heat_vision_args_2 (0.000000, 0.000000, 0.000000, 0.000000) heat_vision_blurring (15.000000, 4.000000, 60.000000, 0.000000) heat_vision_mode 0. heat_vision_steps (0.450000, 0.650000, 0.760000, 0.000000) hud_crosshair off hud_crosshair_dist off hud_draw on hud_fov 0.54 hud_info on hud_weapon on keyboard_buffer_size 128 keypress_on_start on log_timestamps 0 lua_gcstep 400 monster_stuck_fix 0 mouse_buffer_size 1024 mouse_invert off mouse_sens 0.071 mouse_sens_aim 1. mouse_wheel_change_weapon 1 mouse_wheel_invert_zoom 0 new_zoom_enable off particle_update_mod 1. pda_map_zoom_in_to_mouse 1 pda_map_zoom_out_to_mouse 1 ph_frequency 100.00000 ph_iterations 18 power_loss_bias 0.2 power_loss_factor 0.5 pseudogiant_can_damage_objects_on_stomp 1 r1_detail_textures off r1_dlights on r1_dlights_clip 40. r1_fog_luminance 1.1 r1_glows_per_frame 16 r1_lmodel_lerp 0.1 r1_pps_u 0. r1_pps_v 0. r1_software_skinning 0 r1_ssa_lod_a 64. r1_ssa_lod_b 48. r2_aa off r2_aa_break (0.800000, 0.100000, 0.000000) r2_aa_kernel 0.5 r2_aa_weight (0.250000, 0.250000, 0.000000) r2_allow_r1_lights off r2_detail_bump on r2_dof -1.000000,0.000000,800.000000 r2_dof_enable off r2_dof_radius 0.25 r2_dof_sky 30. r2_drops_control (0.000000, 0.000000, 0.000000) r2_exp_donttest_shad off r2_gi off r2_gi_clip 0.001 r2_gi_depth 1 r2_gi_photons 16 r2_gi_refl 0.9 r2_gloss_factor 0.001 r2_gloss_min 0.56 r2_ls_bloom_fast off r2_ls_bloom_kernel_b 0.1 r2_ls_bloom_kernel_g 1. r2_ls_bloom_kernel_scale 0.05 r2_ls_bloom_speed 100. r2_ls_bloom_threshold 0. r2_ls_depth_bias -0.00005 r2_ls_depth_scale 1.00001 r2_ls_dsm_kernel 0.7 r2_ls_psm_kernel 0.7 r2_ls_squality 1. r2_ls_ssm_kernel 0.7 r2_mask_control (0.000000, 0.000000, 0.000000, 0.000000) r2_mblur 0. r2_mblur_enabled off r2_parallax_h 0.02 r2_qsync 0 r2_shadow_cascede_old off r2_slight_fade 0.5 r2_smaa high r2_soft_particles on r2_soft_water on r2_ss_sunshafts_length 1. r2_ss_sunshafts_radius 1. r2_ssa_lod_a 64. r2_ssa_lod_b 48. r2_ssao st_opt_high r2_ssao_blur off r2_ssao_half_data off r2_ssao_hbao off r2_ssao_hdao off r2_ssao_mode default r2_ssao_opt_data off r2_steep_parallax on r2_sun on r2_sun_depth_far_bias -0.00002 r2_sun_depth_far_scale 0.99978 r2_sun_depth_near_bias 0.00001 r2_sun_depth_near_scale 0.9997 r2_sun_details off r2_sun_far 100. r2_sun_focus on r2_sun_lumscale 2.96 r2_sun_lumscale_amb 1.32 r2_sun_lumscale_hemi 1.5 r2_sun_near 20. r2_sun_near_border 0.75 r2_sun_quality st_opt_medium r2_sun_tsm on r2_sun_tsm_bias -0.01 r2_sun_tsm_proj 0.3 r2_sunshafts_min 0. r2_sunshafts_mode combined r2_sunshafts_quality st_opt_medium r2_sunshafts_value 0.75 r2_terrain_z_prepass off r2_tnmp_a 0.15 r2_tnmp_b 0.5 r2_tnmp_c 0.1 r2_tnmp_d 0.2 r2_tnmp_e 0.2 r2_tnmp_exposure 0.16033 r2_tnmp_f 0.3 r2_tnmp_gamma 0.76667 r2_tnmp_onoff 0. r2_tnmp_w 1.12 r2_tonemap on r2_tonemap_adaptation 3. r2_tonemap_amount 0.7 r2_tonemap_lowlum 0.5 r2_tonemap_middlegray 1.2 r2_volumetric_lights on r2_wait_sleep 0 r2_water_reflections on r2_zfill off r2_zfill_depth 0.25 r2em 0. r3_dynamic_wet_surfaces on r3_dynamic_wet_surfaces_far 30. r3_dynamic_wet_surfaces_near 70. r3_dynamic_wet_surfaces_sm_res 128 r3_minmax_sm off r3_msaa st_opt_off r3_msaa_alphatest st_opt_off r3_use_dx10_1 off r3_volumetric_smoke on r4_enable_tessellation on r4_wireframe off r__actor_shadow on r__bloom_thresh (0.700000, 0.800000, 0.900000, 0.000000) r__bloom_weight (0.330000, 0.330000, 0.330000, 0.000000) r__clear_models_on_unload off r__color_grading (0.440000, 0.440000, 0.500000) r__detail_density 0.6 r__detail_height 1. r__detail_radius 150 r__dtex_range 50. r__enable_grass_shadow off r__exposure 1. r__fakescope 1 r__framelimit 164 r__gamma 0.97 r__geometry_lod 0.75 r__heatvision 0 r__lens_flares on r__nightvision 0 r__no_ram_textures on r__no_scale_on_fade off r__optimize_dynamic_geom 1 r__optimize_shadow_geom on r__optimize_static_geom 1 r__saturation 0.93 r__supersample 1 r__tf_aniso 8 r__tf_mipbias -0.5 r__use_precompiled_shaders off r__wallmark_ttl 50. r_screenshot_mode jpg renderer renderer_r4 rs_c_brightness 0.985 rs_c_contrast 0.92 rs_c_gamma 1. rs_cam_pos off rs_refresh_60hz off rs_screenmode borderless rs_skeleton_update 32 rs_stats off rs_v_sync on rs_vis_distance 1.2 scope_2dtexactive 0 scope_blur_inner 0.1 scope_blur_outer 1. scope_brightness 1. scope_ca 0.003 scope_factor 1. scope_fog_interp 0.15 scope_fog_radius 1.25 scope_fog_sharp 4. scope_fog_swayAim 0.66 scope_fog_swayMove 0.25 scope_fog_travel 0.25 scope_radius 0. sds_enable on sds_speed_enable on sds_zoom_enable on shader_param_1 (1.000000, 1.000000, 1.000000, 0.100000) shader_param_2 (0.000000, 0.000000, 0.000000, 0.000000) shader_param_3 (0.838000, 0.847000, 0.852000, -0.005000) shader_param_4 (1.120000, 1.120000, 1.130000, -0.420000) shader_param_5 (0.000000, 0.000000, 0.000000, 0.000000) shader_param_6 (0.000000, 1.000000, 0.000000, 0.000000) shader_param_7 (0.000000, 0.000000, 1.000000, 0.000000) shader_param_8 (0.000000, 0.000000, 0.000000, 0.000000) slot_0 medkit slot_1 bandage slot_2 medkit_army slot_3 stimpack snd_acceleration on snd_cache_size 256 snd_device OpenAL Soft snd_doppler_power 1.8 snd_doppler_smoothing 15 snd_efx off snd_targets 1024 snd_volume_eff 0.1 snd_volume_music 1. ssfx_blood_decals (0.600000, 0.600000, 0.000000, 0.000000) ssfx_florafixes_1 (0.150000, 0.180000, 0.140000, 0.150000) ssfx_florafixes_2 (2.000000, 1.000000, 0.000000, 0.000000) ssfx_gloss_factor 0.576 ssfx_gloss_method 1 ssfx_gloss_minmax (0.600000, 0.920000, 0.000000) ssfx_grass_interactive (1.000000, 8.000000, 2000.000000, 1.000000) ssfx_grass_shadows (0.000000, 0.350000, 30.000000, 0.000000) ssfx_hud_drops_1 (0.000000, 0.000000, 30.000000, 0.050000) ssfx_hud_drops_2 (0.225000, 1.130000, 0.000000, 2.000000) ssfx_int_grass_params_1 (1.000000, 1.000000, 1.000000, 25.000000) ssfx_int_grass_params_2 (1.000000, 5.000000, 0.300000, 2.000000) ssfx_is_underground 0 ssfx_lightsetup_1 (0.500000, 0.600000, 0.000000, 0.000000) ssfx_lut (1.000000, 20.000000, 0.000000, 0.000000) ssfx_rain_1 (2.000000, 0.100000, 0.600000, 2.000000) ssfx_rain_2 (0.650000, 0.120000, 1.500000, 0.500000) ssfx_rain_3 (0.500000, 1.000000, 0.000000, 0.000000) ssfx_shadow_bias (0.400000, 0.030000, 0.000000) ssfx_shadow_cascades (20.000000, 60.000000, 160.000000) ssfx_shadows (256.000000, 2048.000000, 0.000000) ssfx_ssr (1.000000, 0.110000, 0.600000, 0.000000) ssfx_ssr_2 (0.000000, 1.300000, 1.000000, 0.015000) ssfx_ssr_quality 0 ssfx_terrain_offset (-0.070000, -0.050000, 0.000000, -0.050000) ssfx_terrain_quality (6.000000, 0.000000, 0.000000, 0.000000) ssfx_volumetric (0.000000, 0.020000, 1.500000, 7.142857) ssfx_wetness_multiplier (1.400000, 0.500000, 0.000000) ssfx_wetsurfaces_1 (0.500000, 1.400000, 0.700000, 1.250000) ssfx_wetsurfaces_2 (0.800000, 1.500000, 0.200000, 0.350000) ssfx_wind_grass (9.500000, 1.400000, 1.500000, 0.400000) ssfx_wind_trees (11.000000, 0.150000, 0.500000, 0.100000) ssfx_wpn_dof_1 (0.150000, 0.400000, 0.000000, 1.100000) ssfx_wpn_dof_2 0.15 string_table_error_msg 0 texture_lod 1 time_factor 1.000000 use_english_text_for_missing_translations 1 vid_mode 2560x1440 weapon_sway on wpn_aim_toggle off wpn_degradation 0.5 zoom_step_count 3.