<?xml version='1.0' encoding="windows-1251"?> <!-- CoC 1.4.10 - DoctorX Questlines 1.6 --> <xml> <!-- Barkeep --> <specific_character id="bar_visitors_barman_stalker_trader" team_default = "1"> <name>bar_barmen_name</name> <icon>ui_inGame2_barman</icon> <map_icon x="1" y="4"></map_icon> <bio>bar_barmen_bio</bio> <class>bar_visitors_barman_stalker_trader</class> <community>trader</community> <terrain_sect>stalker_terrain</terrain_sect> <money min="1000000" max="1000000" infinitive="1"></money> <rank>18490</rank> <reputation>2408</reputation> <visual>actors\barman\barman</visual> <!-- <snd_config>characters_voice\human\stalker_1\</snd_config> --> <crouch_type>-1</crouch_type> <supplies></supplies> <start_dialog>bar_visitors_barman_stalker_trader_start_dialog</start_dialog> <actor_dialog>dm_init_batender</actor_dialog> <!-- LTTZ --> <actor_dialog>barkeep_living_legend</actor_dialog> <actor_dialog>barkeep_100rads</actor_dialog> <!---------- mlr -----------> <actor_dialog>dm_ordered_task_dialog</actor_dialog> <actor_dialog>dm_ordered_task_completed_dialog</actor_dialog> <actor_dialog>dm_ordered_task_cancel_dialog</actor_dialog> <actor_dialog>dm_important_documents</actor_dialog> <!--actor_dialog>buy_extra_items</actor_dialog--> <actor_dialog>debt_register</actor_dialog> <actor_dialog>debt_pay_off</actor_dialog> <actor_dialog>buy_route</actor_dialog> <!--actor_dialog>information_about_stash_barmen</actor_dialog--> <!--actor_dialog>information_about_stash_barmen1</actor_dialog--> <!---------- mlr -----------> <actor_dialog>dm_broker_dialog</actor_dialog> <actor_dialog>actor_break_dialog</actor_dialog> <!----------g0dl1ke---------> <actor_dialog>devushka_4_help</actor_dialog> <actor_dialog>devushka_help</actor_dialog> </specific_character> <!-- GARIK --> <specific_character id="bar_visitors_garik_stalker_guard" team_default = "1"> <name>bar_bar_guard_name</name> <icon>ui_inGame2_garik_guard</icon> <map_icon x="0" y="0"></map_icon> <bio>bar_bar_guard_bio</bio> <class>bar_visitors_garik_stalker_guard</class> <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <money min="200" max="600" infinitive="0"></money> <rank>11327</rank> <reputation>976</reputation> <visual>actors\stalker_neutral\stalker_bar_security</visual> <snd_config>characters_voice\human\stalker_1\</snd_config> <crouch_type>-1</crouch_type> <supplies> [spawn] \n wpn_ak74 \n ammo_5.45x39_fmj \n </supplies> #include "gameplay\character_criticals.xml" #include "gameplay\character_dialogs.xml" <actor_dialog>actor_break_dialog</actor_dialog> </specific_character> <!-- ZHORIK --> <specific_character id="bar_visitors_zhorik_stalker_guard2" team_default = "1"> <name>bar_bar_guard2_name</name> <icon>ui_inGame2_zhorik_guard</icon> <map_icon x="0" y="0"></map_icon> <bio>bar_bar_guard2_bio</bio> <class>bar_visitors_zhorik_stalker_guard2</class> <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <money min="200" max="600" infinitive="0"></money> <rank>10516</rank> <reputation>817</reputation> <visual>actors\stalker_neutral\stalker_bar_security</visual> <snd_config>characters_voice\human\stalker_1\</snd_config> <crouch_type>-1</crouch_type> <supplies> [spawn] \n wpn_ak74 \n ammo_5.45x39_fmj \n </supplies> #include "gameplay\character_criticals.xml" #include "gameplay\character_dialogs.xml" </specific_character> <!-- Voronin (Duty Leader) --> <specific_character id="bar_dolg_leader" team_default = "1"> <name>bar_voronin_name</name> <icon>ui_inGame2_voronin</icon> <map_icon x="0" y="0"></map_icon> <bio>bar_voronin_bio</bio> <class>bar_dolg_leader</class> <community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect> <money min="5000" max="10000" infinitive="0"></money> <rank>18546</rank> <reputation>1215</reputation> <visual>actors\stalker_dolg\stalker_do_komandir</visual> <snd_config>characters_voice\human\dolg_1\</snd_config> <crouch_type>0</crouch_type> <supplies> [spawn] \n wpn_sig220 \n ammo_11.43x23_hydro \n wpn_val \n ammo_9x39_pab9 = 1 \n #include "gameplay\supplies\character_food.xml" #include "gameplay\supplies\character_drugs.xml" </supplies> #include "gameplay\character_criticals.xml" <start_dialog>hello_dialog</start_dialog> <!-- LTTZ --> <actor_dialog>voronin_living_legend</actor_dialog> <actor_dialog>voronin_living_legend_finish</actor_dialog> <actor_dialog>voronin_mortal_sin</actor_dialog> <actor_dialog>voronin_mortal_sin_envoy</actor_dialog> <actor_dialog>voronin_mortal_sin_report</actor_dialog> <actor_dialog>voronin_mortal_sin_ambush</actor_dialog> <actor_dialog>voronin_mortal_sin_zone_hero</actor_dialog> <actor_dialog>voronin_operation_afterglow</actor_dialog> <actor_dialog>voronin_operation_afterglow_transmission_report</actor_dialog> <!-- LTTZ --> <actor_dialog>dm_important_documents</actor_dialog> <actor_dialog>dm_lifestyle</actor_dialog> <!-- mlr --> <actor_dialog>story_dolg_lider_mlr</actor_dialog> <actor_dialog>dm_ordered_task_dialog</actor_dialog> <actor_dialog>dm_ordered_task_completed_dialog</actor_dialog> <actor_dialog>actor_break_dialog</actor_dialog> </specific_character> <!-------------------------- KITSENKO ---------------------- --> <specific_character id="bar_zastava_2_commander" team_default = "1"> <name>bar_kicenko_name</name> <icon>ui_inGame2_kitsenko</icon> <map_icon x="0" y="0"></map_icon> <bio>sim_dolg_veteran_bio</bio> <class>bar_zastava_2_commander</class> <community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect> <money min="600" max="2000" infinitive="0"></money> <rank>14034</rank> <reputation>524</reputation> <visual>actors\stalker_dolg\stalker_do_balon_1</visual> <snd_config>characters_voice\human\dolg_1\</snd_config> <crouch_type>0</crouch_type> <supplies> [spawn] \n wpn_walther \n ammo_9x19_fmj \n wpn_abakan \n ammo_5.45x39_fmj \n detector_advanced \n device_torch \n #include "gameplay\supplies\character_food.xml" #include "gameplay\supplies\character_drugs.xml" </supplies> #include "gameplay\character_criticals.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="bar_duty_security_squad_leader" team_default = "1"> <name>st_bar_duty_security_squad_leader_name</name> <icon>ui_inGame2_Dolg_4</icon> <map_icon x="1" y="0"></map_icon> <bio>������� �������. ��������� ���������� �����������.</bio> <class>bar_duty_security_squad_leader</class> <community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human\dolg_1\</snd_config> <rank>10668</rank> <reputation>2303</reputation> <money min="1500" max="3500" infinitive="0"/> <visual>actors\stalker_dolg\stalker_dolg_4</visual> <supplies> [spawn] \n wpn_groza = 1 \n ammo_9x39_pab9 = 1 \n wpn_usp \n ammo_11.43x23_hydro = 1 \n #include "gameplay\supplies\character_items_nd.xml" #include "gameplay\supplies\character_food.xml" #include "gameplay\supplies\character_drugs_3.xml" #include "gameplay\supplies\character_drugs_mil.xml" </supplies> #include "gameplay\character_criticals.xml" #include "gameplay\character_dialogs_no_guide.xml" </specific_character> <!-------------------------- ZONEGUARD ---------------------- --> <specific_character id="bar_dolg_general_zoneguard_stalker" team_default = "1"> <name>GENERATE_NAME_stalker</name> <icon>ui_inGame2_Dolg_3</icon> <map_icon x="4" y="0"></map_icon> <bio>������� �������. ��������� ���������� �����������.</bio> <class>bar_dolg_general_zoneguard_stalker</class> <community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect> <money min="200" max="600" infinitive="0"></money> <rank>10084</rank> <reputation>-2060</reputation> <visual>actors\stalker_dolg\stalker_dolg_3</visual> <snd_config>characters_voice\human\dolg_1\</snd_config> <crouch_type>0</crouch_type> <supplies> [spawn] \n wpn_walther \n ammo_9x19_fmj \n wpn_abakan \n ammo_5.45x39_fmj \n device_torch \n #include "gameplay\supplies\character_items.xml" #include "gameplay\supplies\character_food.xml" #include "gameplay\supplies\character_drugs.xml" </supplies> #include "gameplay\character_criticals.xml" #include "gameplay\character_dialogs.xml" <actor_dialog>dm_broker_dialog</actor_dialog> <actor_dialog>actor_break_dialog</actor_dialog> </specific_character> <!-- General Petrenko (Duty Trader) Character Description --> <specific_character id="bar_dolg_general_petrenko_stalker" team_default = "1"> <name>bar_petrenko_name</name> <icon>ui_inGame2_petrenko</icon> <map_icon x="0" y="0"></map_icon> <bio>bar_petrenko_bio</bio> <class>bar_dolg_general_petrenko_stalker</class> <community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect> <money min="1000000" max="1000000" infinitive="1"></money> <rank>14676</rank> <reputation>270</reputation> <visual>actors\stalker_dolg\stalker_do_balon_3</visual> <snd_config>characters_voice\human\dolg_1\</snd_config> <crouch_type>0</crouch_type> <supplies> [spawn] \n wpn_walther \n ammo_9x19_fmj \n wpn_groza \n ammo_9x39_ap \n #include "gameplay\supplies\character_food.xml" #include "gameplay\supplies\character_drugs.xml" </supplies> #include "gameplay\character_criticals.xml" <actor_dialog>dm_init_trader</actor_dialog> <actor_dialog>petrenko_questlines_about_dialog</actor_dialog> <actor_dialog>drx_sl_bar_dolg_general_petrenko_stalker_game_start_dialog_1</actor_dialog> <actor_dialog>drx_sl_cf_task_completed_dialog</actor_dialog> <actor_dialog>drx_sl_task_completed_dialog</actor_dialog> <actor_dialog>dm_ordered_task_completed_dialog</actor_dialog> <actor_dialog>drx_sl_bar_dolg_general_petrenko_stalker_meet_dialog</actor_dialog> <actor_dialog>dm_ordered_task_dialog</actor_dialog> <actor_dialog>drx_sl_change_faction_dialog</actor_dialog> <actor_dialog>buy_route</actor_dialog> <actor_dialog>actor_break_dialog</actor_dialog> </specific_character> <!-- Mangun (Duty Mechanic) Character Description --> <specific_character id="bar_visitors_stalker_mechanic" team_default = "1"> <name>bar_visitors_stalker_mechanic_name</name> <icon>ui_inGame2_dolg_tech</icon> <map_icon x="1" y="0"></map_icon> <bio>������� �������. ��������� ���������� �����������.</bio> <class>bar_visitors_stalker_mechanic</class> <community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect> <!--mechanic_mode>1</mechanic_mode--> <snd_config>characters_voice\human\dolg_1\</snd_config> <rank>1692</rank> <reputation>376</reputation> <money min="1000000" max="1000000" infinitive="1"/> <visual>actors\stalker_dolg\stalker_dolg_mehanik</visual> <supplies></supplies> #include "gameplay\character_criticals.xml" <actor_dialog>dm_init_trader</actor_dialog> <actor_dialog>dm_init_mechanic</actor_dialog> <start_dialog>bar_visitors_stalker_mechanic_start</start_dialog> <!-- mlr --> <actor_dialog>story_dolg_m</actor_dialog> <!-- mlr --> <actor_dialog>drx_sl_task_completed_dialog</actor_dialog> <actor_dialog>dm_ordered_task_completed_dialog</actor_dialog> <actor_dialog>drx_sl_bar_visitors_stalker_mechanic_meet_dialog</actor_dialog> <actor_dialog>drx_sl_mechanic_task_dialog</actor_dialog> <actor_dialog>dm_tech_repair</actor_dialog> <actor_dialog>dm_encrypted_pda</actor_dialog> <actor_dialog>zat_b3_stalker_tech_drink_1</actor_dialog> <actor_dialog>zat_b3_stalker_tech_drink_2</actor_dialog> <actor_dialog>zat_b3_stalker_tech_drink_3</actor_dialog> <actor_dialog>awr_tech_dialog_drink_1</actor_dialog> <actor_dialog>actor_break_dialog</actor_dialog> </specific_character> <!-- Duty bodyguard --> <specific_character id="bodyguard_duty_medic_bar_general" team_default="1"> <name>GENERATE_NAME_sergeant</name> <icon>ui_inGame2_Dolg_3</icon> <map_icon x="1" y="0"></map_icon> <bio>An experienced stalker. No detailed information is available.</bio> <class>bodyguard_duty_medic_bar_general</class> <community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human\dolg_1\</snd_config> <rank>3000</rank> <money min="1000" max="2000" infinitive="0"/> <reputation>900</reputation> <visual>actors\stalker_dolg\stalker_dolg_3</visual> <supplies> [spawn] \n wpn_abakan = 1 \n ammo_5.45x39_ap = 1 \n #include "gameplay\supplies\character_items.xml" #include "gameplay\supplies\character_food.xml" #include "gameplay\supplies\character_drugs.xml" </supplies> #include "gameplay\character_criticals.xml" <actor_dialog>actor_break_dialog</actor_dialog> </specific_character> <!-- Snitch (Informer) at the Bar --> <specific_character id="bar_informator_mlr" team_default="1"> <name>bar_informator_mlr_name</name> <icon>ui_inGame2_bandit_4</icon> <map_icon x="1" y="0"></map_icon> <bio>An experienced stalker. No detailed information is available.</bio> <class>bar_informator_mlr</class> <community>trader</community> <terrain_sect>stalker_terrain</terrain_sect> <!-- <snd_config>characters_voice\human\stalker_3\</snd_config>--> <rank>5000</rank> <money min="100" max="10000" infinitive="0"/> <reputation>1000</reputation> <visual>actors\stalker_bandit\stalker_bandit_4</visual> <supplies> [spawn] \n wpn_beretta \n ammo_9x19_fmj = 1 \n #include "gameplay\supplies\character_items.xml" #include "gameplay\supplies\character_food.xml" #include "gameplay\supplies\character_drugs.xml" </supplies> #include "gameplay\character_criticals.xml" <actor_dialog>talk_to_inf_trader</actor_dialog> <actor_dialog>talk_to_maps</actor_dialog> <actor_dialog>buy_information_from_trader</actor_dialog> <actor_dialog>inf_trader_buy_transitions</actor_dialog> <actor_dialog>top_10_task_about_dialog</actor_dialog> <actor_dialog>top_10_task_finish_dialog</actor_dialog> <actor_dialog>dm_bribe</actor_dialog> <actor_dialog>actor_break_dialog</actor_dialog> </specific_character> <!-- (Duty Medic) --> <specific_character id="bar_dolg_medic" team_default = "1"> <name>bar_dolg_medic_name</name> <icon>ui_inGame2_medicine</icon> <map_icon x="0" y="0"></map_icon> <bio>No available Information.</bio> <class>bar_dolg_medic</class> <community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect> <money min="100000" max="100000" infinitive="1"/> <rank>1000</rank> <reputation>1500</reputation> <visual>actors\stalker_dolg\stalker_dolg_2a_face_medicine</visual> <snd_config>characters_voice\human\dolg_1\</snd_config> <crouch_type>0</crouch_type> <supplies> [spawn] \n wpn_walther \n ammo_9x19_fmj \n #include "gameplay\supplies\character_food.xml" \n #include "gameplay\supplies\character_drugs.xml" </supplies> #include "gameplay\character_criticals.xml"> <start_dialog>zat_b22_stalker_medic_start</start_dialog> <actor_dialog>dm_init_medic</actor_dialog> <actor_dialog>dm_medic_general</actor_dialog> <actor_dialog>bar_dolg_medic_talking</actor_dialog> <actor_dialog>dm_ordered_task_dialog</actor_dialog> <actor_dialog>dm_ordered_task_completed_dialog</actor_dialog> <actor_dialog>actor_break_dialog</actor_dialog> </specific_character> <!-- Guide at the Bar --> <specific_character id="guid_bar_stalker_navigator" team_default="1"> <name>guid_bar_stalker_navigator_name</name> <icon>ui_inGame2_neutral_2_mask</icon> <map_icon x="1" y="0"></map_icon> <bio>No information is available.</bio> <class>guid_bar_stalker_navigator</class> <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human\stalker_3\</snd_config> <rank>5800</rank> <money min="16345" max="18255" infinitive="0"/> <reputation>1000</reputation> <visual>actors\stalker_neutral\stalker_neutral2d_mask</visual> <supplies> [spawn] \n wpn_vintorez \n ammo_9x39_pab9 = 2 \n wpn_beretta \n ammo_9x19_fmj = 2 \n #include "gameplay\supplies\character_items.xml" #include "gameplay\supplies\character_food.xml" #include "gameplay\supplies\character_drugs.xml" </supplies> #include "gameplay\character_criticals.xml" <actor_dialog>meet_guid_bar</actor_dialog> <actor_dialog>travel_guid_bar</actor_dialog> <actor_dialog>meet_guid_bar_list</actor_dialog> <actor_dialog>actor_break_dialog</actor_dialog> </specific_character> <!-- ************************************************ --> <!-- ******************* ARENA ********************** --> <!-- ************************************************ --> <!-- Arnie (Loner Arena Manager) Character Description --> <specific_character id="bar_arena_manager" team_default = "1"> <name>bar_arny_name</name> <icon>ui_inGame2_arnie</icon> <map_icon x="1" y="6"></map_icon> <bio>������� �������. ��������� ���������� �����������.</bio> <class>bar_arena_manager</class> <community>trader</community> <terrain_sect>stalker_terrain</terrain_sect> <money min="600" max="2000" infinitive="0"></money> <rank>6290</rank> <reputation>265</reputation> <visual>actors\stalker_neutral\stalker_neytral_balon_6</visual> <snd_config>characters_voice\human\stalker_1\</snd_config> <crouch_type>-1</crouch_type> <supplies> [spawn] \n wpn_lr300 \n ammo_5.56x45_ap = 1 \n #include "gameplay\supplies\character_food.xml" #include "gameplay\supplies\character_drugs.xml" </supplies> #include "gameplay\character_criticals.xml" <!-- mlr --> <start_dialog>bar_arena_manager_start</start_dialog> <actor_dialog>bar_arena_manager_rules</actor_dialog> <actor_dialog>bar_arena_manager_info</actor_dialog> <actor_dialog>bar_arena_man_job</actor_dialog> <actor_dialog>bar_arena_manager_game</actor_dialog> <actor_dialog>actor_break_dialog</actor_dialog> </specific_character> <specific_character id="bar_arena_guard" team_default = "1"> <name>bar_lelik_name</name> <icon>ui_inGame2_lelik_guard</icon> <map_icon x="0" y="0"></map_icon> <bio>������� �������. ��������� ���������� �����������.</bio> <class>bar_arena_guard</class> <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <money min="200" max="600" infinitive="0"></money> <rank>10425</rank> <reputation>847</reputation> <visual>actors\stalker_neutral\stalker_bar_security</visual> <snd_config>characters_voice\human\stalker_1\</snd_config> <crouch_type>-1</crouch_type> <supplies> [spawn] \n wpn_ak74 \n ammo_5.45x39_fmj \n #include "gameplay\supplies\character_food.xml" #include "gameplay\supplies\character_drugs.xml" </supplies> #include "gameplay\character_criticals.xml" #include "gameplay\character_dialogs.xml" </specific_character> <!------------------------OLD ARENA--------------------------------- --> <specific_character id="bar_arena_savage" team_default = "1"> <name>bar_beast_name</name> <icon>ui_inGame2_Zombied_4</icon> <map_icon x="2" y="0"></map_icon> <bio>������� �������. ��������� ���������� �����������.</bio> <class>bar_arena_savage</class> <community>arena_enemy</community> <terrain_sect>stalker_terrain</terrain_sect> <money min="2000" max="5000" infinitive="0"></money> <rank>17925</rank> <reputation>-1269</reputation> <visual>actors\stalker_zombied\stalker_zombied_4</visual> <snd_config>characters_voice\human\zombied_3\</snd_config> <crouch_type>0</crouch_type> <supplies> [spawn] \n wpn_spas12 \n ammo_12x70_buck \n </supplies> #include "gameplay\character_criticals.xml" #include "gameplay\character_dialogs.xml" </specific_character> <!------------------------NEW ARENA-----------------------------------> <!---------------------------STALKER 1----------------------> <!-- mlr --> <specific_character id="bar_arena_stalker_1" team_default = "1"> <name>GENERATE_NAME_stalker</name> <icon>ui_inGame2_neutral_1</icon> <map_icon x="0" y="0"></map_icon> <bio>bar_arena_stalker</bio> <class>bar_arena_stalker_1</class> <community>arena_enemy</community> <terrain_sect>stalker_terrain</terrain_sect> <rank>1648</rank> <reputation>2487</reputation> <snd_config>characters_voice\human\stalker_1\</snd_config> <crouch_type>-1</crouch_type> <visual>actors\stalker_neutral\stalker_neutral_1</visual> <supplies> [spawn] \n wpn_pm \n ammo_9x18_fmj = 1 \n device_torch \n #include "gameplay\supplies\character_drugs.xml" </supplies> #include "gameplay\character_criticals.xml" </specific_character> <!-----------------STALKER 2----------------------------------> <specific_character id="bar_arena_stalker_2" team_default = "1"> <name>GENERATE_NAME_stalker</name> <icon>ui_inGame2_neutral_2_mask</icon> <map_icon x="1" y="0"></map_icon> <bio>bar_arena_stalker</bio> <class>bar_arena_stalker_2</class> <community>arena_enemy</community> <terrain_sect>stalker_terrain</terrain_sect> <rank>1956</rank> <reputation>2099</reputation> <visual>actors\stalker_neutral\stalker_neutral2g_mask</visual> <snd_config>characters_voice\human\stalker_3\</snd_config> <crouch_type>-1</crouch_type> <supplies> [spawn] \n wpn_mp5 \n ammo_9x19_pbp = 1 \n #include "gameplay\supplies\character_drugs.xml" </supplies> #include "gameplay\character_criticals.xml" </specific_character> <!--------------------STALKER 3_1 and 3_2----------------------> <specific_character id="bar_arena_stalker_3_1" team_default = "1"> <name>GENERATE_NAME_stalker</name> <icon>ui_inGame2_neutral_2_mask</icon> <map_icon x="1" y="0"></map_icon> <bio>bar_arena_stalker</bio> <class>bar_arena_stalker_3_1</class> <community>arena_enemy</community> <terrain_sect>stalker_terrain</terrain_sect> <rank>2517</rank> <reputation>-253</reputation> <visual>actors\stalker_neutral\stalker_neutral_2_mas3</visual> <snd_config>characters_voice\human\stalker_2\</snd_config> <crouch_type>-1</crouch_type> <supplies> [spawn] \n wpn_toz34 \n ammo_12x76_zhekan = 1 \n #include "gameplay\supplies\character_drugs.xml" </supplies> #include "gameplay\character_criticals.xml" </specific_character> <specific_character id="bar_arena_stalker_3_2" team_default = "1"> <name>GENERATE_NAME_stalker</name> <icon>ui_inGame2_neutral_2_mask</icon> <map_icon x="1" y="0"></map_icon> <bio>bar_arena_stalker</bio> <class>bar_arena_stalker_3_2</class> <community>arena_enemy</community> <terrain_sect>stalker_terrain</terrain_sect> <rank>1968</rank> <reputation>-1138</reputation> <visual>actors\stalker_neutral\stalker_neutral2g_mask</visual> <snd_config>characters_voice\human\stalker_3\</snd_config> <crouch_type>-1</crouch_type> <supplies> [spawn] \n wpn_toz34 \n ammo_12x76_zhekan = 1 \n #include "gameplay\supplies\character_drugs.xml" </supplies> #include "gameplay\character_criticals.xml" </specific_character> <!---------------STALKER 4_1, 4_2, 4_3,4_4,4_5---------------> <!---enemy---> <specific_character id="bar_arena_stalker_4_1" team_default = "1"> <name>GENERATE_NAME_bandit</name> <icon>ui_inGame2_bandit_1_mask</icon> <map_icon x="1" y="0"></map_icon> <bio>bar_arena_stalker</bio> <class>bar_arena_stalker_4_1</class> <community>arena_enemy</community> <terrain_sect>stalker_terrain</terrain_sect> <rank>1874</rank> <reputation>128</reputation> <visual>actors\stalker_bandit\stalker_bandit1b_mask</visual> <snd_config>characters_voice\human\bandit_2\</snd_config> <crouch_type>-1</crouch_type> <supplies> [spawn] \n wpn_spas12 \n ammo_12x70_buck = 1 \n #include "gameplay\supplies\character_drugs.xml" </supplies> #include "gameplay\character_criticals.xml" </specific_character> <specific_character id="bar_arena_stalker_4_2" team_default = "1"> <name>GENERATE_NAME_bandit</name> <icon>ui_inGame2_bandit_2</icon> <map_icon x="1" y="0"></map_icon> <bio>bar_arena_stalker</bio> <class>bar_arena_stalker_4_2</class> <community>arena_enemy</community> <terrain_sect>stalker_terrain</terrain_sect> <rank>1905</rank> <reputation>-377</reputation> <visual>actors\stalker_bandit\stalker_bandit_2</visual> <snd_config>characters_voice\human\bandit_3\</snd_config> <crouch_type>-1</crouch_type> <supplies> [spawn] \n wpn_ak74 = 1, 0, 1, 0 \n ammo_5.45x39_ap = 1 \n #include "gameplay\supplies\character_drugs.xml" </supplies> #include "gameplay\character_criticals.xml" </specific_character> <specific_character id="bar_arena_stalker_4_3" team_default = "1"> <name>GENERATE_NAME_bandit</name> <icon>ui_inGame2_bandit_1b</icon> <map_icon x="1" y="0"></map_icon> <bio>bar_arena_stalker</bio> <class>bar_arena_stalker_4_3</class> <community>arena_enemy</community> <terrain_sect>stalker_terrain</terrain_sect> <rank>7337</rank> <reputation>-2143</reputation> <visual>actors\stalker_bandit\stalker_bandit1b</visual> <snd_config>characters_voice\human\bandit_1\</snd_config> <crouch_type>-1</crouch_type> <supplies> [spawn] \n wpn_ak74 = 1, 0, 1, 0 \n ammo_5.45x39_ap = 1 \n #include "gameplay\supplies\character_drugs.xml" </supplies> #include "gameplay\character_criticals.xml" </specific_character> <!----friends----> <specific_character id="bar_arena_stalker_4_4" team_default = "1"> <name>GENERATE_NAME_stalker</name> <icon>ui_inGame2_neutral_1</icon> <map_icon x="0" y="0"></map_icon> <bio>bar_arena_stalker</bio> <class>bar_arena_stalker_4_4</class> <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <rank>12378</rank> <reputation>-911</reputation> <snd_config>characters_voice\human\stalker_1\</snd_config> <crouch_type>-1</crouch_type> <visual>actors\stalker_neutral\stalker_neutral1a</visual> <supplies> [spawn] \n wpn_bm16 \n ammo_12x70_buck \n device_torch \n #include "gameplay\supplies\character_drugs.xml" </supplies> #include "gameplay\character_criticals.xml" </specific_character> <specific_character id="bar_arena_stalker_4_5" team_default = "1"> <name>GENERATE_NAME_stalker</name> <icon>ui_inGame2_neutral_1</icon> <map_icon x="0" y="0"></map_icon> <bio>bar_arena_stalker</bio> <class>bar_arena_stalker_4_5</class> <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <rank>9629</rank> <reputation>2016</reputation> <snd_config>characters_voice\human\stalker_1\</snd_config> <crouch_type>-1</crouch_type> <visual>actors\stalker_neutral\stalker_neutral1b</visual> <supplies> [spawn] \n wpn_ak74u \n ammo_5.45x39_fmj \n device_torch \n #include "gameplay\supplies\character_drugs.xml" </supplies> #include "gameplay\character_criticals.xml" </specific_character> <!------------STALKER 5_1,5_2-------------------------> <specific_character id="bar_arena_stalker_5_1" team_default = "1"> <name>GENERATE_NAME_stalker</name> <icon>ui_inGame2_Soldier_4</icon> <map_icon x="2" y="2"></map_icon> <bio>bar_arena_stalker</bio> <team>Soldier_military</team> <class>bar_arena_stalker_5_1</class> <community>arena_enemy</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human\military_3\</snd_config> <crouch_type>-1</crouch_type> <rank>5697</rank> <reputation>324</reputation> <visual>actors\stalker_soldier\stalker_soldier_4</visual> <supplies> [spawn] \n wpn_val \n ammo_9x39_pab9 = 1 \n </supplies> #include "gameplay\character_criticals.xml" </specific_character> <specific_character id="bar_arena_stalker_5_2" team_default = "1"> <name>GENERATE_NAME_stalker</name> <icon>ui_inGame2_Soldier_4</icon> <map_icon x="2" y="2"></map_icon> <bio>bar_arena_stalker</bio> <team>Soldier_military</team> <class>bar_arena_stalker_5_2</class> <community>arena_enemy</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human\military_3\</snd_config> <crouch_type>-1</crouch_type> <rank>6474</rank> <reputation>-23</reputation> <visual>actors\stalker_soldier\stalker_soldier_4</visual> <supplies> [spawn] \n wpn_groza \n ammo_9x39_pab9 = 1 \n </supplies> #include "gameplay\character_criticals.xml" </specific_character> <!---------------STALKER 6_1,6_2,6_3,6_4,6_5,6_6-------------> <specific_character id="bar_arena_stalker_6_1" team_default = "1"> <name>GENERATE_NAME_stalker</name> <icon>ui_inGame2_bandit_3</icon> <map_icon x="3" y="2"></map_icon> <bio>sim_bandit_general_bio</bio> <class>bar_arena_stalker_6_1</class> <community>arena_enemy</community> <terrain_sect>stalker_terrain</terrain_sect> <rank>2254</rank> <reputation>340</reputation> <visual>actors\stalker_bandit\stalker_bandit_3</visual> <snd_config>characters_voice\human\bandit_2\</snd_config> <crouch_type>-1</crouch_type> <supplies> [spawn] \n wpn_bm16 \n ammo_12x70_buck \n #include "gameplay\supplies\character_drugs.xml" </supplies> #include "gameplay\character_criticals.xml" </specific_character> <specific_character id="bar_arena_stalker_6_2" team_default = "1"> <name>GENERATE_NAME_stalker</name> <icon>ui_inGame2_bandit_4</icon> <map_icon x="3" y="2"></map_icon> <bio>sim_bandit_general_bio</bio> <class>bar_arena_stalker_6_2</class> <community>arena_enemy</community> <terrain_sect>stalker_terrain</terrain_sect> <rank>1190</rank> <reputation>601</reputation> <visual>actors\stalker_bandit\stalker_bandit_4</visual> <snd_config>characters_voice\human\bandit_2\</snd_config> <crouch_type>-1</crouch_type> <supplies> [spawn] \n wpn_toz34 \n ammo_12x70_buck = 1 \n #include "gameplay\supplies\character_drugs.xml" </supplies> #include "gameplay\character_criticals.xml" </specific_character> <specific_character id="bar_arena_stalker_6_3" team_default = "1"> <name>GENERATE_NAME_stalker</name> <icon>ui_inGame2_bandit_4</icon> <map_icon x="3" y="2"></map_icon> <bio>sim_bandit_general_bio</bio> <class>bar_arena_stalker_6_3</class> <community>arena_enemy</community> <terrain_sect>stalker_terrain</terrain_sect> <rank>1176</rank> <reputation>-928</reputation> <visual>actors\stalker_bandit\stalker_bandit_4</visual> <snd_config>characters_voice\human\bandit_2\</snd_config> <crouch_type>-1</crouch_type> <supplies> [spawn] \n wpn_ak74u \n ammo_5.45x39_fmj \n #include "gameplay\supplies\character_drugs.xml" </supplies> #include "gameplay\character_criticals.xml" </specific_character> <specific_character id="bar_arena_stalker_6_4" team_default = "1"> <name>GENERATE_NAME_stalker</name> <icon>ui_inGame2_bandit_5</icon> <map_icon x="3" y="2"></map_icon> <bio>sim_bandit_general_bio</bio> <class>bar_arena_stalker_6_4</class> <community>arena_enemy</community> <terrain_sect>stalker_terrain</terrain_sect> <rank>697</rank> <reputation>2189</reputation> <visual>actors\stalker_bandit\stalker_bandit5a</visual> <snd_config>characters_voice\human\bandit_2\</snd_config> <crouch_type>-1</crouch_type> <supplies> [spawn] \n wpn_mp5 \n ammo_9x19_pbp = 1 \n #include "gameplay\supplies\character_drugs.xml" </supplies> #include "gameplay\character_criticals.xml" </specific_character> <specific_character id="bar_arena_stalker_6_5" team_default = "1"> <name>GENERATE_NAME_stalker</name> <icon>ui_inGame2_bandit_exo</icon> <map_icon x="3" y="2"></map_icon> <bio>sim_bandit_general_bio</bio> <class>bar_arena_stalker_6_5</class> <community>arena_enemy</community> <terrain_sect>stalker_terrain</terrain_sect> <rank>10947</rank> <reputation>-918</reputation> <visual>actors\stalker_neutral\stalker_neutral4a</visual> <snd_config>characters_voice\human\bandit_2\</snd_config> <crouch_type>-1</crouch_type> <supplies> [spawn] \n wpn_ak74 = 1, 0, 1, 0 \n ammo_5.45x39_ap = 1 \n #include "gameplay\supplies\character_drugs.xml" </supplies> #include "gameplay\character_criticals.xml" </specific_character> <specific_character id="bar_arena_stalker_6_6" team_default = "1"> <name>GENERATE_NAME_stalker</name> <icon>ui_inGame2_bandit_exo</icon> <map_icon x="3" y="2"></map_icon> <bio>sim_bandit_general_bio</bio> <class>bar_arena_stalker_6_6</class> <community>arena_enemy</community> <terrain_sect>stalker_terrain</terrain_sect> <rank>10708</rank> <reputation>2459</reputation> <visual>actors\stalker_neutral\stalker_neutral4a</visual> <snd_config>characters_voice\human\bandit_2\</snd_config> <crouch_type>-1</crouch_type> <supplies> [spawn] \n wpn_ak74 = 1, 0, 1, 0 \n ammo_5.45x39_ap = 1 \n #include "gameplay\supplies\character_drugs.xml" </supplies> #include "gameplay\character_criticals.xml" </specific_character> <!------ STALKER 7 -------------------> <specific_character id="bar_arena_stalker_7" team_default = "1"> <name>GENERATE_NAME_stalker</name> <icon>ui_inGame2_neutral_4</icon> <map_icon x="1" y="0"></map_icon> <bio>sim_stalker_master_bio</bio> <class>bar_arena_stalker_7</class> <community>arena_enemy</community> <terrain_sect>stalker_terrain</terrain_sect> <rank>11726</rank> <reputation>1833</reputation> <snd_config>characters_voice\human\stalker_3\</snd_config> <crouch_type>0</crouch_type> <visual>actors\stalker_neutral\stalker_neutral_4</visual> <supplies> [spawn] \n wpn_fn2000 \n ammo_5.56x45_ap = 1 \n device_torch \n #include "gameplay\supplies\character_drugs.xml" </supplies> #include "gameplay\character_criticals.xml" </specific_character> <!-----------STALKER 8_1,8_2,8_3,8_4--------------------> <specific_character id="bar_arena_stalker_8_1" team_default = "1"> <name>GENERATE_NAME_stalker</name> <icon>ui_inGame2_neutral_4</icon> <map_icon x="1" y="0"></map_icon> <bio>sim_stalker_master_bio</bio> <class>bar_arena_stalker_8_1</class> <community>arena_enemy</community> <terrain_sect>stalker_terrain</terrain_sect> <rank>12997</rank> <reputation>1730</reputation> <snd_config>characters_voice\human\stalker_3\</snd_config> <crouch_type>0</crouch_type> <visual>actors\stalker_neutral\stalker_neutral_4</visual> <supplies> [spawn] \n wpn_g36 \n ammo_5.56x45_ss190 = 1 \n #include "gameplay\supplies\character_drugs.xml" </supplies> #include "gameplay\character_criticals.xml" </specific_character> <specific_character id="bar_arena_stalker_8_2" team_default = "1"> <name>GENERATE_NAME_stalker</name> <icon>ui_inGame2_neutral_4</icon> <map_icon x="1" y="0"></map_icon> <bio>sim_stalker_master_bio</bio> <class>bar_arena_stalker_8_2</class> <community>arena_enemy</community> <terrain_sect>stalker_terrain</terrain_sect> <rank>11915</rank> <reputation>-2205</reputation> <snd_config>characters_voice\human\stalker_3\</snd_config> <crouch_type>0</crouch_type> <visual>actors\stalker_neutral\stalker_neutral_4</visual> <supplies> [spawn] \n wpn_g36 \n ammo_5.56x45_ss190 = 1 \n #include "gameplay\supplies\character_drugs.xml" </supplies> #include "gameplay\character_criticals.xml" </specific_character> <specific_character id="bar_arena_stalker_8_3" team_default = "1"> <name>GENERATE_NAME_stalker</name> <icon>ui_inGame2_neutral_4</icon> <map_icon x="1" y="0"></map_icon> <bio>sim_stalker_master_bio</bio> <class>bar_arena_stalker_8_3</class> <community>arena_enemy</community> <terrain_sect>stalker_terrain</terrain_sect> <rank>12527</rank> <reputation>972</reputation> <snd_config>characters_voice\human\stalker_3\</snd_config> <crouch_type>0</crouch_type> <visual>actors\stalker_neutral\stalker_neutral_4</visual> <supplies> [spawn] \n wpn_g36 \n ammo_5.56x45_ss190 = 1 \n #include "gameplay\supplies\character_drugs.xml" </supplies> #include "gameplay\character_criticals.xml" </specific_character> <specific_character id="bar_arena_stalker_8_4" team_default = "1"> <name>GENERATE_NAME_stalker</name> <icon>ui_inGame2_neutral_4</icon> <map_icon x="1" y="0"></map_icon> <bio>sim_stalker_master_bio</bio> <class>bar_arena_stalker_8_4</class> <community>arena_enemy</community> <terrain_sect>stalker_terrain</terrain_sect> <rank>12191</rank> <reputation>-433</reputation> <snd_config>characters_voice\human\stalker_3\</snd_config> <crouch_type>0</crouch_type> <visual>actors\stalker_neutral\stalker_neutral_4</visual> <supplies> [spawn] \n wpn_g36 \n ammo_5.56x45_ss190 = 1 \n #include "gameplay\supplies\character_drugs.xml" </supplies> #include "gameplay\character_criticals.xml" </specific_character> <!-- Dealer at the arena --> <specific_character id="total_duty_one_h" team_default = "1"> <name>GENERATE_NAME_sergeant</name> <icon>ui_inGame2_Dolg_2</icon> <map_icon x="1" y="0"></map_icon> <bio>An experienced stalker. No detailed information is available.</bio> <class>total_duty_one_h</class> <community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human\dolg_1\</snd_config> <rank>993</rank> <reputation>558</reputation> <money min="1500" max="3500" infinitive="0"/> <visual>actors\stalker_dolg\stalker_dolg2a</visual> <supplies> [spawn] \n wpn_abakan \n ammo_5.45x39_fmj = 1 \n #include "gameplay\supplies\character_items_2.xml" #include "gameplay\supplies\character_drugs_2.xml" </supplies> #include "gameplay\character_criticals.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="total_freeman_one_h" team_default = "1"> <name>GENERATE_NAME_stalker</name> <icon>ui_inGame2_Freedom_2</icon> <map_icon x="1" y="0"></map_icon> <bio>An experienced stalker. No detailed information is available.</bio> <class>total_freeman_one_h</class> <community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human\freedom_3\</snd_config> <rank>910</rank> <reputation>1898</reputation> <money min="1500" max="2500" infinitive="0"/> <visual>actors\stalker_freedom\stalker_freedom2a</visual> <supplies> [spawn] \n wpn_abakan \n ammo_5.45x39_fmj = 1 \n #include "gameplay\supplies\character_items_2.xml" #include "gameplay\supplies\character_food.xml" #include "gameplay\supplies\character_drugs_2.xml" </supplies> #include "gameplay\character_criticals.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="total_stalker_left_one" team_default = "1"> <name>GENERATE_NAME_stalker</name> <icon>ui_inGame2_neutral_2_mask</icon> <map_icon x="1" y="0"></map_icon> <bio>An experienced stalker. No detailed information is available.</bio> <class>total_stalker_left_one</class> <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human\stalker_2\</snd_config> <rank>2950</rank> <money min="1500" max="3500" infinitive="0"/> <reputation>1230</reputation> <visual>actors\stalker_neutral\stalker_neutral_2_mask</visual> <supplies> [spawn] \n wpn_ak74 \n ammo_5.45x39_fmj = 1 \n #include "gameplay\supplies\character_items_2.xml" #include "gameplay\supplies\character_food.xml" #include "gameplay\supplies\character_drugs_2.xml" </supplies> #include "gameplay\character_criticals.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="total_stalker_right_one" team_default = "1"> <name>GENERATE_NAME_stalker</name> <icon>ui_inGame2_neutral_2</icon> <map_icon x="1" y="0"></map_icon> <bio>An experienced stalker. No detailed information is available.</bio> <class>total_stalker_right_one</class> <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human\stalker_3\</snd_config> <rank>2518</rank> <money min="1500" max="3500" infinitive="0"/> <reputation>2144</reputation> <visual>actors\stalker_neutral\stalker_neutral_2</visual> <supplies> [spawn] \n wpn_ak74 \n ammo_5.45x39_fmj = 1 \n #include "gameplay\supplies\character_items_2.xml" #include "gameplay\supplies\character_food.xml" #include "gameplay\supplies\character_drugs_2.xml" </supplies> #include "gameplay\character_criticals.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="total_group_stalkers_1" team_default = "1"> <name>GENERATE_NAME_stalker</name> <icon>ui_inGame2_neutral_2</icon> <map_icon x="1" y="0"></map_icon> <bio>An experienced stalker. No detailed information is available.</bio> <class>total_group_stalkers_1</class> <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human\stalker_3\</snd_config> <rank>2051</rank> <money min="1500" max="3500" infinitive="0"/> <reputation>-234</reputation> <visual>actors\stalker_neutral\stalker_neutral2c</visual> <supplies> [spawn] \n wpn_ak74u \n ammo_5.45x39_fmj = 3 \n #include "gameplay\supplies\character_items_2.xml" #include "gameplay\supplies\character_food.xml" #include "gameplay\supplies\character_drugs_2.xml" </supplies> #include "gameplay\character_criticals.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="total_group_stalkers_2" team_default = "1"> <name>GENERATE_NAME_stalker</name> <icon>ui_inGame2_neutral_2</icon> <map_icon x="1" y="0"></map_icon> <bio>An experienced stalker. No detailed information is available.</bio> <class>total_group_stalkers_2</class> <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human\stalker_3\</snd_config> <rank>2228</rank> <money min="1500" max="3500" infinitive="0"/> <reputation>1478</reputation> <visual>actors\stalker_neutral\stalker_neutral2d</visual> <supplies> [spawn] \n wpn_ak74u \n ammo_5.45x39_fmj = 3 \n #include "gameplay\supplies\character_items_2.xml" #include "gameplay\supplies\character_food.xml" #include "gameplay\supplies\character_drugs_2.xml" </supplies> #include "gameplay\character_criticals.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="total_group_stalkers_3" team_default = "1"> <name>GENERATE_NAME_stalker</name> <icon>ui_inGame2_neutral_1_gas</icon> <map_icon x="1" y="0"></map_icon> <bio>An experienced stalker. No detailed information is available.</bio> <class>total_group_stalkers_3</class> <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human\stalker_3\</snd_config> <rank>831</rank> <money min="250" max="1750" infinitive="0"/> <reputation>-853</reputation> <visual>actors\stalker_neutral\stalker_neutral1c_gas</visual> <supplies> [spawn] \n wpn_toz34 \n ammo_12x70_buck = 1 \n #include "gameplay\supplies\character_items.xml" #include "gameplay\supplies\character_food.xml" #include "gameplay\supplies\character_drugs.xml" </supplies> #include "gameplay\character_criticals.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="total_group_stalkers_4" team_default = "1"> <name>GENERATE_NAME_stalker</name> <icon>ui_inGame2_neutral_1_mask</icon> <map_icon x="1" y="0"></map_icon> <bio>An experienced stalker. No detailed information is available.</bio> <class>total_group_stalkers_4</class> <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human\stalker_1\</snd_config> <rank>332</rank> <money min="250" max="1750" infinitive="0"/> <reputation>-1087</reputation> <visual>actors\stalker_neutral\stalker_neutral1f_mask</visual> <supplies> [spawn] \n wpn_toz34 \n ammo_12x70_buck = 1 \n #include "gameplay\supplies\character_items.xml" #include "gameplay\supplies\character_food.xml" #include "gameplay\supplies\character_drugs.xml" </supplies> #include "gameplay\character_criticals.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="total_group_bandits_1" team_default = "1"> <name>GENERATE_NAME_bandit</name> <icon>ui_inGame2_bandit2a_old</icon> <map_icon x="1" y="0"></map_icon> <bio>An experienced stalker. No detailed information is available.</bio> <class>total_group_bandits_1</class> <community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human\bandit_3\</snd_config> <rank>6305</rank> <reputation>646</reputation> <money min="500" max="1750" infinitive="0"/> <visual>actors\stalker_bandit\stalker_bandit2a_old</visual> <supplies> [spawn] \n wpn_ak74u \n ammo_5.45x39_fmj = 3 \n #include "gameplay\supplies\character_items_nd.xml" #include "gameplay\supplies\character_food.xml" #include "gameplay\supplies\character_drugs_2.xml" </supplies> #include "gameplay\character_criticals.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="total_group_bandits_2" team_default = "1"> <name>GENERATE_NAME_bandit</name> <icon>ui_inGame2_bandit_2_mask</icon> <map_icon x="1" y="0"></map_icon> <bio>An experienced stalker. No detailed information is available.</bio> <class>total_group_bandits_2</class> <community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human\bandit_1\</snd_config> <rank>1997</rank> <reputation>-2072</reputation> <money min="500" max="1750" infinitive="0"/> <visual>actors\stalker_bandit\stalker_bandit2a_mask</visual> <supplies> [spawn] \n wpn_ak74u \n ammo_5.45x39_fmj = 3 \n #include "gameplay\supplies\character_items_nd.xml" #include "gameplay\supplies\character_food.xml" #include "gameplay\supplies\character_drugs_2.xml" </supplies> #include "gameplay\character_criticals.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="total_group_bandits_3" team_default = "1"> <name>GENERATE_NAME_bandit</name> <icon>ui_inGame2_bandit_1_mask</icon> <map_icon x="1" y="0"></map_icon> <bio>An experienced stalker. No detailed information is available.</bio> <class>total_group_bandits_3</class> <community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human\bandit_2\</snd_config> <rank>448</rank> <reputation>2490</reputation> <money min="250" max="1750" infinitive="0"/> <visual>actors\stalker_bandit\stalker_bandit1b_mask</visual> <supplies> [spawn] \n wpn_toz34 \n ammo_12x70_buck = 1 \n #include "gameplay\supplies\character_items_nd.xml" #include "gameplay\supplies\character_food.xml" #include "gameplay\supplies\character_drugs.xml" </supplies> #include "gameplay\character_criticals.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="total_group_bandits_4" team_default = "1"> <name>GENERATE_NAME_bandit</name> <icon>ui_inGame2_bandit_1</icon> <map_icon x="1" y="0"></map_icon> <bio>An experienced stalker. No detailed information is available.</bio> <class>total_group_bandits_4</class> <community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human\bandit_1\</snd_config> <rank>206</rank> <reputation>1253</reputation> <money min="250" max="1750" infinitive="0"/> <visual>actors\stalker_bandit\stalker_bandit_1</visual> <supplies> [spawn] \n wpn_toz34 \n ammo_12x70_buck = 1 \n #include "gameplay\supplies\character_items_nd.xml" #include "gameplay\supplies\character_food.xml" #include "gameplay\supplies\character_drugs.xml" </supplies> #include "gameplay\character_criticals.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="total_stalker_one_n" team_default = "1"> <name>GENERATE_NAME_stalker</name> <icon>ui_inGame2_neutral_2_mask</icon> <map_icon x="1" y="0"></map_icon> <bio>An experienced stalker. No detailed information is available.</bio> <class>total_stalker_one_n</class> <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human\stalker_2\</snd_config> <rank>2448</rank> <money min="1500" max="3500" infinitive="0"/> <reputation>-1333</reputation> <visual>actors\stalker_neutral\stalker_neutral2b_mask</visual> <supplies> [spawn] \n wpn_groza \n ammo_9x39_pab9 = 3 \n #include "gameplay\supplies\character_items_2.xml" #include "gameplay\supplies\character_food.xml" #include "gameplay\supplies\character_drugs_2.xml" </supplies> #include "gameplay\character_criticals.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="total_soldier_one_n" team_default = "1"> <name>GENERATE_NAME_senior_sergeant</name> <icon>ui_inGame2_Soldier_2</icon> <map_icon x="1" y="0"></map_icon> <bio>An experienced stalker. No detailed information is available.</bio> <class>total_soldier_one_n</class> <community>army</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human\military_1\</snd_config><!--2--> <rank>3435</rank> <reputation>298</reputation> <visual>actors\stalker_soldier\stalker_soldier_2</visual> <supplies> [spawn] \n wpn_groza \n ammo_9x39_pab9 = 3 \n #include "gameplay\supplies\character_items_nd.xml" #include "gameplay\supplies\character_food.xml" #include "gameplay\supplies\character_drugs.xml" </supplies> #include "gameplay\character_criticals.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="total_stalker_one_with_mutant" team_default = "1"> <name>GENERATE_NAME_stalker</name> <icon>ui_inGame2_neutral_2_mask</icon> <map_icon x="1" y="0"></map_icon> <bio>An experienced stalker. No detailed information is available.</bio> <class>total_stalker_one_with_mutant</class> <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human\stalker_2\</snd_config> <rank>2448</rank> <money min="1500" max="3500" infinitive="0"/> <reputation>-1333</reputation> <visual>actors\stalker_neutral\stalker_neutral2b_mask</visual> <supplies> [spawn] \n wpn_fort \n ammo_9x18_fmj = 1 \n #include "gameplay\supplies\character_items_2.xml" #include "gameplay\supplies\character_food.xml" #include "gameplay\supplies\character_drugs_2.xml" </supplies> #include "gameplay\character_criticals.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="total_duty_one_with_zombies" team_default = "1"> <name>GENERATE_NAME_sergeant</name> <icon>ui_inGame2_Dolg_3</icon> <map_icon x="1" y="0"></map_icon> <bio>An experienced stalker. No detailed information is available.</bio> <class>total_duty_one_with_zombies</class> <community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human\dolg_1\</snd_config> <rank>993</rank> <reputation>558</reputation> <money min="1500" max="3500" infinitive="0"/> <visual>actors\stalker_dolg\stalker_dolg_3</visual> <supplies> [spawn] \n wpn_wincheaster1300 \n ammo_12x70_buck = 1 \n #include "gameplay\supplies\character_items_2.xml" #include "gameplay\supplies\character_drugs_2.xml" </supplies> #include "gameplay\character_criticals.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="total_group_bandits_with_bloodsucker_1" team_default = "1"> <name>GENERATE_NAME_bandit</name> <icon>ui_inGame2_bandit_3</icon> <map_icon x="1" y="0"></map_icon> <bio>An experienced stalker. No detailed information is available.</bio> <class>total_group_bandits_with_bloodsucker_1</class> <community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human\bandit_2\</snd_config> <rank>206</rank> <reputation>1253</reputation> <money min="250" max="1750" infinitive="0"/> <visual>actors\stalker_bandit\stalker_bandit3c</visual> <supplies> [spawn] \n wpn_toz34 \n ammo_12x70_buck = 1 \n #include "gameplay\supplies\character_items_nd.xml" #include "gameplay\supplies\character_food.xml" #include "gameplay\supplies\character_drugs.xml" </supplies> #include "gameplay\character_criticals.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="total_group_bandits_with_bloodsucker_2" team_default = "1"> <name>GENERATE_NAME_bandit</name> <icon>ui_inGame2_bandit_3_mask</icon> <map_icon x="1" y="0"></map_icon> <bio>An experienced stalker. No detailed information is available.</bio> <class>total_group_bandits_with_bloodsucker_2</class> <community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human\bandit_2\</snd_config> <rank>206</rank> <reputation>1253</reputation> <money min="250" max="1750" infinitive="0"/> <visual>actors\stalker_bandit\stalker_bandit3a</visual> <supplies> [spawn] \n wpn_toz34 \n ammo_12x70_buck = 1 \n #include "gameplay\supplies\character_items_nd.xml" #include "gameplay\supplies\character_food.xml" #include "gameplay\supplies\character_drugs.xml" </supplies> #include "gameplay\character_criticals.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="total_two_soldiers_with_burer_1" team_default = "1"> <name>GENERATE_NAME_senior_sergeant</name> <icon>ui_inGame2_Soldier_2</icon> <map_icon x="1" y="0"></map_icon> <bio>An experienced stalker. No detailed information is available.</bio> <class>total_two_soldiers_with_burer_1</class> <community>army</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human\military_1\</snd_config><!--2--> <rank>3435</rank> <reputation>298</reputation> <visual>actors\stalker_soldier\stalker_soldier_2</visual> <supplies> [spawn] \n wpn_ak74 \n ammo_5.45x39_fmj = 3 \n #include "gameplay\supplies\character_items_nd.xml" #include "gameplay\supplies\character_food.xml" #include "gameplay\supplies\character_drugs.xml" </supplies> #include "gameplay\character_criticals.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="total_two_soldiers_with_burer_2" team_default = "1"> <name>GENERATE_NAME_senior_sergeant</name> <icon>ui_inGame2_Soldier_2</icon> <map_icon x="1" y="0"></map_icon> <bio>An experienced stalker. No detailed information is available.</bio> <class>total_two_soldiers_with_burer_2</class> <community>army</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human\military_1\</snd_config><!--2--> <rank>3435</rank> <reputation>298</reputation> <visual>actors\stalker_soldier\stalker_soldier_2</visual> <supplies> [spawn] \n wpn_ak74 \n ammo_5.45x39_fmj = 3 \n #include "gameplay\supplies\character_items_nd.xml" #include "gameplay\supplies\character_food.xml" #include "gameplay\supplies\character_drugs.xml" </supplies> #include "gameplay\character_criticals.xml" #include "gameplay\character_dialogs.xml" </specific_character> </xml>