;========================================================================================= ; Base Definition ;========================================================================================= [m_gigant_e]:monster_base GroupControlSection = spawn_group SpaceRestrictionSection = space_restrictor,zone_mosquito_bald $spawn = "monsters\old\gigant" ; option for Level Editor $npc = on ; option for Level Editor $prefetch = 16 Scheduled = on ; option for ALife Simulator Human = off ; option for ALife Simulator Health = 1500 ; option for ALife Simulator MinSpeed = 1.0 ; option for ALife Simulator MaxSpeed = 5.0 ; option for ALife Simulator going_speed = 3;4.5 ; option for ALife Simulator current_level_going_speed = 3;2 ; option for ALife Simulator search_speed = 1.5 ; option for ALife Simulator visual = monsters\psevdogigant\psevdogigant corpse_visual = monsters\psevdogigant\psevdogigant_dead icon = ui_npc_monster_psevdogigant MaxHealthValue = 200 ; range [0..200] DynamicObjectsCount = 8 smart_terrain_choose_interval = 00:15:00 ;spawn_phantom = m_phantom_gigant can_spawn_phantom = false ef_creature_type = 19 ; option for evaluation functions ef_weapon_type = 2 ef_detector_type = 1 panic_threshold = 0.1 cform = skeleton ; collision class class = SM_GIANT ; AI class script_binding = bind_monster.bind bone_torso = spine ; bone name bone_head = head ; bone name bone_fire = head ; bone name weapon_usage = 0 ; boolean ;------------------------------------------------------------------------ ; Influences ;------------------------------------------------------------------------ fire_max_distance = 0 fire_max_power = 5 fire_linear_factor = 0 fire_quadratic_factor = 0.025 psy_max_distance = 0 psy_max_power = 5 psy_linear_factor = 0.05 psy_quadratic_factor = 0 radiation_max_distance = 5 radiation_max_power = 0.003 radiation_linear_factor = 1 radiation_quadratic_factor = 1 radiation_pp_effector_name = postprocess_rad radiation_sound = detectors\da-2_beep1.ogg, 3.0 radiation_pp_highest_at = 0.1 ;--------------------------------------------------------------------- ; Physics ;--------------------------------------------------------------------- ph_box0_center = 0.0, 0.9, 0.0 ph_box0_size = 0.6, 0.9, 0.6 ph_box1_center = 0.0, 0.6, 0.0 ph_box1_size = 0.40, 0.6, 0.40 ph_crash_speed_min = 100 ph_crash_speed_max = 300 ph_collision_damage_factor = 0.1 ph_mass = 5000 ;370 destroyed_vis_name = dynamics\Dead_Body\skelet_crash ;--------------------------------------------------------------------- ph_skeleton_airr_lin_factor = 2.0 ;550.0 (������� ��-�� ����, ��� ������ ���������� ����������� 0.002 �� ����) ph_skeleton_airr_ang_factor = 0.0 ;0.0 (������� ��-�� ����, ��� ������ ���������� �� ����������� 0.3 �� ���� (0.0*0.3=0.0)) ph_skeleton_hinger_factor1 = 1.0 ;1.0 (������� ��-�� ����, ��� ������ ���������� �� ����������� 5.0 �� ����) ph_skeleton_ddelay = 15.0 ;����� ��������� �������� ������ � ������� � ������� �������� �����, ��� ph_skel_fatal_impulse_factor = 12.0 ph_after_death_velocity_factor= 0.75 ph_skel_shot_up_factor = 0.25 ;--------------------------------------------------------------------- ;---------------------------------------------------------------------------- ; Movement::Velocities & Acceleration ;---------------------------------------------------------------------------- ; speed factors linear | angular_real | angular_path | min | max Velocity_Stand = 0, 6.0, 6.0, 1, 1 Velocity_WalkFwdNormal = 4.2, 4.0, 4.0, 0.1, 2.5 Velocity_RunFwdNormal = 11.0, 4.0, 4.0, 0.2, 1 Velocity_WalkFwdDamaged = 2.5, 3.0, 3.0, 0.5, 1.5 Velocity_RunFwdDamaged = 6.0, 4.0, 4.0, 0.2, 1 Velocity_Drag = 1.0, 3.0, 3.0, 1, 1 Velocity_Steal = 1.5, 3.0, 3.0, 1, 1 Velocity_JumpPrepare = 6.0, 1.0, 1.0, 1, 1 Velocity_JumpGround = 12.5, 2.0, 2.0, 0.16, 1 ; acceleration Accel_Generic = 1.5 Accel_Calm = 1.5 Accel_Aggressive = 15.5 ;-------------------------------------------------------------------------- ; Attack parameters ;-------------------------------------------------------------------------- MinAttackDist = 1.5 ;2.6 ;0.5 MaxAttackDist = 2.6 ;3.5 ;3.8 as_min_dist = 1.5 as_step = 0.3 ;----------------------------------------------------------------------- ; Run Attack ;----------------------------------------------------------------------- Run_Attack_Dist = 4.5, 8.0 Run_Attack_Delay = 3000, 6000 ;----------------------------------------------------------------------- DayTime_Begin = 21 ; DayTime_End = 5 ; Min_Satiety = 0.00055 ; Max_Satiety = 0.75 ; distance_to_corpse = 1.3 ; selector_approach = 20.0,1.0,1000.0,0.0,0.0, 1000.0, 10000.0, terrain = giant_terrain hit_type = wound ;---------------------------------------------------------------------------------------- ;Entity Condition ;---------------------------------------------------------------------------------------- satiety_v = 0.00001 ;�������� ���������� ������� �� �������� radiation_v = 0.00001 ;0.004 ;�������� ���������� �������� satiety_power_v = 0.001 ;0.01 ;���������� ���� ��� ���������� ������� satiety_health_v = 0.001 ;���������� �������� ��� ���������� ������� satiety_critical = -1.0 ;0.25 ;����������� �������� ������� (� ��������� �� 0..1) ����� �������� ��������� ����������� radiation_health_v = 0.01 ;0.006 ;���������� �������� ��� ����������� �������� morale_v = 0.01 ;�������� �������������� ������ health_hit_part = 1 ;0.8 ;������� ����, �������� �� ��������� �������� power_hit_part = 1 ;0.9 ;������� ����, �������� �� ��������� ���� psy_health_v = 0.1 ;�������� �������������� psy-�������� health_restore_v = 0.00003 immunities_sect = giant_immunities protections_sect = giant_protections ;�������� ���� bleeding_v = 0.0045 ;������ ����� ��� ����������� ���� � ������� wound_incarnation_v = 0.0045 ;�������� ������ ���������� (����� ������� ���� ��������� ����� ���������� � ������� �������) min_wound_size = 0.0095 sleep_health = 1.0 ;1.5 ;������������ ��������� ��������� ���������� �� ����� ��� sleep_power = 1.0 ;1.5 sleep_satiety = 1.0 ;0.8 sleep_radiation = 1.0 ;1.1 sleep_psy_health = 1.0 satiety_threshold = 0.5 ; below this value monster fill hunger ;---------------------------------------------------------------------------------------- eat_freq = 5.0 ; ������� ������ � ��� eat_slice = 0.001 ; ���������� ������� ��� 1 ����� eat_slice_weight = 10.0 ; ���������� ��� � ����� ;---------------------------------------------------------------------------------------- ; Morale Morale_Hit_Quant = 0.001 Morale_Attack_Success_Quant = 0.1 Morale_Take_Heart_Speed = 0.1 Morale_Despondent_Speed = 0.1 Morale_Stable_Speed = 0.01 Morale_Despondent_Threashold = 0.5 ;---------------------------------------------------------------------------------------- ; Sounds ;---------------------------------------------------------------------------------------- sound_idle = monsters\giant\giant_breath_ ; giant_idle_ sound_eat = monsters\boar\boar_eat_ sound_aggressive = monsters\giant\giant_aggressive_ sound_attack_hit = monsters\giant\giant_attack_ sound_take_damage = monsters\giant\giant_hurt_ sound_die = monsters\giant\giant_death_ sound_bkgnd = monsters\biting\def_ sound_threaten = monsters\giant\giant_threaten_ ; boar\threaten_ sound_landing = monsters\boar\landing_ sound_steal = monsters\biting\def_ sound_panic = monsters\biting\def_ sound_growling = monsters\biting\def_ sound_die_in_anomaly = monsters\giant\giant_death_ sound_threaten_hit = monsters\giant\giant_stomp_0 sound_threaten_start = monsters\giant\giant_attack_0 --------------------------------------------------------------------------- SoundThreshold = 0.1 ; range [0..1] max_hear_dist = 30 killer_clsids = Z_MINCER,Z_GALANT,ZS_BFUZZ,ZS_MBALD,ZS_GALAN,ZS_MINCE idle_sound_delay = 85000 eat_sound_delay = 3000 attack_sound_delay = 14000 sound_distant_idle = ambient\soundscape\mutants\giant\distant_ distant_idle_sound_delay = 50000 distant_idle_sound_range = 50.0 DamagedThreshold = 0.36 material = creatures\large DynamicObjectsCount = 8 squad_attack_algorithm = 1 attack_effector = m_giant_attack_effector attack_params = m_gigant_attack_params step_params = m_gigant_step_params damage = m_giant_damage threaten_effector = pseudogigant_threaten_effector LegsCount = 2 ;species of monster species = giant rank = 21 spec_rank = normal community = pseudo_gigant ;----------------------------- ; step effector ;----------------------------- step_effector_time = 0.5 step_effector_amplitude = 1.5 step_effector_period_number = 5.0 ;----------------------------- ; jump parameters ;----------------------------- jump_delay = 30000 ;3000 jump_factor = 1.7 jump_ground_trace_range = 1.4 jump_hit_trace_range = 3.0 jump_build_line_distance = 5.0 jump_min_distance = 5.0 jump_max_distance = 15.0 jump_max_angle = 0.3 Anomaly_Detect_Radius = 15.0 Anomaly_Detect_Time_Remember = 10000 HugeKick_Damage = 1.4 HugeKick_Particles = monsters\gigant_wave HugeKick_MinMaxDist = 1,20 ;10, 20 HugeKick_MinMaxDelay = 7000, 12000 ;10000, 30000 HugeKick_Time_SlowDown = 2000 monster_type = outdoor critical_wound_threshold = -1 critical_wound_decrease_quant = 0. ;------------------------------------------------------------------------- ; Vision ;------------------------------------------------------------------------- eye_fov = 120 ;100 ;120 eye_range = 100 ;40 ;80 vision_free_section = giant_vision_free vision_danger_section = giant_vision_danger feel_enemy_who_just_hit_max_distance = 350 ; �������� visibility_threshold ������ ���� ����� ��� ������� � ���, ; ����� ��������� ��������� � ������� ��������� ��� �������� �� ������� �� ���. [giant_vision_free] min_view_distance = 0.3 ; �����������, ������� �������� �� eye_range, � ����������� �� ���� max_view_distance = 1.5 ; �����������, ������� �������� �� eye_range, � ����������� �� ���� visibility_threshold = 200.0 ; ��������, ��� ���������� ������ �������� ������ ��������� ������� time_quant = 0.001 always_visible_distance = 0.05 decrease_value = 0.01 ; ��������, �� ������� ����������� ���, ���� ������ ����� � �������, �� ������ �� �����-�� �������� velocity_factor = 0.5 luminocity_factor = 0.5 ; ������ ��������� (������ ��� �����) transparency_threshold = 0.25 [giant_vision_danger] min_view_distance = 1.5 ; �����������, ������� �������� �� eye_range, � ����������� �� ���� max_view_distance = 2.5 ; �����������, ������� �������� �� eye_range, � ����������� �� ���� visibility_threshold = 200.0 ; ��������, ��� ���������� ������ �������� ������ ��������� ������� always_visible_distance = 0.05 time_quant = 0.001 decrease_value = 0.01 ; ��������, �� ������� ����������� ���, ���� ������ ����� � �������, �� ������ �� �����-�� �������� velocity_factor = 0.5 luminocity_factor = 1.0 ; ������ ��������� (������ ��� �����) transparency_threshold = 0.25 [giant_protections] skin_armor = 0.5 hit_fraction_monster = 0.2 ;========================================================================================= ; Damage Params ;========================================================================================= [m_giant_damage] ;bone_name = ,-1, ; - �����. ��������� ���� (���������� ��������) ; - �����. ��������� �������� �������� ���� default = 0.5, -1, 0.1 tail = 0.5 , -1, 0.08 spine = 1.5, -1, 0.05 hip = 0.9, -1, 0.08 head = 0.75, -1, 0.04, 10 ;========================================================================================= ; Attack Animation Params ;========================================================================================= [m_gigant_attack_params] ;--------------------------------------------------------------------------------------------------------------------------------------------- ; anim | time[0..1] | hit_power | impulse | impulse_dir (x,y,z) | Field of hit_test (left,right, top, bottom) | Test Dist ;--------------------------------------------------------------------------------------------------------------------------------------------- ;Bite stand_attack_0 = 0.25, 1.9, 75, 0.5, 1.0, 0.5, -0.8, 0.8, -1.8, 1.8, 2.6 ;Left leg Strike stand_attack_1 = 0.40, 2.05, 100, 5.0, 2.5, 4.0, -0.6, 0.6, -1.8, 1.8, 3.2 ;Bite2 stand_attack_2 = 0.25, 1.9, 75, 0.5, 1.0, 5.0, -0.8, 0.8, -1.8, 1.8, 2.6 stand_attack_run_0= 0.5, 2.10, 180, 0.5, 1.0, 5.0, -0.6, 1.3, -1.8, 1.8, 3.3 jump_attack_1 = 0.1, 2.35, 1550, 0.5, 1.0, 5.0, -1.0, 1.3, -1.6, 1.6, 5.5 ;========================================================================================= ; Attack Effector ;========================================================================================= [m_giant_attack_effector] duality_h = 0.05;0.01 duality_v = 0.08;0.01 blur = 0.01 gray = 0.5 noise_intensity = 0.0 noise_grain = 1 noise_fps = 30 color_base = 0.65,0.15,0.1 color_gray = 0.333,0.333,0.333 color_add = 0,0,0 time = 1.5 time_attack = 0.05 ; fade in time_release = 0.65 ; fade out ; camera effects ce_time = 0.85 ;time ce_amplitude = 25.0;15.0 ce_period_number = 3.0 ce_power = 3.0 ;0.7 ; power ;========================================================================================= ; Step Params ;========================================================================================= [m_gigant_step_params] ;------------------------------------------------------------------------ ; anim Cycles| time1 | power1 | time2 | power2 | ;------------------------------------------------------------------------ stand_walk_fwd_0 = 1, 0.5, 1, 0.1, 0.7 stand_walk_fwd_dmg_0= 1, 0.2, 1, 0.25, 0.7, stand_steal_0 = 1, 0.2, 1, 0.5, 0.7, ;========================================================================================= ; Threaten Effector ;========================================================================================= [pseudogigant_threaten_effector] duality_h = 0.1 ;0.31 duality_v = 0.1 ;0.31 blur = 0.01 gray = 0.3 ;0.5 noise_intensity = 1.0 noise_grain = 0.2 noise_fps = 30 color_base = 0.3,0.2,0.2 ;0.1,0.15,0.4 color_gray = 0.333,0.333,0.333 ;0.333,0.333,0.333 color_add = 0.0,0.0,0.0 time = 2.0 ;1.5 time_attack = 0.1 ;0.5 ; fade in time_release = 0.3 ; fade out ; camera effects ce_time = 1.7 ;1.5 ce_amplitude = 6.0 ce_period_number = 20.0 ce_power = 1.3 ;0.7 ;=========================================================================== ; TERRAIN ;=========================================================================== [giant_terrain] 255,000,255,255 ;=========================================================================== ; IMMUNITIES ;=========================================================================== [giant_immunities] burn_immunity = 0.44 ; = 0.5 ;������������ ���������� strike_immunity = 0.01 shock_immunity = 0.76 ; = 0.01 wound_immunity = 0.05 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.01 ; = 3.0 ; = 0.1 explosion_immunity = 0.12 fire_wound_immunity = 0.1 ;--------------------------- [gigant_normal]:m_gigant_e $spawn = "monsters\gigants\gigant_normal" visual = monsters\psevdogigant\psevdogigant_big corpse_visual = monsters\psevdogigant\psevdogigant_big_dead icon = ui_npc_monster_psevdogigant rank = 20 spec_rank = normal community = pseudo_gigant [gigant_strong]:m_gigant_e $spawn = "monsters\gigants\gigant_strong" visual = monsters\psevdogigant\psevdogigant_big corpse_visual = monsters\psevdogigant\psevdogigant_big_dead icon = ui_npc_monster_psevdogigant rank = 30 spec_rank = strong community = pseudo_gigant MaxHealthValue = 1.25 ; range [0..200] [gigant_weak]:gigant_normal ;$spawn = "monsters\gigants\gigant_weak" ;visual = monsters\psevdogigant\mini_psevdogigant ;corpse_visual = monsters\psevdogigant\mini_psevdogigant_dead ;icon = ui_npc_monster_psevdogigant rank = 10 spec_rank = weak community = pseudo_gigant MaxHealthValue = 0.75 ; range [0..200]