[m_snork_e]:monster_base GroupControlSection = spawn_group SpaceRestrictionSection = space_restrictor,zone_mosquito_bald ;$spawn = "monsters\snork" ; option for Level Editor $npc = on ; option for Level Editor $prefetch = 16 visual = monsters\snork\snork corpse_visual = monsters\snork\snork_dead icon = ui_npc_monster_snork Spawn_Inventory_Item_Section = mutant_snork_leg Spawn_Inventory_Item_Probability = 0.0 spawn_phantom = m_phantom_snork can_spawn_phantom = false ;------------------------------------------------------------------------ ; Influences ;------------------------------------------------------------------------ fire_max_distance = 0 fire_max_power = 5 fire_linear_factor = 0 fire_quadratic_factor = 0.025 psy_max_distance = 0 psy_max_power = 5 psy_linear_factor = 0.05 psy_quadratic_factor = 0 radiation_max_distance = 2.5 radiation_max_power = 0.007 radiation_linear_factor = 1 radiation_quadratic_factor = 0.7 radiation_pp_effector_name = postprocess_rad radiation_sound = detectors\da-2_beep1.ogg, 2.0 radiation_pp_highest_at = 0.1 ;---OFFLINE ALIFE------------------------------------------------------------------ Scheduled = on ; option for ALife Simulator Human = off ; option for ALife Simulator Health = 155 ; option for ALife Simulator MinSpeed = 1.0 ; option for ALife Simulator MaxSpeed = 5.0 ; option for ALife Simulator going_speed = 3;4.5 ; option for ALife Simulator current_level_going_speed = 3;2 ; option for ALife Simulator search_speed = 1.5 ; option for ALife Simulator MaxHealthValue = 125 ; range [0..200] smart_terrain_choose_interval = 00:15:00 ;----------------------------------------------------------------------------------- script_binding = bind_monster.bind ef_creature_type = 11 ; option for evaluation functions ef_weapon_type = 2 ef_detector_type = 1 panic_threshold = 0.08 cform = skeleton ; collision class class = SM_SNORK ; AI class bone_torso = bip01_spine1 ; bone name bone_head = bip01_head ; bone name bone_fire = bip01_head ; bone name weapon_usage = 0 ; boolean ;--------------------------------------------------------------------- ; Physics ;--------------------------------------------------------------------- ph_box0_center = 0.0, 0.9, 0.0 ph_box0_size = 0.35, 0.9, 0.35 ph_box1_center = 0.0, 0.6, 0.0 ph_box1_size = 0.40, 0.6, 0.40 ph_crash_speed_min = 100 ph_crash_speed_max = 300 ph_collision_damage_factor = 0.1 ph_mass = 90 destroyed_vis_name = dynamics\Dead_Body\skelet_crash ;--------------------------------------------------------------------- ph_skeleton_airr_lin_factor = 2.0 ;550.0 (������� ��-�� ����, ��� ������ ���������� ����������� 0.002 �� ����) ph_skeleton_airr_ang_factor = 0.0 ;0.0 (������� ��-�� ����, ��� ������ ���������� �� ����������� 0.3 �� ���� (0.0*0.3=0.0)) ph_skeleton_hinger_factor1 = 1.0 ;1.0 (������� ��-�� ����, ��� ������ ���������� �� ����������� 5.0 �� ����) ph_skeleton_ddelay = 15.0 ;����� ��������� �������� ������ � ������� � ������� �������� �����, ��� ph_skel_fatal_impulse_factor = 6.0 ph_after_death_velocity_factor= 0.75 ph_skel_shot_up_factor = 0.25 ;--------------------------------------------------------------------- ;---------------------------------------------------------------------------- ; Movement::Velocities & Acceleration ;---------------------------------------------------------------------------- ; speed factors linear | angular_real | angular_path | min | max Velocity_Stand = 0, 5.5, 5.2, 1, 1 Velocity_WalkFwdNormal = 1.05, 3.5, 3.2, 0.02, 2.0 Velocity_WalkFwdDamaged = 0.9, 3.5, 3.2, 0.02, 2.0 Velocity_RunFwdNormal = 6.6, 3.5, 3.2, 0.4, 1 Velocity_RunFwdDamaged = 2.5, 3.5, 3.2, 0.2, 1 Velocity_Drag = 1.0, 1.0, 1.0, 1, 1 Velocity_Steal = 1.5, 3.0, 3.0, 1, 1 Velocity_JumpGround = 8.0, 3.0, 0.01, 0.4, 1 Velocity_Jump_Stand = 8.0, 3.0, 0.01, 0.4, 1 ; acceleration Accel_Generic = 1.5 Accel_Calm = 2.5 Accel_Aggressive = 14.0 ;-------------------------------------------------------------------------- ; Attack parameters ;-------------------------------------------------------------------------- MinAttackDist = 0.1 ;0.5 MaxAttackDist = 3.8 ;3.8 as_min_dist = 1.9 as_step = 0 hit_type = wound ; type of attack ;------------------------------------------------------------------------ ; Attack On Move ;------------------------------------------------------------------------ aom_enabled = 1 aom_animation_left = stand_run_attack_right_ aom_animation_right = stand_run_attack_left_ ; stand_attack_ aom_far_radius = 1 ;10 ;12 aom_max_go_close_time = 8 aom_prepare_time = 1 ;4 aom_attack_radius = 0.8 aom_update_side_period = 6 aom_prediction_factor = 0.8 ;-------------------------------------------------------------------------- ; Jump parameters ;-------------------------------------------------------------------------- jump_delay = 4000 jump_factor = 2.0 ;1.5 jump_ground_trace_range = 1.5 jump_hit_trace_range = 2.0 jump_build_line_distance = 6.0 jump_min_distance = 3.0 jump_max_distance = 10.0 jump_max_angle = 0.6 jump_max_height = 12 jump_auto_aim_factor = 0 ;0.3 ;------------------------------------------------------------------------- ; Entity Conditions ;------------------------------------------------------------------------- satiety_v = 0.005 ;�������� ���������� ������� �� �������� radiation_v = 0.00001 ;0.004 ;�������� ���������� �������� satiety_power_v = 0.005 ;0.01 ;���������� ���� ��� ���������� ������� satiety_health_v = 0.0001 ;0.03 ;���������� �������� ��� ���������� ������� satiety_critical = -1.0 ;0.25 ;����������� �������� ������� (� ��������� �� 0..1) ����� �������� ��������� ����������� radiation_health_v = 0.01 ;0.006 ;���������� �������� ��� ����������� �������� morale_v = 0.01 ;�������� �������������� ������ health_hit_part = 1 ;0.8 ;������� ����, �������� �� ��������� �������� power_hit_part = 1 ;0.9 ;������� ����, �������� �� ��������� ���� psy_health_v = 0.1 ;�������� �������������� psy-�������� health_restore_v = 0.00008 ;�������� ���� bleeding_v = 0.007 ;������ ����� ��� ����������� ���� � ������� wound_incarnation_v = 0.0035 ;�������� ������ ���������� (����� ������� ���� ��������� ����� ���������� � ������� �������) min_wound_size = 0.0085 ;Health from which to play injured animation DamagedThreshold = 0.33 ;Sleep Settings sleep_health = 1.0 ;1.5 ;�����������v ��������� ��������� ��������� �� ���� ��� sleep_power = 1.0 ;1.5 sleep_satiety = 1.0 ;0.8 sleep_radiation = 1.0 ;1.1 sleep_psy_health = 1.0 ;Eat settings eat_freq = 5.0 ; ����� ������ � ��� eat_slice = 0.01 ; ���������� �v����� ��� 1 ����� eat_slice_weight = 10.0 ; ���������� ��v � ����� satiety_threshold = 0.5 ; below this value monster fill hunger ;------------------------------------------------------------------------- ; Morale ;------------------------------------------------------------------------- Morale_Hit_Quant = 0.1 Morale_Attack_Success_Quant = 0.1 Morale_Take_Heart_Speed = 0.1 Morale_Despondent_Speed = 0.1 Morale_Stable_Speed = 0.01 Morale_Despondent_Threashold = 0.5 ;--------------------------------------------------------- ; Sounds and sound parameters ;--------------------------------------------------------- sound_idle = monsters\snork\snork_idle_ ; idle_ sound_eat = monsters\biting\def_ ; eat_ sound_aggressive = monsters\snork\snork_attack_ ; attack_ sound_attack_hit = monsters\snork\snork_attack_hit_ sound_take_damage = monsters\snork\snork_idle_ ; hit_ sound_die = monsters\biting\def_ ; die_ sound_bkgnd = monsters\biting\def_ ;sound_threaten = monsters\biting\def_ ; threaten_ sound_threaten = monsters\snork\snork_attack_ sound_landing = monsters\biting\def_ sound_steal = monsters\biting\def_ sound_panic = monsters\snork\snork_idle_ ; hit_ sound_growling = monsters\biting\def_ sound_die_in_anomaly = monsters\biting\def_ killer_clsids = Z_MINCER,Z_GALANT,ZS_BFUZZ,ZS_MBALD,ZS_GALAN,ZS_MINCE ;Frequency of sounds to be played idle_sound_delay = 300000 eat_sound_delay = 3000 attack_sound_delay = 4000 sound_distant_idle = ambient\soundscape\mutants\snork\distant_ distant_idle_sound_delay = 50000 distant_idle_sound_range = 50.0 SoundThreshold = 0.02 ; range [0..1] max_hear_dist = 60 ;------------------------------------------------------------------------- ; Other Stuff (refactoring needed) ;------------------------------------------------------------------------- material = creatures\medium DynamicObjectsCount = 8 attack_effector = m_snork_attack_effector critical_wound_threshold = -1 critical_wound_decrease_quant = 0. LegsCount = 2 DayTime_Begin = 3 ; ����� ��� ��� ������� DayTime_End = 22 ; ����� ��� ��� ������� Min_Satiety = 0.00055 ; ���. ����� �v����� (������ - ��� ������v�) Max_Satiety = 0.9 ; ����. ����� �v����� (������ - ����� �v�v�) distance_to_corpse = 1.2 ; ����. �� �����, ��� ������� �� ��������� � ��������� ��v ;species of monster species = snork community = snork terrain = snork_terrain step_params = m_snork_step_params damage = m_snork_damage immunities_sect = snork_immunities protections_sect = snork_protections ;------------------------------------------------------------------------- ; Vision ;------------------------------------------------------------------------- eye_fov = 170 ;140 eye_range = 120 ;50 vision_free_section = snork_vision_free vision_danger_section = snork_vision_danger ; �������� visibility_threshold ������ ���� ����� ��� ������� � ���, ; ����� ��������� ��������� � ������� ��������� ��� �������� �� ������� �� ���. [snork_vision_free] min_view_distance = 0.5 ; �����������, ������� �������� �� eye_range, � ����������� �� ���� max_view_distance = 1.0 ; �����������, ������� �������� �� eye_range, � ����������� �� ���� visibility_threshold = 200.0 ; ��������, ��� ���������� ������ �������� ������ ��������� ������� always_visible_distance = 0.05 time_quant = 0.0015 decrease_value = 0.01 ; ��������, �� ������� ����������� ���, ���� ������ ����� � �������, �� ������ �� �����-�� �������� velocity_factor = 0.7 luminocity_factor = 0.8 ; ������ ��������� (������ ��� �����) transparency_threshold = 0.15 [snork_vision_danger] min_view_distance = 0.85 ; �����������, ������� �������� �� eye_range, � ����������� �� ���� max_view_distance = 1.7 ; �����������, ������� �������� �� eye_range, � ����������� �� ���� visibility_threshold = 100.0 ; ��������, ��� ���������� ������ �������� ������ ��������� ������� always_visible_distance = 0.05 time_quant = 0.0015 decrease_value = 0.01 ; ��������, �� ������� ����������� ���, ���� ������ ����� � �������, �� ������ �� �����-�� �������� velocity_factor = 0.7 luminocity_factor = 0.2 ; ������ ��������� (������ ��� �����) transparency_threshold = 0.15 feel_enemy_who_just_hit_max_distance = 350 [snork_protections] skin_armor = 0.4 hit_fraction_monster = 0.6 ;================================================================================= ; SNORK Damage ;================================================================================= [m_Snork_damage] ;bone_name = ,-1, ; - �����. ��������� ���� (���������� ��������) ; - �����. ��������� �������� �������� ���� default = 0.95, -1, 0.75 bip01_pelvis = 0.95, -1, 0.12 bip01_spine = 0.9, -1, 0.12 bip01_spine1 = 0.9, -1, 0.12 bip01_neck = 0.85, -1, 2.2 bip01_head = 1.95, -1, 0.65, 10 [m_snork_attack_effector] duality_h = 0.05;0.01 duality_v = 0.02;0.01 blur = 0.01 gray = 0.5 noise_intensity = 0.0 noise_grain = 1 noise_fps = 30 color_base = 0.65,0.15,0.1 color_gray = 0.333,0.333,0.333 color_add = 0,0,0 time = 0.30 time_attack = 0.05 ; fade in time_release = 0.15 ; fade out ; camera effects ce_time = 0.35 ; time ce_amplitude = 10 ; head shake after hit ce_period_number = 2.0 ; camera shake times ce_power = 2.5; 2.0 ; power ;=========================================================================== ; Step Events ;=========================================================================== [m_snork_step_params] ;------------------------------------------------------------------------------------------------------------- ; anim | Cycles | time1 | power1 | time2 | power2 | time3 | power3 | time4 | power4 | ;------------------------------------------------------------------------------------------------------------- stand_walk_fwd_0 = 1, 0.01, 1, 0.5, 0.7, 0.15, 1.0, 0.5, 1.0 stand_walk_damaged_0= 1, 0.2, 1, 0.25, 0.7, 0.5, 1.0, 0.7, 1.0 stand_run_0 = 1, 0.01, 1, 0.05, 0.7, 0.2, 1.0, 0.2, 0.2 stand_run_damaged_0 = 1, 0.2, 1, 0.25, 0.7, 0.7, 1.0, 0.7, 1.0 stand_steal_0 = 1, 0.2, 1, 0.25, 0.7, 0.7, 1.0, 0.7, 1.0 ;stand_drag_0 = 1, 0.2, 1, 0.25, 0.7, 0.7, 1.0, 0.7, 1.0 ;=========================================================================== ; IMMUNITIES ;=========================================================================== [snork_immunities] burn_immunity = 1.5 ; 3.0 ; = 0.8 ;������������ ���������� strike_immunity = 1.0 shock_immunity = 3.0 ; = 0.8 wound_immunity = 0.35 ;0.75 ;1.0 radiation_immunity = 0.01 ;0.5 telepatic_immunity = 0.0 chemical_burn_immunity = 0.14 ; = 3.0 ; = 0.8 explosion_immunity = 0.9 fire_wound_immunity = 0.7 ;********************************************************************************* ; WEAK PROFILE ;********************************************************************************* [snork_weak]:m_snork_e $spawn = "monsters\snorks\snork_01_weak" visual = monsters\snork\snork corpse_visual = monsters\snork\snork_dead icon = ui_npc_monster_snork panic_threshold = 0.08 rank = 8 immunities_sect = snork_immunities_weak attack_params = snork_attack_params_weak spec_rank = weak community = snork [snork_immunities_weak] burn_immunity = 1.5 ; 3.0 ; = 0.8 ;������������ ���������� strike_immunity = 0.8 shock_immunity = 3.0 ; = 0.8 wound_immunity = 0.4 ;0.75 ;1.0 radiation_immunity = 0.01 ;0.5 telepatic_immunity = 0.0 chemical_burn_immunity = 0.5 ; = 3.0 ; = 0.8 explosion_immunity = 0.95 fire_wound_immunity = 0.8 [snork_attack_params_weak] ;--------------------------------------------------------------------------------------------------------------------------------------------- ; anim | time[0..1] | hit_power | impulse | impulse_dir (x,y,z) | Field of hit_test (left,right, bottom, top ) | Test Dist ;--------------------------------------------------------------------------------------------------------------------------------------------- stand_attack_0 = 0.30, 0.6, 30, 0.0, 0.5, 0.5, -1.8, 1.8, -1.8, 1.8, 3.5 stand_attack_2_1 = 0.30, 0.6, 70, 0.0, 1.0, 2.0, -1.8, 1.8, -1.8, 1.8, 3.5 stand_run_attack_left_0 = 0.40, 0.75, 30, 0.0, 0.5, 0.5, -1.8, 1.8, -1.8, 1.8, 3.5 stand_run_attack_right_0 = 0.40, 0.75, 30, 0.0, 0.5, 0.5, -1.8, 1.8, -1.8, 1.8, 3.5 ;********************************************************************************* ; NORMAL PROFILE ;********************************************************************************* [snork_normal]:m_snork_e $spawn = "monsters\snorks\snork_02_normal" visual = monsters\snork\snork corpse_visual = monsters\snork\snork_dead icon = ui_npc_monster_snork panic_threshold = 0.08 rank = 9 immunities_sect = snork_immunities_normal attack_params = snork_attack_params_normal spec_rank = normal community = snork [snork_immunities_normal] burn_immunity = 1.5 ; 3.0 ; = 0.8 ;������������ ���������� strike_immunity = 0.8 shock_immunity = 3.0 ; = 0.8 wound_immunity = 0.35 ;0.75 ;1.0 radiation_immunity = 0.01 ;0.5 telepatic_immunity = 0.0 chemical_burn_immunity = 0.14 ; = 3.0 ; = 0.8 explosion_immunity = 0.9 fire_wound_immunity = 0.7 [snork_attack_params_normal] ;--------------------------------------------------------------------------------------------------------------------------------------------- ; anim | time[0..1] | hit_power | impulse | impulse_dir (x,y,z) | Field of hit_test (left,right, bottom, top ) | Test Dist ;--------------------------------------------------------------------------------------------------------------------------------------------- stand_attack_0 = 0.30, 0.65, 30, 0.0, 0.5, 0.5, -1.8, 1.8, -1.8, 1.8, 3.5 stand_attack_2_1 = 0.30, 0.65, 30, 0.0, 1.0, 2.0, -1.8, 1.8, -1.8, 1.8, 3.5 stand_run_attack_left_0 = 0.40, 0.75, 30, 0.0, 0.5, 0.5, -1.8, 1.8, -1.8, 1.8, 3.5 stand_run_attack_right_0 = 0.40, 0.75, 30, 0.0, 0.5, 0.5, -1.8, 1.8, -1.8, 1.8, 3.5 ;********************************************************************************* ; STRONG PROFILE ;********************************************************************************* [snork_strong]:m_snork_e $spawn = "monsters\snorks\snork_03_strong" visual = monsters\snork\snork corpse_visual = monsters\snork\snork_dead icon = ui_npc_monster_snork panic_threshold = 0.055 rank = 10 immunities_sect = snork_immunities_strong attack_params = snork_attack_params_strong spec_rank = strong community = snork [snork_immunities_strong] burn_immunity = 1.5 ; 3.0 ; = 0.8 ;������������ ���������� strike_immunity = 0.8 shock_immunity = 3.0 ; = 0.8 wound_immunity = 0.3 ;0.75 ;1.0 radiation_immunity = 0.01 ;0.5 telepatic_immunity = 0.0 chemical_burn_immunity = 0.14 ; = 3.0 ; = 0.8 explosion_immunity = 0.85 fire_wound_immunity = 0.6 [snork_attack_params_strong] ;--------------------------------------------------------------------------------------------------------------------------------------------- ; anim | time[0..1] | hit_power | impulse | impulse_dir (x,y,z) | Field of hit_test (left,right, bottom, top ) | Test Dist ;--------------------------------------------------------------------------------------------------------------------------------------------- stand_attack_0 = 0.30, 0.65, 30, 0.0, 0.5, 0.5, -1.8, 1.8, -1.8, 1.8, 3.5 stand_attack_2_1 = 0.30, 0.65, 30, 0.0, 1.0, 2.0, -1.8, 1.8, -1.8, 1.8, 3.5 stand_run_attack_left_0 = 0.40, 0.75, 30, 0.0, 0.5, 0.5, -1.8, 1.8, -1.8, 1.8, 3.5 stand_run_attack_right_0 = 0.40, 0.75, 30, 0.0, 0.5, 0.5, -1.8, 1.8, -1.8, 1.8, 3.5 ;================================================================================= ; Terrain ;================================================================================= [snork_terrain] 255,000,255,255 ;********************************************************************************* ; CUSTOM PROFILES ;********************************************************************************* [snork_indoor]:snork_weak $spawn = "monsters\snorks\snork_indoor" monster_type = indoor community = snork [snork_outdoor]:snork_weak $spawn = "monsters\snorks\snork_outdoor" monster_type = outdoor community = snork ; Jump parameters ;-------------------------------------------------------------------------- ;jump_delay = 2000 ;jump_factor = 6.0 ;jump_ground_trace_range = 1.5 ;jump_hit_trace_range = 2.0 ;jump_build_line_distance = 6.0 ;jump_min_distance = 3.0 ;jump_max_distance = 4.0 ;jump_max_angle = 0.5 ;jump_max_height = 3.5 ;jump_auto_aim_factor = 0.2 [snork_jumper]:snork_weak $spawn = "monsters\snorks\snork_jumper" monster_type = outdoor community = snork ; Jump parameters ;-------------------------------------------------------------------------- ;jump_delay = 3500 ;jump_factor = 1.8 ;jump_ground_trace_range = 1.5 ;jump_hit_trace_range = 2.0 ;jump_build_line_distance = 6.0 ;jump_min_distance = 1.5 ;3 ;jump_max_distance = 7 ;jump_max_angle = 0.55 ;0.8 ;jump_min_angle = 0.05 ;jump_min_height = 2 ;jump_max_height = 6 ;jump_auto_aim_factor = 0.4 [snork_indoor_strong]:snork_strong $spawn = "monsters\snorks\snork_indoor_strong" [snork_indoor_normal]:snork_normal $spawn = "monsters\snorks\snork_indoor_normal" [snork_indoor_weak]:snork_weak $spawn = "monsters\snorks\snork_indoor_weak" [snork_arena]:snork_strong $spawn = "monsters\arena\snork_arena" panic_threshold = 0.05 ;********************************************************************************* ; WEAK PROFILE 2 ;********************************************************************************* [snork_weak2]:m_snork_e $spawn = "monsters\snorks\snork_01_weak" visual = monsters\snork\snork2 corpse_visual = monsters\snork\snorkdead2 icon = ui_npc_monster_snork panic_threshold = 0.08 rank = 8 immunities_sect = snork_immunities_weak attack_params = snork_attack_params_weak spec_rank = weak community = snork MaxHealthValue = 0.8 ; range [0..200] ;********************************************************************************* ; WEAK PROFILE 3 ;********************************************************************************* [snork_weak3]:m_snork_e $spawn = "monsters\snorks\snork_01_weak" visual = monsters\snork\snork3 corpse_visual = monsters\snork\snorkdead3 icon = ui_npc_monster_snork panic_threshold = 0.08 rank = 8 immunities_sect = snork_immunities_weak attack_params = snork_attack_params_weak spec_rank = weak community = snork MaxHealthValue = 0.8 ; range [0..200] ;********************************************************************************* ; WEAK PROFILE 4 ;********************************************************************************* [snork_weak4]:snork_weak $spawn = "monsters\snorks\snork_01_weak" visual = monsters\snork\snork4 corpse_visual = monsters\snork\snork_dead4 ;********************************************************************************* ; WEAK PROFILE (no mask) ;********************************************************************************* [snork_weak_no_mask]:snork_weak $spawn = "monsters\snorks\snork_01_weak" visual = monsters\snork\snork_no_mask corpse_visual = monsters\snork\snork_no_mask ;********************************************************************************* ; NORMAL PROFILE 2 ;********************************************************************************* [snork_normal2]:m_snork_e $spawn = "monsters\snorks\snork_02_normal" visual = monsters\snork\snork2 corpse_visual = monsters\snork\snork_dead2 icon = ui_npc_monster_snork panic_threshold = 0.2 rank = 9 immunities_sect = snork_immunities_normal attack_params = snork_attack_params_normal spec_rank = normal community = snork MaxHealthValue = 1.0 ; range [0..200] ;********************************************************************************* ; NORMAL PROFILE 3 ;********************************************************************************* [snork_normal3]:m_snork_e $spawn = "monsters\snorks\snork_02_normal" visual = monsters\snork\snork3 corpse_visual = monsters\snork\snork_dead3 icon = ui_npc_monster_snork panic_threshold = 0.2 rank = 9 immunities_sect = snork_immunities_normal attack_params = snork_attack_params_normal spec_rank = normal community = snork MaxHealthValue = 1.0 ; range [0..200] ;********************************************************************************* ; NORMAL PROFILE 4 ;********************************************************************************* [snork_normal4]:snork_normal $spawn = "monsters\snorks\snork_02_normal" visual = monsters\snork\snork4 corpse_visual = monsters\snork\snork_dead4 ;********************************************************************************* ; NORMAL PROFILE (no mask) ;********************************************************************************* [snork_normal_no_mask]:snork_normal $spawn = "monsters\snorks\snork_02_normal" visual = monsters\snork\snork_no_mask corpse_visual = monsters\snork\snork_no_mask ;********************************************************************************* ; STRONG PROFILE 2 ;********************************************************************************* [snork_strong2]:m_snork_e $spawn = "monsters\snorks\snork_03_strong" visual = monsters\snork\snork2 corpse_visual = monsters\snork\snorkdead2 icon = ui_npc_monster_snork panic_threshold = 0.05 rank = 10 immunities_sect = snork_immunities_strong attack_params = snork_attack_params_strong spec_rank = strong community = snork MaxHealthValue = 1.33 ; range [0..200] ;********************************************************************************* ; STRONG PROFILE 3 ;********************************************************************************* [snork_strong3]:m_snork_e $spawn = "monsters\snorks\snork_03_strong" visual = monsters\snork\snork3 corpse_visual = monsters\snork\snorkdead3 icon = ui_npc_monster_snork panic_threshold = 0.05 rank = 10 immunities_sect = snork_immunities_strong attack_params = snork_attack_params_strong spec_rank = strong community = snork MaxHealthValue = 1.33 ; range [0..200] ;********************************************************************************* ; STRONG PROFILE 4 ;********************************************************************************* [snork_strong4]:snork_strong $spawn = "monsters\snorks\snork_03_strong" visual = monsters\snork\snork4 corpse_visual = monsters\snork\snork_dead4 ;********************************************************************************* ; STRONG PROFILE (no mask) ;********************************************************************************* [snork_strong_no_mask]:snork_strong $spawn = "monsters\snorks\snork_03_strong" visual = monsters\snork\snork_no_mask corpse_visual = monsters\snork\snork_no_mask