;\\\\\\\\\\\\\\\\\\\\FOREST\\\\\\\\\\\\\\\\\\\\\\ [background_forest_day] max_distance = 3.000000 min_distance = 2.000000 period0 = 0 period1 = 0 period2 = 0 period3 = 0 sounds = ambient\soundscape\background\Forest\Forest_Day [background_forest_evening] max_distance = 3.000000 min_distance = 2.000000 period0 = 0 period1 = 0 period2 = 0 period3 = 0 sounds = ambient\soundscape\background\Forest\Forest_Evening [background_forest_morning] max_distance = 3.000000 min_distance = 2.000000 period0 = 0 period1 = 0 period2 = 0 period3 = 0 sounds = ambient\soundscape\background\Forest\Forest_Morning [background_forest_night] max_distance = 3.000000 min_distance = 2.000000 period0 = 0 period1 = 0 period2 = 0 period3 = 0 sounds = ambient\soundscape\background\Forest\Forest_night [background_rain_forest] max_distance = 3.000000 min_distance = 2.000000 period0 = 0 period1 = 0 period2 = 0 period3 = 0 sounds = ambient\soundscape\background\Forest\forest_wind [background_storm_forest] max_distance = 3.000000 min_distance = 2.000000 period0 = 0 period1 = 0 period2 = 0 period3 = 0 sounds = ambient\soundscape\background\Field\Field_wind_high ;\\\\\\\\\\\\\\\\\\\\FIELD\\\\\\\\\\\\\\\\\\\\\\\ [background_Field_day] max_distance = 3.000000 min_distance = 2.000000 period0 = 0 period1 = 0 period2 = 0 period3 = 0 sounds = ambient\soundscape\background\Field\Field_Day [background_Field_evening] max_distance = 3.000000 min_distance = 2.000000 period0 = 0 period1 = 0 period2 = 0 period3 = 0 sounds = ambient\soundscape\background\Field\Field_evening [background_Field_morning] max_distance = 3.000000 min_distance = 2.000000 period0 = 0 period1 = 0 period2 = 0 period3 = 0 sounds = ambient\soundscape\background\Field\Field_Morning [background_Field_night] max_distance = 3.000000 min_distance = 2.000000 period0 = 0 period1 = 0 period2 = 0 period3 = 0 sounds = ambient\soundscape\background\Field\Field_night [background_field_wind_high] max_distance = 3.000000 min_distance = 2.000000 period0 = 0 period1 = 0 period2 = 0 period3 = 0 sounds = ambient\soundscape\background\Field\field_wind_high [background_field_wind_med] max_distance = 3.000000 min_distance = 2.000000 period0 = 0 period1 = 0 period2 = 0 period3 = 0 sounds = ambient\soundscape\background\Field\field_wind_med [background_field_wind_low] max_distance = 3.000000 min_distance = 2.000000 period0 = 0 period1 = 0 period2 = 0 period3 = 0 sounds = ambient\soundscape\background\Field\field_wind_low ;\\\\\\\\\\\\\\\\\\\\URBAN\\\\\\\\\\\\\\\\\\\\\\\ [background_urban_quiet] max_distance = 3.000000 min_distance = 2.000000 period0 = 0 period1 = 0 period2 = 0 period3 = 0 sounds = ambient\soundscape\background\Urban\Houses_low [background_urban_day] max_distance = 3.000000 min_distance = 2.000000 period0 = 0 period1 = 0 period2 = 0 period3 = 0 sounds = ambient\soundscape\background\Urban\Houses_Day [background_urban_evening] max_distance = 3.000000 min_distance = 2.000000 period0 = 0 period1 = 0 period2 = 0 period3 = 0 sounds = ambient\soundscape\background\Urban\Houses_Evening [background_urban_morning] max_distance = 3.000000 min_distance = 2.000000 period0 = 0 period1 = 0 period2 = 0 period3 = 0 sounds = ambient\soundscape\background\Urban\Houses_morning [background_urban_night] max_distance = 3.000000 min_distance = 2.000000 period0 = 0 period1 = 0 period2 = 0 period3 = 0 sounds = ambient\soundscape\background\Urban\Houses_night [background_wind_storm] max_distance = 3.000000 min_distance = 2.000000 period0 = 0 period1 = 0 period2 = 0 period3 = 0 sounds = ambient\soundscape\background\Urban\houses_wind_storm [background_wind_high] max_distance = 3.000000 min_distance = 2.000000 period0 = 0 period1 = 0 period2 = 0 period3 = 0 sounds = ambient\soundscape\background\Urban\houses_wind_high [background_wind_med] max_distance = 3.000000 min_distance = 2.000000 period0 = 0 period1 = 0 period2 = 0 period3 = 0 sounds = ambient\soundscape\background\Urban\houses_wind_med [background_wind_low] max_distance = 3.000000 min_distance = 2.000000 period0 = 0 period1 = 0 period2 = 0 period3 = 0 sounds = ambient\soundscape\background\Urban\houses_wind_low ;\\\\\\\\\\\\\\\\\\\\OTHER\\\\\\\\\\\\\\\\\\\\\\\ [background_north_day] max_distance = 3.000000 min_distance = 2.000000 period0 = 0 period1 = 0 period2 = 0 period3 = 0 sounds = ambient\soundscape\background\North\Open_day [background_north_night] max_distance = 3.000000 min_distance = 2.000000 period0 = 0 period1 = 0 period2 = 0 period3 = 0 sounds = ambient\soundscape\background\North\Open_night [quiet] max_distance = 3.000000 min_distance = 2.000000 period0 = 0 period1 = 0 period2 = 0 period3 = 0 sounds = ambient\soundscape\background\Urban\Houses_low [silent] max_distance = 3.000000 min_distance = 2.000000 period0 = 0 period1 = 0 period2 = 0 period3 = 0 sounds = ambient\no_sound ;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ;\\\\\\\\\\\\\\\\\\\\SWAMP\\\\\\\\\\\\\\\\\\\\\\\ ;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ [background_swamp_day] max_distance = 3.000000 min_distance = 2.000000 period0 = 0 period1 = 0 period2 = 0 period3 = 0 sounds = ambient\soundscape\background\Swamp\Meadow_Day [background_swamp_evening] max_distance = 3.000000 min_distance = 2.000000 period0 = 0 period1 = 0 period2 = 0 period3 = 0 sounds = ambient\soundscape\background\Swamp\Meadow_Evening [background_swamp_morning] max_distance = 3.000000 min_distance = 2.000000 period0 = 0 period1 = 0 period2 = 0 period3 = 0 sounds = ambient\soundscape\background\Swamp\Meadow_Morning [background_swamp_night] max_distance = 3.000000 min_distance = 2.000000 period0 = 0 period1 = 0 period2 = 0 period3 = 0 sounds = ambient\soundscape\background\Swamp\Meadow_Night [background_swamp_wind_high] max_distance = 3.000000 min_distance = 2.000000 period0 = 0 period1 = 0 period2 = 0 period3 = 0 sounds = ambient\soundscape\background\Field\field_wind_high [background_swamp_wind_med] max_distance = 3.000000 min_distance = 2.000000 period0 = 0 period1 = 0 period2 = 0 period3 = 0 sounds = ambient\soundscape\background\Field\field_wind_med [background_swamp_wind_low] max_distance = 3.000000 min_distance = 2.000000 period0 = 0 period1 = 0 period2 = 0 period3 = 0 sounds = ambient\soundscape\background\Field\field_wind_low ;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ;\\\\\\\\\\\\\\\\\\\\OLD\\\\\\\\\\\\\\\\\\\\\\\\\ ;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ [ugrnd_bkg_1] max_distance = 31.000000 min_distance = 30.000000 period0 = 0 period1 = 0 period2 = 0 period3 = 0 sounds = ambient\trx\background\underground_2 [background_winds] max_distance = 3.000000 min_distance = 2.000000 period0 = 0 period1 = 0 period2 = 0 period3 = 0 sounds = ambient\soundscape\background\Urban\houses_wind_low [background_winds_forest] max_distance = 3.000000 min_distance = 2.000000 period0 = 0 period1 = 0 period2 = 0 period3 = 0 sounds = ambient\soundscape\background\Urban\houses_wind_low [background_winds_Houses] max_distance = 3.000000 min_distance = 2.000000 period0 = 0 period1 = 0 period2 = 0 period3 = 0 sounds = ambient\soundscape\background\Urban\houses_wind_low [background_winds_high] max_distance = 3.000000 min_distance = 2.000000 period0 = 0 period1 = 0 period2 = 0 period3 = 0 sounds = ambient\soundscape\background\Urban\houses_wind_low [background_winds_forest_high] max_distance = 3.000000 min_distance = 2.000000 period0 = 0 period1 = 0 period2 = 0 period3 = 0 sounds = ambient\soundscape\background\Urban\houses_wind_low [background_winds_Houses_high] max_distance = 3.000000 min_distance = 2.000000 period0 = 0 period1 = 0 period2 = 0 period3 = 0 sounds = ambient\soundscape\background\Urban\houses_wind_low [background_Forest_whisper_day] max_distance = 3.000000 min_distance = 2.000000 period0 = 0 period1 = 0 period2 = 0 period3 = 0 sounds = ambient\trx\background\whisper_day [background_Forest_whisper_evening] max_distance = 3.000000 min_distance = 2.000000 period0 = 0 period1 = 0 period2 = 0 period3 = 0 sounds = ambient\trx\background\whisper_evening [background_forest_whisper_morning] max_distance = 3.000000 min_distance = 2.000000 period0 = 0 period1 = 0 period2 = 0 period3 = 0 sounds = ambient\trx\background\whisper_morning [background_forest_whisper_night] max_distance = 3.000000 min_distance = 2.000000 period0 = 0 period1 = 0 period2 = 0 period3 = 0 sounds = ambient\trx\background\whisper_night [background_forest_whisper_tuman] max_distance = 3.000000 min_distance = 2.000000 period0 = 0 period1 = 0 period2 = 0 period3 = 0 sounds = ambient\trx\background\whisper_tuman [default_ambient_wind] max_distance = 3.000000 min_distance = 2.000000 period0 = 0 period1 = 0 period2 = 0 period3 = 0 sounds = ambient\soundscape\background\Urban\houses_wind_low [default_ambient_wind_forest] max_distance = 3.000000 min_distance = 2.000000 period0 = 0 period1 = 0 period2 = 0 period3 = 0 sounds = ambient\soundscape\background\Urban\houses_wind_low [default_ambient_wind_urban] max_distance = 3.000000 min_distance = 2.000000 period0 = 0 period1 = 0 period2 = 0 period3 = 0 sounds = ambient\soundscape\background\Urban\houses_wind_low ;\\\\\\\\\\\\\\\\\\\\UNDERGROUND\\\\\\\\\\\\\\\\\\\\\\ [underground_background_1] max_distance = 3.000000 min_distance = 2.000000 period0 = 0 period1 = 0 period2 = 0 period3 = 0 sounds = ambient\soundscape\background\underground_2 [underground_background_2] max_distance = 3.000000 min_distance = 2.000000 period0 = 0 period1 = 0 period2 = 0 period3 = 0 sounds = ambient\soundscape\background\underground_3 [underground_background_3] max_distance = 3.000000 min_distance = 2.000000 period0 = 0 period1 = 0 period2 = 0 period3 = 0 sounds = ambient\soundscape\background\underground_4