;--- destroyed sections -------------------------------------------------------- ;------------------------------------------------------------------------------- ;--- disable ------------------------------------------------------------------- ;------------------------------------------------------------------------------- [disable] linear_factor = 0.5 angular_factor = 0.5 ;------------------------------------------------------------------------------- ;--- collide ------------------------------------------------------------------- ;------------------------------------------------------------------------------- [collide] not_collide_parts ;------------------------------------------------------------------------------- ;--- destroyed part ------------------------------------------------------------ ;------------------------------------------------------------------------------- [collide_parts] small_object [destroyed] dynamics\collaider\part\shkaff_destroy_part_1 dynamics\collaider\part\shkaff_destroy_part_2 dynamics\collaider\part\shkaff_destroy_part_3 dynamics\collaider\part\shkaff_destroy_part_4 dynamics\collaider\part\shkaff_destroy_part_5 dynamics\collaider\part\shkaff_destroy_part_6 dynamics\collaider\part\shkaff_destroy_part_7 dynamics\collaider\part\shkaff_destroy_part_8 dynamics\collaider\part\shkaff_destroy_part_9 dynamics\collaider\part\shkaff_destroy_part_10 dynamics\collaider\part\shkaff_destroy_part_11 [autoremove_parts] time = 35 ;------------------------------------------------------------------------------- ;--- damage params ------------------------------------------------------------- ;------------------------------------------------------------------------------- [collision_damage] link = 0.004 ;------------------------------------------------------------------------------- ;--- particles ----------------------------------------------------------------- ;------------------------------------------------------------------------------- [particles] destroy_particles = destroy_fx\destroy_wood_00 ;------------------------------------------------------------------------------- ;--- particle_bones ------------------------------------------------------------ ;------------------------------------------------------------------------------- [particle_bones] link = 0.0, 0.44, 0.0 ;------------------------------------------------------------------------------- ;--- sound --------------------------------------------------------------------- ;------------------------------------------------------------------------------- [sound] break_sound = material\wood\wood_big_hard_1 ;------------------------------------------------------------------------------- ;--- damage_bones -------------------------------------------------------------- ;------------------------------------------------------------------------------- ;bone_name = <hit_scale>,<-1>,<wound_scale> ;<hit_scale> - �����. ��������� ���� (���������� ��������) ;<wound_scale> - �����. ��������� �������� �������� ���� - �������������� ;------------------------------------------------------------------------------- default = 1.0, -1, 0.0 [immunities] burn_immunity = 0.05 ;������������ ���������� strike_immunity = 0.5 shock_immunity = 0.0 wound_immunity = 0.5 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.0 explosion_immunity = 1.0 fire_wound_immunity = 0.5 ;------------------------------------------------------------------------------- ;--- impulse_transition -------------------------------------------------------- ;------------------------------------------------------------------------------- [impulse_transition_to_parts] random_min = 5.0 ; �������� �������� ������������� �������� ��������������� ����� ������ ������� random_hit_imp = 2.0 ; �������� �������� ������������� �������� ��������������� ������������ ���� ;ref_bone ; ����� �� �� ������� ������������ �������� ��� ������ � ������� ����� �� ������, �� ��������� ��� imp_transition_factor = 1.0 ; ������ � ������� �������������� ��� �� ��������� ������� �� ���� ������ lv_transition_factor = 0.5 ; ����������� �������� �������� �������� av_transition_factor = 0.5 ; ����������� �������� ������� �������� ;------------------------------------------------------------------------------- ;------ End params ------------------------------------------------------------- ;-------------------------------------------------------------------------------