;--- destroyed sections --------------------------------------------------------

;-------------------------------------------------------------------------------
;--- disable -------------------------------------------------------------------
;-------------------------------------------------------------------------------

[disable]
linear_factor            = 0.5
angular_factor           = 0.5

;-------------------------------------------------------------------------------
;--- collide -------------------------------------------------------------------
;-------------------------------------------------------------------------------

[collide]
not_collide_parts 

;-------------------------------------------------------------------------------
;--- destroyed part ------------------------------------------------------------
;-------------------------------------------------------------------------------
[collide_parts]
small_object

[destroyed]
dynamics\collaider\part\shkaff_destroy_part_1
dynamics\collaider\part\shkaff_destroy_part_2
dynamics\collaider\part\shkaff_destroy_part_3
dynamics\collaider\part\shkaff_destroy_part_4
dynamics\collaider\part\shkaff_destroy_part_5
dynamics\collaider\part\shkaff_destroy_part_6
dynamics\collaider\part\shkaff_destroy_part_7
dynamics\collaider\part\shkaff_destroy_part_8
dynamics\collaider\part\shkaff_destroy_part_9
dynamics\collaider\part\shkaff_destroy_part_10
dynamics\collaider\part\shkaff_destroy_part_11



[autoremove_parts]
time					  = 35

;-------------------------------------------------------------------------------
;--- damage params -------------------------------------------------------------
;-------------------------------------------------------------------------------

[collision_damage]
link                     = 0.004

;-------------------------------------------------------------------------------
;--- particles -----------------------------------------------------------------
;-------------------------------------------------------------------------------

[particles]
destroy_particles        = destroy_fx\destroy_wood_00

;-------------------------------------------------------------------------------
;--- particle_bones ------------------------------------------------------------
;-------------------------------------------------------------------------------

[particle_bones]
link                     =  0.0, 0.44, 0.0

;-------------------------------------------------------------------------------
;--- sound ---------------------------------------------------------------------
;-------------------------------------------------------------------------------

[sound]
break_sound              =  material\wood\wood_big_hard_1

;-------------------------------------------------------------------------------
;--- damage_bones --------------------------------------------------------------
;-------------------------------------------------------------------------------

;bone_name               = <hit_scale>,<-1>,<wound_scale>
;<hit_scale>             - �����. ��������� ���� (���������� ��������)
;<wound_scale>           - �����. ��������� �������� �������� ���� - ��������������

;-------------------------------------------------------------------------------

default                  = 1.0, -1, 0.0

[immunities]
burn_immunity            = 0.05        ;������������ ����������
strike_immunity          = 0.5
shock_immunity           = 0.0
wound_immunity           = 0.5
radiation_immunity       = 0.0
telepatic_immunity       = 0.0
chemical_burn_immunity   = 0.0
explosion_immunity       = 1.0
fire_wound_immunity      = 0.5

;-------------------------------------------------------------------------------
;--- impulse_transition --------------------------------------------------------
;-------------------------------------------------------------------------------

[impulse_transition_to_parts]
random_min               = 5.0     ; �������� �������� ������������� �������� ��������������� ����� ������ �������
random_hit_imp           = 2.0     ; �������� �������� ������������� �������� ��������������� ������������ ����
;ref_bone                          ; ����� �� �� ������� ������������ �������� ��� ������ � ������� ����� �� ������, �� ��������� ���
imp_transition_factor    = 1.0     ; ������ � ������� �������������� ��� �� ��������� ������� �� ���� ������
lv_transition_factor     = 0.5     ; ����������� �������� �������� ��������
av_transition_factor     = 0.5     ; ����������� �������� ������� ��������

;-------------------------------------------------------------------------------
;------ End params -------------------------------------------------------------
;-------------------------------------------------------------------------------